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    1. Isengrim 11 yrs ago

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CS sheet is in a dropdown box on the first post. Ship's name is the Aleph Null, and I just posted the Cap

"You get the chicken by hatching the egg, not smashing it."

Name: Wilton 'Wilt' Grady
Nickname/Alias/Title: "Iron Mad" Grady; Sarge; Captain
Sex: Male
Age: 44
Race: Human
Occupation: Sky Captain of the Aleph Null

Past: Wilt was born and raised in a farming village called Little Colby, days west of a small town days west of a small city days west of anything you'd recognize marked on a map. Little Colby was locally known for its apple orchards, and once a year its Harvest Festivals would see farmers and villagers from near round gather to celebrate a successful season with barrels of applejack, pies, cheeses and sweets. Aside from the occasional farmer getting drunk off too much applejack there was never much call for law, which meant that Wilt's father, the village lawman, had plenty of time to teach his son. Not only how to use caith artifices like firearms, and other skills a lawman needed, but more importantly how to read and write; how to question what he heard; judge men by their actions; and how to stand for what he believed in and make his word count.

So at twenty-four when the recruiting officers came by looking to enlist able-bodied men for the Sorrowars - when the inscrutable Gygr people descended from their mountainous homes and ransacked half an empire - Wilt was still young enough to long for the adventure of war, and educated enough to be made an officer. The next year his training developed further as he learned to read terrain, read maps, learn the skirmish tactics the Gygr favored and how to counter them. As a Sergeant he spent four years leading a team of men, learning to enforce discipline, how to use his men effectively while building the right crew for any given job. He also saw how little his men were paid, under-equipped and overworked. Saw his superiors continue to underestimate the enemy, continue to replace the seasoned officers and generals with noblemen who saw the war as a way to advance their interests in the court.

At thirty, nearing the end of the Sorrowars, Grady's unit was placed under the command of another wet-arsed nobleman who hadn't seen any fighting save through a pair of oculars or as tokens moving on a battle map in his officers' tent. Despite hostilities winding down, the officer demanded to lead a raid through Gygr territory, taking Grady and 20 of his men beyond the established perimeter at night. Only four soldiers returned the next morning, with neither Grady nor the nobleman among them. The tale was told about the men being ambushed, surrounded, yet exhorted to fight on by the officer even as Grady called to fall back and regroup. After the battle, with 14 dead soldiers and only three giants to show for it, Grady snapped, beating his CO to death with his bare hands before abandoning his surviving men.

Present: Grady has spend the last fourteen years on the seas and skies of Oceanica, going from swabbie to eventually captain of his own vessel, the Aleph Null. As captain he prefers to go after cruise ships, luxury yachts and other high-end prizes. He says it is for the easy payoffs, even if the scores are fewer and farther between than some would like, but deep down he is simply continuing his fight against the noble class that in his mind butchered his men and caused him to abandon his duty and disgrace his family. He is a bitter man - he has always seen himself as better than the pirates he works with and now leads, and the shame and impotent rage warring within him have hollowed him of his nobler attributes. He is still a good leader with a smart tactical mind, especially for skirmishes and ambushes, and he believes he has the loyalty of his crew, which he tries to run with a military air.

Grady is a large man, though not exceptionally tall at 6'0" he has a hulking frame - wide shoulders, strong back, thick limbs and large hands. He wears his graying hair long and loose, but keeps it trimmed, along with the neat beard he maintains daily. He still wears the trenchers uniform of his officer's days, though all military insignia have been removed. Knee-high leather boots, dark trousers held up by braces, buttoned shirt and high-collared coat, and the thick knee-length trencher's coat of dark gray. The nickname he earned as an officer, "Iron Mad" Grady, refers to his penchant for wearing two firearms and two trench knives at all times.

Future: Grady's current aspirations are to continue his one-ship vendetta against the noble classes, and insulating himself in his mind so that it is his ship and his crew against the world. In his more private reflective moments he longs for the family life his father had - a simple honest job in an upstanding community, a loving wife and doting children.

Skills: Grady is a skilled soldier in both hand-to-hand fighting and some ranged weaponry. He has a good mind for small-scale tactics although he trusts his Sailing Masters to make the right choices in combat, because he tends to focus more on the man-to-man fighting than ship-to-ship. He is good at training, leading, and promoting skilled people around him. In fact, although sky pirates have no organization beyond sailors sharing stories at bars in Havenstad, word-of-mouth is that if you've worked with Grady for long you can find work on any ship in Oceanica.

Strengths: [Attack; Intelligence] - Grady likes to hit hard. Whether with his fists, his ship's cannons or with his words, he goes with everything he's got and trusts his actions to start and end fights quickly. That being said, he's smart about when and where to fight - it's hard to catch him off guard or force him to fight unless conditions are favorable.

Weaknesses: [Dexterity; Charisma] - Grady moves well for his size, but he is by no means the nimblest of sailors in the skies, and he doesn't have the sky legs that most of the men born to the life have acquired. Grady thinks he has his men's trust and loyalty, but if he does it's because of his skill and fairness, not because of his politeness. He is hostile and bitter, demands a military excellence from all around him, and has bouts of rage where he'll find someone to dress down and punish for little reason.

Equipment: Two pepperbox pistols - firearm artifices that deliver six ferrum bolts or a single discharge per crystal. Two trench knives, which combine blade and brass knuckles in one. He rarely takes it with him but keeps on ship a blundergust - a stannum artifice that delivers a high-powered blast in a wide area, effective at short range.

What other characters would know: His clothing and weaponry mark him as a trencher, one of the front-line soldiers and officers in the Sorrowars. It is unlikely that anyone knows more about his history, although his murder and desertion charges would be public record for any who could access it.
All good - both reserved! Can't wait to see your charas (and get this rp underway!)
Wow, awesome bestiary entry, man - excellent post! Anyone else who is interested in submitting Caithness, races, places, artifices &c. - always feel free to do so!

Thanks to all the new people for expressing interest, I think we're looking at 10 or so PCs if everyone is still on board, and the overwhelming majority of interest is in the Sky Pirates of Oceanica plot. Here is the opening set up, and some potential character roles, to get you all started. Feel free to ask questions/clarification below, or respond with character bios. Your character does not have to already be a member of the crew listed below, but please at least have their current status be open to joining!


Oceanica: the island archipelago in the middle of the Streċċan Seas, dividing the continents of Saxia to the west and Tiberia to the east. For centuries the two great far-flung cities of Adelost and Barberry have developed lucrative transoceanic commerce, and for centuries the pirates of Oceanica, stationed in the port city of Havenstad, have preyed on the merchant and passenger fleets. With the advent of the Modern Era where caith-powered devices, artifices, have enabled traditional seafaring vessels to take flight above the tempestuous skies that forever buffet the Streċċan Seas, the golden era of Sky Piracy is fully underway.

To combat these scourges of the high skies, White-walled Adelost and Barberry, City of Guilds, have recently signed a historic treaty known as the Universus Doctrine. The treaty's several tenets include an increased naval presence from both cities in the Streċċan Seas; allows for either power to impress or commandeer private vessels for the purposes of anti-Piracy; and requires all private vessels to register annually in Havenstad.

All seafaring vessels and airships throughout Oceanica are returning to port in Havenstad this last week for two reasons: register their hulls with the Universus Fleet, and witness the public execution of Darius Black, legendary captain of the pirate ship Bombardier. Whatever your reasons for being in Havenstad, your journey begins here.

The Aleph Null - A Brigantine-class airship, the Aleph Null is a two-masted vessel notable for its speed and maneuverability. With 12 guns and a crew of 56 it is one of the smaller Brigantines in the skies, but larger than most sloops or schooners. It is best utilized by striking weaker targets in ambush and is not viable for extended combat with nearly any military vessel.

[Isengrim] - Ship's Captain - Responsible for planning all missions, and directing all hands on deck in times of emergency and combat. In some vessels the captain's word is law; in other vessels he or she can share power equally with the Quartermaster.

[Elysium] - Quartermaster - Handles all daily and long-term operations aboard the ship outside of the Captain's purview. Often commandeers any plundered vessel in the Captain's name until it can be sold.

[XSilentWingsX] - Sailing Master - Responsible for keeping the ship aflight, navigating, and setting courses under the Captain's directives. Often aerugists excel in this role, utilizing their manipulation of wind caith, Stannum, to aid in controlling their vessels.

[RyanTadashi] - Master Gunner - Responsible for the arms and armor aboard the ship, training the crew, battling Caithness and other vessels. Works with the Quartermaster to ensure weapons and armor are fully supplied and functional at all times.

[Kimiyosis] - Master Wright - Handles all repairs on the ship including structural damage, sky engines and sails.

[Dondude] - Ship's Doctor - Keeps the crew free of illness and injury. Solurgists, or healing caith users, are vastly preferred. Sometimes Wrights and Doctors will be one and the same on smaller vessels.

[Lotta Pumpkins] - First Mate - Second in command for either Captain or Quartermaster, usually in training.

[open] - Sailors - Handle all daily tasks as set by the various Masters, including rigging, gunning, cleaning, fighting and more.

[open] - Cabin Boy/Girl - Servant aboard the ship, handles cooking, cleaning, messages, running errands and other duties.

[open] - Other/Misc. - You tell me!
@XSilentWingsX there's definitely room for another! Feel free to cast a vote for the plot, otherwise I'll be getting us started tomorrow with an OOC prompt for character creations.
Hello Dondude, 71342 and Kimiyo! Glad to see you're all interested. Here's where we stand so far based on our votes:

1. Sky Pirates [+8]
2. Beggar's Bounty [+14]
3. Guardians [+18]
4. Bokmakiri [+19]
5. Sorrowars [+21]
6. Votive [+25]

Those of you who haven't 'cast your votes' yet, feel free to do so if needed, i.e. if it will change the standing for 1st place. Otherwise it looks like a resounding cry for some looting and plundering action in the high skies! I'll give some more time for others to express interest, but otherwise we'll have 6 PCs, which is a good round number.

I'm going to come up with some opening scene parameters to help you with characters/backstories/skills/etc if needed. Hope you're all as excited as I am!!
Thanks for the interest bunnita! Little did you know, but all the plots I listed will actually culminate in an attack bunnies apocalypse, so we're all set!
Thanks both for expressing interest!

@bakugou, thanks for the PM too - I'll be sure to ask any questions that arise!

@Lotta - yes, I'd say it's sort of very early steampunkish. Like, airships are still new and can be somewhat unstable, and railroads are still being built in many places, with only the largest of cities currently connected.

Since there are a few options to choose as far as a starting point for plot, how about we list our preferences for them all in order. That way if enough people are joining we'll know what's most wanted. For me I think it would be, from highest to lowest interest:

1. Guardians
2. Sky Pirates
3. Beggar's Bounty
4. The Votive
5. The Sorrowars
6. Bokmakiri
Hello all, I'm hoping to find some great rp partners looking for some awesome adventures in a fun and vibrant world that they'll help create as we go. I hope the info below (there is quite a lot, sorry) gives you an idea of what kind of world this can be, and just how much there is left for us all to come up with together!

I have a few jumping-off points for stories so I figure I'll just bullet-point them and see if any sound interesting:

Anyway, those are just a few ideas that could all take place in this world. Hopefully you find one interesting! If not, there's plenty more adventure to be had here: Below is what I currently have created for the world of Allevent.

An overview of the world of Allevent, where our rp takes place. It is a land of abundant magic, various races and many exotic flora and fauna.


The lifeblood of Allevent; the pure essence of creation/destruction.


The various forms in which caith may be found, and their general uses.


The most dangerous of monstrous flora and fauna that roam Allevent.


The magic-users of Allevent, and a quick guide to their abilities.


The various playable races of Allevent. Please feel free to PM me if you have a race that you would like added.


Some of the major cities created so far. This will grow as we venture out and build on this world together. Again, PM me with ideas!


A sheet of characterness. If you have anything else you want to do, feel free to use a different template.


A few extra things that don't belong elsewhere. Just world-building for the sake of world-building:)


FROM THE RP:



Current and completed missions. Can't wait to see this one grow!


A list of the Caithness the party has fought - and hopefully beaten! PM me with your own ideas to add.


A list of the tools and technologies we encounter. Lemme know what you want added!

I think you guys get the idea of these lists by now... :)
In Hiyeh 11 yrs ago Forum: Introduce Yourself
That's okay for now, thanks. I'm reading through the advanced section / interest check right now to see what grabs me. But mostly I'm working on creating a world for my own thread and then I'll see what interest is out there for it :)
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