Avatar of Jinxer
  • Last Seen: 2 yrs ago
  • Old Guild Username: Jinxer
  • Joined: 12 yrs ago
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    1. Jinxer 12 yrs ago

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11 yrs ago
Currently living inside Life is Strange.
11 yrs ago
I'm baaaaaaaaaaaack.

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Name: Julius Ragnulf
Age: 21
Gender: Male

Class: Gear Enchanter (from quiz - I can redo if necessary!)

Weapons: Enchanted scythe (entirely metal and collapses into an easily carriable box the length of one's forearm and about a foot in width and depth). Cogs at the joint between the blade and the main shaft allow the scythe to retract easily and the pole itself collapses in half when required by the user (also allows it to be used with half the length/reach when collapsed). The blade is enchanted so that it cuts what the user wishes to cut - the blade is both dull and exception keen as required.

Stats: 55% Strength, 17% Bloodlust, 32% Intelligence, 37% Spirit, 27% Vitality and 22% Agility!

Backstory: Julius is/was an apprentice to an accomplished Gear Enchanter, he's still not really sure whether he's banished or whether he's been sent away to learn a really difficult lesson; he's always had issues understanding the machinations of his Master. Currently he is wandering across the world, perfecting his skills (also known as tinkering on his scythe) and trying to work out what his Master meant by "Get out of here and don't you dare come back without learning why we do what we do!"

For Julius there can not be a clear cut answer to that question. His family died before he could begin to remember them, shadows against a light background with no faces to recognised them by. The village threw him in with the other orphans of the numerous plagues that ravaged their community, large due to their understanding of medicine being rudimentary at best and downright unhelpful at worst. He grew up fighting for his own survival, the orphanage more of a gauntlet of violence and isolationism than a place of support and care.

As it turned out, he was a keen study and good with his hands and the blacksmith took him on as an apprentice. He was good with minute details and passable at the bigger scale things but rather than build up the muscle and stamina needed for the craft he found ways to make do or take the strain off of himself; the blacksmith dislike this and believed him to be dishonouring the craft. A traveller, come to the village for materials, took a different view and offered the young Julius (barely aged thirteen at the time) a position as his apprentice.

Eight years on, Julius is an accomplished fighter (although he dislikes bloodshed) and has begun to perfect his talent for detailed engineering and craftsmanship while advancing into the world of enchanting although he is still quite a novice here; most of his efforts have gone into tinkering with his beloved scythe. No one else could use it and it obeys his every whim through the enchants upon it but he has little to no other creations to his name besides a monocle that can focus on far away objects (hardly original).
I'm in, only surprised I didn't see the original interest check!
In Happiness 10 yrs ago Forum: Casual Roleplay
Just a little post but I figured I'd get them moving to keep them a little active.
In Happiness 10 yrs ago Forum: Casual Roleplay
Rhiannon grimaced at the red stains on her hands and splashed them in the thin layer of water now covering the floor, rubbing them against each other until the blood washed off in swirls of colour. Patting her hands dry against her jean trousers she looked up at Tim who had still not moved from the door. She couldn't tell but he looked like he was in shock, either at the whole being kidnapped situation or the fact her interaction with the corpse had made it impossible to ignore any longer.

"Well, are you going to get your stuff?" She asked sharply, her patience with the accountant shortening drastically. In this kind of situation it was meant to be the bloke who took the lead, especially if he was older, but the one she had been stuck with seemed completely immobilised by every little thing. At least her voice seemed to have broken whatever reverie he was in but the man still seemed reluctant to get anywhere near the corpse; if their present environment hadn't been so troubling Rhiannon might have had sympathy but as it was, she had none to give.

"Fine, let's just leave it all here and go find who those voices belonged to. Maybe they know more." Splashing through the stale-smelling water she exited the room and turned back down the hall the way she had come; the other way looked like a dead end and she was sure the sounds had come from that way. "Come on or I'll leave you behind. You can stay with that if you really want."

Maybe Tim would have his uses after all; his shock at the body was feeding her irritation and kept her own stomach from splurging its minor contents. And she was sure there'd be a lot more corpses, it just seemed like that kind of place.
I'll be able to get my sheets up tonight if that changes things (I had to drop via hospital last night to check in on my dad) - might it be helpful to bump the interest check and see if that garners more attention?
In Happiness 10 yrs ago Forum: Casual Roleplay
I'm currently post blocked so I could act as if Tea's character was unresponsive and go from there - it would require little to no character controlling on my part.
Apologies for the delays - I am still here and writing.

I think what I'll do is post up the barebones of what I've done when it's finished and then flesh out specific details (army divisions and who commands them etc) later so as to keep the ball rolling.
I'm currently working on some sheets - I'll have them done as quickly as I can.
In Happiness 10 yrs ago Forum: Casual Roleplay
I'm here, I was waiting for tea to reply before I got another post up.
@Sovereign

I did think that section will be rather useful as both establishing ground rules/expectations for those both new and experienced in Advanced RPs. My wife (creative writing graduate) gave it a thumbs up if that helps!

As an aside, are collaborative posts going to be the best way around complex interactions and if so will that be up to players to work out between themselves (as most are wont to do)?
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