Avatar of Kalamadea
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    1. Kalamadea 12 yrs ago

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Ah. My bad, then. At least I didn't include a reference to that in the post.
Wait, I could have sworn Ajax was with the group going to Death Mountain.
As Bee had hoped, it became obvious they were in the past as soon as he stepped into Castle Town. Before that, actually, as the drawbridge was completely intact. The town bustled with activity, but his memory proved to serve correctly again. If he stepped into a door to his right, a room with a bunch of pots sitting on the floor would be found. If he failed to notice this door, however, there were some plants he could smash up and hope rupees drop from in the central plaza. The bowling alley was exactly where he remembered it being, as was the Bazaar, the Happy Mask Shop, and the Temple of Time itself. The Temple stood out starkly among the mostly-short buildings with its tall spires, easily the most noticeable thing in the entire town. The strangest thing, however, is that while they saw themselves sticking out like sore thumbs, nobody paid them any notice, as if, in their eyes, they saw the avatars in the same style they were in.

Samus, however, figured the others were onto something with Death Mountain. They walked up the stairs, little more than an inclined plane with gray stripes over it that hardly even said "stairs", and found themselves in Kakariko Village. It was a tiny settlement, with only a dozen or so structures in total, but it was much quieter than the place Bee and Jack were in. There were more stairs leading up to mountainous terrain to their left, and a small passageway was just barely visible to their right, through the spaces between several buildings. Samus had her suit do a quick scan of the village, and she got a three dimensional view of the entire area. "There's a graveyard entrance almost directly to the southeast, and the mountain is up those stairs, in case any of you didn't notice." Her helmet was long since back on, and she had no remarks on the look of the place. She was accustomed to worlds not looking real at this point.
Zero Hex said
I'm not big on the whole "oh the world is the same as it's perceived in the real world" thing but I can live with it as an artistic choice, though I feel it'd make more sense if the characters were also adapted into the artstyle of wherever they go rather than sticking out like sore thumbs. This does however present a problem with books which, you know, don't have artstyles to them. What then? Look for official illustrations and pick out the nicest?I do think that having the divide between going into the game/move/whatever world and there being an actual "real" version of that world to be accessed later is rather forced and pointless, however. It feels like an attempt to extend game time by going "right, now you can go to that place again, but this time it's REAL AND DIFFERENT!" and it just feels like the oddest thing to hang in front of the players as bait to try and have them advance rather than an actual goal.


I'm only planning a couple internet worlds, maybe three. Crucible didn't fragment as much this time (plus, I want to get to the good stuff sooner). Odds are we'll just have the two "halves" of the Crucible we have to fetch, which is the original artifact and what's called the Honeymold, which becomes a coating that stabilizes the artifact. We get a huge dose of crucible energy that protects us from the hazards (well, really, the lack of anything whatsoever) making up the Void, then move into the rest of the Multiverse. And it's for just that reason you pointed out that we will not go to any real counterparts of internet worlds we visit, so as to avoid being repetitive.

EDIT: Another post to give heads-ups on our new locations. Normally we'd have to be together to get warped back, but not anymore. Being pulled into the Cyber Realm gave that little ounce of crucible energy needed to "tag" you, so that when one avatar touches a piece, all tagged characters are pulled back.

Also, Chesire, you'll have to specify your exact location and which group you catch up with before I can do stuff for Bass.
IncredibleBee said
No, that doesn't make any sense. It'd be simpler to just write it all out as individual universes like normal, instead of all taking place inside the internet. You're clearly intent on only going to games and movies and stuff, so the fact that it's inside the web doesn't matter.Also, what's up with writing everything as looking low res? If we're actually in a different universe, and not a simulation from 1998, then we should perceive what we see as looking real.


That's how the internet actually works here. It runs on data from human data storage, so since OoT in its most complete form is only on the internet as the original, low-res version, that's how the internet would display it. The physical counterpart that does not rely on human input would look real. That's the difference between being in a digital setting and the physical: digital relies on what we as people actually have created, while physical takes that and continues evolving on its own. Once the Crucible is reassembled, we'll graduate from the rudimentary internet worlds into the physical, since in fragmented form it can only handle the simpler travel the internet requires. In its full glory, it can easily push us through the more durable barriers that separate full universes and wouldn't be limited to the weaker intrauniversal barriers of the internet.

And as I said, we can go to anything on the internet, not just games and such.
Keep in mind this is the first time this has been pointed out, much of the lore we've kept is still in the works and has yet to actually even be mentioned IC in any detail at all. So don't be afraid to help us work something out that most people would find neat (meaning continue what you're currently doing).

The term "two Multiverses" was a very early term that may be subject to change (yes, I do feel rather stupid for putting it in the thread title, I may see about getting it changed if possible on this version of the Guild, put it back to "Return to the Multiverse".), so there's that. I dunno, I need sleep. I'll give it some more thought after I get some sleep.
Not just the internet, we just start out there. We had plans to move into physical universes, but the RP slowed to a standstill before we could. And if it were truly two, we'd capitalize both words instead of just Mutliverse. Think of it as two "parts", I suppose. It's simpler to simply say Multiverses, but the "digital Multiverse" is really a single universe with so many different realities that it's sort of a pseudo-Multiverse, if that makes any sense.
Buried in the chaos of moving to a world, sorry. Lemme take a quick looksie.

EDIT: Bass is accepted, as is Collier. Feel free to drop in (literally, if that takes your fancy) in any way, shape, or form that you please.
Lol.

Okay, guys, have fun in OoT's version of Hyrule! You could end up following OoT's plot, or you could just find the piece laying around somewhere. Get exploring to find out.
A female voice, slightly deeper than average for a female, yet with a hardness behind it that some of the present party would recognize as a battle-hardened warrior's, sounded out with a filtered quality to it, "Since our other second-comers were unwilling to actually answer the question that is, no doubt, burning in your minds, this place you're in is called the Cyber Realm. It's the world between worlds within what you know as the internet, and what we have come to call the digital Multiverse." Should they look in the voice's direction, they would see a woman in a full suit of powered combat armor, covered completely head to toe and sealed to the outside world, judging by the filtered sound her voice had. Her eyes were faintly visible through the three-point visor. The suit was moderately bulky, but not to the degree that most power armor is, with and orange, red, and gray color scheme. As she hovered closer to the group, she narrowly avoided a stream of binary code, and put a hand to the base of her helmet. The helmet dematerialized in a flash of light, revealing her battle-hardened face. Her straw-colored hair was kept in a loose ponytail, and her almost Nordic features seemed permanently locked in a hard stare. She was a very pretty woman, but still looked like someone you didn't want to anger. "And for goodness sake, be careful of the code streams. You'll pass through them for now, but don't get used to that. After your first piece you'll no longer pass through them, and we've had too many incidents where careless idiots fucked up entire worlds by messing with those streams."

Another voice, much deeper and most definitely male, rang out then, "Relax, Samus. They'll learn in due time." That earned the source a harsh glare from Samus, seemingly harsher even than her usual expression, but she said nothing. In the direction of that voice was a massive red dragon, easily at least the size of Smaug from The Hobbit. Unlike Smaug, however, this one lacked wings, having four limbs instead of the usual six a dragon had. It seemed it had wings at some point in its life, though, because ragged bone spikes grew from its back and twitched every now and then, as if the dragon were instinctively attempting to move a wing to a better position. Knowing that voice came from a dragon made it more difficult to figure out which gender that voice signified, but it was likely they would find out after not too long. "Forgive our resident Hunter. She's had a bad history, lost two families; one her birth family, the other the species that raised her. The name's Kalamadea, but you can call me Kal if you want something shorter. Now, I'm sure you're wanting more time to get to know each other, but time is short. There is something I need you to get in the place I'm about to send you. I will give a full explanation when you get back. Just know you're looking for a porous gray stone that looks like a piece of something." Then, before they knew what was happening, they were suddenly yanked into a portal and everything went black.

When they woke up, the dragon was no longer there, but Samus was still among them. They were in a grassy field with a waist-high wall stuck in the strangest of places and didn't seem to be for much of anything off to the side of them. It was early morning, the sun was just rising over the horizon. Things did not look all too real, though. It was as if they were inside of an old game from the earliest years of 3D gaming. Textures were fuzzy, they could see sharp angles in the terrain if they looked in just the right place, and the sounds had an obvious MIDI quality to them. What really made it feel unreal, however, was the fact that everything looked quite cartoony, and their appearance had not changed at all except for Ajax, but he still did not fit in with the general look of this place. In the background, a tune that some would recognize would fade to a noticeable volume and play on a loop, seeming to come from everywhere at once. In the distance to the north, a castle was visible. There was a forest to the east, a lake to the south, and a dry canyon to the west. To the northeast was a river leading into another valley, and just east of the castle were stairs leading up through mountainous terrain.
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