Avatar of Kalamadea
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    1. Kalamadea 12 yrs ago

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To the northwest, another hex appeared in the ocean, but its denizens didn't seem to notice that anything had changed. The hex was a piece of the planet SR-388, from the universe of Metroid. On this hex were approximately 15 metroids in various evolutionary stages, with the majority of them being infants and mature stage 1 metroids. After a few moments, a couple of the membranous base form adults wandered out into the open ocean and chirped almost cutely before bouncing in the air. They found an entire world to explore, with lots of life for them to feed on. Within the ocean, there were fish on which they could feed. One metroid dropped into the water and chased a fish. The fish was very fast, but no match for the metroid's speed. It was caught and taken out of the water, the metroid momentarily floundering as it drained itself of water and exchanged it for air, the substance necessary for it to fly. When it streaked out of the water, the fish flailed and shriveled before being dropped back into the water and sinking. The metroids bobbed in the air and began to hunt these fish, delighting in their abundance and in the taste of the life force of the native life. But the fish quickly disappeared, and a few metroids were already in cocoons and evolving for aquatic life. A single metroid streaked from a cave and headed for the horizon as it explored the world for better sources of food.

After an unknown passage of time, as metroids did not feel the passing of time as other species did, it eventually found a jungle with a mountain in its center. Along the way, it fed on any fish it could catch, but it was delighted to find this new island. It felt many bodies pulsing with life energy, but it wasn't hungry at that moment. It drifted into the jungle and found the Ork camp by the mountain, and found itself curious about these creatures. It drifted into the camp and ended up bumping into one of the massive Orks. This creature was much larger than what it was used to, easily the same size as the metroid itself. It drifted back and chirped in a curious manner, wondering just what sort of creature it was looking at. Despite its appearance, it showed signs of a childish intellect, that of curiosity and wanting to learn. Such curiosity was a precursor to its evolutionary process.
Queen Raidne said
Your first link to metroid actually goes to the IC page for some reason.I'd just add a couple of things about the immune to weaponry part (garnered from the wiki):"Sensitivity to certain sonic frequencies" - http://metroid.wikia.com/wiki/Metroid_(species)#Physiology_and_morphology, toward the bottom of the section.And I imagine that X-Ray lasers can damage them, more-or-less, based off of Samus' use of the Nova beam to kill phazon metroids by aiming at their... nuclei(?). According to the wiki, it's a "high-frequency electromagnetic radiation beam" weapon, which means X-Rays or Gamma rays. Not that, I think, anybody's going to get X-Ray lasers any time soon.Anyway, you're accepted! Throw up an intro post when you're ready.


That was actually only implemented in Metroid Prime 3, and you never encounter standard metroids in the Prime Trilogy. In all actuality, there's no telling how high-frequency energy weaponry would affect standard metroids. The lore of the series states that that the non-standard metroids encountered in the Prime Trilogy are mutated variants, either through differing evolutionary paths due to differing environments, mutation through Phazon, or via direct genetic manipulation by other species (namely, Zebesians). Most of these mutated variants do still have weakness to cold, but lack the total vulnerability to all other forms of attack. Such mutations can actually absorb too much energy and explode, where standard metroids have an infinite capacity for energy absorption.

I realize it's ironic that the "natural" metroids are superior to the genetically engineered variants, but that's just how the lore is. There is only one instance where a genetically engineered variant is superior to the standard variety, which was engineered by the Galactic Federation, which are the humans. They created the Unfreezable Metroid, which is a variant with its weakness to cold eliminated without any of the side effects of previous variants that are also immune to cold. These metroids are totally indestructible, which is why I'm not putting them here.

I'll include the sensitivity just so they won't be totally unstoppable, since most of the people here wouldn't have cold-based weaponry that I know of. However, this is nothing more than a sensitivity, rather than an outright weakness like the vulnerability to cold. I should also note that they can't circumvent the vulnerability to cold, but later stages of evolution could possibly overcome the sensitivity to high-frequency energy attacks if it proves necessary.

EDIT: It isn't really obvious, but the metroids do have a problem. They are very few in number and the hex didn't have a Queen Metroid, so they're stuck with low numbers until an Omega proves to be special and evolves into a Queen. The highest stage they have at the moment is Omega, and there's only one of them. This Omega is also not one of the special kind, so it's hit the end of its evolutionary path (that of being the ultimate predator and having no real need to evolve again unless genetically tagged as a Queen).
Nice. I'll try and get a post up soon.

And I thought I typed the URL into that first part manually. Strange.
I'm sorry that I didn't get that CS up sooner, but my power went out and it only just got back on today. I'll try and get that CS done soon.
Faction Name: SR-388 Metroids

Universe: Metroid

Summary in a Sentence: An artificial species engineered to be the ultimate weapon gone horribly wrong.

Description: The Metroids of SR-388 are a race created by the avian race known as the Chozo. They created the metroids as an attempt to counteract a threat known as the X parasites. The metroids worked too well. They completely annihilated the X parasites in a matter of weeks, and then continued evolving and began to attack the Chozo themselves, and then started spreading out throughout the stars and becoming a plague-like threat. They were engineered to be the ultimate predator, and they were a massive success.

Metroids cannot spread on their own, however. The Zebesians, a race most know as Space Pirates, touched down on SR-388 and brought them to their research facility on their homeworld, a place known as Turian. From there, metroids were transported to other research facilities on other worlds, including planets such as Tallon IV (causing the Tallon Metroid to come into existence) and Aether (causing Dark Metroids to be created). They also somehow made it to Phaaze, where a Gamma Metroid was mutated into Metroid Prime, who then evolved into Dark Samus with the aid of one of Samus's suits along with her DNA. (the links are provided to show how varied metroids are)

Technology Level: Nonexistent (Dark Samus will not appear here due to being a unique individual that had never gone to SR-388)

Magical or other Supernatural Powers: They have several abilities, which vary based on their hyperevolutionary process. The most common forms are the ones originating from the piece of SR-388 that was planted on this world, and each one has their own unique abilities. There are two abilities that are always present: their energy drain and hyperevolution. A metroid, no matter how it has evolved, can suck the life force right out of any living creature. The method of doing so varies between forms, but it is always present no matter what. The energy drain causes the body to shrivel and blacken, producing a smell akin to burning bodies.

The other ability, hyperevolution, is not directly offensive. By entering a cocoon, a metroid will observe its surroundings and make an assessment of the hazards. It can then begin to adapt to these hazards, but the process is limited by their level of intellect. As they undergo further evolutionary changes, their intellect will increase, thereby increasing their ability to adapt with each subsequent stage. Currently, only the initial stage of metroids can spread to other hexes.

It's also important to describe the base evolution's abilities. By taking in air and then thrusting it out forcefully, it can float pretty much any distance above the ground. They are also immune to all forms of weaponry save for extremely cold temperatures. If a base-form metroid is frozen, they can be shattered with the slightest touch.

Other:

Important People:
+Name: The Queen Metroid
+Role: Gives birth to metroids
+Description: A very rare evolution that can only occur on the SR-388 hex, the Queen Metroid can birth metroids far faster and more efficiently than the normal splitting method can (which can only occur in the base evolutionary stage, anyway). They are rare enough that it's safe to say there's only one in existence at a time.
+Brief Bio: The Queen Metroid happens on the rare occasion that the most powerful common evolution, the omega metroid undergoes an additional evolution.

Hex Location: 0,1

Terrain Type: Rocky wasteland

Important Terrain Features: There are many caves scattered throughout the terrain. Chambers are connected by hatches that can be opened with weapons fire. Blue hatches can be opened by anything, red can be opened by missiles, green by high-explosive missiles, and yellow by extremely high-explosive bombs.

Important Structures: Other than the hatches, there are no important structures.

Other:
This looks interesting. I've just gotta bring the metroids from Metroid into this and be completely evil, lol.
Finally, an RP that isn't going with the bullshit that superheroes cannot kill, as if antiheroes aren't considered superheroes.

I'm dropping a character drawing inspiration from Dark Samus into this as a chaotic good character.
I dunno. The whole "no tech powers at all" thing seems a bit strange to me. Would a technopath with certain tech they keep on hand be fine?

I was thinking that their technopathy wouldn't literally be technopathy, but a form of aura extension, so to speak. Their race would have an energy signature that they can extend into tech to power it up and control it, and can override other power sources to bring the tech under their control. Their own tech is built without power sources due to the fact that they can extend this energy part of themselves into the tech to power it, which would mean power sources would be a bit redundant for anything that's not too big. This would create the effect of the race being made up of technopaths, when it's not really a psychic ability.

I'll have to create limitations and do other things to balance it out, but I think I've got something pretty neat going on that can definitely be worked with.
I was actually planning on a mix of the two, in all honesty.
Interested. I'm thinking of working up something drawing inspiration from Dark Samus. I've actually never stuck a tech-based character into a superhero RP before.
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