Avatar of Kalamadea
  • Last Seen: 4 yrs ago
  • Old Guild Username: mast3rlinkx
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    1. Kalamadea 12 yrs ago

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Well, slow and steady is better than not moving at all. I'm in a couple of RP's that have been slow and steady for a couple of years, lol.
Oh, and don't forget the Flood and the Metroids. Although, you'd probably stand more chance against the Flood than the Orks and Metroids.
Lol. I'm actually kind of surprised it hasn't been done yet (that I know of). It just randomly popped up in my mind and I basically said, "Yeah, I'll do this."
No worries. Most of us have been in this one for almost, if not more than, two years, so I doubt people are going to abandon it now. Considering this has survived the Guild being wiped, I'd say it has some serious staying power.
That's basically what's holding me back as well. School's been hitting me hard lately, and there's just a lot of stuff I'd rather do instead of RP. My interest in RP in general has faded in favor of an increased interest in gaming.
I've just gotta get my history typed up now. It's stumping me a little.
Oh, and here's my CS again for convenience purposes.

Faction Name: SR-388 Metroids

Universe: Metroid

Summary in a Sentence: An artificial species engineered to be the ultimate weapon gone horribly wrong.

Description: The Metroids of SR-388 are a race created by the avian race known as the Chozo. They created the metroids as an attempt to counteract a threat known as the X parasites. The metroids worked too well. They completely annihilated the X parasites in a matter of weeks, and then continued evolving and began to attack the Chozo themselves, and then started spreading out throughout the stars and becoming a plague-like threat. They were engineered to be the ultimate predator, and they were a massive success.

Metroids cannot spread on their own, however. The Zebesians, a race most know as Space Pirates, touched down on SR-388 and brought them to their research facility on their homeworld, a place known as Turian. From there, metroids were transported to other research facilities on other worlds, including planets such as Tallon IV (causing the Tallon Metroid to come into existence) and Aether (causing Dark Metroids to be created). They also somehow made it to Phaaze, where a Gamma Metroid was mutated into Metroid Prime, who then evolved into Dark Samus with the aid of one of Samus's suits along with her DNA. (the links are provided to show how varied metroids are)

Technology Level: Nonexistent (Dark Samus will not appear here due to being a unique individual that had never gone to SR-388)

Magical or other Supernatural Powers: They have several abilities, which vary based on their hyperevolutionary process. The most common forms are the ones originating from the piece of SR-388 that was planted on this world, and each one has their own unique abilities. There are two abilities that are always present: their energy drain and hyperevolution. A metroid, no matter how it has evolved, can suck the life force right out of any living creature. The method of doing so varies between forms, but it is always present no matter what. The energy drain causes the body to shrivel and blacken, producing a smell akin to burning bodies.

The other ability, hyperevolution, is not directly offensive. By entering a cocoon, a metroid will observe its surroundings and make an assessment of the hazards. It can then begin to adapt to these hazards, but the process is limited by their level of intellect. As they undergo further evolutionary changes, their intellect will increase, thereby increasing their ability to adapt with each subsequent stage. Currently, only the initial stage of metroids can spread to other hexes.

It's also important to describe the base evolution's abilities. By taking in air and then thrusting it out forcefully, it can float pretty much any distance above the ground. They are also immune to all forms of weaponry save for extremely cold temperatures. If a base-form metroid is frozen, they can be shattered with the slightest touch.

Other:

Important People:
+Name: The Queen Metroid
+Role: Gives birth to metroids
+Description: A very rare evolution that can only occur on the SR-388 hex, the Queen Metroid can birth metroids far faster and more efficiently than the normal splitting method can (which can only occur in the base evolutionary stage, anyway). They are rare enough that it's safe to say there's only one in existence at a time.
+Brief Bio: The Queen Metroid happens on the rare occasion that the most powerful common evolution, the omega metroid undergoes an additional evolution.

Hex Location: 0,1

Terrain Type: Rocky wasteland

Important Terrain Features: There are many caves scattered throughout the terrain. Chambers are connected by hatches that can be opened with weapons fire. Blue hatches can be opened by anything, red can be opened by missiles, green by high-explosive missiles, and yellow by extremely high-explosive bombs.

Important Structures: Other than the hatches, there are no important structures.

Other:
It would be pretty damn interesting if one or two metroids wandered into the Flood's hex. I can't even imagine how metroids would evolve to counter them. It'd basically be two unstoppable forces colliding.
An idea just suddenly popped into my head to do an NRP based in the Metroid universe. I figured since there's only a few sentient species actually described in detail within this setting, it would have ample room for some custom species. Canon nations such as the "Big Three" (Chozo, Galactic Federation, and Space Pirates) will be off-limits, especially the Chozo due to the fact that they ascended. The Luminoth and Ing will also be off-limits (I'm setting this around the time period of Metroid Prime, or possibly slightly after so Samus would be open for some NPC stuff).

Our nations will mostly be budding galactic powers, preferably on good standing with the Galactic Federation so things can go a bit smoothly, at least at first, but it would always be interesting for there to be tensions. Just keep in mind that the GF is the biggest galactic power, so it wouldn't really be wise to piss them off. I will also be open to nations allied with the Space Pirates, but those will most likely be fewer in number due to the attitude of the Space Pirates.

I'm always open to suggestions, and I'll also be seeking a couple of co-GM's, as this will be the first NRP I've ever run, so help will be greatly appreciated.

Any takers?
Boot camp is only about two months, lol. Unless you're going for Marines, in which case it's three months.

Anyway, waiting on word as to whether or not Aadab sees anything important.
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