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    1. kickinitoldschool 10 yrs ago

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I would also be interested, and would like to make some suggestions for tweaking the system. I think keeping game mechanics simple is a great idea, but I think fleshing out the specifics of fighting styles more is crucial. Not so much in the sense that we would have to know a huge amount about specific stances, strikes, kicks, grapples, etc., but just the overall aim of the style being taught to our student PCs.
Also, would we all be learning the same style from the same teacher? If so, availability of moves and the likelihood of players producing over similar characters would potentially arise. If we have different masters, the PCs would potentially be rivals or enemies. See the dilemma?
As additional uses of Chi energy, I think PCs should be capable of resisting harm from attacks--as people are trained to do in Iron Body, which is basically getting beat on to increase pain tolerance via mind over matter--and to resist push attacks or attempted grapples by being "unmovable."
Can we assume this takes place in China, or is it just a general Asian-flavored setting? Sounds cool, definitely interested.
I'd be interested, but I don't know about this whole "taking control of another's character is rubbish, don't do it" thing. Given, simply telling the other person what his character does is BS because it should be up to them to RP it, but basically three quarters of the clans have some form of mind control or psychic influence type disciplines, and without actually being able to use them--i.e., tell PCs its up to them to decide if they are strong willed enough to resist a PC that specializes in breaking peoples' wills, which everybody does the majority of the time whether it makes sense or not--most of those are at a severe disadvantage, particularly when it comes to going up against the combat-oriented characters, such as the Brujah who have celerity and potence, or the Gangrel who have fortitude and shapeshifting. I mean, can we at least get an agreeance of no god-moding by people who are overly attached to their fictional characters? Just a thought. In a game like this, characters would definitely drop like flies if realism came into play.
I like the idea of subtle, flu like symptoms as well. Promotes paranoia, adds drama. Since this is a work of fiction, I don't know that pulling up projections on demographics is entirely necessary, although it would be interesting just to see that data, admittedly. I think it is fair to assume that there will be a higher incidence of unemployment, a larger working class, and higher ethnic minority populations, as well as considerably more people of mixed ethnic heritage. May sound cliche or racist or whatever, but I think it is safe to assume that in such a society, regardless of whites moving towards being a minority, they would likely still have more wealth on average, or at least those making up the highest income brackets would still be overwhelmingly white. Not sure I know what you mean as far as alternate timeline for medicine and technology. Do you mean advancements, hindrances in progression that make such a plague scenario more likely?
Whiskey Business said
I don't know what shotty means in this case, but I'd like to try out for the Med Officer too.


You know, "shotty," as in "shotgun," as in "If I can't drive, I'm riding up front, I am so right there with ya" kind of a thing. Does seem a little strange given the context, granted, but..meh..colloquialisms are a part of life. Any word from Elendra? We gots lots of folks nows!
Sorry the character image is so big, it was the only one I liked and didn't know how to resize it AND put it in the post. Anyways, please let me know when you get a chance if Vilos is approved or if not what needs changing.
Vilos Anderien


.:. Male || 313 Years old || 4’10’’ || 125 lb. .:.


Name: Vilos Anderien. Has a tendency to use common human names when dealing with others he doesn’t know or fully trust, such as Tom, Jimmy, and Mike.
Gender: Male.
Age: 313 Years old, roughly equitable to an early twenties human.
Race: Dark Elf, otherwise known as a Drow.
Orientation: Heterosexual.
Personality: A passionate individual who deeply feels whatever emotions he experiences, he usually regards other races—particularly humans—with a thinly veiled arrogance. He is contemptuous of stupidity and those who can’t handle themselves in the dangerous wilds. As a Dark Elf male, he has been conditioned from birth to consider females superior to males, although he recognizes that this same convention doesn’t necessarily hold true for other more gender-equal races. His respect is difficult to earn, but when given it is given earnestly and without reserve. Vilos hates owing others anything, and does his best to be as self-sufficient as possible. When he does owe another something, he will do his best to quickly compensate them for the expense, not so much out of generosity but more so to get out from under the yolk of debt.
History: Vilos Anderien came of age as an unwanted male child from a poor family under the rule of a noble house of Drow called Paoshti. Seeing as how House Paoshti was not even of high rank or authority within the hierarchy of Dark Elf nobility existing beneath the surface of the mountainous stretch of Iakur, Vilos was at the bottom of a social structure wherein station was everything. He spent the first fifty years of his life doing manual labor and learning of the flora and fauna of the subterranean world, what was good to eat, where and how to find fresh water, where to find predators that needed to be avoided and how to kill others that made for better quarry. At that point he began his instruction along with the rest of those of his rank and age as a soldier for his House. He displayed a remarkable aptitude in spite of his low birth for melee combat and stealth, and was placed in a reconnaissance unit patrolling outside the Drow city. They trained in the fashion of their people, learning much in the classroom and much more through direct experience in combat. Not everyone survives the rigors of Dark Elf tutelage, as much due to infighting and competitiveness as the already dangerous nature of their instruction. Those who do not master the skills they are being taught are either killed by Drow enemies or enemy Drow wishing to elevate their station by eliminating those who outrank them. Vilos learned to maintain a state of constant vigilance which in a more congenial society would be considered paranoid, and that along with his low rank helped him to survive. If he wanted to eat, he had to forage or steal. If he wanted to live, he had to kill. To obtain anything not given to him by his instructors, he had to manipulate or con his peers. He had no problem doing any of these things, viewing it as necessary even if it made more sense to cooperate with others then try to get over on them. If everyone around him was going to behave in such a fashion, not doing so himself would mark him as weak, easy prey. When he could, he abandoned the chaos of the lands claimed by the Drow and made his way to the surface. A short while after he left his House was destroyed by another noble House, and though he of course is unaware of it, he wouldn’t go back even if there was something to go back to. It took some years to make adjustments to the surface, to learn more of the wilderness he has come to feel quite comfortable in. Nearly a century in fact. During that time he spent several as an outlaw and put his skills to work for different bandit and mercenary crews, all the while absorbing what information of the surface world and its human inhabitants he could. Presently he has chosen a simpler existence, living off the land and bartering trophies from his kills for what he cannot obtain on his own.
Runes:
Directly over his heart. || A wavy black spiral, with its beginning and end connected by a vertical pinkish line resembling scar tissue. || The rune makes Vilos Anderien’s blood a potent neurotoxin to which he is immune, a few drops of which is enough to cause paralysis and shortly after death. He draws blood on a semi-regular and coats his arrows with the stuff.
Sole of his left foot. || A typical arrow seemingly pointing upward from the center of a circle of a collection of straight lines radiating outward from the bottom of said arrow. || Enables him to leap incredible distances, even without a running head start. This ability does not, as he has painfully found out, render him impervious to harm from falling, and the greater the distance travelled, the more fatigued he feels after the jump.
On the underside of his tongue. || A crescent silvery moon at the center of whose points lies a small dot. || When active, which is only possible at night, Vilos becomes preternaturally charming, not in terms of behavior, but simply in how that behavior is received. Whereas normally someone might be hostile, they regard Vilos with respect and courtesy. If someone is indifferent toward him, they view him as their best of friends. If someone already likes him, they become infatuated with him. Of course, such devotion can be problematic if it is not returned.
Items: Non-descript, loose clothing that maximizes mobility without drawing too much attention, dark although not actually black. He keeps his face, head, eyes, and hands covered at all times during the day, and usually doesn’t dress down much at night. He carries a pair of long knives about the length of his forearms in sheathes in the folds of his clothing, which he keeps in good shape and very sharp. Vilos slings his bow over one shoulder and a keeps a quiver of a dozen arrows at his hip. He travels as light as possible, keeping means of producing a fire, a small amount of food, a canteen of water, and a rolled up blanket in a medium-sized pack, along with a few coins when he has any at all. He carries a small glass via containing several doses of his poisonous blood.
Skills: Vilos Anderien is a talented tracker and most capable of surviving in the wild. While he has no experience with riding domesticated animals, he understands enough of animal behavior to know how to avoid confrontation with most commonly encountered beasts, and how to achieve a level of friendliness with tamed creatures. This doesn’t pertain to all creatures, semi-intelligent creatures, or necessarily to supernatural beasts, although he can tell when they are preparing to attack if he spots them in time. He has some skill with hand-to-hand fighting, but is much more skillful in the use of blades and bows. His accuracy with a bow is quite good, although he lacks the speed of a master, while with short blades he is absolutely deadly. Vilos is also very stealthy; he knows how to move without making noise, where to hide to avoid notice, and has the patience to maximize the usefulness of these skills. Like veritably all Dark Elves, he isn’t as strong on or tough as the average human, but he makes up for it by being faster, more agile. His grace is akin to that of a practiced acrobat or gymnast. Also, Vilos speak Dark Elf, the most common language of the human race, and knows the Drow sign language, which is primarily used to signal to other Dark Elves in combat situations to give simple to complicated orders and tactical information, and which involves a multitude of intricate and subtlely varied hand signals, sometimes coupled with certain facial expressions for specific meanings.
Strengths:
+ Inherent Dark Elf racial abilities: infrared vision, effective up to 60 feet, ability to summon a globe of magical darkness three times a day with a 10 foot diameter which requires some form of light magic or magical sight to dispel (meaning even Vilos’ heat vision is null when looking through or at the globe, ability to summon faerie fire (multi-colored flames that do not burn and dissipate at will, used to mark targets and distract or frighten stupid enemies). Since he is not noble born, he lacks the ability to levitate.
+ Swift, agile, perceptive, handsome, even charming if the occasion calls for it. He has an electric personality that is as conducive to carousing with his peers over cheap hooch as it is to going to war beside them.
+ Very determined: once he sets his mind on a goal, he is ruthless in his pursuit of meeting it. This helps him to face even things that terrify him, if there is a clear reward for doing so.
Weaknesses:
-Dark Elf racial traits: Dark Elves developed black skin and white hair after millennia below ground, and they cannot abide the touch of the sun. While Vilos’ has spent roughly three-quarters of a century above ground, he is far from used to the terrible sting the sun’s light produces in his body. He is able to travel on the surface only with heavy protective clothing and dark-glass goggles to protect his eyes, and even then finds it rather uncomfortable. Also, the wide-open spaces of the surface world are at times daunting to him, and he is given to anxiety when away from more confined areas for to long.
-Selfish and self-centered, has a tendency to be anything from rude to outright hostile with those he lacks respect for, particularly when in the untamed lands beyond the settlements. Out there, any slip could result in a fall that nobody could get up from, and he doesn’t intend to allow someone to make him lose his balance.
-Not overly strong or tough. While in good physical shape and very graceful, he can’t take much punishment physically without getting knocked out.
-Because he thinks so little of humans, he is given to underestimating them up until the point when it may be to late to counteract his previous error in judgement.
Likes:
+Adventure, the more profitable the better.
+Proving himself stronger than the hostile environment surrounding him.
+Fast living: carousing, womanizing, spending money freely.
+Those who he has seen demonstrate the qualities admired most by the Drow: skill in battle, skillful manipulation of one’s inferiors, cunning, and guile. Of course, while he admires these traits in others, he is also supremely wary of those who display such characteristics.
+Loves the relative freedom of surface society, and the fact that people are judged more on merit than on class distinctions based upon birth.
Dislikes:
-Certain reminders of home. Dark Elves are not common on the surface, but he won’t have anything to do with them if encountered, especially females.
-People who are overly friendly towards him. Makes him paranoid, as such behavior is unheard of amongst his society, except when one intends to con, cheat, or kill the recipient of the apparent kindness.
-Spiders. They are a symbol of the Dark Goddess worshipped by the Drow, and sometimes act as her spies and messengers. Will kill them on sight, sometimes with seemingly manic exuberance.
-Strong dislike for people who lack common sense and who aren’t very aware of their surroundings. Vilos is given to expressing his disdain for such people in an antisocial, nearly homicidal nature (throwing a knife at their foot so they won’t trigger a trip wire, for instance).
-Other Dark Elves. Distrusts them in the extreme, especially since he knows what they are capable of doing even to a friend or close relative. Avoids them if at all possible.
You could name the paladin "Sir Vant" as an additional play on words. I knew some guy who did that with a character whose back story was that he was another PC's squire prior to being knighted. Yeah, if Gnome Illusionist is cool I will definitely play that. Level 1? OH NO'S!!!
OH yeah, I know it would put the character at a serious disadvantage during daylight hours, just wanted to check with you before I went ahead and made a character. I will go to the OOC and post something soon. Thanks for being flexible.
Interested, but it is one in the morning here in the American Midwest, and I need to get some sleep. I'm thinking a male dark elf warrior with strong rogueish tendencies. The dark elves are a subterranean race by nature given their hatred for sunlight, so I will totally understand if you nix the idea, but to be fair, a subterranean settlement could open up interesting RP situations. Obviously your call, and I can think something else up if you disapprove.
This is most certainly of interest to me. The fact that a killer virus that does not result in zombies is the cause of the APOC-styled game is a nice change up. I think there's a glaring problem that needs to be addressed with something about that though. The original DM said something about 5% of the population being immune. The questions I have are: 1.)if the players are immune, are they aware of that? If not, how long before they find out? 2.) if the characters are not immune, how does the virus spread, how long does it lie dormant, how long before someone who is infected begins showing symptoms? 3.) Death is obviously a symptom, but what is the cause of death? I mean, are we talking something like the Ebola virus were you start bleeding from the pores, is it subtle, starting off as like a simple cold or flu, etc. I think we should figure these details out and come to a consensus on them before we get started.
Also, what's the technology like in this 2025 world? And what is society like? Just because the end of the world has come, it doesn't necessarily mean people will abandon previous prejudices based on class or ethnic distinctions or the like, so what are the demographics of this future Los Angeles?
This RP has some definite potential, I would love to see it come to fruition.
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