Avatar of Kiddo
  • Last Seen: 8 yrs ago
  • Old Guild Username: Mr.Mauve
  • Joined: 12 yrs ago
  • Posts: 636 (0.14 / day)
  • VMs: 0
  • Username history
    1. Kiddo 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Y'all might not want to pick on goblins. Let's just say that rogue knights aren't their only friends. ;)
I believe he's referring to Dobby from Harry Potter ;)
But your character doesn't have magic and hates the gods! Not to mention he's a loner of sorts, right? So his familiar would probably end up starving! D:

Though I'm flattered that everyone wants me to play their familiar :P
So the question remains: sand, or no? :p
Well the reason I ask is because the goblins have kind of programmed themselves to have as-low innate magic as possible. Gives them some advantages, and then one BIG advantage, but also means that they simply keel over and die if they can't siphon life out of other magical things. So if you throw a goblin into a concrete jail with no one else around, he'll just expire. (This is also why they're only familiars for powerful wizards with connections to other planes)

So, if sand doesn't have the ability to provide this magic to make them live, then I'd have to throw them somewhere with more life, for instance, a jungle.
Darkmatter said
The sands of the desert aren't the same sand. I know it's confusing.Think of it this way. Life is magic, the sand was used as to give form to function. Dead people don't lose their magic, it still exist in the world, but more people are born than die, so over time the amount on average in each person, decreases dramatically.


So is there no magic to be gleaned by living in the sands? Hmmmmmm...

Still think that I can make this work, but I might have to change up their location/religion a bit to make it so. Which is a bummer, I like them as sand people more than jungle types TT^TT
InspectorGadget said Two of the three characters mentioned as OP are mine... I thought 20,000 was a relatively small number. And she just breathes fire... :(

20,000 is a huge number compared to a band of five adventurers :P And not only does your dragon breathe fire, but she's also completely impervious to weapons. Also, there are only 4 characters so far, and one of them is a traveling bard with nothing but his good-at-bardness to commend him, so yeah, two of three :P

Also, I don't think that Sam is a powerful enough magic user to inspire a goblin to be his familiar. If he were still within a Cirk, then it could work (a goblin would actually be well-suited to live in your traveling bands), but since Sam's not, no goblin for him!

Actually, none of the characters except for the dragon are magical enough so far! Kind of a bummer, since as passive as the dragon is, she'd make a boring master, and with how little she cares about human affairs, she's not likely to have actually met and attracted any goblins.

A question about magic: you say that magic gets distilled through generations. Does this mean that the magic of dead people does not re-enter the system? And if a species were to live in the Sands for generations, would they slowly absorb some of that magic to maybe counter this loss, or even provide a net gain?
(A hint at what I'm thinking: goblins have no qualms about cannibalism ;))
Alright, I 'mma add in my goblins when I find a nice chunk of time and a keyboard.

Only problem I see is that my character is... ah, very underpowered relative to the other PCs I'm seeing. Doesn't have an army at his command, isn't a dragon, and doesn't have magical swords and leet skills. I might need to talk with someone with a strong wizard about having my character tag along as their familiar.
I'm still good for 7/temperance.
Glancing between the OOC and the goblin race I've been working on for weeks P:
© 2007-2026
BBCode Cheatsheet