Hey guys! Your friendly neighborhood psycho Krieg is here!
Before you get exicet to read a full and detailed description of what's to come, put your hopes down and think of this as the premature ejaculation version of a post.
This post might feel like it was rushed. And it was.
I'm a former RPG master who would simply master games for a few friends over a shitload of vodka and beer.
FIRST THING YOU NEED TO KNOW: I do want your input on things you think that might be fun or interesting to be implemented. Let me know of any single thing you might want to change, be it mechanics, plot, character development, races or even the overall style of the game.
This RPG will happen in a futurist place, where magic and technology coexist. Mutants will also be something extremely common, although most mutations bring a weakness with them.
The world is vastly diverse. Don't be surprized if you leave a medieval tavern in a place of the world, catch a plane and fly to a futuristic utopia to fight a fire demon.
There will be some dice rolling, and I will expand on how that will happen as soon as possible.
This won't be an in depth roleplay, ten thousand words posts are not expected nor wanted. Two paragraphs worth of text is probably enough in most cases. Frequency is mandatory (about 24 hours worth of delay, if something will prevent that let the group know).
There won't be a stat system, but character that are extremely strong and fast who can endure enourmous amounts of damage while also being extremely intelligent and able to use magic strong enough to destroy a city with a sneeze will not be allowed (unless you destroy an entire city every time you sneeze, that would be fun).
Anyway, I probably shouldn't put this up today and wait until I have more than 15 minutes to make an introduction, but who the hell cares? I want to start this thing as soon as possible.
PS: I'm an asshole to OP characters and powergamers. That is the only warning you will get.
I was actually waiting some any update on what we're going to do or for the first IC to get things rolling. I've been revisiting this at least twice a day.
Sneak Attack: When catching an enemy off-guard or otherwise incapacitated, Hoggar is able to inflict a blow into a vital point of his target, dealing bonus damage and instantly killing weaker enemies. It also halves his current THAC0 for one attack.
Pounce: Hoggar is able to silently leap over great distances, possibly using a melee attack either mid air or at arrival. This melee attack can be a sneak attack if Hoggar is undetected.
Tracking: Years as a hunter have given Hoggar the ability to track his prey while in the nature. This includes seeing clues as footsteps, broken sticks, hearing or smelling.
Traits:
Bestial Origins: Despite the preference for daggers and bows, Hoggar claws and teeth are as deadly as any weapon. Also grants boosted stamina and endurance, as well as fast recovery from flesh wounds. This also affects his diet, as he is able to eat any meat without secondary effect, be it raw or rotten. However, he can't eat any kind of plants, berries, fruits or nuts.
Thick Fur: Hoggar's fur combined with his hard hide grant him extra protection against all kinds of attacks. He naturally has an AC of 7 against any kind of attacks and against slashing attacks his AC is improved to 5. However, Hoggar can't wear anything heavier than a regular leather armor, that must be custom made for his body.
Domesticated: Hoggar is able to quickly learn new abilities is properly trained, however, he is not likely to learn any new ability on his own.
Poison Resistance: As all of his species, Hoggar has a natural resistance to poison. This does not make him invulnerable, but makes the effects so drastically reduced that nothing but the most potent poisons can impose a threat to him.
Light Leather Armor (1 AC):
A light weight Leather Armour, custom made for Hoggar given to him by his former master/father. It consists of a leather chest piece, two bracers and a set of leg padding that doubles as shorts. Overall, it's a poorly worked piece of leather that offers just a little protection.
Hooded Cloth Tunic (0 AC):
Simple Cloth tunic with a hood to cover his appearance.
30 Handmade Bolts (3 damage): 70% of chance of being destroyed on impact, 50% chance of being lost or destroyed when missing the target. Destroyable: When destroyed after hitting a target, leaves shards inside the target, dealing small amounts of damage whenever the target moves the affected area. Innacurate: Increases weapon THAC0 by 2 points on long ranges.
10 Solid Steel Bolts (11 damage): 10% chance of being deformed uppon impact with metal armor, 0% chance of being destroyed. 20% chance of being lost when missing the target. Heavy Projectile: Extremely short range (10 meters). High Impact: Halt enemy movement and slows for a short duration unless a physical resistance check is passed.
25 Darts (2 damage): 50% chance of being destroyed on hit or lost on miss. Small Projectile: Sneak attacks can't be fatal with darts on anything but small animals. Bright Colored: Depending on how much the color of the dart's body stands out against the environment, the risk of losing it is halved. Poison Deliver: Darts can retain poison effects for longer periods of time.
10 Slowing Poison (injury/ingestion): Slows down all of the target's movement, reducing his AC, Movement Speed and THAC0 by a considerable amount for a short period of time. Ingredients: Snake Poison, Yeast Fungi, Powdered Dried Apple Seeds. Crafting Time: 6 days.
5 Sleep Poison (injury/ingestion): Puts the target into a deep sleep as long as he is not into a heavy stress situation before the poison is delivered. The target will awake if exposed to any damage or extremely loud noises. Ingredients: Fermented Powdered Shrooms, Powdered Dried Apple Seeds, Berry Flowers. Crafting Time: 2 weeks.
Dark Cape, grants a bonus to Stealth at night or in generally dark areas. 2 Spare Crossbow Strings. 1 Poison storing belt. 1 Quiver. Gold: 50 Gold pieces, 50 Silver pieces
Biography:
Fiften years ago: A small group of adventurers that met in a random tavern accepted a quest from a complete stranger. Little did they knew that this quest would lead them into the Underdark. Unfortunately, they were not prepared for what was to come. After a member of the party died to a giant spider, a heated discussion began between the two barbarians leading the party over who would get the batleaxe of the fallen member. Such noise brought them unwanted attention from Drows and their servants: the berserking bears called Quaggoth. The Quaggoths, incited by the Drows, chased the party out of the Underdark into the open following them into a forest, in which the whole party was completely slaughtered. After the blood bath, the Quaggoth group calmly returned to their lair. All but one. A small baby Quaggoth had followed the attacking group all the way into the depts of the forest, only to be left back at the end of the assault. Alone and with no idea on how to survive in such an environment, the little quaggoth was left for his own faith. After 2 days starving, the baby was found by an old druid, self called protector of the forest. The druid, named of Ol'Gath, rose the baby, now named Hoggar, who he would raise as son.
Half a decade ago: Hoggar completed his tenth year. Trained by Ol'Gath as a Ranger, he became extremely familiar with nature, thriving amidst densily packed trees, swamps, riverbeds and any kind of natural setting, he had truly became one with nature.
Age: Unknown (around 40 before dying, about 2 years after coming back)
Gender: Male
Race: Decaying-Cyborg (formerly human) Alignment: Chaotic Good
Physical description: Krieg has a yellow-ish skin, a bald head and is significanty taller than a normal human, although those will be the last things you will notice about him. If your eyes are not staring at his metal mask, covering his whole face with only two small holes for his eyes, you surely are gazing at the enourmous blade that is replacing his right hand and forearm, and that's probably the smartest option. If you survive long enough, you might be able to notice that this terrifying abomination is extremely fit (at least for the undead standarts), although his brawny body has two small cracks, betraying his Decaying condition to the world, one on his chest and other on his stomach. He's usually seem around wearing only a pair of ragged pants, with no shirt or shoes.
Personality: Krieg is a strange piece of work to anyone with an outside perspective. He is mentally instable, being extremely impulsive and violent at times, while being calmer and almost docile on much rares times. He has a split personality, a consequence of the two voices in his head. While one, his original one (Cyril), is calm, caring and peaceful, the other one (Krieg) is a completely insane psycho, who kills things for nothing but the fun and the feeling of the blood splatering in his body. However, both his personalities have similar tastes. Both like flowers and furry little animals, Cyril because they bring him memories of his old life, tending his garden and his pets, while Krieg like them because they are pretty. Krieg has a fear of sharp, pointy things, mostly because they remind him of the little he still remembers from the experiments made on him. Not that this fear will make him cower from someone using a sword, in fact, those are going to be his primary target. Another deep fear of Krieg and Cyril is fire. Cyril has a chilhood trauma, and Krieg was burned time and time again during his creation. Most of the time, Krieg controls the body, as he is the original owner. However, in given circunstances, Cyril is capable of overcoming Krieg's will. In the heat of battle Cyril is never able to do that, at most, he can give Krieg slightly better ideas on how to approach the battle. In calmer situations, as when walking around town, Krieg usually allows Cyril to take over quite easily, for he has learned that it's better this way. Both can speak whenever they want, as the other is usually unable to prevent it, leading to possible awkward or dangerous scenarios.
Krieg LOVES shinny things.
Skills:
Hand-to-Hand combat (in Krieg's case, Hand-to-HugeMetalBlade) Basic Combat tactics (Thankfully to Cyril and his ocasional inputs) Cooking (Living of the land has little perks, learning to turn those mushrooms and that dog in delicous food is one of them) Scavenging (Krieg LOVES shinny things)
Traits:
Class: Berserker: Berserkers are not as disciplined as Soldiers, or as charming as Knights. Neither are they witty as Skirmishers or even battle hardened as the common Warriors. Berserkers are something else entirely. Those bloodthirsty madmen are the physical manifestation of the most haunting aspects of a Warrior. They will charge into battle with reckless abandon, and anything in their path is as good as dead. They won't stop until they are the last man standing. Berserkers are not team players in a fight and are better left at a respectable distance of his companions, as they might mistake a friend for an enemy and end up injurying them. Despite this blood drunk state, they are the most fearsome oponent a horde of enemies can face. Striving when at a disadvantage, they can witstand otherwise unbearable amounts of pain while dishing out a whole lot of punishment in return.
Job: Scavenger: After fleeing from his creator, Krieg found himself into a weird land. He survives by hunting, scavenging and, when Cyril is not able to stop him, killing and looting passersby. He often goes on killing sprees on the wild life or bandit camps in order to absorb their souls to hold his body together.
Soul Spells/Abilities:
Soulthirst (passive): Whenever Krieg wounds someone with his blade, a small fraction of the enemy's soul is absorbed by him. This occurs as his blade absorbing the soul through the blood of his enemies. Obviously does not work on bloodless enemies.
Subdermal implants (passive): Due to the extensive experiments done to his body, a subdermal sheet of metal has been placed under his skin to hold it together. This prevents him from some of the damage of cutting and piercing weapons, as well as protecting him from suffering major damage with fire. However, the experiments needed to make sure the implant worked made Krieg extremely afraid of sharp/pointy things and fire.
Brawn over brain (active/only in battle): Krieg is able to numb his mind to the pain of anything for a few minutes, however, during this time, Cyril will suffer twice the amount of pain, rendering him unnable to give Krieg commands.
Painful payback (active/only in battle AND near death): After taking a considerable amount of damage, Krieg is infuriated, defying death while he fights with twice the vigor for a short while. He ignores all the damage, even if fatal, for a few moments, only to receive it all at once by the end of the duration. During the duration, his attacks are much stronger. If he kills someone during this period, the damage taken is half healed, in exchange of a big strain to his soul.
Weapons: Tech Blade: A 2 ft blade that replaces most of Krieg's right forearm and hand. It can partially absorb enemies souls. Cannot be removed.
Armor/soul tech gear: No matter how much Cyril insists, Krieg cannot stand armor or anything slowing him down. Instead he rellies in his subdermal implants to mitigate damage. It can only be improved by Cyborg specialists.
Relationships/family: None.
History:
Cyril: For many years Cyril lived a simple life. His childhood was a simple one, but he never knew what hunger was. When he was a teen he had a few love interests, a bastard son with a common girl was the result of one of them. The kid was nothing special, and neither Cyril nor the mother never felt the need to introduce the boy to his father. However, whenever he got the chance, Cyril would go up to Mia's mountain to pray for his son's well being. Not because any particula devotion to the goddess or what she stood for, afterall war, fairness, women, and birth weren't particularly good reasons to pray. He went there for the convinience, as he lived half a day walk away. As an adult, his life was just as simple. Collect rare or uncommon items, sell them for the highest price anyone was willing to pay, read a few books about wars of the past, visit the tavern and sleep. Occasionally he'd visit Mia's mountain, both to pray for his son wellbeing and to scavenge for any items left behind. In one of those visits, he came across a small shack he had never seen before. Despite it's simple appearence, his guts told him something valuable might be inside. So he cautiously entered through the door. After a few minutes, he knew for sure his guts were once again right. Various rare books were scattered around the dorm room. As one would expect, most of them were old and were in a bad state, but they would still grant him enough money to drink and maybe visit a few whores for a long time. It was late night when Cyril had finally left the shack with his large sack filled with books. He had not taken three steps when something blunt hit him in his head. His last memory was of a man in a red tunnic dragging him.
Krieg: Krieg had always been a problem child. He picked fights all the time with kids his age, he picked fights with his father, he stole every piece of shinning metal that got close to his fingers. His favourite pass time was to kill rabid dogs that would attack the city's market, for what the only time they would allow him to use a real blade. It was not without relief that his parents gave him away to a mercenary group that passed through the city. Krieg was happy to join their ranks, even if his only payment was his food and whatever he could loot after the other mercenaries had their turn. But that was not the only thing he was getting of that group, those rude men were also teaching him to fight. As Krieg learned how to fight, he grew on his ranks, becoming a respected merceany on his own. None of his companions were examples of high morals, but Krieg's deeds were able to, most of the times, make even those hardened and bloodthirsty soldiers disgusted by him. After a particularly gory night, they decided that Krieg wasn't safe to be around and decided to kill him. It was a though fight, Krieg managed to take out most of the mercenary group on his own, but was soon overwhelmed. Instead of finishing the job, they left him to die on the ground. His arm was cut right below the elbow and was bleeding copiously. He had to major wounds on his chest and stomach where swords pierced him. His face was deformed due to the blunt trauma of firsts, pommels and boots. His world was blurry and quickly fading. Before passing out, all he could see was a shadowy figure dressed in red.
Krieg woke up on a lab. His whole body tied to a surgery table. On front of him a man in red tunic stared at a glowing object. Krieg felt different. Rage, pain, despair, anger, happiness. It was all coming to him at once. He couldn't control his thoughts. He couldn't control his emotions. He wanted to scream, but his throath was way too sore for it. All it came out was a low croak. A voice that wasn't his echoed in his head"Shut up, will you? If he sees you're awake he will begin new experiments. Now shut up and listen. My name is Cyril. I'm trapped in your body. You died and was brought back to life, they made some experiments on you. You were asleep, but I was awake. I believe my soul has been trap...". "AAAAARGHHH" Krieg screamed. Not because of pain. Not out of despair. He just couldn't control himself. The red figure looked at him, with a broad smile uppon his face. "I knew you would eventually wake up. You put up quite a fight, didn't you? Do you hear someone in your head? I sure hope you do! You have no idea how many times I failed it already. Getting rescuable bodies is getting harder and harder. At least most of your soul could be savaged." "NOOO. Want go. Free me" Krieg couldn't believe he wasn't even able to articulate his words. He knew he was capable, but his mind just wouldn't cooperate for long enough for him to do so. "Ohh where are my manners? I am... Actually, my name doesn't matter and, in case something goes wrong, you better off not knowing. Let me explain WHAT I am, as it's more important." The man wouldn't stop talking. He talked fast in a weird accent, but Krieg couldn't figure it out. Cyril knew the man had some Android accent, and, as Cyril knew, now Krieg knew. "I'm working on the creation of a new breed. Two souls, one vessel. Those fake souls of this Android people can do the trick easier, but they last long. The body rejects it, it fights the other soul. It's a mess. You're lucky you managed to get killed some time after I discovered that". The man would ramble on and on. Krieg had a severe headache, and then a voice he didn't controlled came out of his mouth. "Look, Doc. I have no idea what you want from us, just tell us what you want us to do and we will leave" "Ohh Cyril! I knew you was in there. Here is the thing. I NEED you here. I can't afford you to go out and reveal my work. Besides, Krieg's mind is all kinds of fucked up by now. He's not stable and might kill someone. Or an entire city. Thinking about it, it might have been a bad idea to replace his lost hand with that blade, but what can I do now? I reworked his entire skeleton to addapt to it! Anyway, I have more things to test on you guys, then I can probably let you die and have peace. Well, probably." "We're fucked" both Krieg and Cyril thought at the same time. - One year passed. Krieg was as unstable as ever. Being a Decaying had it's perks, but Krieg couldn't stand still for long enough to perform a ritual to absorb a soul, so the Doctor put some soul tech on his sword to allow him to absorb souls through the blade. As long as anything had blood, it's soul could be drained. If he could kill something every other day, he'd be fine. Tests were made. Krieg was put to kill things while Cyril gave commands. Krieg was pierced and cut a hundred times. To avoid having his test subject destroyed, the doctor put some subdermal implants Krieg's body, granting him enough resistance to fight different kinds of beats and beings without worrying about dying to a lucky blow, while making sure he couldn't slack. To avoid getting him to cower in fear, he removed most of Krieg's nervous terminals. To avoid him getting burned in two particularly specific cases, he upgraded the implants to give Krieg fire resistance. He turned Krieg into a perfect killing weapon and Cyril, from so much experience in giving commands became an experienced strategist. Another year later They were still captive, but Krieg had learned to trust in Cyril, and Cyril became the only one to properly understand the now completely disturbed mind of Krieg. On a rainny day, Krieg managed to catch a glimpse of the Doctors quarters. In there he saw all he was looking for in the past two years: an open window. A path outside. The task was hard, as there would be souless androids defending the way out, but Cyril was sure Krieg could handle them. The doctor was sitting at his watching platform guarded by his souless guards. They pair wouldn't be able to take vengeance on the Doctor, but a free path outside was more than enough to make things better. Cyril quicky gave Krieg his instructions and, as usual, Krieg obeyed them without question. The two androids were an easy task. Cyril felt like they were in a trap, but before bein able to warn his partner, two eletric lances were introduced in Krieg's body. Krieg couldn't handle the pain. It was too much for him. Enraged, he tried to move and tried to forget the pain. Suddenly, it was gone. Meanwhile Cyril was screaming. In the last two years, Krieg was the only one to feel pain, but Cyril was sure that his partner never felt something like this. Every second felt like an enternity in hell. Krieg tried to listen to Cyril advices as always, but he was nowhere to be heard. He then did what he knew best. Killed. Every robot, android, experiment or passerby. He didn't knew how many he had killed, but he was sure that he jumped out of that window. And killed a big repitilian thing. And something pierced his whole body. Not good. He fell in a river and swimmed away as fast as he could before passing out. At Cyril was coming back. As desperate as he was being in a river in a unconcious body, he couldn't avoid to feel some relief on being free once again.
Work sample: The morning light woke Krieg up. He wasn't sure for how long he slept in the ground. Or how he got there. His head was spinning and he was hungry. There were no sings of animals around him, not the tweet of the birds, not the usual rush of the small mammals. Nothing but the continuous murmur of the river. "What took you so long? You've been through worst situations before". Krieg knew Cyril was right, but something was different. It didn't took long before they noticed the problem. Their body was cracking. The desperate escape, coupled with the punishment taken in that river would have killed most. They were lucky to be alive, but their soul went through a major amount of strain. They needed to kill something. And not a rabbit or a lizard, but something big. They walked for a couple hours, each step proving to be a challenge, until they found a small shack by the side of the river. Krieg knew what to do, for he had done it multiple times in his old life. Check for escape routes. See the situation inside. Burst through the door and find your target. Ignore it as it screams and begs. Drive the blade through it's body before he finds the strenght to react. Leave. Cyril had never seen such violence. At least not against an inocent who had no chance of fighting back. As they left the shack, all he could mutter was "I'm sorry". They could feel the body healing already. They were free and they had one purpose: kill the Doctor who put them in this situation.