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    1. LancerDancer 12 yrs ago

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Dedonus said
It's a real person. It's Marcus Atilius Regulus, son of Marcus, grandson of Marcus. In 217, he was the consul suffectus and in 227 he was an actual consul. http://en.wikipedia.org/wiki/Marcus_Atilius_Regulus_(consul_227_BC)I was being super formal.praenomen: Marcusnomen: Atilius (he belongs to gens Atilia, the Atilii in plural)patronymicus: Marci f. (son of Marcus)grandparent: Marci n. (grandson of Marcus)cognomen: Regulus(family of the Reguli)


Yeah, all I kept finding was the guy who got captured by Carthage in the first Punic War. Rolled down a barrel filled with spikes, some of the accounts say, which for some reason I found humorous. I'm guessing that's either the father, or the grand father of the guy you're referring to?

Having quickly wiki'd it, I see it's the son. Bit of a grisly yet honourable end at Cannae.

Well, it all checks out. I've got no problem with you show casing your passion in Roman history, but please keep in mind some of us (including myself) are only at a casual level. Though truth be told I've learned SO much since this RP started. So yeah, baby words might be a wiser way to go sometimes, if it's dealing with something we all need to understand.

I hope that doesn't sound like a telling off, because it's not.

Anyway, how do you guys want to conclude the meeting? Should I auto-end it tomorrow? Or do you want to let me know when it's over? I'm not bothered either way.
Nice post Dedonus, but um...

Marcus Atilius Marci f. Marci n. Regulus?

Was this a real person of the time (found one slighty familiar, died about 30 years prior to the RP)? Or have you Latin'd the feck out of someone's name? Either way I'm confused.
Position on Map



Name- Adjutor Insula
Flag – Two clasped red hands upon a white background.
Capital - Love
Other Major Settlements- – Hope, Charity, Peace
Population – 350,000
Races – Humans (native)

Culture – The peoples of Adjutor Insula are dedicated to a single minded philosophy of helping others, owing to their deep rooted religious beliefs in Faranism. Therefore, currency does not exist on the island, and individuals of greed are monitored closely by the ruling Guide (name of the government).

Traditionally, Adjutor Insula is a former Crusader State, settled hundreds of years ago during the Pagan War. Though the world has changed dramatically since the rather small, yet significant religious conflict, Adjustor Insula has not.

At birth, whether male or female, a child is admitted in the Adjutor Order. The Order has several branches, and incorporates the main political body of the island.

By law of the country, all children are entitled to an education, and it is during the time between their third and thirteenth year that they are allocated to the various wings of the Order that best suit their academic abilities.

The wings of the Order are as follows:

The Sighing Hand – The military wing, given sole authority of the island’s army of navy.

The Enlightening Path – The priesthood, which is a common path for aspiring political leaders to ascend.

The Noble Way – The medical and science wing, usually dedicated to healing arts and other ways in which to benefit humanity and its neighbours. What passes as doctors, nurses, scientists, researchers and archaeologists usually occupy this wing.

The Doubting Eyes – A body created to philosophise, unmolested by the ruling Guide, the various religious texts of Faranism.

The Hero’s Road – Labourers, mostly. People who tend the fields, build roads, dig irrigation and tunnel for iron. Unlike other cultures, it is the working man and woman who are valued in Adjutorian society for their priceless contribution to the island’s continued existence.

Crimes – Crime rate on the island runs low, though they are committed. However, as per the doctrine of Faranism, the death sentence is withheld even in the most horrific circumstances. Instead, the Noble Way and the Enlightening Path usually cooperate in creating rehabilitation centers, whereby the criminals are treated with compassion in an attempt to bring them to the dread realisation of their actions.

Victims of crime are automatically afforded the best care that the Noble Way can provide, and if left unable to work or do their part for the country, following their experience, then they are looked after by a series of establishments that dot the island for just that reason.

Government type – Theocracy, headed by a “Guide”, which is the holiest of Faranistic priests. The Guide has an advisory council, made up of twenty of each of the Order’s wings most prominent members, who advise him or her on their actions. However, should the council fear that the Guide is abusing their position, then they may impose an ‘Excommunication’, in which case the Guide must either stand down, or be forcefully removed into exile. However, this has only been done once in the nation’s history, and even then, the exile was cancelled and the offending priest was instead forced into retirement.

People in power – Guide Charity IX and the Adjutor Order Advisory Council.

Industry – The Hero’s Road deals in several industrious processes, from fishing, coal mining, metal working, ship building and agriculture.

Military – The Sighing Hand has two main military forces: the Home Guard, and the Compassion Brigade.

The Home Guard number at around 20,000 strong, and rely on a mixture of heavy infantry and horse in which to conduct their battles. However, they exist as a permanent defence force for the realm, and do not venture onto foreign soil. They are a standing army, trained from the age of thirteen for war, and as a result are both restrained and disciplined. No Adjutor army, whether on home soil or on foreign lands, has ever committed mass rape or genocide – and nor shall it ever.

The Compassion Brigade as aptly named for its foreign aid missions, whereby it deploys in the event of global disasters. Whether helping victims of floods and earthquakes, plagues and famine, it is a versatile force designed for traversing rough terrain and carrying supplies.

In peace keeping missions, where the brigade is deployed to protect refugees or prevent sides in a civil war from tearing their nation apart, then it is a defence orientated force. Often, it erects palisades near civilian areas, and deploys mass crossbow infantry to drive off attackers. It also operates a light cavalry wing specialising in deterring raids against remote villages.

The Sighing Hand also has a rather large fleet (100 ships), though it is ill-designed for war, and rather for the transportation of bodies and supplies. However, it has enough sailed warships to deter pirates and moderately strengthed foreign navies.

Landscape/Terrain – Adjutor Insula is covered in snow for six months of the year, making the growing of crops a struggle. Nevertheless, through technological advancements and the skill of Hero’s Road members, ways have been found to grow entire farms of mushrooms and other darkness friendly plants underground.

The island is cantered by a large mountain (Faran’s Will), where the semi-subterranean Monk City of Love is situated. Journeying to the city during the winter is nearly impossible, as roads become blocked and mountain passages impassable.

History – Adjutor Insula began life as a Crusader State, where King Faran IV from the former Kingdom of Arriva arrived to drive off the island’s original inhabitants for their paganistic beliefs.

After what was no more than a total genocide, King Faran fell sick with the idea of war and glorious conquest. He questioned his initial religious beliefs, and found them lacking, and so started his own religion right there on the island.

He spent the next decade lavishing the island with his wealth, making great effort to save and rehabilitate what was left of the original population. Upon his death, he ordered his captains to continue his work, and so they did.

As the centuries went by, Adjutor Insula became an international hub of scientific medical advancements, disaster relief, political meditation and philosophical progress.
________________________________________
Races Sheet-

Name - Humans
Appearance – Tall, and pale. Hair and eye colour varies.
Natural abilities – Resist cold climates better than their mainland brethren.
Lifespan – 60-80 years.
Homeland – The Mainland (various states that took part in the Crusade).
So Boerd said
I was accepted by AmongHeroes. I didn't know if it was legit or not, but, I had orders and a deadline so...I figured, what the heck?


Yeah no you was, I remember now. But I think when I came back from my little break, the RP hadn't been active for 48 hours so I did a role call. I added/removed players depending on their response, and probably assumed you weren't coming back. Then forgot about it.

All sorted now.
So Boerd said
Legio Argentum is Legio VII


After some Sherlocking, I see your legion isn't in the accepted list. I'm guessing you missed the role call I did when I came back after my three day break. That or I just plain missed it, though in my mind I thought I'd already added it.

No worries, I'll get it up, and move the other legio to the next available number.
PhoenixWhite said
I'll see if I can get my head around the senatorial side of things, working on a post now.. Might be an hour or two though... Politics, eh?


There are issues listed in my last IC post, just have your character voice his opinions on them - or lend support to existing opinions.
Heyitsjiwon said
Legio II Victrix


Accepted and added, though Legio II is a Consular legion by default, so I've put yours as VII.
Dedonus said
Wasn't that my point?Anyways, I have Gn. Fabius Pictor's speech up in the IC.


Yeah, I was just reaffirming what you said.

Anyway, good work everyone, I'm glad to see you're all bright enough to have grabbed the concept of the debate.

I've also noticed you're all capable writers, which is awesome.

I'm thinking of insta-wiping those generals who do not take part in the debate, as I'm going to assume that they've gone AWOL. Sound good?

Also, to keep things ordered, do you guys think it would be a good move for me to create a separate Senate thread, possibly in the Casual RP area, for the sole purpose of giving the players' somewhere to discuss things IC? You know, if two generals wanted to go about some political back handing, or call for an Assembly etc, then they could do it there?

I'm only proposing the above because I feel that maybe things will start to get confusing, with the variety of input this RP desires. What do you all think of the situation? Are we okay as we are?

And last but not least, I see that I've missed someone who wanted to join the RP (think they said their app was on page 4?), I'll get looking into that right away.
The outcome of the Assembly will affect things by the way, especially the Roman army and the way it functions. If you guys can't reach an agreement on anything, then do not worry, as I'll just pick the most reasonable sounding arguments and have the Senate vote for those. I know it's a bit clumsy, that I have all the power right now, but hopefully with a Player Consul in place, I can get down from my GM throne and join the action myself.
Byrd Man said
Do we have a deadline on posting something in the Senate? I probably won't be able to until tomorrow at the earliest.


Nope, it's one of those "The RP dies here" or the "RP flourishes" moments, so take as long as you feel is necessary.
So Boerd said
We needed to get owned at least once, amirite?


This is true, but I was hoping for a bit of a mission period following the battle whereby the legions evacuated the north, avoiding utter destruction. They got megga-owned though, so now Rome has no army, save for Scipio's force.

That's why you guys need to work out the issues pressing Rome.

Also, additional soldiers will be allotted to the players after the Assembly. By additional soldiers, I mean an extra legion.

Dedonus said
I mean, we shouldn't beat Hannibal in the first battle.


We wouldn't have, no matter what you guys wrote, I would have blagged something in that turned a God-modded victory into defeat.
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