Avatar of Lennon79
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 2464 (0.54 / day)
  • VMs: 1
  • Username history
    1. Lennon79 12 yrs ago

Status

Recent Statuses

9 yrs ago
Current From Tokyo with whisky
10 yrs ago
I live.
1 like
11 yrs ago
Posrage will be up soon, please bear with me.
11 yrs ago
It's exam season, boys and girls, so postage should be up over the weekend. If you don't hear from me by Monday, honour my memory.
1 like
11 yrs ago
Me Mam always told me I was special.
2 likes

Bio

Well then. I'm exceedingly British, rather sarcastic and I love a good shipfest in my RPs. Also male. Funny, that. Fair warning, I will treat you like an adult. That means I will mock you, point out your mistakes and most likely /cringe when you do something really autistic. Being an adult means accepting criticism and working to improve yourself, not ignoring it. And if I need calling out on my bullshit, just do it. Please. Nothing is worse than not realising that you've said or done something stupid til a week after the fact.

I currently live in Japan, so my posting hours are... weird. Please bear with me.

Most Recent Posts

We still have Ogo and Sword to post, so either of their characters could. Alternatively, since it looks like Syrus, Mei and Kein have been left behind, you have an opening there too.
Not a whole lot. Welcome back anyways.
Very good, that's potentially four so far. Once we reach say, six, then I'll get the OOC up.
Welcome back Shiinen. Does that mean that everyone's exams are over?
Cause they're a bit of a killer for RPs.
The important phrase here is alternate history. Various areas along the coast are more heavily industrialised than they were in real life, but have disadvantages too for balance purposes (i.e. lower domestic food production, more susceptible to foreign influence etc).
In this world, Beiyang China kind of survived, but only as a powerless central government with little to no control over the warlords. The Republican Army could perhaps put one or two warlords down, but not without triggering an open revolt that they would have no hope of defeating. The KMT and various other reformist groups may be waiting in the wings, but its the warlords with the armies so they'll be the ones ti decide.


Warlords of China


With the collapse of the Qing dynasty in the early 1900s, the new Republic of China slowly began to push in reforms to replace the old feudal system. However weakness within the government coupled with endemic corruption in the armed forces crippled the RoC's ability to enforce these reforms beyond the capital of Nanjing. As a result, dozens of warlord states rose across the country as different provincial governors and generals carved out their own petty kingdoms. These warlord states vary in origin organisation, from military dictatorships and cliques of weaker warlords, to ancient feudal houses holding on to land their families have owned for centuries.

You are one of these warlords, fighting with every trick in the book to maintain your new place in the world. Be your weapon the pen, the sword, marriage or cold hard cash, you will wield it for the glory of your family and in defence of your place as a Warlord of China.





So basically this will be a casual semi-NRP, with more focus on politics, day-to-day life and combat than your average NRP. Interaction between player characters will be more important than geopolitics, at least for the most part; think Crusader Kings II, 1900s China. The setting will advance over time of course, possibly implemented by a system of timeskips. The scenario end date (if we need one) will be either 2000, or upon the unification of China if/when that ever happens. So WWII will be a thing, including the Japanese invasion.

Each player will have one main character (their warlord), several side characters (their family and retainers) and a separate sheet for their province/warlord state. Players are also welcome to play as a lower-ranked retainer in someone else's state, as a lesser warlord or military commander.

Foreign influence will be conducted by the GM (myself) and any co-GMs; so no, you can't play as the USA. The chances of any Chinese forces moving abroad is slim, but if a warlord were to gather enough support... well, who knows?

Well, that's about the gist of it. I'm adding more to the concept as I go and plan to have a full alternate timeline written up in time for an OOC, but ideas and suggestions are welcome.

Anyone interested?


Warlords of China


With the collapse of the Qing dynasty in the early 1900s, the new Republic of China slowly began to push in reforms to replace the old feudal system. However weakness within the government coupled with endemic corruption in the armed forces crippled the RoC's ability to enforce these reforms beyond the capital of Nanjing. As a result, dozens of warlord states rose across the country as different provincial governors and generals carved out their own petty kingdoms. These warlord states vary in origin organisation, from military dictatorships and cliques of weaker warlords, to ancient feudal houses holding on to land their families have owned for centuries.

You are one of these warlords, fighting with every trick in the book to maintain your new place in the world. Be your weapon the pen, the sword, marriage or cold hard cash, you will wield it for the glory of your family and in defence of your place as a Warlord of China.





So basically this will be a casual semi-NRP, with more focus on politics, day-to-day life and combat than your average NRP. Interaction between player characters will be more important than geopolitics, at least for the most part; think Crusader Kings II, 1900s China. The setting will advance over time of course, possibly implemented by a system of timeskips. The scenario end date (if we need one) will be either 2000, or upon the unification of China if/when that ever happens. So WWII will be a thing, including the Japanese invasion.

Each player will have one main character (their warlord), several side characters (their family and retainers) and a separate sheet for their province/warlord state. Players are also welcome to play as a lower-ranked retainer in someone else's state, as a lesser warlord or military commander.

Foreign influence will be conducted by the GM (myself) and any co-GMs; so no, you can't play as the USA. The chances of any Chinese forces moving abroad is slim, but if a warlord were to gather enough support... well, who knows?

Well, that's about the gist of it. I'm adding more to the concept as I go and plan to have a full alternate timeline written up in time for an OOC, but ideas and suggestions are welcome.

Anyone interested?


Warlords of China


With the collapse of the Qing dynasty in the early 1900s, the new Republic of China slowly began to push in reforms to replace the old feudal system. However weakness within the government coupled with endemic corruption in the armed forces crippled the RoC's ability to enforce these reforms beyond the capital of Nanjing. As a result, dozens of warlord states rose across the country as different provincial governors and generals carved out their own petty kingdoms. These warlord states vary in origin organisation, from military dictatorships and cliques of weaker warlords, to ancient feudal houses holding on to land their families have owned for centuries.

You are one of these warlords, fighting with every trick in the book to maintain your new place in the world. Be your weapon the pen, the sword, marriage or cold hard cash, you will wield it for the glory of your family and in defence of your place as a Warlord of China.





So basically this will be a casual semi-NRP, with more focus on politics, day-to-day life and combat than your average NRP. Interaction between player characters will be more important than geopolitics, at least for the most part; think Crusader Kings II, 1900s China. The setting will advance over time of course, possibly implemented by a system of timeskips. The scenario end date (if we need one) will be either 2000, or upon the unification of China if/when that ever happens. So WWII will be a thing, including the Japanese invasion.

Each player will have one main character (their warlord), several side characters (their family and retainers) and a separate sheet for their province/warlord state. Players are also welcome to play as a lower-ranked retainer in someone else's state, as a lesser warlord or military commander.

Foreign influence will be conducted by the GM (myself) and any co-GMs; so no, you can't play as the USA. The chances of any Chinese forces moving abroad is slim, but if a warlord were to gather enough support... well, who knows?

Well, that's about the gist of it. I'm adding more to the concept as I go and plan to have a full alternate timeline written up in time for an OOC, but ideas and suggestions are welcome.

Anyone interested?
Duncan and Xerox are, but they're in that little bit at the end of the car when you have to put the ticket in to access the rooms. Not a private SeeD room, mind, but still old fashioned 6-seat sections. Think Harry Potter train.
I should have explained that earlier.
© 2007-2026
BBCode Cheatsheet