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    1. Leodiensian 12 yrs ago

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You came out through the Thorns, blinking in the new light. You bled in a hundred different places, where the Thorns had torn at your skin, at your soul. Do you hear the hunting horns behind you?

You found your way towards the lights, hurrying, unsure if you were being pursued. A street light, tall steel, reassuring after your time in the... It hurts to think of. Behind you, you no longer see the Thorns, the Hedge, just a stretch of paved road, a residential area after dark. It's an area you know, more or less. You get your bearings, head towards familiar terrain.

You are home. Or rather, you were already home. You watch in the window as another you eats dinner with your family - but it's not really you, but a construct your Keeper left behind when It took you. When it looks up and sees you, makes eye contact, you catch a glimpse of the soulless thing underneath the glamor. It's not pretty.

And you see how it sees you, reflected in its eyes. The mask falls away, the skin now different in tone and texture, your features twisted. Are you any better?


Rule of Iron is a modern fantasy game set in the city of Leeds, northern England, in the modern day. Under the surface of the city live the changelings, people who escaped the captivity of the Fae. They have been changed, body and soul, by their time in the magical realm and now can command the power of glamor, much like the Fae could. They call their underworld society the Freehold of Loidis. The Freehold is governed by the four seasonal courts, which rotate rule. In the season of spring, the Spring Court rule and so on.

You are recent escapees from Arcadia. You broke free of your Fae keepers, or perhaps you were released, and wandered through the Hedge, the borderlands between Arcadia and reality. You came out in or around Leeds and found yourself unable to reintegrate into human society. But thankfully you have found a merciful patron, an established changeling in one of the courts willing to give you somewhere to rest your head while you get yourself set up with new identities - for a price. It's a price you've agreed to. And remember, to a changeling, your word is your bond...











Bump
It's lighter than a lot of other tabletop games, to be honest - I think it works a lot better as a 'gateway' to the genre as a result - but I can see why some of the extra complexities of the supernatural templates would be off-putting.
Bump.
Interesting. I like trying to theme superpowers like this, while still making the character distinct from the others.


You came out through the Thorns, blinking in the new light. You bled in a hundred different places, where the Thorns had torn at your skin, at your soul. Do you hear the hunting horns behind you?

You found your way towards the lights, hurrying, unsure if you were being pursued. A street light, tall steel, reassuring after your time in the... It hurts to think of. Behind you, you no longer see the Thorns, the Hedge, just a stretch of paved road, a residential area after dark. It's an area you know, more or less. You get your bearings, head towards familiar terrain.

You are home. Or rather, you were already home. You watch in the window as another you eats dinner with your family - but it's not really you, but a construct your Keeper left behind when It took you. When it looks up and sees you, makes eye contact, you catch a glimpse of the soulless thing underneath the glamor. It's not pretty.

And you see how it sees you, reflected in its eyes. The mask falls away, the skin now different in tone and texture, your features twisted. Are you any better?


The Rule of Iron is a game inspired by White Wolf's game Changeling: The Lost, and using it as a primary source material. The game will be urban fantasy/horror and the players are the titular Changelings. The game is about how dark fairy tales can be, survival and politics. What will you do now you are free? What schemes will you uncover in the freehold? And why does Iron hate the Fae so?









"Oh, this?" Harken jabbed a talon at the red, white and blue daubed across his mug. "Bit of a Turian thing. Wearing your home colours - like a football shirt." He could have stood there and gabbed with her all day about this stuff, but apparently Claire couldn't. She turned around and started heading off to see Galen so he nodded to her with a "Catch you later, duck."

He headed away from the bridge and down to his quarters. A fairly small area, but it had all he needed. Bed, a carrel desk with integrated computer. Apparently the ship had a shackled AI or something along those lines, which made him a little uncomfortable. Didn't like the thought of being watched at all times. He'd spent too long beingover to the lights, where he arbitrarily decided SADI was coming from. "Now, are you going to leave me alone or am I going to have issues?" There was a pregnant pause and when SADI was silent for long enough, he decided that was good enough and turned off the light. He wanted to get some sleep in before they arrived at the mission. the watcher, having the tables turned was not quite what he had grown used to. "SADI? Could you... turn off, or something?" Spirits, talking to an empty room like this made him feel stupid. Most VIs at least had the politeness to present an avatar projection.

"Do you have something to hide, Major Calibos?" The androgynous voice seemed to be coming from everywhere at once, modulated artificially to be soothing but ending up as the exact opposite. Was it joking? Was it smart enough to joke?

"No. I'd just rather you do it voluntarily. Otherwise I'd have to furtle around in you and I don't want to accidentally turn off life support. Or lobotomize you." He headed to his water basin and got some water pouring, washing off the markings on his face. The flag smeared at first before pouring off into the bowl, revealing the greyish-brown skin underneath. After patting his face dry, Harken headed over to his cot.

"I must strongly advise against attempts to alter my behavior. My files indicate you do not have the technical training required to undertake such a complicated task. You would endanger everyone on board." Harken slid back onto his bed and swung up his feet and straightened out.

"You'd be surprised what is in my file. You'd be more surprised by what isn't in my file." He glanced
Interesting. I love games like Shadowrun and Eclipse Phase, so some cyberpunk rp would be welcome!
Woop, missed that bit. Edited.
"Just getting the lay of the land, stretchin' me legs and that." Harken smiled a little - quite a human gesture, and one it had taken him a bit of time getting used to. Turians evolved from bird-like predators, animals that used their teeth as weapons - so showing your teeth was more a sign of aggression, a declaration of intent. Apparently humans had evolved from hairy social primates, who used the gesture as a kind of 'everything's fine' expression. He turned to the Geth - Phalanx, he heard, but he'd not had the time to go through all the dossiers just yet - and gave it a nod. He wasn't sure exactly sure what kind of social etiquette sentient computer programs used, if any. Hopefully just a little basic decency would do. "Hey." He also smiled to the Geth as it headed off.

The two of them were basically stood in the middle of a fairly busy thoroughfare and with people trying to get through, standing and flapping their various forms of mandibles was going to be something of an inconvenience. "Shall we go somewhere and talk? I think the line crew are beginning to see us as roadblocks." He of course has an ulterior motive for this kind of thing. From what he could tell about Claire, she was the kind of person that would find Galen worrying, like Harken did. It would be useful to make a friend in this if things got harsh..
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