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    1. LHG100 11 yrs ago

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To be re-written

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Oh yeah, nano and I discussed in private, he's going to be a little special race that'll work quite different then any other. So be on your guards, huh? :P
Few meters
The Ironback immediately dropped your Naginata, and sat down patiently, seemingly awaiting orders. So it does allow you to control them...to a certain extent. On a closer, safer inspection, it's definitely a younger Ironback, Its hardened back still isn't completely formed, but it's definitely there. Its' easy to say it's still quite developed though, and obviously, can survive in the wild by itself. From what Joshua told you of these things, you can also tell it's probably a little over-grown for its' apparent age, its' legs are a bit longer then usual, as well as its' neck you think.

Still, a specimen with plenty of potential, he should serve you well. In any case, you inspect your Naginata, thankfully it isn't broken or anything: it just has very notable teeth marks.

Imgor can easily defeat two wasps in battle, even with the knife he has now. They dumbly do not maneuver out of the way fast enough, and you kill them all in one slice, cutting them in half. Well, two leave before you do, but it's fairly obvious they're retreating.

Well that was easy. You then hear the snorting, wheezing, and growling of some sort of Plagued Beast behind you.
Holy crap Alses.

That's actually really good! Sure it has plenty of shit available to them,but wow, that's actually really cool writing, and the idea itself.

To make sure I'm getting it fully, they were/are a collection of self-modifying upperclassmen, the trip highly damaged their mothership, and now they're suffering a sort of post-post-scarcity withdrawal?

I love that! That sounds awesome, go ahead with that.

(P.S. @Alses that isn't supposed to be your first post ever. You're supposed to introduce yourself in the 'introduce yourself' sub forum first, silly)

Anyway, please finish it by tomorrow afternoon, if you can. Obviously you don't have to, but y'know.

Edit: Oh, please go into more detail about what FTL systems they have at start (You can start with two, for these purposes, Flock and FTL sprayers are their own 'type), and I think I'm going to put you, on the 'map', relatively close to Azereiah's guys. That good?
Alright.

And I think, with this, I can handle 5 players, as long as they're good and know what to, and what not to do and all that. And if they can sort of do stuff without provocation, that'd help too. Anyway, since I know a few peeps from other places who wanna do this, I think that leaves 2 'free' for just random dudes.

I'll also be making a map when everyone is ready.
Pretty great!

Approved! Move it to characters whenever you like, Midoria will be on the outer skirts of Andromeda, that good?
Heh, took a little bit, but the OP is now updated to make more sense + 1 more sheet.
Oh, sorry, as I said I'm sort of still working on some things. Sorry if I wrecked your expectations!

And yeah, I've been thinking over some stuff and stats really would just fuck it up in the long run. Again, sorry, I guess I've been playing too many 4x games huh?

Anyway, I'll re-write the intro post for more clarity (I'm afraid I was highly delirious while making it, that's probably why it makes no sense). Thank you for your suggestions and all.

Oh, and specifically, yeah, it basically is at first just the PN's scouting out the system of the planet they landed/crashed on and building up new infrastructure, for the most part. Y'know, deciding what other planets in that system seem worth taking a shot at colonizing and such.

of course, I'll be re-writing the OP. Sorry everyone for being all weird and making no sense and shit, I honest to god was delirious! I really need to stop staying up all night and then trying to get shit done, because then I'll just fuck it up.

(p.s. in regular RP's it's PC's, I assume in nation RP's PN's is a good alternative? Player Nations? I assume I'm making so many ridiculous first time blunders huh?)
Nah just fucking with you man, I never tried it, is it good? I might just do start playing it, honestly. It's like you have a selection of dudes, and you go around doing stuff, and then you can unlock more dudes?
Welcome to Conquest of Andromeda!

In this RP, the Players will be the emperor's, presidents, and such whatnot for the new space nations that came to the Andromeda galaxy from the Milky way. The Milky way galaxy was found to have no other alien life, and was fully colonized by humanity by the year 5000. Homo Sapiens, still divided, eventually began sending countless 'Motherships' to Andromeda: all varying wildly.

Humanity, while alone in the sense of true aliens, created many sub species and other, completely different forms of life. If you were an alien who never met humanity, and got two different sub-species together, you may think at first they came from completely different solar systems. Not to mention the various A.I. creations humanity made. However, no matter what point in history, Humanity never was, and likely never will be fully unified.

The more important matter is that the Mothership Fleets (The Players) have 'recently' arrived, the soonest a scant few centuries ago, the latest just a few months. While some are more preserved then others, the long, arduous journey has unanimously damaged the Motherships: even the still operating ones are generally on the verge of a total meltdown, or their owners simply don't have enough spare parts left.

As well, most of the highly advanced technologies aboard are now irreparable: Most, if not all of the 'Terrakin' as they'll become known have to start over with Fission technology, or if they're very lucky, on the verge of Fusion power. In general, actual 'near future' stuff is at least easily attainable from the beginning, with the addition of basic FTL and whatever you specifically request (as long as it's reasonable).

Speaking of FTL, here is how they work in this universe, and what types are actually available:
FTL engines work by generating special particles and manipulating them in various ways. The standard type creates a field of these special FTL particles around the vessel in question, and then allows its' actual engines to propel the ship to very high speeds with very high acceleration. However, when turned into an energy field, FTL particles begin to destabilize matter inside the field; while it has no lasting effects, when the field is on the ship will be extremely easy to break, and if it collides with another large object, it will likely liquefy on impact, doing minimal damage to the other object.

Standard types (Hyperdrives, as they're obviously, most commonly known) also have two other systems related to them: FTL particle sprayers and Flock sub-systems. FTLP sprayers lightly coat a certain region of space with long-lasting FTL particles, and ships in this area using any form of FTL gain a massive speed boost. Effectively, they allow a certain region of space to be used as a 'FTL Highway'. Of course, while very long lasting, it isn't permanent. At lower technology levels, they can last up to 4 years before needing more FTL particles, at higher levels a maximum of 22 or so. And obviously, excessive usage can lower expectancy.

Hyperdrives can also be modified to be able to 'Flock', this is where the hyperfields of multiple ships can safely merge together, forming a larger, denser, and more malleable hyperfield. While the relevant systems make the ship's hyperdrive less efficient individually, the rate of speed the fleet itself can move can grow as a whole.

There are also FTL gates: they work by creating tunnels in a different set of dimensions between two gates using FTL particles, and then propelling an object through the gate. While costly, it's easily the fastest and is the most fool-proof. After actually plopping the second gate down, of course.

Finally, there are Slingers: They are effectively a sub type of gates which create a highly dense 'bowl' of FTL particles behind a ship, then shoots a second wave of particles at the back of the ship, towards its' destination. In simpler terms, it effectively shoots out ships at very high speeds using FTL particles. It's very power intensive, and if the ship doesn't have very powerful frontal shielding, highly dangerous to the ship, but it can be very fast.

Do note, they certainly aren't mutually exclusive, and each PN can start with two types. Also note, 'FTLP sprayers" and "Flock drives", for the purposes of what you can start with, are considered their own type.

Anyway, here are the sheets the players will need to fill out:





And that's it for now, more stuff in a jiff.

You don't have-have to fill everything in particular orders, you just have to make sure all relevant inquiries would be answered. Feel free to make it a bit more unique, or have a certain narrative you desire.

Oh, finally, each PN may or may not have contacted native Andromeden (Andromedean?) races depending on where I put them on the map I'll make, you'll all be relatively close together at the start, regardless.
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