The largest is Volkov Security .LTD. Volkov has an intensely grandoise naval fleet, and occupies the massive land of Russia, which, uniquely, has a sort of after-war ecosystem. However, the creatures that are a part of it are severely over-aggressive, likely due to the condition of the surface. As well, while the various fauna that inhabit it are 'stable', occasionally there are what can only be described as mutants roaming about, rumors say that they are failed genetic experiments.
In terms of military technology, Volkov-made designs are very good at what they do, yet can not be expected to do anything else at all with any efficiency. A Volkov interceptor can only be an interceptor. A Volkov defense NC can only be a defense NC, with minimal tactical overlap. Thus, if a Volkov taskforce is well-suited to the task, it will do so very quickly and effectively. If not, then they will be crushed. Denver-Vegas Solutions, tied with both Red Star and Paragon for second-largest corporation, is focused in the North Americas, in what used to be the United States and southern Canada. Of the Ruling Companies, they are actually quite technologically simple, but don't be fooled. While they may not have any energy weapons, prototype or not, their solid-shell weaponry is second-to-none. However, their more advanced technologies are a bit under-performing, even if they're quite reliable under fire.
On the field, Denver-Vegas values powerful artillery, and heavy armor. They can flatten an area and simply run over what's left, crushing their enemies underfoot. Or tank-track. The area they occupy is a lifeless desert, even compared to the other areas of the world. Indeed, they rarely have to even worry about sanitation or vermin, there's so little life. However, they have been lucky and have stumbled upon a number of reliable metal deposits, meaning that they assuredly have enough resources to construct so many tanks. However, this also means they will likely be fighting Volkov quite often when the corporate cold war goes hot. (Which it certainly will) Paragon, which controls a good portion of the rest of Europe, focuses on flashy, high-tech hardware. However, it's very common for them to release parts and designs that are honestly half-baked. Their thruster systems are commonly quite hot as well, meaning that they're extremely easy to lock onto with most missiles. However, all of the qualities of their NC parts (Flashy, high-tech, speedy, hot) makes them surprisingly good distraction units. If your job is to defend another valuable unit, perhaps a Paragon thruster array will make you a bigger target, but your mark a much lesser one? Situated in Japan, and surprisingly, a good amount of South America is Redstar. Redstar has a technological edge rivaling even Paragon, yet they are... eccentric. To them, long-range duty is a punishment, and their mediumly armoured, yet extremely quick designs are fully suited for very close range, melee combat. Indeed, they have the largest selection of melee NC parts by far, and their NC frame parts have extremely good mechanical systems.
Of course, all this comes at the cost of any long-range ability, their units simply don't have the targeting, sensor, or aiming systems to do long ranged combat at all. If you hate aiming anyway, perhaps these kindred spirits can help you improve your design? Finally, Fairbanks .LTD, the smallest 'Ruling Company', is only situated in what used to be Alaska and a tiny, tiny portion of Canada, which they fight with Denver-Vegas regularly over. The heavy fighting they constantly do with a much larger force makes them spent all the time, yet their designs are the only ones with absolutely no weaknesses, even if they don't have particular strengths. Their occasional gun-running for the other corporations (mostly the very minor ones) is the only thing keeping them afloat.
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B3-004 Frame Part Set. Low-cost, Medium Durability set. Easy-to-modify, 42,000 ICC
HSMS 'Kunai'. Set, suited for high speed. Rapid-Twitch motors pre-installed for melee. 46,000 ICC
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FFS-081. Standard, decent across-the-board frame parts. Easy to use, no weaknesses. ICC 48,000
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VEKW-01.65, a refinement of an early after-war NC weapon. Advanced railgun, features superb firepower and cost-effectiveness, but power consumption is a concern. the .65 model is dedicated to anti-armor work, and is thus slow firing with 10~ shots per minute max, but it can take out most non-NC targets in 3-6~ shots, max. 12,000 ICC. Can be mounted anywhere but the head.
VGKW-04.36, high-explosive fragmentation missiles, 360 degree blast radius, perfect against groups of soft targets, but is useless against armor. Can be mounted anywhere but the head. 8,000 ICC.
PPC-1.66, Paragon-made energy weapon, plasma caster. Effectively a medium-range (3,500~ meters) 'focused flamethrower', very high 'ammo capacity', but consumes power. 16,000 ICC
FNCR-5, NC grade rifle, 120 Rounds Per Minute and is effective against all targets, with good accuracy up to 4,000 meters, and a variety of munitions available (Sold seperately). 14,000 ICC
'Gustav' CFR, a severely modified rifle made to fire effective anti-armor flechettes at high rates. Can make swiss-cheese out of any target, you just need enough bullets, and it can carry plenty. 11,000 ICC and made by renowned independent NC architect 'Gustav', who used to pilot NC's himself.
Shit, I honestly have no idea! Just assume the 'repost characters' thing, I guess. I mean that makes sense to me. Hansa never mentioned that, lol. I'm just going off his script basically.
Edit: As well, I'm not really sure how to start. I mean, that 'My dude 'black static' begins to go around new skywell, find the other PC's, then tries to get them to register in the supers registration act' thing sounds reasonable, right?
Well anyway, Gonna post some corporations yo. ADP here helped, of course. thx fam.
As the Corporations are common knowledge, read em up and get a basic idea about them. They'll get more detailed over time. And yes, I like the 'corrupted' names of the continents. Nyar!
New Skywell, in the western areas of California, is a decently large (but not overwhelmingly so) town. With its' many high tech businesses and industries, it's also one of, if not the most advanced metropolis on the planet. With a prototypical force of police robots assisting its' meaty counterpart, well-educated people, and bountiful amounts of advanced technologies and medicines, it's a safe, lovely place to settle down.
Of course, while it's superbly equipped to deal with crime, it still has issues with Super-crime. Indeed, sadly, the robotic police forces could be easily hacked and this has happened on small scales already. With so many science experiments being performed, mutants and such are a possibility. As well, spies and sabeteurs from various corporations based in New-Skywell and other cities could be stalking the streets, planning to steal from or even take down each-other at any moment. With their research, this could have disastrous snowball effects.
Thankfully, New Skywell does have plenty of vigilante superpowered individuals, and IASDCOM, the International Anti-Super Defense Command, has a small outpost around the center of the city, next to a central park that's free to enter and use for everyone. Their most well-known (and sort of a poster-hero) vigilante, Corona, is renowned across the city for her efforts. Indeed, she captures the spirit of New Skywell in the eyes of many: A beacon of hope.
New Skywell has a few buildings and areas of note;
The City hall, which is in the northern area of the city, surrounded by many private businesses and sectors. This is where the city is ran by the government, as implied by the connotations of the name.
Central Park, as also implied by the simplistic name, is a large round park in the center of the city. Its' relatively dense forests are oddly easy to get lost in as well. There are also rumors that not a few scientists have been genetically modifying the small creatures inside to test various gene modifications.
Crimson Avenue is the only 'trouble area' in New Skywell. Indeed, it's actually quite tame, and many of its' establishments are actually quite high-quality. Crime-rates are the highest in the city, but still low, considering. However, there are a few buildings which are commonly suspected to be meeting places for Rogue-Supers.
IASDCOM NS-001, as known by IASDCOM's high command, is the local outpost of IASDCOM. Occasionally, agents operate out of here when particularly interesting super-powered individuals reveal themselves, especially when they're 'Rogue Supers'. As well, there are rumors that IASDCOM is negoatiating with the worlds' governments (or acting out of their will) to begin a Super Registration Program, and this would be a good place to start that.
Most of New Skywell's research comes out of Higgs Street, where plenty of research institutions reside. Many corporations and organizations conduct their research here, discovering all sorts of things, like more efficient nuclear reactor designs, knives so sharp they cut the cutting board, hydraulics small and cheap, yet strong enough to be used in mobility-assistance devices, and all sorts of other things. As well, many of the scientists in this district are actually bored doing all of this, if you need something sciencey done, why not ask one of the junior scientists? They'd probably do it for free out of raw boredom anyway.
Well I'm not sure about you having a character and sort of unwittingly metagaming by accident, but sure. I do need a bit of help from time to time. I'd love to! I'll send you a link with a titanpad we'll be using for that sorta stuff then. Check your PM's in a little while.
I'm only allowing this because we know eachother. heuhuhuh.
Edit: Pretty unrelated, but join me in that pad and help me think up some corporations to post. People will have to know their possible employers. OR enemies. I mean, what corporations there are in-universe would be common knowledge, certainly.