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  • Old Guild Username: Mizuho
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This roleplay is currently ACCEPTING (We are not accepting anymore Captains, or new ships until we have more crew members as a whole.)



Interest Check | Character Bin

GMs:
Mizuho
CloudyDreams
Bird


In the 18th century, sea travel was at an all time high. With the discovery of the New World, many people were beginning to venture out into the stormy seas with different objectives in mind. Perhaps it's to conquer land and gain fame, have a new start, pan for gold in the New World, or pillage and plunder the plentiful ships foolish enough to challenge the pirates. One reason that has everyone looking towards the ocean, is the legend of buried treasure...

Many stories of treasures call out the adventurous, and it's true that the discovery of such treasure will make you rich beyond you're wildest imagination. Yet one story stands out from the others. The real name of this treasure is forgotten, as it is an ancient tale. Now, it's known as The Touch of Midas. It's rumored to be the single greatest group of lavish jewels, gold, silver, and valuables. The ownership of such a treasure will easily make one the richest person in history. Not only that, The Touch of Midas is said to have been blessed with magic. According to legend, the finder of The Touch of Midas will be able to turn the tides, control the winds, bend the entire world to their will. Whether The Touch of Midas will be used for good or evil, is solely up to it's lucky discoverer. A divine being is said to have hid The Touch of Midas to prevent it from falling into the wrong hands...

Due to the wealth and power one could gain from finding The Touch of Midas, many people are on the search for it. Many countries, including Britain, France, and Spain have sent people to go look for it. Many hopeful commoners have scraped money together to afford a ship to find The Touch of Midas. And of course, the pirates were scouring the waters as well. Will you join the hunt for The Touch of Midas? And thus, our story begins...

Rules
--All Guild rules apply.
--The GMs are your benevolent gods. Listen to us, and you will have a good time.
--No fights in the OOC! We're all friends here.
--Absolutely no Mary/Gary Sues, they will be denied. Besides, perfection is boring.
--As this is a pirate RP, there will be fights, and presumably deaths. No auto-killing, god-modding etc of any sort. If someone is going to die, discuss it with them first, and get their permission.
--This is a casual roleplay, so please post at least a paragraph at the bare minimum. Of course, more is always great! Just remember, quality over quantity.
--Swearing is allowed, but keep it in moderation.
--There will be no posting order/limit. We just request that you be mindful of the people who haven't posted in a while.
--As of right now, there will be a character limit of three people.
--If you can't post, want to drop, or anything like that. Let us know. This is so crucial. We won't make you walk the plank, we promise.
--Have fun! This is required. Why are you roleplaying if you're not having fun?!




Current Characters and their Alliances
Information will be added as people start to create their characters

Reservations
Before you claim a position, make sure nobody has taken it first!
Information will be added as people start to create their characters

This is a WIP, and I will continue to add more when I have time~
Jerkchicken said
But will mystic artes be optional?


Hmmm... I suppose they will be, but I don't see why people wouldn't take the opportunity to have an ultra-powerful move.
Yay! Taro, I love you so much Q~Q you're so good at explaining.

And as for the mystic artes... There will be a form of it in the roleplay, I was going to keep it a secret though >< darn you two. Oh well, whatever XD For those of you who don't know, a mystic arte is basically a super cool ability which is powerful. It doesn't matter what your level is, or what your styles are. It's like a limit break, or something. I was going to include it later in the roleplay cuz that's what I was originally going to do, and partially because I haven't finished modifying it to be better yet.
Gah, I guess I'm not that good at explaining things x_x I am so sorry...

Although I don't have time to give a lengthy explanation right now, I'll answer any and all questions when I get home in like a few hours. So ask away!

But for now, Soul has basically the right idea. Also, I'm sure that people who were a part of this before, (Solita, Diggerton, TaroAndSelia, Pyro V) can most likely answer some questions in the meantime.

Really sorry guys :(
The only characters that should be posted here are the ones that have been accepted!



Interest Check | OOC/IC

GM: Mizuho
Co-GM: TaroAndSelia





Name
Celosia Alesea



Age
19

Appearance
”Beauty is fleeting”

Perhaps Celosia would be considered beautiful by many people who have the chance to lay eyes upon her, not that she takes notice. Her raven hair falls to her waist, and she’s most often seen with her hair flowing down freely, not particularly making effort at all. However, during battles she occasionally ties up her hair in a ponytail to keep it out of her way. Celosia has wide brown eyes, often reflecting her emotions clearly. Although her eyes are usually filled with warmth and acceptance, there is an underlying sorrow within them if one looks hard enough. Slender and short, Celosia appears to be rather frail. That assumption is a valid one, due to her pale skin tone and the lack of scars that accompany most travelers.

She’s usually seen donning a traditional traveler’s clothing for females, consisting of a tunic with a loose corset spanning her midsection. She has a pair of fingerless gloves that she pulls on sometimes in preparation for a fight. There is a pair of knee-high brown boots on her feet.

Styles and Levels
”Power is subjective”
Healing Magic lvl 5 | Combat Magic lvl 5 | Summoning lvl 2

Current Abilities
Level 1 Healing Magic

Serenade
By singing a sweet melody, Celosia can heal minor injuries such as burns, scrapes, cuts. Capable of making worse wounds a little bit better. This also has a soothing effect.

Valor
Increases a person’s physical strength for a short period of time.

Purify
Capable of acting as an antidotes to poisons, or to heal an infection of sorts. Also effective against “curses”, supposedly.

Barrier
Protects a person from physical attacks and lessens potential physical injuries. (If protected by Barrier, if an enemy slashes at you the damage wouldn’t be a deep gash, it would perhaps be a smaller cut)

Swift
Boosts someone’s agility and speed for a short period of time. While under the effects of swift, a person is also capable of jumping higher as well.

Weapons
”Wielding and using are two different things”

To make up for her lack of physical fighting styles, Celosia has made it her goal to familiarize herself with various weapons. While she is proficient in many different weapons, she lacks the strength to pack a punch, but her technique relies on swift, lighter attacks.

Sword, Bows and Arrows, Daggers, Metal Fans, Rods, Staves



Personality
”The iceberg is more massive than you think”

There’s always that one person who has the ability to light up the room. That person is Celosia. She has a bright, shining aura that alerts people to her presence, and she is rarely seen without a smile on her face. Her energetic nature is often contagious to the people around her, and she has that special something that draws people to her. It’s not difficult for people to become close to her, and they won’t be disappointed. Loyal to a fault, Celosia holds the people important to her close to her heart, and refuses to let go.

Although Celosia is very easy-going, she is also very stubborn and headstrong. Her will is unbreakable, and she has been known to charge ahead, despite opposing opinions to do what she believes is right. She means the best, but at times this trait has proven to be more destructive than constructive. Emotions tend to get the best of her, and in her haste she can become reckless, and exposes herself and others to harm. Her sense of justice is very strong, and wrongdoing is something she won’t overlook, but that doesn’t mean she’s powerful enough to actually do something. When she takes a bigger bite than she can chew, Celosia has trouble dealing with it. Celosia isn't necessarily the strongest person ever, especially when she can't count on her magic to save her. This gets her into trouble obviously, and even though she hates not being able to save herself, it's more often then not that she needs a person to bail her out. When she was younger, her brother was always there for her. Now that she's alone and traveling, who does she have?

Her optimistic view of the world has cooled down a little, giving herself a more of a realistic aspect due to her past trauma. The world was not as beautiful as she once believed, and that has affected her in more ways than one. She's able to see the ugly side of the world now. However, she doesn’t let that stop her and carries herself as she normally would, with kindness and compassion. Those are two things she never wants to let go of. However, if one is willing to look beyond her benevolent outer shell, they will observe a deep sorrow and a flickering flame of burning determination.

History
”Keep looking forward, don’t look back.”

Celosia Alesea was born in the small village of Lurais, lovingly brought up by her father and brother. Her mother died in childbirth, but Celosia never really missed her that much, finding ample comfort in her remaining family members. Her brother, Alistair was gifted in the art of combat, while Celosia was more frail, weaker and not as striking. She idolised her older brother, always in his vicinity. Alistair was her protector, her guardian. Her father was also a more combat-oriented person, lacking the magical aptitude that his children shared. Celosia was the Mage in the family, and the men in her life helped her to grow in the physical aspects of fighing to better protect herself. Surrounded by friends and family, Celosia's childhood was a merry one.

Until one day... A stranger crept in to the village, attacking the small band of people. As the village's protector, Alistair stepped forward to take on the attacker. It seemed that the attacker's target was Alistair himself, so their father stepped forward to protect Alistair. Unfortunately, the two were slain, leaving Celosia alone. It seemed that Lurais was doomed, but strangely the attacker left as soon as Alistair's blood stained the ground. At the time, Celosia was no match for the stranger, and she vowed to get revenge.

Three years have past since then, and Celosia is a traveller, wandering from village to town, kingdom to kingdom, all the while gathering information about the stranger and progressively getting stronger. Though she has nothing to go on but the attacker's name, she refuses to give up, still seething at the mere thought of him: Dhoulen

Miscellaneous
Celosia is a descendent to one of the Zenithian Six Sages, but doesn't know it

Her last name is pronounced as "Al-eh-SAY-uh"

She's secretly a romantic at heart who wants to be protected.

She's terrified of bugs.


Soul said
Ah, it was only an example, haha. I'm not going to actually use pig's blood. Thank you for clearing that up for me, however. (Also, I'm Vincent Valore from the last RPG. I remember you from my HOTD RP, yes?)


AHHHHH IT'S YOUUUUU!!!!
Demensia said
I think it's more likeLevel One SwordEtra One: Skyslash: The character jumps high into the air, and twist his body, the revolutions as he falls causes a edge sharp shockwave in the area he lands.Etra Two: Retaliation: Upon being swung at he immediately makes a counter attack at the opposite side of the opponent (attacker swings left, you swing right meaning neither of you are being blocked but both are attacking.)]ETC.


You have the right idea, but I would see Skyslash as more of a fisticuffs ability. If you wanted to modify that into a Sword Weaponry ability, you could just tweak it so the energy provided by the user's revolutions are gathered in the sword, and by striking the sword into the ground, a shockwave is caused.

^Just so you know, this is an example of me suggesting modifications for your etras to be accepted!
Soul said
It seems that I am at a pause when it comes to the 'Level/Style' thingy. An example of a legitimate and acceptable one would be: 'Level One Sword''Etra One - Every slash made by the user's sword summons pig blood.Etra Two - Swinging the pig blood at an enemy corrodes the skin and fesh.Etra Three - So on and so on'Am I on the right path, or am I completely and hopelessly off?


P-pig's blood?! There's one that I didn't see coming. I mean, you could do it that way, but I wouldn't recommend it. You could combine your first two etras into one. Let's call it Pig Blood Slash for now. (I'm so original) So it would be like...

Pig Blood Slash - By using this etra, the user is able to summon pig's blood with a slash. Any contact with the blood will corrode the skin and flesh. This will last for 3 slashes.

Or something like that! An etra is basically one ability. They don't all have to be related or the same. I'm assuming that you're using the weaponry style, so they do all have to be related to a sword though.
Name
Celosia Alesea



Age
19

Appearance
”Beauty is fleeting”

Perhaps Celosia would be considered beautiful by many people who have the chance to lay eyes upon her, not that she takes notice. Her raven hair falls to her waist, and she’s most often seen with her hair flowing down freely, not particularly making effort at all. However, during battles she occasionally ties up her hair in a ponytail to keep it out of her way. Celosia has wide brown eyes, often reflecting her emotions clearly. Although her eyes are usually filled with warmth and acceptance, there is an underlying sorrow within them if one looks hard enough.
Slender and short, Celosia appears to be rather frail. That assumption is a valid one, due to her pale skin tone and the lack of scars that accompany most travellers.

She’s usually seen donning a traditional traveller’s clothing for females, consisting of a tunic with a loose corset spanning her midsection. She has a pair of fingerless gloves that she pulls on sometimes in preparation for a fight. There is a pair of knee-high brown boots on her feet.

Styles and Levels
”Power is subjective”
Healing Magic lvl 5 | Combat Magic lvl 5 | Summoning lvl 2

Current Abilities
Level 1 Healing Magic

Serenade
By singing a sweet melody, Celosia can heal minor injuries such as burns, scrapes, cuts. Capable of making worse wounds a little bit better. This also has a soothing effect.

Valor
Increases a person’s physical strength for a short period of time.

Purify
Capable of acting as an antidotes to poisons, or to heal an infection of sorts. Also effective against “curses”, supposedly.

Barrier
Protects a person from physical attacks and lessens potential physical injuries. (If protected by Barrier, if an enemy slashes at you the damage wouldn’t be a deep gash, it would perhaps be a smaller cut)

Swift
Boosts someone’s agility and speed for a short period of time. While under the effects of swift, a person is also capable of jumping higher as well.

Weapons
”Wielding and using are two different things”

To make up for her lack of physical fighting styles, Celosia has made it her goal to familiarize herself with various weapons. While she is proficient in many different weapons, she lacks the strength to pack a punch, but her technique relies on swift, lighter attacks.

Sword, Bows and Arrows, Daggers, Metal Fans, Rods, Staves



Personality
”The iceberg is more massive than you think”

There’s always that one person who has the ability to light up the room. That person is Celosia. She has a bright, shining aura that alerts people to her presence, and she is rarely seen without a smile on her face. Her energetic nature is often contagious to the people around her, and she has that special something that draws people to her. It’s not difficult for people to become close to her, and they won’t be disappointed. Loyal to a fault, Celosia holds the people important to her close to her heart, and refuses to let go.

Although Celosia is very easy-going, she is also very stubborn and headstrong. Her will is unbreakable, and she has been known to charge ahead, despite opposing opinions to do what she believes is right. She means the best, but at times this trait has proven to be more destructive than constructive. Emotions tend to get the best of her, and in her haste she can become reckless, and exposes herself and others to harm. Her sense of justice is very strong, and wrongdoing is something she won’t overlook, but that doesn’t mean she’s powerful enough to actually do something. When she takes a bigger bite than she can chew, Celosia has trouble dealing with it.

Her optimistic view of the world has cooled down a little, giving herself a more of a realistic aspect due to her past trauma. The world was not as beautiful as she once believed, and that has affected her in more ways than one. However, she doesn’t let that stop her and carries herself as she normally would, with kindness and compassion. However, if one is willing to look beyond her benevolent outer shell, they will observe a deep sorrow and a flickering flame of burning determination.

History
”Keep looking forward, don’t look back.”

Celosia Alesea was born in the small village of Lurais, lovingly brought up by her father and brother. Her mother died in childbirth, but Celosia never really missed her that much, finding ample comfort in her remaining family members. Her brother, Alistair was gifted in the art of combat, while Celosia was more frail, weaker and not as striking. She idolised her older brother, always in his vicinity. Alistair was her protector, her guardian. Her father was also a more combat-oriented person, lacking the magical aptitude that his children shared. Celosia was the Mage in the family, and the men in her life helped her to grow in the physical aspects of fighing to better protect herself. Surrounded by friends and family, Celosia's childhood was a merry one.

Until one day... A stranger crept in to the village, attacking the small band of people. As the village's protector, Alistair stepped forward to take on the attacker. It seemed that the attacker's target was Alistair himself, so their father stepped forward to protect Alistair. Unfortunately, the two were slain, leaving Celosia alone. It seemed that Lurais was doomed, but strangely the attacker left as soon as Alistair's blood stained the ground. At the time, Celosia was no match for the stranger, and she vowed to get revenge.

Three years have past since then, and Celosia is a traveller, wandering from village to town, kingdom to kingdom, all the while gathering information about the stranger and progressively getting stronger. Though she has nothing to go on but the attacker's name, she refuses to give up, still seething at the mere thought of him: Dhoulen

Miscellaneous
Celosia is a descendent to one of the Zenithian Six Sages, but doesn't know it

Her last name is pronounced as "Al-eh-SAY-uh"

She's secretly a romantic at heart who wants to be protected.

She's terrified of bugs.
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