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    1. Lillium 12 yrs ago

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*hugs back* Glad to be of help! Nice to know that my ocd tendencies aren't disliked o.o
Alrighty. I'm reviewing your CS.

Your profession stats need redoing. It's 30 points per level now ^^
Weapon class would be One handed Rapier 375/1000.
You need to add armor class.
Items and Misc, I've added a GM edit on my first post. Please take a look?
I've made a post for GM announcements/ important events listing. I think it'd be helpful instead of skimming the OOC every single time.

Plotwise, how many floors would've been cleared by the end of the first month?

In the world of SAO, players do feel fatigue and hunger so it'd be a good idea to discuss player housing, I think. At lower levels they could just rest at inns/taverns. Later in the game, I think it would be fun to own property (either individually or guild quarters)


Ah, my mistake. I meant that I'd edited the character sheet outline. Also, I see that you've used 150 skill points per level for professions as well^^;
Also, I think we should make certain skills 'unlockable' as the roleplay progresses.

- Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. (this skill could be unlocked by a player who tanks regularly)
- Beast Taming - Ability to tame only one monster and use it as a familiar. The familiar cannot be used for battle but for simple tasks like fetching items. (for a single person only?)
-Emergency Recovery - A player with a high enough medicine mixing skill can aid allies by healing them with potions and antidotes.

These are just examples of some skills listed on the wiki. I'm just throwing ideas out there. Also, I've edited the CS I posted in the PMs. Perhaps you could take a look?

EDIT: For the profession stats, isn't 150 per level a bit much? Maybe 50 points per level?
Shadowcatcher said
i'll make a cs bin for it. also one question. in the CS outline under weapon it says class and current skill level. how do we determine that?


Current skill level would be same for everyone of the same level depending on 1. They've been using only a single class of weapon ( eg. one handed dagger). If they're going jack of all trades master of none route, their weapon skill points would be distributed among all used weapons. 2. There are players in SAO who do not set foot out of towns and just level up their profession skills (cooking/music/fishing etc). Their weapon skill would be comparatively lower (maybe at 1?) as they've never actually used the weapons.

That said, how does 25 weapon skill points per level sound? That'd give a level 15 player 375 weapon points in total.
Excellent! OOC is up.

GM ANNOUNCEMENTS.

- Skill points classification - [attribute/stat points :150 per level till you reach level 15. From there onward, its 75 attribute points per level.] [weapon skill points: 25 per level] [profession skill points : 30 per level]
- Items and Misc: Please do not list rare items. If you'd like a specific item to be made available, please discuss it with one of the GMs beforehand.
-Crystals: These do not come cheap. Be logical and stick to no more than 3 per type. Potions and antidotes are cheaper (not dirt cheap though.) so please use them instead.

-Consumables: Potions and Antidotes, these are player-made and much cheaper to obtain. However, they cure a set number of HP/status effects over a gradual period of time. Unlike crystals, they are not instant effect.
-Col: The currency used in game. Please use common sense and do not list obscene amounts. Listing your source of income would be quite helpful.
-Fatigue and Hunger play an important part in SAO which makes it compulsory to rest and eat. Players with skill points in Cooking can prepare their own food and share it with others if they so wish. Inns and taverns are available for resting and getting a meal.
- Please list your items in a spoiler at the end of your post. You do not have to list inconsequential things such as specific monster loot (bat wings/beast hide etc) if that takes too much work. If you've run out of a potions, they do not magically appear in your next post. (For example, you're in the middle of dungeon and suddenly, potions just pop up in your inventory.) If you acquire new ones, please type out at least one sentence about how you got it. Healing/Antidote/Teleport crystals or potions do not drop in dungeons or from mobs.
-Please list your current area and floor at the top of your post like so : Dire Mountains - Floor 1.

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I think we should just let the canon characters do their thing instead of trying to control them too much. We can develop our own characters and stories while somehow following the main plotline.

Hmm.. Ideas. Would we be starting the RP after a couple of weeks has passed ingame? Or on the first day? (personally I prefer the first one) I think it would be a good idea for our characters to eventually join the same guild. How many players will we be having? Too large a group tends to slow the pacing down a lot D:

I think it would be fun to take on bosses and work together to survive :3
I'd love a good SAO roleplay.

Before I can commit though, I'd need a bit more to go on. Will the plot be exactly the same as the anime? What about canon characters? What happens to them?
This seems to be shaping up well. I find myself expressing tentative interest. Count me in.
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