Avatar of Lord Greshh
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    1. Lord Greshh 10 yrs ago

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7 yrs ago
Current I will finish what we started.

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Vette


The teleporter zaps Jerus away in the blink of an eye, and a moment later, he is hurled into a dark room. Gavity shifts from below his feet to right in front of him, and he is slammed into the metal floor. A second or two later, the machine crackles again and I flop out on top of Jerus. "Ouch! What the hell? This isn't right."
Salazar Greshh


I lead the way through the ruined camp towards where I remember the transport room to be. As we go, I notice how quiet everything has become since last I was here. Before, there was of course the sounds of a n active base, but also the distant sounds of activity. Blaster fire from prisoners shooting it out with guards. Animals, both local and alien, roaming about and fighting for dominance. But now, all was quiet. The Dread Guard most have wiped out a significant portion of the prisoner population all those years ago.

Finally, we come to a stone archway in the side of a cliff, and beyond that is a carved out hall leading to a buzzing pillar of ancient design, surrounded by crackling yellow energy. "This is it. The teleporter."
Salazar Greshh


"Something like that. I just don't know which ones they are paired with." I look around. "I'm pretty sure there is one near here that SHOULD bring us in the direction we are going."
Salazar Greshh


We continue to talk as we disembark from the ship. "Alright, but it's ancient technology. I don't recall there being a simple means to control where the teleporter takes you. It could either bring us to the heart of the prison or as far away as possible."
Vette


"I might be able to hot wire one or two of the old speeders to run. That or..." I look at Salazar. "You don't think any of those weird teleporters is around, do you?"

Salazar Greshh


I shutter. "I never liked using those. Always made me afraid I'd come out on the other side a scrambled mess."
Salazar Greshh


"We've made it to the surface safely. Hopefully when the time comes, we can make our escape just as smooth. But, while we are here, where shall we begin our search? If memory serves, we are in the Minimum Security Ward. Most of the really terrible artifacts and abominations came out of the Deep Prison, beyond Maximum Security."
Vette


As the Shadow Stalker flies stealthily down towards the planet, avoiding the ancient ship, I watch our sensors. “So far, so good. Luckily, ships this small aren’t expected to have cloaking devices, so they aren’t on the lookout for us.”

Salazar Greshh


“But cloaks like this take a lot of power to maintain. We won’t have shields or weapon functions until the cloak drops.”

Vette


“Well then it’s a good thing the point of a cloak is to avoid a fight. We don’t need shields or weapons if they don’t spot us.” We fly down towards the abandoned Imperial base. Since the war, much of the area seems to have been retaken by the land. Much of the buildings and machinery is layered in ice and snow, and a few of the local animals roam nearby. But, as the ship comes close, most of them scatter and run away.
Salazar Greshh


"Probably a relic Trayus dug up from the starship graveyard. I'm surprised it's still functional." I lean closer to the viewport. "So, he definitely has a presence here. But what's he up to, I wonder."
Salazar Greshh


I nod in approval as the ship cloaks itself. "Impressive. Most impressive." I look out at the antique ship in orbit over Belsavis. "I don't recognize that ship design. It looks several centuries out of date."
Vette


“You think Sucal still has Republic supporters? I figured most of them ditched him after he publicly outed himself as a Sith Lord.”

Salazar Greshh


I walk in and take a seat back in the navigation chair. “Republic or his own little cult, it doesn’t matter. They are likely to set up in familiar territory, and in this case, that is the old Republic basecamp.” As we come out of hyperspace, we can immediately see a very old looking capital ship orbiting the planet. Shuttles fly to and from its underside hanger.
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