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The scale of the damage in the Prison fight doesn't excuse anything Abe does in a crowded restaurant filled with people when he has other choices. If you fight a villain and somebody dies because of an honest mistake it's different. But in the eyes of the law when an Officer's actions result in the citizens he's sworn to protect dying because of an intentional disregard for their safety, he's done a serious crime. It's no different for Superheroes. Sure it could be part of his character not to care, but isn't also in-character for him to want to avoid being implicated for a crime or have his reputation besmirched? None of it is based on what I think of a character's personality. Because frankly I hate Cordella and If I wanted to I could have Emily bitch-slap her to death but I don't because that'd be bad GMing and another mistake I don't wish to make


Okay, I'm putting this out there, and everyone else in the RP will probably skim past it, but I need to draw attention to these issues, as I feel they'll kill this RP over time if left ignored. I've attempted to be professional about the problems I've seen but this crosses the line.

First off, you're applying your own morality and code of ethics to this situation, and allowing it to interfere with the way the game progresses. You have said it's a rule that we can't kill innocents-but that's not a rule. It's not in the set of rules stated in the OP, and to arbitrarily declare that it is later on is somewhat unfair. It feels identical to playing a game with a kid who keeps mixing up the rules whenever he starts to lose. This has occurred in other instances, when details about the League or the environment are told us after we've posted them, seemingly as facts without any way of knowing them beforehand. It's obvious this is meant for the old-timers who were in the last incarnation of this RP, but it'd be nice if you established a more clear setting before setting us loose in it. Leonerdo progressed in a direction you didn't care for, so now killing innocents is totally out of character for anyone, and thus unavoidable. Having the vllains save him further reinforces this-you're depriving him the chance to reap the consequences of his actions. You've stated that depending on how the RP goes we can progress into anti-heroes, mercenaries, etc, and yet now when our characters are faced with the opportunity to do so, Leonerdo's character is unable to. If he wants to kill innocents and suffer the consequences...why can't he? Why did these villains save those people? Maybe they're a darker-shade-of-grey type villain that's out to save people, and this was just an extreme measure-but by the same token, if we're fighting people with morality like that, why can't some of the "good guys" have grey morality? I find it unprofessional that you're essentially telling Leonerdo what his character should do. I mean, not to rant on Abysse here, because playing as a mentally unstable character takes a lot of effort to do well, but we have a legitimate pyromaniac/psychopath in the RP. Surely a fair number of the League's members suffer from PTSD, Cordelia's not exactly had things easy-and yet attempting to portray the more complex moralities that may result from that are shot down. From your comments on the 80s and 90s anti-heroes, hand-waving of my questions regarding the League's moral legitimacy, and comments on Cordelia, it's obvious you prefer one-dimensional, black-and-white heroes and villains. Which is fine, but with comments like these it doesn't feel like you're affording that opportunity to the rest of us. In the OP, you state that this RP is an attempt at portraying heroes realistically. While I doubted that, given Pariah's nature as a lawyer, CIA operative, and Marine extraordinaire, whose capable of throwing knives accurately in a fight (I do not know if you have ever thrown knives-it takes weeks to hit the target reliably and you have to gauge distance and number of spins to do so-trying to throw it in a fight is literally just throwing and hoping for the best, it would be beyond impractical to try using them on a moving, dangerous target like Pariah likely faces), I attempted to make what I felt was a realistic character, knowing full well they would be outclassed by the extremely powerful characters present in the RP. I hoped to offer cunning, knowledge of the criminal underworld, and perhaps a Lancer to the organization as a whole, someone who'd provide a different outlook.

The result was Cordelia, a street rat. However, I don't feel you truly have realism as an interest in this RP. You claimed that the VTOLs would cause no collateral damage whatsoever, yet could simultaneously swat down anyone escaping out of the sky. What weaponry is capable of doing that? Miniguns are anything but precise. What else could they have mounted on them as weapons, precise enough to shoot down individuals flying away without shooting up nearby buildings, wounding passerbys, etc? Any of Cordelia's criticisms of the League were met with assurances that the League is a seemingly 100% benevolent organization, that somehow manages to give most of its money to charity whilst affording a fleet of VTOLs, cutting edge technology, and salaries for thousands of members. It's more of a well-intentioned paramilitary group than anything.

Similarly, you just said that

The whole point of having him fight the monsters is to allow the players to decide how the Prison scenario unfolds. Also there's nothing about him that is nigh God-like. He's powerful, but frankly quite a few of the NPCs and Villains I've made up can fight him and even kill him. he higher-level PCs could probably give him a drubbing if they were smart enough about it.


Our strongest characters could PROBABLY take him in a fight if they were smart. This kills any dramatic tension in the RP. If even the strongest characters in the RP can only HOPE to give him a beatdown, assuming they had the advantage of superior tactics on their side (and this guy's also actively holding back, as stated in your sheet)...why do you even need us to RP? I mean, seriously, can't he handle the prison situation entirely on his own if he has power of that magnitude? Put a few VTOLs in the air, contain anyone from flying away, and have him crush anyone who comes out the front door. Problem solved. You haven't shown us why any of our characters are necessary. Zenith, Pariah, and Apogee, combined with the indefinite funding, fleet of airships, and presumably excellent military and tech connections, seem more than capable of handling any threat that rises up in this RP. Pariah is ridiculously smart and trained as a covert operative, the other two are nigh unkillable. Very few scenarios they can't handle.

For the record, I'm fine if you hate Cordelia. I've GM'ed many RP's, and there have been many characters I disliked-but not saying that outright is just a sign of respect. I wouldn't say I take RP'ing seriously, it's not my one passion in life, but I put effort into what I do and attempt to write quality posts and work in character arcs and development. Saying you hate her after, what, less than a week of RP'ing? It's dismissive and not what I want to see in the person running things. Stating that you could have Emily swat her down like a fly if you wanted, but you won't-solely because you don't want to repeat another mistake-no, there's no point in me staying. I'm not sure it occurred to you when you typed that, but that really screams that this RP is YOUR sandbox and not OURS. We're free to play as much as we want, as long as we don't try and cross your guys. They're undeniably the superior ones. This tells me several things, beyond the fact you've so extremely made up your mind about my character after five pages of RP'ing with her.

First, there's next to nothing holding you back from killing off my character. I have no desire to stay in an RP where my characters, who I put serious work into and actively work on developing, can be killed off on a whim. I do this for fun, and outright seeing your stance on this, along with the knowledge that the rest of this RP will not be favorabe to my characters or myself, is not exactly fun.

Secondly, that your character can kill mine so easily. Again-why are our characters needed if yours are so ungodly strong? You've given no reason why Emily, Zenith, and Pariah can't handle this entire thing by themselves. I'm fine with playing the second-rate character if necessary.

However, the manner in which you've acted is unprofessional. Letting a character essentially break the fourth wall to target the "90s antiheroes", yourself commenting on how much you dislike them, selectively issuing consequences, and outright stating that you hate my character and would kill her off if you didn't want to make "another mistake", and finally banning any more 90s antiheroes (a vague, ill-defined term, which essentially lets you ban whichever characters you dislike) is enough of a sign that I'm not wanted. There is an evident bias in your moderating and writing towards characters that buck the norm, and it's not handled in a mature or fair manner. Let's look at how things have turned out so far. These are not attacks on other RP'ers, but rather on the nature of consequences in this RP.

Sonja rushes into combat. Is attacked, but allowed to defend herself and live to fight another day.
Hot Rod rushes into combat. Is attacked and suffocated, but allowed to be saved by another character.
Agnes rushes solo against a horde of beasts, throws a hand grenade (collateral damage) and is saved by an NPC.
Abe stealthily attacks a group of unsuspecting (because, they may have been expecting a conventional attack, but seeing the roof collapse evokes entirely different responses than hearing someone shoot at you, they were expecting the former and not the latter) terrorists and is immediately recognized, knocked out, taken prisoner, and all the NPCs targeted saved.
Zenith takes on one fifth of the prison riot by himself by the time we arrive. No consequences.

It's pretty clear there's something up. Your addendum to the OP confirms this.

My apologies if I've irritated any of the other members with a wall of text, but I feel these issues need to be addressed. Didact, this RP isn't a choice-based one. We were told that
players will be allowed to take on the roles of other kinds of characters, from vigilantes working outside the system to mercenaries looking for profit to soldiers serving the government and even to villains pursuing their own agendas.
. This is not the case. Changing things up is fine, but you should be upfront about it, and not enact such changes as a reaction to RP'ers or characters you dislike, which is unfair and unprofessional.

If you wanted an RP that had pure heroes against pure villains, that's fine, but I feel misled by your OP and slanted against. Stating that you hate someone's character and would kill her off? I am not being hyperbolic here-I've been RP'ing for six years and I haven't ever seen that before. Much less after five pages of the RP. I don't know whether it's a more cynical, pragmatic take on the world you dislike, or simply the fact we weren't present for the last incarnation of your RP and are the outsiders of the group, but it's pretty clear you don't want us around. I put effort into my sheets, posts, and was attempting to help contribute to this RP, but what've you said and done as GM says that those contributions are unwanted and will likely have no tangible effect on the story. I was holding out for this conflict with Abe to blow over, and hopefully work on changing things slowly and more diplomatically, but I'm not going to sink more time into this RP if Cordelia, and by extension myself, is going to be getting secondhand treatment and outright disdain from the guy running it. Similarly, Leonerdo was told how his character's morality SHOULD be and what reaction he SHOULD have, which I find to be similarly dismissive. You outright hate one character and are commenting on how another should react...it's just not the way you should treat people that are attempting to post and contribute to your RP. This RP doesn't feel like a collaborative effort, it feels more like one of those stories where you get to pick the endings. And that's okay, if we're upfront and clear about it-but we're presented with an open world and told to stay within the dotted lines. This may, to give you the benefit of the doubt, be the result of unspecified vision for the RP as a whole, but more negatively this is your dislike of myself and others in the RP, or at least our characters and writing styles. The former is more excusable, but I suspect it's the latter. If this is the manner you're going to operate in, that's fine, but I'm not going to stay where I'm not wanted.

To the members of this RP, I want to clarify this isn't an attack on any of you, please don't interpret this post as such. I've enjoyed my brief time with Polyphemus and Blacksam in particular, and look forward to bumping into all of you in the future on here.

Cordelia can be lost in the prison riot with a certain hellhound from solitary confinement too. Hope you all enjoy this RP, I'll see you around.
Didact, I don't really feel like that's a fair assessment. Abe's actions weren't Leeroy Jenkinsy in the traditional sense-he was operating alone, but he didn't rush headfirst into combat in order to intentionally screw things up for other characters. Perhaps you didn't mean it in that regard, but Leeroy Jenkins implies he was intentionally trying to tank the RP for the other characters, which I don't feel he was-to me, he was simply approaching a typically-delicately-handled scenario with brute force, which honestly seems more in line with the creativity you said he should've functioned with. In fact, if I'm reading it correctly, there's no way the villains should've been able to tell that it was he who caused the attack, as it would've looked like the second floor simply collapsed. Saying that stupid behavior gets punished in the field of combat isn't really accurate either, given that (and I'm not calling anyone out, I'm just saying) we've had Agnes run off on her own to throw hand grenades at an army of zombies, Hot Rod charge headfirst into the fray, my own character run off on her own, and your own Zenith spearheading the assault, and nothing bad has happened to them, despite the fact they're up against a small army, comprised of hardened criminals and superpowered villains. The army would've been expecting an attack from superheroes as well; the restaurant crew likely never anticipated the floor falling through, and even professionals can be caught off-guard. Surely someone in the chaos would've made a break for the wide-open doors, which would've drawn the attention of the villains, rather than knowing it was Abe-unless their powers enable them to sense the usage of powers, which, while acceptable as a plot twist (it wouldn't be fun to know what our opposition's capable of), I still think Abe should've been given a fighting chance to at least flee the scene, rather than be abducted and put out of the fight indefinitely. Unless the phaser woman's power entails knocking people out with a single kick, there's also no way she could've incapacitated Abe so easily-he's an experienced street fighter and able to turn his body to stone at a moment's notice. It seems more likely she would've broken her foot against his head rather than her foot knock him unconscious.

Remarkable disregard for collateral damage I also don't see a problem with. Having VTOL's firing miniguns at a prison? I feel like there'd be a bit of collateral damage involved with that-not in the same sense of Abe collapsing a building, sure, but I feel like a small fleet of airships, a bunch of superheroes and supervillains duking it out, and the most powerful man on Earth trying to contain the situation causes some collateral damage. A lightning bolt strikes the prison walls? Sends bricks flying for miles. So on and so forth.

Having (and again, not trying to call anyone out) Agnes and Cordelia as members of the League seems to imply collateral damage is acceptable. I fail to see why the collateral damage was an issue-there's no rule against killing innocents or having to behave like an orthodox, straight-laced hero. If he'd caused an earthquake and killed everyone within the building, he'd have taken out a few innocent lives, probably killed himself in the debris, but still gotten the job done. Not saying that's morally right-and you've made obvious your disdain for antiheroes-but I still don't feel like it's fair to curtail his options while simultaneously telling him to be creative. Calling out Leonerdo for causing too much collateral damage is unfair-within the context of the RP, if he were kicked out of the League for what he did (or at least investigated), that would be understandable, but to be brutally honest it feels like Leonerdo found a way around the hostage situation and, given that it didn't fit with your plan for how that scene played out, his character was knocked out of the equation. It admittedly makes me question my own character's future in this RP. If you want this to be a very story driven RP, that's okay, and I'm happy to operate that way, but we were told in the OP that player choice was going to play a considerable role in the formation of the plot and that's been brought into question with how Abe was dealt with, along with how quickly the bomb threat earlier was brushed over.

Saying "you couldn't have expected to take them all out anyways" is somewhat alarming, as that would mean he was supposed to have been metagaming in order to RP properly. Given that Abe was in the restaurant, Abe's personality is one of arrogance and cockiness, and he's an experienced combatant, it is entirely in character for him to act the way he did. If you wanted this to be strictly a go-in-and-get-hostages scenario, I feel like it would've been fair to ask Leonerdo to post again, being outside the restaurant rather than on the inside, instead of putting him out of the game in the matter he was. I think we're fine with some constraints on the RP, that's totally understandable, but this one in particular is a bit of a blindside, especially given similar "Leeroy Jenkins" activities (pulling out a detonator in a room full of supers, charging headlong into battle, etc) have been allowed to carry out naturally whereas this was shut down somewhat abruptly. Futhermore, telling him he couldn't have expected to take them all out anyways implies he had no chance at all, which is honestly making me question the future of this RP. Will my characters be shut down, regardless of creative plans and tactics, if deemed necessary for the story? If so, I'd like to now right now, as to me it seems like a competent fighter with copious amounts of strength-with a hell of a sneak attack-stands a fair chance. While I can't comment on the powers of the two unknowns, it seems he could've easily destroyed the acrobat, taken the teleporter with a little work, and probably eventually worn down the phaser, or at least forced the phaser to retreat (thus saving the hostages). He may have been outnumbered, but he certainly wasn't outgunned. However, I think the main complaint Leonerdo has is that we can discuss the hypotheticals of this situation all we want, but he didn't get a chance to carry it out.

I have to share his concern, as I'm willing to indulge in a bit of our actions being curtailed and shaped towards a certain conclusion for the sake of a plot, but as long as it's in-character and believable, I feel like we should be able to witness the repercussions of those actions, and Leonerdo wasn't really given that chance.
I posted why there'd be gasoline and guns (real talk who DOESN'T have gallons of gasoline and extra guns lying around) in the prison but you did it before me, thereby one-upping me
Archmage MC said
One question, why are there gasoline and guns in a prison? Prison guards can't even carry night sticks around, so why would the prison have those more dangerous weapons?


Maybe a prison would have gasoline for a backup generator. I'd also assume a prison that had superpowered people in it was packing something a little heavier than nightsticks. I could be wrong, but I can't imagine that sort of prison not having either of those.

Awww Blacksam beat me to it. Even if they couldn't get into the armory, they can still kill the guards that have guns. Not to mention there's obviously something at work here, unless one of the prisoners is powering the nullification field and reanimating all those beasts, so they may have found a way to help arm the prisoners/catalyze the prisoners getting guns as well, but that's more conjecture than anything.
Cordelia smirked when Sonja said "or three", and-perhaps eerily to some-her shadow conjured up a hat out of nowhere, which it graciously tipped to the woman. Cordelia seemed unaware of this happening, or at least didn't seem to care-she was studiously watching the battle below, eyes flickering back and forth across the chaos, looking for anything of note. She was no Napoleon, she hadn't read up on Clausewitz, but she did have quite a bit of common sense, and she figured a battle of this magnitude was going to mean thing-no one was going to be paying attention to her. There was Zenith, posterboy of the League, getting gunned at by twenty or so inmates. Who was going to shoot at the un-uniformed street rat when people like that were going around. As the VTOL swooped lower, Cordelia's smirk deepened, seeing a particular inmate below. "Hey, I know that guy. Can we land this thing on him? He's a prick."

The VTOL landed and Cordelia smoothly and calmly reached back behind her, opening the latch on her backpack and pulling out her .45. She tucked it into her back pocket, which broke nearly every rule of gun safety, but she'd be able to reach it much more easily this way. She checked to make sure her switch blade was within quick reach and-she did a double-take, seeing that Sonja now...had a baseball bat. I mean, that was fine, but if she could whip a bulletproof vest out of thin air...maybe, ya know, pull a GUN out of nowhere too? Why downgrade to the bat? Maybe she was a softball player...Cordelia's brow furrowed. Nah. Not butch enough. "Hey, Sonja, not telling you how to do your job, but...maybe after all this is over, why don't you make some money materialize out of thin air. Just a thought, what do I know." Cordelia was trying to figure out a plan on what to do, given that she had completely ignored the too-long, too-boring speech that Zenith had given back at the base. In her opinion, any plans you have going into a fight tend to last about five seconds. She really doubted that rule changed when the scale of the fight increased.

Cordelia felt the tingling of nerves, the bloodrush of anxiety make her a bit jittery. This was a pretty big throwdown. Easily the biggest throwdown she'd been in. But, there was a lot to offer her-a fair amount of cash, if she could get her hands on some of the Kevlar and weaponry the National Guard or prison guards were packing? Ooooh man. She would be SET. And besides, a prison like this....one that held superhumans? It had to have some pretty damned good technology to do that. If she could get her hands on some of it, she was willing to bet that she could ransom it back to the League or sell it to one of these guys who escaped (because there was no way they were all staying-surely one of these convicts could fly or teleport or turn into a bird or something) for a pretty penny.

As ordered/suggested, Cordelia stuck close to Sonja once the bird landed. She figured this chick was going into the thick of it, and it would offer her a good bodyguard while she got close enough to get inside. See, Cordelia had a surprising leg up on most of the members of the League in this fight-she had actually been to juvy. While it was nowhere near as big as Cook County Jail, she knew how halls, cell blocks, so on and so forth were likely to be arranged. Most of these goody-two shoes had likely never set foot in there. Even if somebody got pissed at her for looting, she was confident she could dart inside and lose them in there. Huh? Sonja was getting all sad over somebody who'd been killed. She almost wanted to remind her that, hey, if she didn't get a move on, that was gonna be her, but felt it may not be wise. After all, Sonja was a potential unlimited source of money in her eyes (Cordelia being mostly ignorant of how her conjuring worked), and there was no need to piss off a gold mine.

"Heh, pain cakes." Cordelia scanned the battle around her, surprisingly calm. A bullet came close to her, but her shadow lunged up and slapped it out of the air before falling back to the ground. "What I need is some camouflage." Cordelia scampered over, crouch-running to minimize herself as a target, to a fallen inmate. His head was missing. Looked to be cauterized, by the wound, maybe somebody had just burned it off or whatever. This triggered a bit of revulsion in Cordelia, but she forced herself to man the fuck up and move past it. Ripping out her switchblade, she flipped the body over (this took a minimal amount of effort, Cordelia grunted and used her legs and core to flip the prisoner ore. Thank God he was a featherweight) and, as quickly as she could, began tugging the shirt up over his....well, over where his head should've been. Cordelia sidled out of her backpack and put on the shirt, then tugged off the guy's pants (no shoes, so this was easy) and stepped into them, pulling the waist up and cinching it as tight as it would go. A little big and baggy, but that was fine by her. She put her backpack on and nodded to her shadow, who was ready to throw down the minute one of these people tried something.

This was a risky gambit-it could draw the attention of the League, and maybe some trigger happy prick would try gunning for her. However, Cordelia was both a young girl and not planning on fighting anyone if she could help it. She figured they'd be more focused on bringing down the big dogs than picking up the strays-likewise, she knew prisoners, and while there would be a couple looking to settle some scores in this chaos, they were mostly going to be focused on trying to escape. She'd effectively made herself invisible to half the conflict within about a minute of arrival.

"Damn, I'm good," Cordelia muttered.She saw Hot Rod blitz by and bitchslap a prisoner without impunity before rushing on. "...alright," she muttered to herself, a nervous tic of sorts that helped her stay cool in tricksy situations. "Not my best plan, but not my worst. Definitely not my worst." Cordelia continued her low-profile sprint, darting into the cleared pathway of-Jesus, what WERE those things-broken bodies that Zenith and his buddies had left, entering the prison. She'd lost track of Sonja, and Cordelia felt a vague pang of curiosity. She was concerned for the woman...that wasn't...Damnit, you've been with these pricks for a week and you're going soft. Get your shit together and move.

Volt hopped out of the VTOL and proceeded to give some unlucky bastard the mother of all Tasers. She wasn't one to approve wanton violence towards criminals-they had rights, after all-but that was kinda badass. "Kick some ass, Nessie," She shouted as loud as she could over the combat, moving around the VTOL to avoid being targeted by any of the new arrivals. All around her, prisoners were facing off against National Guardsmen, those who had weapons or powers were targeting the supers, and seemingly no one was gunning for her. For now.

Now, she needed to get inside the prison, which was truly a first for her.
Yog Sothoth said
whose going to deal with the hostage situation? because it seems like a lot of people went for the prison break and we might have an overflow of heroes on one mission.


In my defense, Cordelia may be the least qualified character to handle a hostage situation
TheBiddz said
So, would there be a way to take down the magic dampening field so we can go full strength?


Killjoy.
Name:

Whiskers.

Codename:

The Hellhound.

Age:

Several months. He's still a puppy, but he's growing quickly.

Gender:

Male.

Place of Birth:

Hell, or this universe's equivalent. Not sure if we're outright confirming the existence of Heaven and Hell (and by extension God and the Devil) in this universe, so for simplicity's sake I'll say Hell as shorthand for the most demonic realm that exists.

Affiliations:

Former guardian-in-training of Hell. Currently, none.

Occupation:

None, but could easily gain employment as an attack dog, tracking dog, or bodyguard.

Appearance

Whiskers' name is somewhat akin to naming that 6'5 skinhead you saw at the bar "Tiny". If you're able to focus and notice his whiskers, there's a strong chance you're on some form of diazepam. Whiskers, while small currently, will very obviously grow into a small furry tank by the time he's done growing-and he's increasing in size at a rate far beyond that of a normal puppy. Whiskers is about 9 inches tall currently, weighing perhaps thirty or forty pounds. He's built with lean muscle and will only grow thicker and hardier with time, but currently looks like a well-fed dog in good shape. His current size cuts down on the intimidation factor, but one can imagine Whiskers will be fairly intimidating in a couple of months (or weeks, if he keeps up at this rate): the dog's fur is jet black. Perhaps that's an understatement-it seems an unnatural dark, an absolute, lightless black. Of note is the crimson splotch around his right eye and teeth, and covering his stomach and underside. The fur seems, if one watches closely, to change color subtly, dancing and moving like the embers of a fire. The dog's claws are pronounced, and seemingly unable to be trimmed-while they stay short naturally for health purposes, there doesn't seem to be much that's hard enough to snip them off. Whiskers' tail moves rapidly back forth when he's excited, and slowly-controlled and tentative-when he's stalking prey or anticipating something. The dog's fangs are still growing, but already considerable in size. The curvature and size of the jaw, coupled with the large, razor-edged fangs, clearly hint at the dog's aggressive capabilities and nature. Likely, it was bred for this purpose, which would explain the muscle mass and hunter's mentality the beast possesses, even in youth.

The dog tends to shift between two phases when moving: a more relaxed, at ease phase, and a more tense, combat-ready phase. In the former, it behaves much as a regular dog: Whiskers barks, snaps at passing squirrels, and bounds playfully after wayward tennis balls. In the latter, his posture unmistakably changes to ready himself for a fight. The dog lowers himself, bears its already impressive teeth, and tenses up. Its tail sways back and forth slowly, steadily, and, most noticeably, the dog is wreathed in a corona of flame. Fire will flicker up and down its legs, dart in and out of its predator's teeth, and actively begin to ignite (seemingly without causing permanent harm) Whiskers' fur. Its eyes, which are normally a light blue, darken rapidly until they are a hollow black, refusing to betray where the dog is looking. When expecting a fight, chasing prey, or defending its master, Whiskers moves with the steady confidence of a tracker in pursuit of its prey before bursting into a quick sprint, his paws offering superior traction. The dog's considerable size lets it make jumps other breeds are incapable of, as well as outrun its distant, mortal kin. The more it draws upon its supernatural strength, the more hellish and ferocious its outer appearance becomes: the "mask" is shed and it begins to ignite, filling the air around it with a thick miasma of sulfur...

Powers:

Being a hellhound, Whiskers' primarily benefits from possessing a physiology superior in every way to dogs or wolves. His sight, smell, hearing-all tremendously improved. As a benefit of the hellfire that burns within him, he's effectively immune to infections, as his body runs at a temperature far beyond most fevers reach. Similarly, poisons and chemicals may be denatured. His fangs and claws are incredibly sharp-and while they may not be able to cause the nasty infections most dog bites can, they are damned hot. His jaw muscles and bite is similarly more powerful than a normal dog's. If he bites down on someone, it will cause third degree burns in and around the wound, which is obviously debilitating. Whiskers also possesses intelligence far superior to that of a dog, and while he isn't quite sentient, he's certainly beyond any four-legged creature. Whiskers has greater durability, endurance, and resiliency, and can endure a tremendous amount merely by virtue of his bloodline. He's an excellent predator and tracker, able to hone his senses on a scent either physical or magical and track it nearly without fail. Additionally, whenever Whiskers feels threatened or is attempting to threaten someone, his body will erupt in an aura of hellfire. This makes being close to Whiskers obviously difficult, and augments his impressive close quarters fighting abilities. The extreme heat hinders visibility-the intense light and rippling mirages make looking at him for extended periods of time painful and attempting to target him with a scope difficult. This also produces a rather thick stench of sulfur, which can work either for or against him, but typically against him. Whiskers' roar is also very loud. I know that sounds underwhelming but its at the level, decibel-wise, that could cause permanent damage without ear protection.

Skills:

As mentioned earlier-tracking. If given a scent (or wisp of magical power) he's able to track it easily and extensively, ignoring other scents and focusing on that one. This can make evading the Hellhound difficult-if he gets a good lock on you, it will take a considerable amount of time and distance to shake him from your trail. He's an impressive combatant, even against superhumans. Whiskers is also able to follow commands that are quite complex, and at times displays intelligence comparable to a young child's or a monkey on Adderall. He is quite skilled at intimidating others, particularly those who recognize where he hails from and what exactly he is-after all, if one of the Devil's lap dogs is loose, then...

Equipment/Resources:

None, save a spiked collar around his neck.

Weaknesses:

While intelligent, he is still a dog. He lacks thumbs and is unable to speak, which are both pretty significant weaknesses in a situation outside of his area of expertise. Whiskers can occasionally overheat if he pushes himself too hard, and entering holy ground will disable his fiery capabilities. This is not to say that Whiskers himself is demonic-rather, the power he wields is. Whiskers is also fiercely protective, and may risk self-harm as a result. He, while sharp, can still fall prey to the same weaknesses that most dogs do. His instincts can be manipulated and played off of, provided you're willing to run that risk.

Psychological Profile:

Whiskers, while perhaps unable to grasp the finer points of calculus, or tell you why, exactly, Finnegan's Wake is the most incomprehensible thing ever written, he is certainly aware of his instincts and what he is able to understand-and they are at constant war with each other. In his natural environment, he would be faced with tremendous discipline and an unwavering sense of duty: order and restraint would be beaten into his psyche at every possible opportunity, and there would be far more in the way of work than there would be in the way of relaxation.His powers and instinct would be thereby curtailed-however, on our lovely plane of existence, Whiskers faces a somewhat unprecedented (for his kind) dilemma. His natural instincts and training are of little use to him here, as Earth is not constrained by the rules of the afterlife. Veterinarians don't often have to treat dogs for severe cognitive dissonance, but one may look into doing such for Whiskers. There is a part of him which is adapting to this world, being a normal dog, and a part which remembers its origins and seeks to carry out justice. A part which looks to angels and seraphs as a sort of distant cousin, a fellow vassal of a greater power, and a part of him which looks at the world around it and realizes there are no angels here. No gods, no masters. This, of course, is all at the instinctual level-even most humans are unable to grasp the complexities of the divine, and Whiskers has a leg up on having a rough innate grasp of it. Whiskers has both protective instincts and damning ones, a desire to return home and a desire to stay. The result is a dog that has training and capabilities eerily similar to a police attack dog (or more accurately, one of the hounds you might be fed to in the mob) whilst the yearning to be a seeing eye dog, casually hoping its master across the street. Whiskers has a vague sense of his duty, and seems drawn towards the supernatural, but without a firm hand to guide him, is somewhat unsure of where that duty will take him. As he matures both physically and mentally, it's likely he'll gain a better sense of self and understanding of what his role on Earth is. For now, his biggest struggles are simply mastering the awkward puppy stage of life and attempting to curb the semidivine strength that's looking to get him up to full speed. Whiskers has-perhaps fear isn't the right word, it's a touch more nuanced than that-a healthy apprehension for the holy, and can identify it as readily as he can black magic. He tends to regards harbingers of the Church with a healthy professional respect, instinctually-part of him doesn't understand why he does that at all. The grip that his hellish instincts has upon him is trembling, whereas his more mortal inclinations and desires seem to be growing stronger the more time he spends on Earth.

Biography:

Owing to a transdimensional error of some sort-I'm not going to delve into it primarily because 1) it's a MacGuffin and 2) I don't know where you're going with heaven/hell in all this so I won't try myself, Whiskers found himself ripped from his home in Hell after a month or two of life and neatly placed onto our plane of existence. His time here has been pretty short: a matter of hours, perhaps a day at best. The orphaned dog wandered around for a while, entirely clueless as to what had occurred (it just knew that something was very, very wrong-even as intelligent as Whiskers his, he's still quite young, and not at his prime mentally yet) and how to manage it. By a stroke of luck (or, perhaps, if his being put on Earth wasn't accidental, it was more than luck), Whiskers found himself near the Cook County Jail, noticed by a sentry with a soft spot for animals. Having another guard cover his post for a moment, he went across the street to the puppy and noticed something peculiar-the dog shuddered occasionally, with fire dancing up and down its legs and face as it did so. Realizing (wisely) that turning this dog over to an animal shelter would lead to a burned down shelter, he grabbed a steel bucket, put the hellpuppy down in it and carried him to a secure, fireproof area within the prison compound, planning on calling up some of the League's experts later in the day to figure out what was going on with the dog. Unfortunately, he was interrupted by the riot and subsequent breakout attempt, and had far greater matters to attend to than what pedigree caused a dog to spontaneously combust. Whiskers is currently within the prison, sitting patiently in the bucket, waiting...

Other:
Yeah, characters that can (sorta, in specific circumstances) kick ass without powers (sometimes) represent
Alright, I'm going to rewrite it and see if it's more acceptable with all that in mind.
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