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Tayibe, Iraq (Currently Under Control of the Islamic State)
November 9th, 2015
3: 27 P.M., Local Time


For a moment, there was a second sun in the Afghan sky.

The howls of men and dogs alike were silenced. Everyone stopped, arched their necks back, and uttered, in a variety of tongues, "Oh, sh*t".

The Dreadnaughts' helicopter was six million dollars with of machinery that was about to become six cents worth of scrap metal. The communications lines of the elite mercenaries it up with panicked queries for Belroth, manic cursing, and the equally loud silence of total shell-shock. The helicopter began tilting to the side as it very quickly slurred between flying and falling. It smashed into the ground, sending thunder rolling down the small, dusty alleyways of Tayibe and coughing up a cloud of black smoke not three hundred yards from where the Dreadnaughts had fast-roped in.

The city-if Tayibe could be called that- was in the middle of nowhere, about fifty or sixty miles from the nearest village, and its residents were as apt to die from dehydration and heat exhaustion as they were the Dreadnaughts' bullets. The village was a cluster of sun-bleached houses and a general feeling of dereliction-while there was a training camp for insurgents not far from the village, there was no doubt that this particular piece of Iraq was dying more quickly than the rest. Faces of the villages were scarred and weathered hands callused and shaky, and eyes dim and faded from years of the harsh desert sun. There were perhaps five or six thousand people in Tayibe, with a pretty uneven age divide: the constant influx of young men to the local camp made sure of that.

And, as of ten minutes ago, their demographics had changed. The Dreadnaughts were sent in on a very simple mission: somewhere inside Tayibe was a prisoner that the United States was willing to pay a hefty sum for. The Dreadnaughts were to come in, find the prisoner, and get back out. Simple! Just like the Battle of Waterloo and Operation Barbarossa were supposed to be. Unfortunately, some ISIS fanatic with an RPG had made that plan somewhat unfeasible. There was a very ominous change in the tide of the battle, as the Afghans, no longer beleaguered by Dreadnaught air support-and knowing their enemy had no means of escape-began shouting chants at the top of their lungs, loud enough to drown out the cacophony of gunfire. The Dreadnaughts very quickly found cover as seemingly the entire city of Tayibe began to descend on them; within a minute, things had gone from entirely-as-planned to being one of the roughest failures in the Dreadnaughts' history.

But this is what they got paid for.

A Look At The Dreadnaughts

The Dreadnaughts. Much like the city of Tayibe, they are entirely fictional, and much like the city of Tayibe, they are very deadly. They're unparalleled in the military world, an elite group of perhaps six to seven hundred mercenaries of peerless skill. All have come from dozens of countries around the world, ranging from special forces groups to the most prestigious hospitals to cutting-edge R and D departments. Regardless of where they hail from or who they hail to, they have one thing in common: They are damned good at their jobs. Charging exorbitant rates for equally unbelievable results, the Dreadnaughts have quickly cemented their reputation as the prime PMC amongst many others. Frequently getting contracts from The United States, Russia, China, and many other major players in the political arena, The Dreadnaughts have emerged as a small but nonetheless powerful blip on the global radar.

The Dreadnaughts, as you may have surmised, are who you'll be playing as in this RP. I have no idea why your character has joined forces with them: perhaps it's for the paycheck, which is...well, there's not a single Dreadnaught that needs to work a second job. Maybe it's for the prestige: there's a certain appeal to being a member of a group that even Delta Force and the Spetsnaz are impressed by. Maybe it's for the power-there's no doubt the Dreadnaughts are going places, and there's a lot of people out there who want to be on the winning team.

Regardless, you have one boss now: a man by the name of Belroth Daemond. Intelligent, charismatic, and a skilled strategist, he's carved the Dreadnaughts over the last nine or ten years into an elite group, and earned the respect of both his soldiers and world leaders alike in the process. An undoubtedly wealthy man, Belroth's origins are mysterious (the most that anyone has been able to deduce for sure is that Belroth was in some form of covert Cold War organization, and that he's in his fifties), likely because he changes his backstory every time he's asked about it. Belroth is a well-educated man who typically directs his troops from the front lines, normally overseeing his soldiers from a bird's eye view (aside from more sensitive, stealth-related missions, obviously), a stratagem which has proven to be unwise recently. However, he's certainly a skilled tactician, and is generally admired by the troops-but, given their paychecks, admiration is pretty damned easy to attain.



May

The rain had begun to fall in Mendel. Murders? Rainstorms? And a small army of superpowered fucktards running amok.

Rain fell soft and slow on the black Thunderbird resting outside of Our Place. It had been there for a suspicious amount of time, unmolested by gangbangers or car strippers, unnoticed by the police. Perhaps two or three days, which was a subjective eternity to be motionless on the streets of Mendel. Still, this was a decent neighborhood to leave a vintage car. The sleek black steel was unblemished, not a single speck of mud or inch of rust. It was...out of place, to say the least, next to some beat up old jalopy and one of those awkward three-wheel motorcycles. The car sat silent, still, but almost alive, as it was a hibernating bear as opposed to steel and fiberglass. Someone watching very closely would perhaps notice the side mirrors twitch just a hair in either direction before the windshield wipers, stealthy as mute ninjas, squicked the front windshield totally dry. They settled back into place, the raindrops rolling off the car and keeping it far drier than it should've been under the circumstances.

It waited quietly, mirror-sheen polish glinting in the Mendel nightlight, an almost sad loneliness across the car's perfectly maintained exterior.

Cassidy May Lynn

That Whisper! A flash of irritation danced across Cassidy's features. Did Cassidy go over and interrupt Whisper's little gang games? No. No she didn't. Did she go over and whip out the sword from Whisper's sheath-and, in lieu of razor-edged steel, pull out a bouquet of flowers? No. She did none of these things. So why did the Vanguard's uppity little headmistress feel the need to interrupt Cass' fun? Besides, it wasn't like Titus had any chance of winning. Cassidy observed the confusion across his face, cobwebbed portions of his brain labelled "critical thinking" and "analysis" being forced to start up after many dormant decades of slumber. Bah. No. Fun. At all. No, maybe she wouldn't be staying in Mendel very long. These people may be interesting, but they certainly didn't have much in the way of common courtesy.

"Leave?" Cassidy Lynn murmured to herself. "The fun is just getting started." Cass reached over and grabbed the bottle, the little wedding ring (shh, lemme tell you a secret-it was made of plastic) fading away into nothingness as Cassidy's little conjuration trick wore thin without her active effort. She raised the bottle to the silent bar and said, just audibly, "To debauchery!" before placing it on her lips and taking another deep tug. Of course, things were about to get rather violent within Club 76, and Cassidy had rather had enough violence for one night. As Titus ( [/i]predictably, boringly, lamely-does no one value originality anymore? Theatricality, children, let's work on it a touch[/i] ) ripped out the table, things almost seemed to blur in slow motion for the lightning-fast Cassidy Lynn. One by one, the cards flipped in the empty air, falling down towards the ground. Six different Jokers-no business cards-swirled in the empty air, prolonging their fall so the wine glasses and spoon could have a chance to catch up. Lynn closed her lips, sealing off the bubbly champagne as Titus loosed the table.

Lynn closed her eyes and, for a heartbeat and a half, was not physically in the bar. Poof. Gone. Just like that.

A moment later she was back in her seat, the spoon and the cards falling lamely to the floor (Cass quietly nudged the spoon and flipped it back) and the wine glasses shattering, prompting a sigh from Cassidy as she lowered the bottle. There was nothing but total nonchalance across her features-a bored sort of frown on her face, emotionless eyes hidden behind equally distant mirrored shades. "Not that money's an issue here, but just on general principle, I can't pay for that. Making such a mess of things." Cass leaned over, vaguely aware of Whisper and friends probably about to engage in some well-choreographed fight scene around her, and ripped tablecloth off the table next to her. She draped it over the shattered glass, the playing cards and the silver spoon, and jerked it up quickly, leaving only an empty floor devoid of any mess behind. Cassidy, back in the days when she found gambling to be amusing (the appeal had long since worn off, as she could win rather effortlessly with the usage of her powers), was rather used to the escalation of tensions within establishments such as this. Or, as the layperson called them, bar fights. She'd found the best course of action-aside from, of course, just walking out the front door (and using the chaos as a cover to avoid paying) to be getting a front row seat to the whole mess. This, of course, ran the risk of you getting a glass bottle to the back of the skull or a haymaker to the nose, but you ran those risks walking down the street, now didn't you?

Cassidy Lynn leaned back in her seat, surveying the unfolding chaos with amusement. Really now, it seemed like resorting to violence so quickly was just barbaric. One fellow-admittedly, not a very bright one, could probably be talked into leaving without too much difficulty. She off-handedly wondered how the private investigator dame was going to react to all this-if she had the brains that PIs are generally known for, she figured that the detective would make like a tree and get the fuck out of there. But life wouldn't be any fun if everyone acted all sensibly and rationally-hence why Cassidy was enjoying sitting in the center of the hurricane. Whisper dis-and-re-appeared. Eh. Okay form, but Cassidy had seen smoother. The one fellow intercepted the flying table. That was chivalrous. He also wanted to come back and watch baseball. Baseball. Bleh. At least in football they had trick plays, or the occasional sneaky penalty kick in soccer. Baseball was far too monotone for Cassidy's liking.

"An oaf, a ninjess, and a ballplayer walk into a bar," Cassidy murmured to herself, taking a small sip of the champagne and rolling a quarter over her knuckles (hey! where did that come from?) idly. "And the barkeep says, 'I must be Mendel to serve these fools! Snare drums. Everybody laughs. Curtains."
Cassidy Lynn Daniels

There are a great many types of games you can play. Chess, checkers, blackjack, poker...truly, Cassidy Lynn Daniels was only interested in playing one type of game: a skin game.

Cassidy Lynn sat alone, surveying the Club 76's patrons from behind her glasses. The only one she really recognized was Little Miss Whisper, who had built up quite the name for herself. Cass wasn't the sort to run around in gang circles-talented though those gangs might be-but she recognized the Vanguard's little ringleader. She was the quiet one. Demure. She had the presence of a leader-you could see it in the way everyone else glanced at her, as if for approval. People ordered food for her and gave it to her. Same for drinks. Presumably, they did the same thing with corpses when the Vanguards started to get bored. Cassidy didn't plan on staying in Mendel for very long-she'd do her tricks for a few weeks and ride off into the sunset, but there was a certain charm to this city. Not to stay in, never to stay in, but perhaps to extend her stay by a week or two. Two gangs, each on the brink of warfare? A whisper (pardon the pun) of a murder on the horizon? This city felt like the Cold War, and Cassidy wanted to be there when it went hot. She'd have a lovely little vantage point to see all the fireworks below.

A little grin tugged at Cass' thin lips. Whisper? She was gonna put on one hell of a show. But she wasn't gonna make it out alive. Cassidy stuck to magic tricks, mostly, but she'd always mused about going into the psychic business. You had to have a touch of it to really sell an audience, regardless...and while there wasn't anything metahuman about her hunches, she had a good feeling that Whisper was either going to mosey out of Mendel or die in the gutters like a rabid dog.

But she wasn't the only patron, was she? There was a boy floating around spare change (Oh, this one's the fool. Never show your hand, love. ) and another dressed almost half as fashionably as Cassidy was (But the star sunglasses really are pushing it too far ), both warring over a little dame sitting at the bar (I think she lives near me....yes, she does. Same floor. ) Mmm. Some insecure looking girl was passing something to Kiyoshi, and there were a few of Whisper's little lapdogs groveling around her. All in all, a pretty motley crew.

Oh, and the knuckle-dragger that followed Cassidy Lynn. She could hardly blame him. The Fox? Little Miss Trickster? THE Cassidy Lynn Daniels? Why, who wouldn't follow after her? Presumably seeking an autograph. Or, given the gaudy emblem splashed over his jacket, perhaps he was just after something a bit more primeval.

Regardless, there were quite a few different types at the bar.

Skin games were to be had. Cassidy Lynn stood up, took a brief moment to straighten her suit and casually strolled across the bar, which was really rather mellow. No boisterous types starting fights, no agonized screams of recently-bankrupted-gamblers watching a sports game play out. A few guys hitting on a femme fatale and a hint of inner city violence. Cassidy Lynn saw a powderkeg in a coal mine in the Club 76, and she was itching for a smoke.

She reached the bar with a dazzling smile stretched across her face, the light scar on her face barely visible in the dim light of the bar. "Barkeep," Cassidy purred as she drew out three hundred dollars in cash, placing it on the bar. "Could I please have something delicious from your top shelf, two glasses, and a spoon?" She batted her eyelashes, purple eyeshadow against dark mascara. "Pretty please?"

Her request, shall we say, was quickly met. Carrying the bottle of champagne in one hand and the glasses in the other, she strolled with perfect grace across the bar and sat across from Titus MacArthur at his table, a soft little smirk on her face as she poured him a glass and slid it to him, pouring herself an ample amount before taking a delicious swig straight from the bottle. She placed it on the right side of the table, positioning it just so. Behind her a little ways sat Whisper and her cronies. In front of her about twenty feet or so was the trio of young'uns trying to jump into each others' pants. And in the center, the very center, sat Cassidy with the unfortunate result of an elephant mating with a steroid-addled human. Cassidy drew out a deck of cards and shuffled them casually, her fingers performing the task with such innate ease, one would perhaps question if she was actually born doing it. She slapped the two perfectly even halves of cards on the table and with surgical precision, used her well-filed nails to draw out a business card from within her coat. "I didn't catch your name," Cassidy drawled, placing the business card face down on the tops of the decks. She reached over to the bottle of champagne and pulled it close to her mouth. Her tongue pressed against her cheek and she fumbled around within her mouth for a moment, jaw moving as her tongue probed some hidden cavity within her teeth. She opened up, holding a wedding ring inbetween her pearly whites and somehow managing to smile as she did so. She let the ring fall into the bottle of champagne where it promptly sunk to the bottom. "But I think we should have a little fun tonight. That's Jack Frost's wedding ring at the bottom of this delicious bottle. Covered in all sorts of murderous, murderous fingerprints. And I've got," She pulled out Jenna's business card, "The contacts of a lovely little PI over there. Did you know she was Jackie's little fling on the side? His wife," Cassidy nodded at the bottle with her head, "Had no idea. And she was right there when it went down. Saw it all happen. And with her little lover wasted like a Thursday night sorority girl, well, she'd be awful happy to see a young bull like you come a-knockin' at the door." Cassidy, with one hand, shuffled the cards, "But the thing is, she's skipping town on account of this whole mess. She's over there talking to Whisper for protection. You've got an hour to call her private line," Cass flipped the business card over to reveal a phone number scrawled across the back, hastily etched. Before Titus could read it properly, she flipped it back over and laid it on top of one of the halves. She slipped the other over it and, with one hand, deftly shuffled out the cards, slapping six cards face down. "Six cards. So what I wanna see is this. Do you want to drink this entire bottle of champagne and get some hard evidence of who eighty-sixed your friend," Cassidy tapped the bottom of the bottle with a nail and the ring shifted slightly. "Of course, I count six Vanguards in here. And they may not be as friendly as me if you got all drunk and defenseless." Cassidy tapped the table next to the six cards resting on the table, "Or...do you want the business card. I'll give ya three tries. Fifty fifty chance. Either way," Cassidy said, drawing back in her seat, a comfortable distance (one that was out of Titus' arms' reach, most importantly) from him, "Cheers." Cass lifted her glass and took a deep sip, watching Titus with anticipation.

See, when you're a performer, you get a knack for who's smart enough to figure out your tricks and who's not. Just by sizing somebody up. And Cassidy knew very, very well that Titus wasn't falling into that first camp. He'd smash the bottle or try and grab all the cards or something similar. Or maybe he'd play along. Maybe Whisper and friends would take the bait and get involved. Either way, she was going to enjoy her night. The spoon rested on the table, forgotten amongst all the other lovely little toys Cassidy wanted to play with. Oooooh was she going to enjoy it. Little games like this. They say variety's the spice of life.

"Oh," Cassidy said off-handedly, as if she'd suddenly remembered, "I forgot to introduce myself. I'm Joanna Lee. But you can just call me whatever you feel like. Now, let's have some fun."

Skin games. Skin games were the only kind worth playing.
Cassidy Lynn Daniels

Cassidy Lynn walked with a seemingly permanent smirk on her face. Not the sort of arrogant smirk that tended to annoy people. It conveyed no condescension or elitism, but rather, it very quietly and very subtly said that Cassidy Lynn Daniels was in on a joke that was going to leave everybody on the ground when the punchline hit. Her tailor-made purple suit clung to her form quite nicely, and while Cassidy Lynn wasn't the most shapely, by no means falling into anyone's definition of a bombshell, it certainly...

...suited her nicely.

Normally, Cassidy Lynn had her hair styled in such a way that part of it fell over one of her eyes, a little purple highlight cutting across her brown locks and over her right eye. Today, she'd merely opted to let her short-cut hair fall around the back of her head, a little ways down her neck, with a pair of mirrored sunglasses resting lightly upon her face. The playful child's smirk that flashed her pearly whites drew a small bit of attention to the little dueling scar on her left cheek. Nothing major. Nothing serious. Hanging from Cassidy Lynn's white leather belt was an empty sword sheath, which was presumably just there for stylistic purposes. Her well-polished shoes click-clacked across the sidewalk as she moseyed on at her own little pace, and one got the feeling she could tap dance, kick ass, or casually stroll about with equal ease in them.

One got a lot of feelings about Cassidy Lynn-most of them contradicting the others.

Cassidy Lynn didn't feel like engaging any passerbys as she walked down the street, contemplating how she'd spend her night. This, of course, is a rare little insight into Cassidy's psyche that most normally wouldn't get-from her expressions, her mannerisms, you would think Cassidy had rigged her entire life's schedule from the get-go, set up to play out just the way she wanted. The idea that the Fox still wondered about where she was getting dinner each night would've been a bit of a surprise to those who kept up with her persona-which was admittedly a small number of people. Most didn't follow magicians these days as celebrities, but in a few more years, they might. Everybody loves magic tricks.

And if not, hey hey, Cassidy Lynn would just make 'em disappear.

Cassidy Lynn, enjoying to be abreast of current issues (supposing she couldn't be two steps ahead of them) listened softly to the passing conversations around her. A few snippets here and there could usually amount you with something substantive. Usually.

"I swear, man, I was just fuckin' going over to look at the thing and the car doors swing open and knock my ass down! Nobody was in the damn thing! Must've-"

"Yeah. Blood all over the damn place. Ever since their kind started comin' in Mendel, we've just had-"

"I dunno, but Skeleton is gonna lose his SHIT when he hears-"


Oooh. Murders. Grisly. Cassidy Lynn supposed it was that cute little Whisper, yes she was the killer. It was her in the dining room with the candlestick. Whistling some old showtune to herself, Cassidy Lynn turned the corner, figuring she could take a bit of a shortcut and get to the Club 76 a little faster. They had decent food. Of course, the clientele was usually a little annoying-see, people who mark themselves as good guys, more often than not, tend to mark you as a bad guy if you don't fall in with their ranks. Cassidy Lynn didn't really fall squarely into either camp. What do you call somebody who's just in it for the hell of it? Cassidy Lynn Daniels. That's what you call them.

Cassidy turned the corner and came to a slow, controlled stop. One of the more minor effects of her supreme reflexes was that Cassidy Lynn was never caught off-guard. Sure, she might've been surprised as hell inside, but she had the control to recover from her shock at such a level it didn't even look like she was. A trench-coated man and two teenagers were just passing one another a bag of ice when she turned around. Cassidy Lynn's eyes, masked behind her shades, blurred between the three. Trench coated man. Suit's got tiny little bulges in it. He's hiding a lot under there. Tattoos barely peeking out from underneath. Probably gang-affiliations. Kids are wearing pants that are way too baggy. Can't catch up to me if I run normally, but these shoes aren't good for running. And the trench coat's got a piece tucked in his belt.

"Get lost," the trench coat snarled, recovering more quickly than the two teens that were glancing around at each other with wide-eyed surprise and confusion. What, was this their first show? "You feel like telling anybody what you saw, you're not gonna feel anything below the neck."

A faux pout masked Cassidy Lynn's face. "This would be a shame. But I'm afraid I need to get past you. I've got a date."

There was a moment of stunned "is this bitch that fucking stupid" on the three of their faces, and the trench coat started to inch his hand towards his piece, trying to assess whether Cassidy was the least subtle undercover cop of all time or just a hopelessly stupid bystander.

Not stupid. Crazy. Crazy like a fox.

The moment his fingers curled around the butt of the revolver, Cassidy let her right hand fall to her side, half a deck of cards slipping out of the suit (and, curiously, the suit seemed tailored rather too tightly for a deck of cards to be hidden up in here, so how had she...) and into her open palm. This sped up the trench coat's draw, and he had the barrel of the gun just barely clear from the front of his pants when Cassidy Lynn made her move.

In about half a second, there had been a gunshot and all three of them were on the ground. A small pool of blood was soaking through the front of the gunman's pants-he had made the very grave mistake of keeping his finger on the trigger while drawing the gun. The others were clutching their eyes, and may need to borrow some of their mothers' makeup to hide the bruises by tomorrow morning. Cassidy calmly walked over and rolled the screaming trench coat over with her foot, very careful not to get any blood on her. Blood. Ick. She tugged the trench coat off of him-the man offered no resistance, rather preferring to curl in the fetal position and comfort himself with denial. Cassidy dragged the trench coat along with her for a minute or two, the drug-lined pockets bulging for a moment or two. When she'd turned the corner, the trench coat was gone, as were the playing cards, and Cassidy Lynn continued on her way to the Club 76. her trembling fingers the only betrayal of how much damned adrenaline was running through her body.

She could put on a good show if nothing else. Cassidy Lynn calmly strode into the bar and took a seat in the corner, alone from everyone else. The Vanguard wasn't really her crowd. She figured they'd clear out soon-if they cared about the gunshot outside, for one, and if whatever was going to piss Big Bad Skeleton off was their doing, she figured a little gang war might be on the horizon. Cassidy Lynn wanted to be somewhere nice and high like the 76 so she could have a great view of all the fireworks going off.

Cassidy took off her sunglasses, folded them up and placed them across the table from her, and leaned back into her seat, one leg folded over the other. Waiting for a server to come by was no problem at all. She could always play solitaire or something if she got really, really bored.

May

Coming soon
Cruiser, I'm just gonna be brutally honest and express some concerns I have about your characters

1) Your character's powers have no weaknesses. Limitations are not weaknesses. For instance, "I cannot run for twenty hours straight". That is a limitation. "Every time I run, I develop hemophilia". That is a weakness. Your characters have limits to their powers, but given that they don't have flaws that are more vulnerable than a vanilla human it's hard to describe them as weakness. It seems like they can use their (rather strong) powers with zero consequences.

2) Where did Zac learn to become an expert in assassinations and knife fighting, neither of which are things you can really learn quickly or easily? I also have trouble believing, regardless of powers, that he managed to run a prison from the inside. Doesn't matter how good you are, you can't keep your guard up all the time, and gangs in prison generally tend to have some proficiency with killing other guys in prison. Beyond that, once they noticed this dude was involved with several gangs being straight up wiped out, and that he tattooed their signs on his body with each one, he'd probably get hauled in for something else/put in solitary.

3) I am generally leery of any sociopath character. I am not accusing you of doing so, but generally speaking, they tend to be an out for the RP'er to avoid developing character and to dodge personality weaknesses. I could roll with cold and harsh but sociopath, coupled with his unexplained proficiency at several different kinds of killing and his no-weaknesses power makes me leery. If I had to take down your character, how could I? Does he have any weak points? You yourself said
"He became feared throughout the institution for his seemingly uncounterable power,"


4) Not to be a dick, I really don't get his backstory. His uncle raised them to be good kids and then turned and rapes their mother? And then he stabs his uncle and burns his mother to death? I don't understand why he did this. Sociopaths don't do violent things for no reason. They don't feel remorse over them, but that's not the same as doing violent things for no reason. They're still aware of the consequences of their actions, they don't get off on killing like serial killers do. He seems more psychopathic than sociopathic...and if he'd do something with such brutal consequences as that without a second thought, I'm worried about what he's going to do in this RP. Will he murder one of my characters for no reason the first chance he gets?

5) Not to be a dick, again, but there is literally no way he could accomplish wiping himself from all known records like that. I also don't understand why he would do this. Again, sociopaths don't feel remorse but that doesn't mean they do super illegal stuff without a motive. Why does he go to all that effort, risk further incarceration (which, given that metahumans have existed for a considerable amount of time in this RP, I have trouble believing he could escape as effortlessly as he did, as guards would likely be aware of them and able to contain them) and death by doing all this. Killing people tends to piss MORE people off, and burning down a federal prison would probably piss the government off. No matter how good he is, the government has infinitely more manpower, resources, etc, and once they linked this long series of murders, arson, etc, to him, they'd have Marshals, anti-meta squads, cops, etc, hunting his ass at every turn. Disappearing would not be possible. And if he killed everyone that knew his name, why did he let that dude with connections to the Skulls live? Surely he doesn't care about one random guy that's a gang member at the time, given that he's wiped out all the other gang members in prison...?

Sorry if this comes off as rude or overly critical, I'm just somewhat concerned about this sort of character being in the RP.
Basic Information

Name: Cassidy Lynn Daniels
Nickname/Alias/Etc: Cass. The Fox. Little Miss Trickster.
Gender: Female
Age: 26
Height: 5’6
Weight: 125


Appearance

Hair Color: Dark brown hair with a streak of purple.
Eye Color: One eye blue. One eye green. No, wait. They’re both green. No, hold up, they’re both blue. What? She must be switching out contacts or something.
Ethnicity: Caucasian.
Physical Appearance:

Cassidy’s slender. Her arms, legs, and torso are all skinny, albeit this is normally masked a bit by her ensemble. She’s visibly quirky, a mischievous and mysterious smile almost constantly tugging at the ends of her thin pink lips. Cassidy normally stands upright, solid posture with a smooth, flowing gait. She moves like she’s floating, sounding as if she’s tiptoeing even in a full sprint. Cassidy’s voice matches her gait, as a matter of fact: there’s a faint hint of a Southern drawl to her words, but they’re otherwise sounding as if she’d practiced her off-the-cuff remarks in the mirror for hours before saying them. She has the voice of a storyteller or orator-she talks and you just kinda naturally listen, because her voice is easy on the ears.

Cassidy’s eyes. Hoo boy. I’m sure your first thought, upon seeing “one blue, one green” was that she’s a Mary Sue. Well, that’s not quite true. She’s like the mother of all Mary Sues. No, but really, Cassidy’s eyes seem to change in color in-between blinks at times, or in-between appearances. This phenomena’s subtle, and given that Cassidy likes to wear glasses, masks, etc, rather frequently, this effect often goes unnoticed. Especially as it’s never an outright change, from neon green to sky blue. Rather, she skips around between the shades in-between.

Cassidy’s wasn’t blessed with the hourglass figure that beauty magazines stress as the ideal form. There’s a slight curve from her modest chest to her skinny waist, but, well, to put it crudely, Sir Mix-A-Lot’s anaconda wouldn’t want none. Her face is almost diamond shape, with a rounded chin and a mess of hair concealing this trait a bit. Her hair is something that Cassidy loves to play with and mix up: frequently, she goes for the “hair draped over one eye” look, styling her bangs down and at an angle to cover one eye or the other. Her hair’s fairly short, but long enough to pull off stunts such as this. I don’t know enough about women’s hairstyles to go into much more depth here.

Attire:

S-to-the-tylish. Ya dig? Cassidy enjoys suits. These are normally purple or blue, with a collar tie that’s typically a little askew or a teensy bit too loose, tucked underneath the vest. Yeah I’m fucking up all these terms I don’t wear suits that often. Completing the ensemble is typically an inverness coat and a top hat. While her style may be a century and a half late, you can’t say it’s not there. Her clothing is eerily clean. Occasionally, depending on the look she’s going for, she’ll carry her sheath on her belt, but it’s usually empty. On her left cheek is a small, diagonal dueling scar. The angle at which it’s positioned gives her an appearance of having an almost perpetual upturned grin, like she’s constantly (playfully) smirking at some joke she’s listening to.



Personality


Outward & Innate Personality:

Cassidy Lynn is the one who, as a child, took those stories about the fox outwitting the lion a little too seriously. She’s a trickster, a schemer, a devious planner and, above all else, someone with a great sense of humor. Cassidy lives for the thrills of life, the adrenaline rushes and needless risks. She’s very clever-the sort of clever that could never find the time to do homework but always found time to think of silly questions. Cassidy loves a good challenge, a bet, or a mystery of any sort: problem solving, gambling, and adventuring all hold equal thrill to her. Cassidy’s the sort who’d want to fuck in the middle of a park with no concealment, at midnight, just for the risk of it. She’s got a bit of an impulsive streak, and while her from-the-seat-of-her-pants planning style often compensates for it, she can often find herself screwing herself over with dumb decisions or rash choices. Cassidy’s also one who’s hard to rattle. She has a very Zen philosophy on life, and merely seeks to have fun. It’s tough to get her riled up or concerned over too much-she has too much fun. For Cassidy, there’s a joke to be found anywhere, a riddle to be sifted through in even the bleakest tragedies. This can often alienate some, as she’s the sort to be giggling at a funeral or something similar. She’s kind, but not goes-out-of-her-way kind. Cassidy doesn’t get caught up very often in humanitarian causes and whatnot, but she’ll gladly do a performance-if it happens to help someone out, all the better, but she’s not out to save the world. Cassidy has a remarkable sense of humor and finds pranks or insults directed towards her more amusing than anything. She’s a big fan of pranks and general mischievousness and will likely, if left to her own devices, find some way to mildly annoy someone. This playful nature has kept her from really getting mired down in Mendel with any one faction: she’s a nomad, a wanderer. Once a town starts to bore her, she meanders on to the next town, performing and such for money. She’ll probably stay in Mendel for most of the RP, but she’d rather not get involved too much with anyone side-she’ll definitely want to sit back and watch the fireworks, annoying both sides equally, turning a profit, and laughing all the while. Cassidy Lynn thrives off the aura of mystery that surrounds her-both as an individual and as a small-scale celebrity. She enjoys being thought of as an enigma, keeping her motives, capabilities, and personal life private. A skilled liar, Cassidy will often fabricate different backstories for herself, different names, wildly inaccurate reasons for whatever she’s doing. Cassidy’s in it for the sheer fun of it.

Hobbies/Interests:

She loves solving puzzles, reading, movies, books, and work involving her hands or anything in front of a crowd.


Skills/Talents:

An excellent improviser, Cassidy’ extraordinarily quick on her feet and quick-witted. She’s an excellent liar, has a wonderful poker face, and has plenty of experience staying cool under pressure from years of performing. Cassidy’s also good at feeling out a crowd-or individuals-and adjusting her act as necessary to get the best results. Her power lends itself towards anything dexterity-based, and she’s also very good at detecting scams and lies, given her own experience with them. Cassidy’s also a superb fencer, and coupled with her reflexes, one of her combat-ready gifts is being able to lunge and parry her skinny little ass off.

Prized Possession:

Probably her entire ensemble? Cassidy’s a roamer, and doesn’t have a whole lot to her name. She does greatly prize her colichemarde, which is exquisitely made. Written on the blade, in lettering going down the sword (rather easily read if it was stabbed through you) reads “The Last Trick”

Quote(s):

A twinkle in her blue/green eye, a tip of the hat, and a subtle prankster’s grin suffice better than any quote I could put here.


Relationships

Family: None.
Lovers: A lady never kisses and tells.
Marital Status: Single? Taken? She’d rather keep it mysterious, just like most of her life.

Abilities

Power Class: Spatial
Power:

Cassidy Lynn is capable of warping reality. Now, this power is obviously very, very powerful, so I’m going to go ahead and assuage your fears and what its limitations are.

First and foremost, think of reality as having inertia. Time and space have momentum. The chair you are sitting in will stay a chair until something with sufficient force comes along and fucks it up sufficiently to make it not a chair. That’s physics, bitches. Subsequently, Cassidy has to exert a tremendous amount of energy to cause even minor changes in how something works. And, something something uncertainty principle something something Schrodinger’s cat something something, she’s able to achieve this more easily if there’s no direct observation.

Sleight of hand. Misdirection. Confusion. This is how Cassidy operates. Where she is weak, she feigns strength. No one’s quite sure of what she can do-if she’s a metahuman or merely a very skilled human magician.

In other words, Cassidy Lynn won’t be doing anything very drastic. Doing so would nearly cripple her. Reality also wants to return to normal: so if she changes something, it’s likely to change back to normal when she stops focusing on it. Distracting Cassidy or incapacitating her is a good way to fuck up her trickery. She does, however, have several practiced, got-‘em-down-cold forms of space-time warping that she can do easily and effectively. They are as follows.

Teleportation. Cassidy’s not Nightcrawler. She’s not poofing off half a mile away, or even doing chains of teleportation to make her impossible to hit. Rather, Cassidy employs a very direct, very short form of teleportation. Again, this is made easier if she’s not being directly observed. She only bends things a bit-she darts around a corner, and when you turn to follow, she’s halfway down the hall. She closes a door behind her, and when you barge in to follow, she’s back out in the hall. Small nudges. Nothing drastic. Anything beyond ten feet is outside of her capabilities. She can “double jump” of sorts, but it’s a strain. If she’s not being actively observed, this is much easier.

Conjuration. From nothing, something. This is primarily done in the form of rabbits from hats and doves from hats. Really, Cassidy doesn’t do too much else with this, although she’ll occasionally conjure up very minor things. Again, this takes significant practice and is quite the strain, even for small objects. Cassidy has rabbits and doves down cold, however. She can’t command them, but she can produce a decent number of the latter quickly. They normally last for a minute or so before fading away unless she actively focuses on it. Conjuration’s tricky, and it’s hard to make the objects last. The exception is if she’s conjuring something and swapping it out so to speak. For example, Cassidy’s playing poker, and she has four 2’s. She can change those to four aces with ease because swapping out playing cards is nothing. Swapping out those playing cards with hammerhead sharks would be very difficult and also ruin Tuesday Poker Night.

Sleight of hand. Unless anyone else claims it, I’m marking Cassidy as the top dog in terms of reflexes and grace. Her ability allows her to perceive reality more naturally, and as such she can see cause and effect coming a little more easily. This is nothing so drastic as precognition-but rather, once something has happened, she knows about it more quickly. Much more quickly. Cassidy’s hand-eye coordination and dexterity are superb. She’s quite sneaky. No drawback here-this is Cassidy’s one solid, combat-ready power.

Mirror Mirror. Cassidy’s power draws on the existence of other universes, and the malleability of the one she’s currently in. As a result, mirrors, those lovely little reminders of ourselves, offer a unique vantage point for Cassidy. When in front of a mirror, Cassidy is capable of jumping into it, becoming her reflection in the mirror. She can bounce in and out rather quickly, which makes her an absolute bitch to find in a house of mirrors, but most importantly, it seems to let her vanish into thin air…if the mirror is shattered, Cassidy is exorcised. Painfully. She also has to hold her breath and such while in the mirror.

Cards. Cassidy’s a beast with playing cards, both in terms of card tricks, card games, and throwing cards. While most people can’t throw cards accurately, and basically no one can use cards as a weapon, Cassidy’s capable of doing so. Her power lets her put a bit of oomph into her throws, and her reflexes let her throw them and place them accurately. She can toss a playing card and have it hit with the force of a medium-speed fastball. Nothing that would kill someone, or even come close, but she can pepper her enemies with painful strikes to buy herself time to get away. Playing cards are easily deflected by strong breezes or anyone who’s not a hemophiliac.

Pocket dimensions. Cassidy’s capable of tucking objects away into a hyperspace of sorts, and retrieving them. This process takes energy relative to the size of the object, so trying to disappear an entire car would be next to impossible. But someone’s car keys? Well, that wouldn’t be anything at all.(“ Perhaps check under the cushions, I’m sure they fell down there…”) Strong blows can disorient Cassidy and open up the pockets, resulting in (comically) things seeming to fall out of nowhere around her.


Other:

Could kick Houdini’s bitch ass to the curb.
Basic Information
The original sheet was deleted after an hour’s work. This is a half-assed, angry second attempt.


Name: May
Nickname/Alias/Etc: May is a nickname. She doesn’t remember her real name
Gender: Female
Age: Impossible to determine. Acts like a mid-to-late teenager.
Height: Her avatar’s height is 5 feet.
Weight: Her avatar’s weight is 118 pounds.
Faction: Whoever’s nicest.

Appearance

Hair Color: Naturally brown. Dyed blonde.
Eye Color: Blue
Ethnicity: Caucasian.
Physical Appearance:

A knockout, a bombshell, etc. She resembles an old 40s pin-up model, and has that vague sense about her that you’ve seen her before, but you just can’t put your finger on who she is. May’s hair is wavy and flows smoothly, meticulously conditioned and cared for. She’s white, with a slight tan and a curvy, well-endowed physique. She has ridden out the tsunami of puberty rather gracefully, and if she ever hit the “parts of me are growing much faster than other parts of me” phase of adolescence, she has long since matured past it. May really does look like a movie star-she seems to have that “glow” about her. I don’t often make very attractive characters, so I’m content coming right out and saying May’s stellar in the looks department. She seems to be able to turn the “glow” on or off at will. When it’s off, her hair seems to fall a little more naturally, she walks with a hint of a hunch, and her face is normally passive. When it’s on, she’s ramrod straight, hair falling perfectly into place, a stellar, practiced-in-the-mirror smile across her face, and it’s so dazzlingly white and genuinely gleeful you can’t help but grin back. Her face is devoid of acne or blemishes, likely due to the eternal vigilance of May with skin products of questionable origin and even more questionable results. She walks gracefully, like she’s floating on air, and whatever form she assumes has that same grace and glamour to it. May’s a knock-out. Not much more to it. May’s voice isn’t tinny or squeaky, it’s rather lower for a girl-not in a masculine or “butch” way, but rather...throaty. Husky, sort of. She’s

Attire:

Her default outfit is a number 5 Yankee’s jersey. it’s too big for her and it hands down to her knees. Under it, she wears shorts. She goes barefoot. This is her “normal” outfit: she often changes her clothes to reflect the situation she’s in. If her host is at a formal gala, she’s wearing a dress gown, etc, etc. To this end, her wardrobe and makeup is capable of changing drastically and instantaneously.




Personality

Outward & Innate Personality:

May is a lovely little bundle of psychological fuckery. She has a great many issues, foremost of which is severe, severe loneliness. May is desperate for interaction, approval, and friendship. To this end, she is willing to sacrifice anything to achieve it. This is May’s driving goal. She is a good girl. She is nice, genuinely sweet, and likes others. However, if someone truly fucked up came across her path, she’d turn that way in a heartbeat if it meant getting a sliver of affection. She is vain to this end, her natural appreciation for gorgeous aesthetics intensified by the desire to be perceived as beautiful, hoping it would boost people’s opinions of her. Losing her physical form only worsened this. To clarify: May is naturally nice, honest, and caring. She is capable of being cold and cruel very easily if she receives affection for it. May’s perception of the world and perception of herself has become warped by many, many years (May is never really clear on the passage of time, and doesn’t really seem aware of what year it is) of isolation, and she is hell-bent on keeping that from happening again. May up-plays her silliness and frivolity and downplays her intelligence and serious nature to try and garner more attention. She believes these traits are easily to get along with-that of a pretty-to-look-at bimbo rather than someone smart who, originally, didn’t give two fucks about makeup and hair. May’s got a love for retro things, whether it’s 40s showtunes or just old school jukeboxes and such. She’s extremely clingy but genuinely well-meaning.

Hobbies/Interests:

Old-school schtuff. Acting. Movies. Music. All of these things, May is extremely well-versed in.

Skills/Talents:

May’s clever, perceptive, and has a very hit-or-miss repertoire of knowledge.

Prized Possession:

Her black, 54 Thunderbird. It is in superb condition. Inside the trunk are objects she guards fiercely: a Carcano 31/98 rifle, a white dress, three gold rings, and a hypodermic needle.

Quote(s):

“Hey! Hey Hey hey! Please don’t go! Keep your hand on the car! That’s right, right there. You wanna go for a ride! ohmigosh does that sound creepy? Please don’t think I’m creepy. I just thought you know maybe you’d wanna go see a movie or something. A drive-in movie. Because I’m in the car. Like I’m inside the car itself not like I’m sitting in the car. Oh I didn’t even say my name! How silly. I’m May. What’s your name? Am I talking too much? I don’t mean to like ramble or anything. Please tell me if I do. If I’m annoying you I can just shut up. Do you want to listen to some music? I get a bunch of stations. Oh, we could go on a road trip! Right now! Me and you! Best buds! Forever!”
Abilities

Power Class: Other

Power:

Okay, what was originally a very in-depth explanation of May’s abilities was wiped away. So we’re doing this shit in bullet point form.

-May is no longer in possession of a physical body. She now exists as a soul: a detached consciousness that’s cable of possessing objects or items.
-May can be killed if the “vessel” she is in is destroyed. Outside of that, she’s effectively immortal.
-May, while within a vessel, is capable of controlling it. This only applies to non-living things. With permission, she can control living things.
-May is capable of greatly boosting whatever her vessel is. She can improve tremendously upon whatever/whoever she possesses, removing normal inhibitors and making it far more efficient and powerful. She’s able to micromanage the functions of whatever she’s in, down to the molecular level.
-May’s psyche suffers the strain of these activities. Moving out from one person’s sway to another causes her to suffer light amnesia and psychological strain. Using her abilities too hard will have similar results.
-May can only make changes with proper permission. As a result, she is restricted to a pure “spectator” position if her host doesn’t want her doing anything. Similarly, if the host wills her away, May will be pushed out of her host’s body and have to move into a vessel nearby.
-While May can greatly improve the properties of the object she’s in, May can’t fundamentally change that object. She may be able to make the Thunderbird crazy fast and ridiculously fuel efficient, but she can’t make it fly.

Other:

May occasionally seems to lapse into 40s and 50s jargon. No one who has ever encountered her was fooled into believing she was doing alright, mentally. May’s currently possessing a Thunderbird.
I'll post my sheets soonish.
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