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    1. Macro 10 yrs ago

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uesp.net/wiki/Lore:Names is what I use. Has a list of every named NPC in the game sorted by race and gender, so you can either copy a name or get the feel for the naming practice of the race and make up your own.
Name: Berich Macer (Born Volstag Iron-Arm), the White-Gold Weasel

Race: Berich files as Imperial for tax purposes, however he was born full blooded Nord. Just conspicuously short.

Family Origins: Berich was born to Ingvar and Ganhild Iron-Arm in a small clan of Nordic barbarians in the mountains of Skyrim. He was raised with horses and goats in a family of barbarians, but dropped off said mountain on account of his short stature. He was then raised by an Imperial merchant named Eulalia.

Appearance: Many would remark Berich as being the smallest Nord they had ever met, if they in fact knew he was a Nord. Berich is slight in frame and stands at about 5 foot 7 inches. He dies his fair-blond hair black and wears it back in a ponytail yet cannot cover up his sky-blue eyes that he inherited from his parents. Berich has no less than three gold teeth. A scar runs across from the top of his right eye to the bottom of his chin, from an encounter with an Orcish booker looking to collect. He's missing his left index finger. Different orc booker, same situation. There always seem to be some whiskers on Berich's chin no matter how often he cares to shave.

Age: Berich is 37, although he'd usually tell you he's a hard 28.

Equipment: Berich travels light, with an Imperial white silk garment fitting of someone of his status, and a black fur cloak. He carries a finely sharpened Elvish dagger with many jewels encrusted in the hilt.

Miscellaneous: Some dried fruit and nuts, a skin of wine (ok, several skins of wine).

Also, poison. Like, a lot of poison. Like, a ridiculous amount of poison. Berich is very fond of avoiding combat through the use of poison. Don't worry, though, most of it is non-lethal. The bigger body trail he leaves, the more angered sons and lovers will be hunting him down, and that is just a hassle.

Favored Skills:

Highly efficient: Mercantile, Speechcraft

Moderately Efficient: Alchemy, Athletics

Somewhat Proficient: Short Blade

Crime Committed:

High Treason against the Meade Dynasty
Theft from the Imperial Treasury
21 Counts of theft from members of the Elder Council

Character Background: Volstag Iron-Arm was born in the snowy, mountainous area of Skyrim north of Cyrodiil's Bruma. He was raised by barbarians until the age of ten. This was a nomadic life, full of raiding nearby settlements and hunting animals or starving. Volstag despised this life, and on clear nights he would sneak off from his camp and gaze upon the lights and fires of Bruma. Volstag's parents were warriors, and he was expected to be too. When he grew up, however, the clan realized how small and weak the child would be as an adult. Ganhild, Volstag's mother, was ordered to kill him so he would not be a burden on the clan. Instead, the woman left Volstag on the road at the base of a mountain with a hug and a tearless farewell. He never saw his parents after that, but was shortly found by a travelling Imperial merchant, Eulalia Macer, who took the boy in and named him Berich.

Eulalia, a native of the Imperial City, took Berich back with her and raised him in her shop, The Golden Goose (a jewelry store). Berich went from the barbarians of Skyrim to the bourgeoisie of Cyrodiil, and the transition could not have been easier for him. Berich took very well to the education he received, making up for the years he went without. He proved himself a natural salesman in his adopted mother's store. When he was 16, he apprenticed at the Imperial Bank, the largest bank in Cyrodiil.

Berich was always very self centered. He'd always obsess about making sure his appearance was flawless, spending hours on his hair and clothing. The other boys would bully Berich mercilessly, but he didn't really let it get to him. He'd always go home to Eulalia and she'd reaffirm that he didn't need to play with those mean boys; mommy was the only friend Berich would ever need.

Berich took to banking as easily as he did life in the Imperial City. He was a natural not only at handling money, but at getting people to give him money. As he grew up and gained more of a prominent position within the Imperial Bank, he began to wonder: what if I could turn these peoples' money into even more money? That's when Berich began to begin lending money to more and more citizens who needed it, even those who he realistically knew could not pay him back. When they defaulted on their loans, Berich legally seized everything they owned. He became so successful he left to start his own bank, affectionately called the Golden Goose Bank.

Berich started as a small banker in a back corner of the Market District. Berich wanted to get ahead fast; so he did what few bankers brought up in pomp and nobility were willing to do. He invested in underground skooma houses, prostitute rings, and gambling dens. The illicit profits from these organizations propelled Berich into extreme wealth. He began to spread his business; soon he wasn't just dealing with the middle class, but rubbing elbows with the Imperial Council and the Emperor's court. Soon, Berich Macer was on the tongue of every nobleman in the Imperial City. Macer knows how to handle your money. You haven't invested in the Golden Goose? He handles' the Emperor's Skyrim funds. He was on top of the world; he was rich!

Eventually, Berich wanted more than just money. He wanted influence; power. As a failsafe (Berich was very fond of the idea that even in defeat, he comes out ahead) Berich began passing along information to the Thalmor in the city, effectively becoming a Thalmor spy. In return, the Thalmor promised Berich that he would be able to keep his business in the event of a Thalmor takeover of the Imperial City. Berich has naked political ambitions born of his newfound power. He was an upstart, but one with the power to back up his desires. Berich began to court members of the Elder Council of the Empire. He was invited into their homes; began to give them personal tips on how to expand their wealth. Eventually, Berich took his proposition to the Elder Council as a petition: make me a Councilor, and we will become rich together. The Council, and Tamriel itself!

Berich was, unsurprisingly, laughed out of the Council chambers. You think a flash of wealth deserves a place next to families who have been in power for generations? Berich was mocked, his name dragged through the dirt. That's when he did something desperate, and very, very stupid. He held the Council's money as collateral. Appoint me Councilor, or I cannot guarantee that you'll see your money again. I sense an economic downturn. Perhaps if I had the connections of an Elder Councilor, I could save your investments.

This did not sit well with the Council, or the Emperor. Berich was accused of High Treason against the Meade crown for threatening to steal millions of septims worth of Council wealth and upset the balance of power in the Empire. Berich caught wind of this just moments before the guard came crashing into his estate. He ran to the Thalmor embassy in the city, and they managed to smuggle him out of the city in return for his services.

Berich was then on the run. He was pursued by Imperial guardsmen relentlessly... because Berich had implemented a failsafe. The money that the Meade dynasty had invested with the Golden Goose, the funds meant to serve as Skyrim's entire budget for the year, in addition to countless wealth from 21 different Councilors, were hidden by Berich's associates. Only Berich can order the funds recovered. As a result, he was chased by every guardsman in the Empire. He managed to flee until Meir Thornvale, where he was captured and was to be immediately transferred to the Imperial City.

Fighting Style: Berich really cannot fight. If cornered, he will use his dagger. If he wants someone dead, he'll put out a hit on them. He could also try and poison them when they're not looking, or coat his dagger in poison. Otherwise, he'll probably try and run. Berich is not a brave man.

Personality: Berich is, as described, a man without a moral code. He lusts after power and influence, but also craves excitement and intrigue. He loves the thrill of living dangerously, but loves the benefits of coming home to a mansion and being waited on by servants. He is fundamentally dishonest and will lie, cheat and steal just because he can. Berich couldn't be trusted to fetch a glass of water without stealing it.

That is not to say that he isn't fun to be around. Berich is an electric personality. He makes people like him; how else could he have sustained his practices for so long? He makes people feel important, and he showers them in gifts if they follow what he says.

Berich is also, perhaps unsurprisingly, deeply insecure. He is used to being surrounded by material wealth and the praises of bought friends. He is terrified that at his core, his stumped Nordic core, he is unlovable.

Berich is obsessed with the idea of getting the last laugh. He always thinks five steps ahead, even when having a casual conversation with someone. He creates backups and back doors in case he needs to escape a situation. Leverage is what keeps him alive; and he needs all he can get in order to stay above water in the situation he has found himself in.

Berich is a very, very sore loser. He gets angry and irrational, plotting your downfall and letting revenge cloud his mind. Despite his genius dealings, it can be undone with one brash action on Berich's part, as evident by his lording the investments over the crown.

Font Colour: Aquamarine
Would a character who isn't good at combat be a fit for this roleplay? More of a silver tongue/rogue type than a fighter.
Applying for position 4. I'm eager to do a story-driven RP but I am not very into military ranks, weapon specifics etc. So forgive me for being vague.

Sorry if my writing sample makes you question my mental sanity, I was in the moment.

Name: Momoko Rubitsky

Rank: Technicians Officer

Physical attributes: Standing just 5 foot 5 inches, Momoko is short and slight of frame. Her hair is tied back in a tight ponytail. Ripples in her skin reveal the imperfect structure of her build as an android.



Personality: Momoko resembles a twenty something woman, and in most ways her academic knowledge reflects that. However, she has a childlike wonder and thirst for new information, experiences and emotions. Socially, she is basically inept. She cannot read emotions or mask her own. Momoko has extreme trust issues - any friendly physical contact causes her to withdraw or even lash out.

Momoko was built on black market tech, which reflects in her personality. Many expect androids to be virtually perfect beings - this is not the case with Momoko. She gets both anxious and stressed at inconvenient times, however this has yet to impact her performance due to her operating mainly behind the front line of combat. If one studied her, they might see something similar to the human affliction of PTSD, but an android can't suffer that -- right?

Momoko has occasional flashbacks of 'her' human life back on Earth. These come and go in the form of intense headaches and she prefers to ignore them.

History: Momoko was constructed in a warehouse in a backwater Russian ghetto by the 'eccentric' engineer Moisey Rubitsky. Moisey created Momoko in the image of the man's lover, a soldier, who died in the Russian-Japanese conflicts. Rubitsky was an outcast because of his love, as there was considerable racism at the time of the conflicts. Alone and heartbroken, the engineer attempted to resurrect Momoko as an AI, but it was illegal for him to create an AI in the image of another person, especially using their memory. So Rubitsky resorted to black market, illegal parts and technology.

The result was Momoko as Moisey remembered her, but deeply flawed. Momoko didn't remember her life as Moisey's lover well, and she was mentally unstable. What's more, Moisey became increasingly attached to her, unhealthily so. Neither of them ever left the house, the Russian keeping his creation as a love slave all but in name. Momoko could never leave on her own, as her appearance as a Japanese woman would almost certainly her her in trouble, maybe even killed, in the Russian city she lived in.

Momoko escaped this reality by leaving her body into cyberspace, but she could only remain there for a limited amount of time. Eventually, she saw an e-advertisement about the marines going offworld, and Momoko took this opportunity to escape Moisey and sign up for the Marines. Despite her physical and mental setbacks, Momoko excelled at transitioning her mind into nearby technology, essentially able to gain control of anything more advanced than a toaster. Because of this, the Marines took her on.

That was three years ago. Today, Momoko is still trying to learn the world around her, existing as a ghost in a world where everyone rejected her.

Writing sample:


Armor: Momoko wears a light suit of black armor to keep her agile in the field, so she can use her size to her advantage.

Weapons: Momoko can often manipulate her environment to act as a weapon, as long as there are electronics around. Beside her technological ability, she carries two small laser pistols.
Thank you! They probably won't be colonizing as I am basing the nation off of a merchant republic, but they'll still be interacting with the world in that way.
WIP but this is what I have so far


The Tidal Republics (Sheire)


Race/Race Description: The Tidalmen (Di Sheirenni)

A race of aquatic humanoids, the Tidalmen (or, in their native language, di Sheirenni) are about the average height of a human, with scaly skin ranging from light blue to dark purple. Their hair resembles seaweed and their fingers and toes are webbed. The Tidalmen can exist in and out of water, but while they are fast and agile in the seas, they are slow and clumsy on land.



Culture:
The Tidalmen are considered to be the forefathers and curators of Renaissance art. The species is practically obsessed with aesthetics. Everything they own must be beautiful, from their homes, to their clothing, to the multitudes of statues, paintings and sculptures that line their streets, their walls, and their trade routes. The people often adorn themselves in jewelry, tattoos and piercings to recreate themselves in a more beautiful light.

The Tidalmen are a race that is spread out across the oceans of the world. Many live in small, isolated communities, or within lakes and rivers. Most are still tribal in nature, barely having developed tools. The northern islands in Uraz is the only place on the continent where Tidalmen are found, and as a result these particular Tidalmen formed a common culture and language. They call the entirety of the northern Uraz islands "Sheire", literally "Beautiful Land" (making di Sheirenni 'People from the Beautiful Land'). The rest of the world tends to call the northern Uraz Islands simply the "Tidal Islands", which is where the Tidalmen got their common name.

Their obsession with beauty forced the Tidalmen to form a very capitalistic society, where everyone fights to earn enough money to decorate their belongings and beautify their possessions. Today, the Tidalmen are renowned merchants, selling goods to nearly every empire and kingdom in the known world.

The Tidal Republics are one of the few nations in the world with a constitution. Their ruler, the Prefect, is democratically elected by anyone who can afford to purchase the right to vote in the election. The money gained during this election is spent towards building a monument in the new Prefect's honor.

Location on Map:
An Island chain in northern Uraz

Technology (Short, at the most 3 paragraphs):
The Tidalmen have advanced means of transportation: they have what is known as the "Sea Blimp" which is exactly as it sounds; a blimp that can travel underwater and transport a variety of goods from kingdom to kingdom. The Tidalmen have special skins harvested from an underwater animal native to the Tidal Republics that they wrap around most goods to make waterproof for the journey.

The most beautiful cities in the world are said to be the underwater cities of Sheire.


Although these cities are valued for their beauty, the Tidalmen know that they cannot conduct a successful trade empire from underwater. As a result, they have many shore settlements, coating the islands and beaches of northern Uraz.

A bit of magic that the Tidalmen possess is what is known as "Air Pockets". Human visitors who wish to visit underwater cities of Sheire can do so for a limited time by creating a small cushion of air for the human to walk around and experience the underwater city. This can last anywhere from a day to a year depending on how much the human is willing to pay.

History:
WIP

Other:
WIP
I voice interest
I'm interested, and I'd be up for tossing ideas around for an underlying plot if you'd like. Currently obsessed with Mount and Blade
I'd be interested!
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