Diana buried her nose in her book as the airship took off, she had her hood up and tried her best to ignore the chattering of the other initiates and just hoped nobody would try to talk to her. Behind the cover of her book, a thick novel by one of her favorite authors, Diana fidgeted with the heart shaped locket that hung from a thin gold chain around her neck, she flipped it open briefly and looked at the picture of a man with a wiry build and auburn hair and a woman with kind brown eyes that were near mirrors of her daughter's far less innocent orbs. Not for the first time Diana wondered what her parents would think of her if they were still alive, shaking her head free of that pointless train of thought Diana closed the locket and tucked it under her t-shirt, then she turned her attention back to her book as a small thrill of anticipation ran through her body, she was nearly on her way to becoming a Huntress, she just hoped she wouldn't need to spend more time than necessary with the other students, they would just get in her way.
1)Basic info: ◾Name: Violet Lightwood ◾Team/occupation: Beacon student ◾Species: Human ◾Age: 17 ◾Sex: Female ◾Handedness: Right, but trained to fight with two weapons ◾Aura/Effects: purple ◾Symbol: A violet flower with a thin gold ribbon curled in a spiral around it ◾Physical traits: ◾Misc traits: ◾Nickname(s): Vi
2) Appearance: ◾Height: 5'8 ◾Weight: 120lbs ◾Eyes: Jade green ◾Face: Thin, angular, brown skinned ◾Hair: Purple, straight, and shoulder length ◾Physique: Slim, athletic ◾Combat Outfit: Purple crop top and a black jacket that she wears open, tight white, knee length leggings ◾Casual Outfit: same, minus the jacket and with a pair of ankle length white form flattering pants
3) Characteristics: ◾Personality: Cheerful, joking, and surprisingly wise, has a habit of nicknaming everyone around her, she tries to help anyone she can, particularly her friends ◾Background: Violet's father was a Huntsman who died during a mission when Violet was ten, she inherited her father's weapons, which she still uses, re-sized to fit her considerably smaller arms, Violet taught herself how to fight and at seventeen was accepted into Beacon
4) Combat info: ◾Position/Class: Controller/Fighter ◾Landing strategy: Uses her chains to slow her fall, either by wrapping them around something that can break or slow her fall, or by shooting Blizzard out and creating an ice slide, she tries to avoid doing that as she isn't all that great at Dust manipulation, and the opportunities for fatal mistakes in that situation are a bit more numerous than she likes ◾Weapons: Inferno and Blizzard, a pair of magnetically propelled battle chains attached to a pair of bracers, each chain has a weight at the end containing a Dust crystal, fire for Inferno, ice for Blizzard, so that whenever Inferno hits something it triggers an explosion, and whenever Blizzard hits something it freezes whatever it hits ◾Semblance: Polarity ◾Fighting style: uses her Semblance to extend and retract her chains, as well as manipulate them in battle when necessary, Violet is a strategist, and is always thinking while she fights
5) Trivia: ◾Relationships: Violet makes friends easily as she's a cheerful and friendly individual ◾Notes: ◾Tropes:
Though on second thought I'd prefer to RP Violet, though I have no problem sticking with Diana if you prefer
1) Basic info: ◾Name: Diana Grey ◾Team/occupation: Beacon Student ◾Species: Human ◾Age: 17 ◾Sex: Female ◾Handedness: Left ◾Aura/Effects: Smokey gray ◾Symbol: An open book with two pages showing, on one is a skull, and on the other is the moon ◾Physical traits: ◾Misc traits: ◾Nickname(s): 2) Appearance: ◾Height: 5'5 ◾Weight: 108lbs ◾Eyes: Brown ◾Face: Unremarkable, not pretty or ugly, but set in a near constant frown ◾Hair: Shoulder length and reddish brown, just a couple shades off auburn ◾Physique: Skinny ◾Combat Outfit: Grey t-shirt, open zip up white hoodie, a short black loose pleated skirt that falls to midthigh, and black sandals ◾Casual Outfit: A white t-shirt and a gold hoodie, left unzipped, with the same short black skirt as on her combat outfit, in either outfit she wears a gold, heart shaped locket
3) Characteristics: ◾Personality: Antisocial and unfriendly, Diana avoids human (and Faunus) contact, preferring instead to spend her time alone, a basically good person, she just doesn't trust anyone ◾Background: Diana's life hasn't exactly reinforced her faith in humanity, she was raised in a Vacuoan orphanage, a small awkward girl, she was picked on by the other children, the adults ignored it, and, when she finally ran away, they didn't bother reporting her disappearance to the police. Diana was picked up off the street two years later, at age ten, by a man known as Oliver Laburnum, who gave her a place to stay and got one of the mercenaries he had on his payroll train her to fight, Diana showed no talent for weapons, but she took to Dust handling like a fish to swimming, like she was born with a vial of Dust in her hands. By age twelve Diana had completed her training and built her weapons, it was at this time that Laburnum had her going on her first jobs for him, stealing, sabotage, and espionage were all fairly simple for her with her Semblance and Dust capabilities, and she performed them well, because she owed him for saving her from the streets. When Diana was fifteen Laburnum's jobs finally went too far, he ordered her to kill a Vale Councilman, Diana couldn't kill someone who had never hurt her, so she played along until she and the merc who'd trained her reached Vale, then she froze the man in a block of ice, left him for the police and disappeared. Laburnum has been sending men and robots to try and find her to either bring her back, or kill her, after the fifth attempt Diana decided to hunt him down in order to stop his attacks on her. 4) Combat info: ◾Position/Class: Support/Controller/Witch ◾Landing strategy: Use a blast wind to slow her fall ◾Weapon: Diana's weapons of choice are Hecate and Isis, a pair of gloves hooked up to a system of siphons and vents for several Dust vials attached to each glove ◾Semblance: Astral Projection, Diana can eject her consciousness out of her body encased in aura, she loses her awareness of her real body, which falls unresponsive to the ground where she left it, her astral self is capable of changing its nature in response to any Dust she might use in conjunction with her Semblance ◾Fighting style: Diana uses the Dust in her weapons for pure elemental attacks, fireballs, ice shards, stone spikes, etc.
5) Trivia: ◾Relationships: As few as she can manage ◾Notes: ◾Tropes:
How about her? I don't mind RPing Diana, if you don't have a problem with it
fair enough, though Bloody Grin has two triggers and two hammers already, it already has more moving parts than a normal revolver because of it's second form, it can separate and shift into a pair of single edged daggers, only one hammer can be pulled back at any one time, the triggers are side by side, but remain in an inactive position flat against the handle of the gun until the corresponding hammer is pulled back, at which point the trigger is moved into a firing position, pulling back either hammer rotates both cylinders, they are set on the same spindle, Bloody Grin is a single action revolver, he needs to pull back a hammer himself in order to fire, having Bloody Grin be double action just wouldn't work, as you said, that would make it too complicated, does that help?