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    1. Maki Casanova 12 yrs ago

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Sweet! I'm pretty excited. Have been craving an MMORPG RP lately. Let me get to work on those Mana items and buff/cure items for you. ;)
The mana system sounds good Diamond. Btw, if we limit ourselves to one class, like a mage, does that mean that we can't learn any other abilities or spells?
Shall I make an interest check to get more people in?
I know Echo, I was kidding. :P
CHARACTER REVISIONS????

NOOOO ELLRI DONT DO THIS TO ME
fist!!1!!!!!11111!! XD

Just kidding. Hey Ellri. :)
@Diamond

You missed this question.

"And btw, what's the difference between Sickness and Poisoned, and Poisoned and Badly Poisoned?"
I put up the edited HP list, and will modify the MP list once you put down the Mana system.

And btw, what's the difference between Sickness and Poisoned, and Poisoned and Badly Poisoned?
@Diamond

All right. Now I need those status ailments so I can get to work on cure items, unless you want me to cover that too. :D

HP items:
Beginner level: Cow's Milk, heals minor cuts and bruises.

Advanced Beginner: Chocolate Milk, heals bleeding cuts and larger bruises.

Intermediate: Milk shake, heals large gashes and welts.

Advanced Intermediate: Flavored milk shake, heals fatal stab wounds and crushed bones(not including skull)

Elite: Cheese, heals severed limbs and bleeding organs.

Edit: I decided to take out Super Elite, since it was redundant.
Aah sorry, I didn't know about that part. :) Will repost an edit. Thanks!

Also, I have a simple suggestion for the mana sytem: uses per spell.The system I'm thinking of is similar to Summon Night: Sword Craft Story, where each spell has a specific number of uses depending on your level. At level 1, your main character in the game starts out with one spell, which they can only use twice until they run out of spell usages and need to go back for healing or use MP potions. In order to improve the clarity of this sytem though, I would need the all the spells in the game.

On the other hand, we could do a traditional RPG numbers sytem for mana where each spell costs a specific amount per usage, only limited by the amount of mana the user currently has, but that would require lots of calculations regarding the scaling of each person's mana, and since classes are free form... yeah.
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