• Last Seen: 11 yrs ago
  • Old Guild Username: Evil Tofu
  • Joined: 12 yrs ago
  • Posts: 417 (0.09 / day)
  • VMs: 0
  • Username history
    1. Marc 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I remade Rin today with a completely new kekkei genkai that kinda puts him in a psuedo support/long ranged attacker role. I added all of his clans jutsu just so you have an idea of some other jutsu he can potentially learn through the rp.

Character Sheet

- CONFIDENTIAL -


- Character Theme | Oriental Flower -

Personal files.
Name: Rin Kisaragi
Age: 14
Gender: Male
Village: Yukigakure
Birthplace: Yukigakure

---

Known outfits and mugshots.

Appearance:

Facial features:
He has two silver ring piercings on the right side of his bottom lip, one silver ring piercing on the far end of his left eyebrow and three studded piercings along his right ear. He wears many different beads and charms that are woven into his hair.
Outfit:
As a genin he wears as seen above, but in the presence of his clan's elders he wears a traditional kimono.
Personal info, to be kept in the archives and never taken out.

Known history and secrets: Trained since he was a young lad by his clan elders, Rin had all the makings of a fine young prodigy. The only problem was that Rin, a young social butterfly, much preferred to spend his time with friends from the academy than training his ninjutsu. It was nearly impossible to get him to sit still and train, but when he did he showed exceptional skill with his ninjutsu. The elders wanted him to hone this skill at a young age, setting him up for a bright future as a shinobi, but the young, hyperactive social butterfly didn't like the idea of sitting inside training all day at all. That wasn't to say he didn't love learning the jutsu of his clan or attending academy lessons, but he could only take so much learning before he needed to run around playing ninja with his friends.

The Kisaragi clan have always been set in the old ways; a proud family that encourages clan members breeding within themselves in order to keep the bloodline pure. Rin was not born this way. His father fell in love with a regular kunoichi and as such he and his family were shunned by the rest of the clan. Even though Rin has shown more talent than any other member of the clan in his generation, he is still tormented by the rest of his family for being of unclean blood. He's very sensitive to the subject and quite protective of his mother and father; known to attack clan members that speak ill of them.

Rin is very attached to one of the clan elders, a man named Hayate Kisaragi, who has always shown kindness to the young boy and has been training him ever since he graduated the academy. Hayate appreciates the way Rin learns, giving him as much space he needs to wind down and get focussed. While this does make training him rather slow, it is proving to be effective as Rin continues to show exceptional progress with his ninjutsu coupled with his Jounin sensei's teachings.

Clan:


Dreams and aspirations: He's never really thought about it. He just likes being who he is.
General strengths: Excellent Chakra Control, Ninjutsu prodigy, Proficient in Ninja Tools
General weaknesses: Weak in Taijutsu, Physically frail, Slow without Jutsu
Combat information analysed by the village researchers.

Known chakra natures: None
Kekkei Genkei: Hoshikuzu and Chakra Control
Jutsu's that he has shown capable of using:

Basic Academy Jutsu
Stardust; Touch of the Cosmos
Stardust; Shooting Star Jutsu
Stardust; Void Star
Stardust Barrier
Stardust; Antimatter Ball
Backpack, stocked with supplies.

15x Kunai
25x Shuriken
20x Senbon (Hidden)
20m Steel Wire
12x Explosive Tags
20x Makibishi
I've been thinking about a way to make my character more involved in a team, and I decided that I'm going to scrap that hidden jutsu idea and work with another idea I have.
I agree that he does need something else that he can offer to a team. At the moment his only use is to just carry around Hex Bags for people and not do anything else. I thought giving him some offensive capabilities would make him too strong for a genin but I think I should consider adding something. I'll give it some thought.
Character Sheet

- CONFIDENTIAL -


- Character Theme | Oriental Flower -

Personal files.
Name: Rin Kisaragi
Age: 14
Gender: Male
Village: Yukigakure
Birthplace: Yukigakure

---

Known outfits and mugshots.

Appearance:

Facial features:
He has two silver ring piercings on the right side of his bottom lip, one silver ring piercing on the far end of his left eyebrow and three studded piercings along his right ear. He wears many different beads and charms that are woven into his hair.
Outfit:
As a genin he wears as seen above, but in the presence of his clan's elders he wears a traditional kimono.
Personal info, to be kept in the archives and never taken out.

Known history and secrets: Rin has lived most of his life under the scrutiny of others. The Kisaragi clan has always been shunned by the villagers of Yukigakure due to the suspicious nature of the clan's hidden jutsu. The clan has always isolated itself from the outside world and from a young age Rin was taught that this was how he should live his life. It was for the benefit of the clan that he lived in the shadows, protecting the secret jutsu of the Kisaragi clan as many others had done generations before him.

Despite this, it was never in Jin's nature to act introverted and a life closed off from people was never what he wanted. Despite the fear surrounding his clan, Jin was an eager student at the academy who made friends with almost everyone he talked to. Many of his fellow student's parents often warned their children against associating with someone from Jin's clan, but his warm and kind personality drew all kinds of wonderful friends to him.

The fact that he was a superb student only added to his popularity. His clan elders had trained him since he was young, and even though he disagreed with their philosophy he respected their wisdom and learnt many things from them. He was a very clever child, with chakra control beyond what most genin could achieve; let alone an academy student. When he graduated the academy at the age of 12 with flying colours, he was eager to begin his life as a shinobi while continuing to train under the guidence of his Jounin Sensei as well as his clan elders.

Clan:


Dreams and aspirations: He's never really thought about it. He just likes being who he is.
General strengths: Excellent chakra control, light on his feet and very proficient in ninja tools.
General weaknesses: He lacks in offense or defense but makes up for it with his Majutsu utility. Outside of his ninja tools he has very little attack power.
Combat information analysed by the village researchers.

Known chakra natures: None
Kekkei Genkei: Chakra Control
Jutsu's that he has shown capable of using:

Basic Academy Jutsu

Clan Jutsu:

Name: Red Leaf Protection Jutsu
Rank: D
Nature: Majutsu
Handseals: Boar, Rabbit, Snake, Boar, Rat
Hex Bag: 3 Autumn leaves annointed in oil.
Description: A ritual that can be channelled into a Hex Bag. The Red Leaf Protection Jutsu acts as an alarm that can be worn as a necklace or bracelet. The Hex Bag bursts into flames and disappears when it's wearer is under the effect of a Genjutsu. This has a one time use but multiple charms can be used as long as only one is worn at a time. If all of them are worn at the same time, they will all burst into flames when a Genjutsu is cast.

Name: Zephyr
Rank: D
Nature: Majutsu
Handseals: Bird, Horse, Ram
Hex Bag: 1 Dove feather with the charred bones of any bird.
Description: A ritual that can be channelled into a Hex Bag. Zephyr is a charm that when the wearer pours their chakra into grants them a burst of speed. The charm is good for 4 bursts of speed before wearing out.

Name: Chakra Magic
Rank: C
Nature: Majutsu
Handseals: Ram
Hex Bag: A strand of the desired targets hair wrapped in a piece of special chakra paper.
Description: A ritual that can be chanelled into a Hex Bag. This bag must be worn by the caster, but can effect other people friend or foe. The person who'se hair is in the Hex bag will be buffed or debuffed depending on how the user cast the Jutsu. For allies, Chakra Magic halves the amount of chakra needed for them to
cast jutsu; allowing them to cast higher level jutsu with more ease than normal. If the jutsu was intended for enemies, Chakra Magic doubles the amount of chakra needed for any jutsu they cast; causing lower level jutsu to be more straining on them than normal.
Backpack, stocked with supplies. This includes many different materials for Hex bags.

12x Kunai
15x Shuriken
20x Shuriken, hidden in his sleeves.
10x Explosive Tags
well I'm kind of in the creative mood so i think I'll get started on a character regardless of a reboot or not.
yo so is this still accepting by any chance? my naruto itch needs scratching
The Queen of Hearts

A High Casual Fantasy Roleplay - GM'd by Marc




Okay so we're doing this again. We're making this happen. Greetings people, I am Marc. For those of you that have never seen Queen of Hearts before, it was just a Fantasy RP me and a friend ran back on the old guild. It died and came back many many many times. Anyone who was a member of the old roleplays is probably reading this thinking "Oh God not again" but you know what they say; evil never dies.

And with that in mind, here's a brief summary of what we will be doing in this roleplay. Our characters will all either be human or a magical creature living in the poverty ridden mining town of Holstur. The young Asvag has rallied our characters to his cause, a direct rebellion against the Queen. While the first part of the roleplay will be spent in Holstur, trying to overthrow the guards and reclaim the town for ourselves, we will be moving all across Sterthorpe as either a large group or in smaller groups depending on what happens in the roleplay. Well, I hope people find this interesting and I look forward to hearing from you!

Roleplay Rules

1. Basic roleplaying rules. No godmodding, metagaming, keep IC in the IC and OOC in the OOC.
2. Be respectful to everyone. You don't have to like everyone, just as long as you treat everyone with respect and keep your feelings for them separate.
3. You are allowed to disagree with me and my decisions, and I may consider changing it. In the end my decision is always final.
4. You can have up to 3 characters, but the first has to be a part of the rebellion. That being said, please PM me before making an antagonist.
5. You cannot roleplay until your character is accepted. Furthermore, any characters that are accepted can be directly controlled by me at any time you decide to break rule number 1.
6. This is a high casual roleplay, but I'm not too fussy on post length. 1 paragraph minimum is still good for me. As long as your posts can be easily read and understand and further the development of your or anothers character and the story in some way.
7. These rules can change or be added upon at any point. I probably forgot to add a few.

Race Information

One of the most common things in this roleplay is complete freedom over race. You can play as any fantasy based race you desire. We've had characters who were half dragon, fairies, demons, shapeshifters, undead. I'm really good for anything. Ofcoarse something like a demi-god or immortal being is a little out of the question, just be reasonable and we won't have much of an issue in terms of how you want to make your character. Ofcoarse there are two races that need to be explained; Humans and the Nomads.

Humans - Humans are a pretty standard race in every fantasy roleplay. In Queen of Hearts, humans are one of the only races that cannot instinctively tap into a source of magic. Instead humans have to wield relics crafted by magical creatures in order to assist them with tapping into their latent power. These special relics also enhance their power by a considerable deal and can have unique qualities depending on the creature that crafted them. Relics will be explained in the Magic section.

The Nomads - A mysterious race of humans that possess all the same qualities as humans, except for one. Regular humans are born being unable to connect to magic power no matter how hard they try, the Nomads are unique in the fact that no other race in existence is as tightly woven together with the power of magic as they are. Their power is incredible, but they are a peaceful race. As soon as the conflict between humans and magical creatures began, they disappeared into the shadows. Nomads are not a playable race.

Magic and Relics

The same with Races, I'm very lenient when it comes to magic and allow a lot of creativity. Most races are capable of wielding magic, but you don't have to.

Human characters are given the ability to use relics to make up for their lack of magic. Other races are capable of using relics, but non-human characters can wield 1 relic only. Human characters can have 2, and one of them can be a Dragonscale Relic. Relics were designed for human use, so naturally a human will be more effective using a Relic than any other race. Relics are separated into power level based on the race which crafted them. They are;

Greenblade Fae Relics - Relics crafted by the wise Fae, who are in tune with nature. These Relics are commonly referred to as the weakest relic, but do not let their reputation fool you. The Fairies of the Greenblade forest infuse their Relics in powerful elemental magic. While they lack the raw power of other relics, they make up for it by giving the user greater control over their magic than any other Relic. This is what makes the Fae relics more versatile than others, as their power grows with their wielders knowledge of how to use them. Other traits of the Fae Relics include healing and enchantments as well as trickery and mind manipulation. They can also spiritually link their wielder to another beast, granting them the qualities of that creature.

Hellstone Orc Relics - Relics crafted by the strong and mighty Orcs, who value strength over all. These relics offer the least amount of control over magic power, rather just using it to vastly increase the physical form of their wielder. These Relics are usually in the form of regular blades and axes. A Hellstone Relic can grant it's wielder the brute strength needed to effortlessly break through defenses, or the agility and speed to outmaneuver any foe. They can turn your skin as hard as stone or grant you the knowledge to wield a weapon at a master level with little training.

Relics of the Lich King - Relics forged by the more darker races of Sterthorpe. Those who cling to the gates of hell and hide away in the shadows. These relics taint their wielders soul, letting them tap into the darkest of powers. A wielder of a Lich King Relic can raise the dead as their own personal army, place hexes and curses upon their enemies and even siphon the life directly from them. Some relics even allow them to directly blast their enemies with streams of arcane power. These relics are one of the more powerfull, but are quite taxing on the body to use continuously.

Dragonscale Relics - A relic forged by the all powerfull dragons of Sterthorpe, a race that is just as feared as the Nomads. They are considered legendary weapons and tools that are so deadly that the Queen only distributes them to her more renowned soldiers. These Relics offer their wielder control over magic as well as immense physical capabilities. All Dragonscale Relics are unique in what they offer to their user, as Dragons are a race that are almost as connected to Magic as the Nomads are. Some Dragonscale Relics allow their wielder to emulate a dragon itself, granting them skin as thick as their scales or allowing them to fly. Other Dragonscale Relics give their wielder supreme knowledge of the Arcane Arts and the ability to wield them. Dragonscale Relics are very taxing on the body and spirit to use continuously for a long period of time.

Nomad Relics - For the longest of time, the Nomad Relics were just a myth created by humans. People searched for them for years, but there was no trace. However, recently these ominious relics have started appearing more and more. Under the Queen's law, all Nomad Relics must be given to the Royal Guard. If there's even the slightest suspicion that anyone in Sterthorpe is harbouring one, the Royal Guard has been known to destroy entire towns in persuit of them. These weapons are beyond legendary and they offer unimaginable power to the human who dares to wield them. All the Nomad Relics that have been found have been distributed among the Queen and her trusted ministers. Very few people see the effect of a Nomad Relic and live to tell the tale. Nomad Relics are currently unavailable to players.

Character Sheet

This will come with the OOC

Character Roster

Also coming soon.
Yes I do believe you do~ It's been so long since I've been able to sit down and rp, it's good to see familiar people :P
I made the changes to my cs and added a few things if you want to read over them.
I was thinking about that as well the last day or so. I might remove that jutsu for now and possibly learn it later on in the rp. I did intend for Kyo to be kind of a lackluster ninja so I think having him start with less jutsu and skills would fit the character a bit more.
© 2007-2026
BBCode Cheatsheet