Avatar of Marcus XVI
  • Last Seen: 9 days ago
  • Old Guild Username: Marcus XVI
  • Joined: 12 yrs ago
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    1. Marcus XVI 12 yrs ago

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8 yrs ago
Current Just because you can have 36 attacks per turn that threaten a crit on a roll of 14+ doesn't mean it's worth doing.
10 yrs ago
Purple, because aliens wear red hats.
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11 yrs ago
Isn't it weird how you can start a private conversation with yourself?
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So much seemed to happen in such a little time. As the Fenris began pulling back the Tiamat and Yellowstone had began their assault with support from others - heck even the Bermuda was there. Calter took a deep breath and shook his head "They saved our bacon this time... Better pay them back asap." He paused to examine the situation. "For now the enemy is concentrating on our heavier ships - that's good for us, but we can't really leave them hanging, now can we? Find the largest enemy ship in our vicinity and get a lock on it." The radar operator quickly located a massive Tresh ship that was at least a kilometer in length. "Sir, large enemy ship located just outside our range... We have fought that type before so..." The operator was cut off by the captain finishing the sentence "We know exactly where to aim. Ok. Activate our stealth systems, full radar jamming and thrusters. Stay close to the bigger ships and wait for my mark."

The Fenris moved to a safer position closer to the Yellowstone. Calter coughed and activated the comm. "This is ANS Fenris calling the Yellowstone, we'll be concentrating our firepower on a large enemy vessel - we'll mark the target for the rest of the fleet in case our guns don't damage it enough. Now here's the part where we'd need your help. Our engines are going to shut down when we open fire so... it would be real nice if you could provide me with some minor protection."

After a while the rail gun had locked to the large ship that was already wreaking havoc with it's cannons. "Ok, we are safely within our own lines... Heat up the forward lances for a simultaneous volley. Target slightly below the bow... Ready? Fire." The four lances cut to the bow of the tresh ship and cut through it just enough for the rail gun to properly take out the ship. The rail gun fired and went through the enemy ship - reaching it's core and causing an explosion that made the ship break in half.

Calter was however not celebrating - the Fenris was going to be immobile for a while and they lacked weapons to guard their own back. "Keep jamming the enemy radar and give me a report of the situation. If I can't help the folks by direct combat I'll at the very least can provide them with tactical info..."
Sadly I don't speak star trek.
I took the liberty of posting.
"Sir, we are picking up heavy concentrations of Tresh, roughly all around us. They have not spotted us yet, but that's only a matter of time." The radar operator stated with her usual calm. "The really bad news are that our jump brought us within spitting distance of the enemy - if our stealth breaks we'll be done for." There was a noticeable amount of nervousness in her tone as she waited for the captain's orders.

The ANS Fenris was in a bit of a predicament, they had indeed overshot their jump. Not by much, but just enough to be dangerously more closer to the enemy than their own fleet. Still, they had the element of surprise on their side. With luck the enemy would concentrate their firepower on much heavier and larger ships even after the Fenris would be forced to reveal itself.

Captain Calter ran his fingers through his hair and closed his eyes. "We are closer to Gaia Station than other friendly targets, so we should provide them with what support we can and hope the others can hold their own." He took a deep breath, opened his eyes and straightened up. "Engage thrusters and take us closer to the station. Keep all weapons on full readiness and wait for my signal to open fire, prioritize on high value targets."

The Fenris changed it's course and began closing in on the Gaia Station, the turret mounted rail gun was locked to it's first target - a Tresh ship roughly three times the size of it's assailant. "Sir, we are within optimal firing range of the enemy ship." The turret's operator informed.

Cogs were turning in the captain's head, he wasn't quite sure of the enemy ship's possible weak spots - a fact that made the next part of his plan rather risky. "Navigator, change our approach vector by 60 degrees. Get us under the ship." The Fenris tilted forwards and dove. Minutes passed and the enemy had not opened fire on them. The 'Wolf' allowed himself a little smile as the rail gun began targeting the enemy ships underside. "Open fire, then give us full thrust. We are not going to trade too many shots with that thing if the first shot doesn't disable it."

The rail gun was fired and the Fenris began moving again. The enemy ship suffered heavy damage - the shot ripped through the underside of the Tresh craft and came out from the top from a spot close to what Calter assumed to be the engines. "They are out of the fight." The captain stated triumphantly - his joy was cut short however as two similarly sized ships broke from formation and began closing in on the position of the Fenris. "Well, there goes our surprise... Full power to forward thrusters! Heat up the lances and harass them with the smaller rail guns as the big one is preparing for another shot!"

Captain Maximilien Calter would never quite admit that he bit more than he could chew - he'd admit that he made a minor miscalculation on the size of the enemy though. He'd have to buy time for the turret to be ready again. "Engage jamming! Get us away from their firing range and stay calm." The Fenris began retreating slightly further away from Gaia Station. "ANS Fenris calling available ships, need support, over." Though the smaller rail guns could damage the enemy ships they were not quite effective enough to neutralize the threat. The lances on the other hand would surely give away the position of the Fenris even if they would disable one of the enemy the other one could then strike with impunity until the turret was ready for another shot.
Well firing the lances at the same time simply draws too much energy from the ship - thank god it affects the engines instead of say the life support... The engines do not overheat, they just simply stop working due to the lack of energy being supplied to them.

Firing all the lances at the same time is more a last resort action than a viable and often used strategy. Besides the Fenris does have the rail guns for at least some protection when the engines collect energy.
In Feral 12 yrs ago Forum: Advanced Roleplay
Cadogan will just be totally drunk.
In Feral 12 yrs ago Forum: Advanced Roleplay
Do ya smell that? It smells like a filler arc! ^w^ What are we gonna do? A pasta eating competition? Backstory that'll never be talked of again? Attack from these really dangerous fellows who'll never be mentioned again? A trip in to someone's psyche?

...Maybe Cadogan could have a manic close to death vision of a possible future...
Why do I have the feeling that the Fenris is going to need a lot of support due to the engine shut down problem with the forward lances... ^^;;
I made some very minor modification to my CS.
In Arcadia 12 yrs ago Forum: Free Roleplay
Ya are back! ^^ YAY!
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