Avatar of Mardox
  • Last Seen: 5 mos ago
  • Joined: 11 yrs ago
  • Posts: 1180 (0.30 / day)
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    1. Mardox 11 yrs ago
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9 yrs ago
Current This is probably going to be my character for an RP about Space Pirates: imgur.com/1tIgW0k
1 like
9 yrs ago
Ever oversleep your alarm by eleven hours?
5 likes
9 yrs ago
Sleep was invented by the communists to reduce the time we spend active.
4 likes
9 yrs ago
That awkward moment when you glimpse a dog stylist advertisement and before you realize what it is, you assume it's an ad to raise awareness about animal cruelty.
3 likes
9 yrs ago
A friend introduced me to a site called nanowrimo.org Technically a novel-writing site but they seem to have useful stuff for writing in general in the forums.
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Most Recent Posts

Nieldun nods "I will answer whatever questions I can. I presume this is about the other threat that rises to the South?"
The economics...They're beautiful...
Don't die.
It seems the crowd isn't very inclined to root for an old knight in pitch-black armor. Poor Bornetall.
Then again it may have to do with my tactics and the butchery of the Slaughter.
Alrighty then, of course since it would be too easy, maybe I should see if I can a witch hunter into an evil Overlord.
Thanks.
Dark Lord basically.
Exactly, standing military would be fine but it would cost money to properly train and equip new soldiers. Conscripts would be much cheaper but probably lower quality.
Well, I was thinking it could effect stability when increased or decreased and could be used to build large projects, hire mercs, create special (though not truly elite) units, build ships, buy the people luxuries etc. etc. With a set economy and wealth, taking various actions would be a little more defined in terms of how we're doing them. For example, Vaalgard payed me two cities and 10 tons of gold to end the war. The cities are clear benefits but if we aren't defining wealth, what can I do with the dropping-load of money that I couldn't claim to already have been doing? It could also be a balancer as Nastrond has extremely loyal citizens with a somewhat damaged moral compass that produce a one of a kind metal, some of the best equipment and they support a military with extremely disciplined and well-trained soldiers. While other nations have advantages like numbers, navies, technology and vague wealth, this would help make trade and riches more important in game. Thus allowing slightly less militaristic playstyles.
It wounds me that you think my smiths would cut corners. On a more cynical note, if I that, I wouldn't be able to get prices to be as high despite my monopoly on the metal.
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