Okay so I spent a WHOLE three days DURING my VCE exams writing the story that YOU wanted so I could start this RP. I come back to post it and I see that @Izuriel basically took this RP and made it his, so pissed off right now.... And you took everyone that was interested so it's not like I can make my one anymore so Fuck you honestly....
Don't be like that... I would still be interested in having rp. Izuriel has not even started his rp. He said he was going to have it started over a day ago.
Sophia looks around at the individuals who dared to take the mission in the ember peaks. She did not know if these people were going to be rivals for the reward or willing companions. As long as she completed this mission, it wouldn't really matter. She tried to observe everything about the people around her from their weapons and armor, to their temperament and hairstyle. They were all interesting in their own unique way. When the noble answered the question about what the reward was, She could not be help but smile. It was a good amount but the way the noble worded it was funny. Whatever she find along the way was hers to keep. So, if she happened to stumble upon a gem in a noble's pocket, it was hers to keep. She knew it did not work like that but it was an amusing thought. She said nothing to anyone and she stepped back to be closer to the edge of the group.
IRL Name: William Andrews
In-Game Name: Victoria
IRL Age: 22
Game-Age: 18
IRL Location: Phoenix, Arizona, USA
In-Game World: Blood Moons
Passive Skills:
Moon phase- gain bonuses at night based on phase of the moon
Blood lust- In addition to having to worry about food and water in game, being a vampire means Victoria must kill things to satisfy a need for simulated blood. A bunny, a PC, NPC, your pet dog. it doesn't matter.
She is a great potion maker from knowledge of virtual herbology, she has larger than normal magical reserves, and she is harder to detect by passive perception checks.
Active Skills: She is a adept at elemental magicks and the use of a bow.
Character Description:
She is a member of the vampire race in the game Blood moons. She tends to wear dresses and skirts more than heavy armor. She is a high enough level to have the ability to fly. Since she was involved with the beta testing, Her vampire wings look like a black angel wings unlike the normal bat wings. It is a pure cosmetic design it does not provide any combat advantage.
IRL History: William lives a lone in a small 2 room apartment. He has a steady job as a paramedic on an ambulance crew at a local hospital. He works solid ten hour shift Monday through Thursday so he gets Friday, Saturday, and Sunday off. In his free time, he does a lot of immersion gaming. He stays in good physical shape to meet the demands of his job but that is about it. He cooks for himself, cleans his apartment and generally keeps to himself when not at work. He likes it this way. He has no family to bother him. He mostly plays Blood Moons and since he was among the original developers he gets a small percent of the profits from its sales.
In-Game History: She was among the originals who played the game Blood Moons in its beta. Because of her participation in the games beta, she was given black angel wings for her vampire character rather than the bat like wings vampire who did not participate in the beta. In the game Blood Moons she is well known as one of the most powerful vampires, but willing to help all players be they human or werewolf. She tends to freely gift treasure she has no use for to newer players. She is mostly a solo player only joining parties for brief periods. In a group she mainly works in a support role.
Name: Blood Moons
What Makes it Unique: This is a virtual MMO based on Gothic horror. Players are encouraged to play as either a Werewolf, Vampire, or human. Killing between these races is highly encouraged. Killing your own race is highly discouraged. The world is mostly heavily forest and home to zombies, wolves, giant spiders and other creatures that go bump in the night. Daytime only lasts for a few hours of the day. The night sky is dominated by three moons. One for each race. As their respective moon waxes or wanes, each race gains different stats or combat advantages.
Races:
Vampires- masters of the night and the main users of magic. During the brief day, they are unable to regenerate health, magic, or stamina while in direct sunlight. All are given a blood gift that allows them to regenerated magic, health, and stamina faster the more damage they deal to the opponent. Higher level vampires can gain the ability to fly.
Werewolf- This race looks human except for distinctive animal eyes. They can chose to have a tail or animal ears if they want. While not in direct sunlight, Werewolves are able to take on a beast form at will. While in beast form, they cannot use magic but gain a bust in strength and speed. Their armor they were wearing translates into the toughness of their hides, and their weapon translates into damage their bite and claws inflict. Also while in beast form, their stats increase proportionally to how close they are to zero health.
Humans- The basic and most common race of Blood Moons. Humans get no penalty for being in daylight, which seems like an advantage. They are good in all forms of combat and magic. A human can become infected with werewolfism and vampirism, and turn unless they pray at a shrine of the Archangel.
Fighting: players can fall into one of five classes regardless of race. Any class can carry any kind of weapon and armor, however they tend to be more effective with certain kinds.
Ranger- Master of Bows and crossbows. ranged specialist and wilderness survivalists
Sorcerer- User of all forms of magic except summoning and healing. Magic is based of a combination of 27 unique runes which can be arranged from one to four rune combinations. Every combination from a single rune to a string of 4 runes is a spell. (think the game "Lost Magic" for the Nintendo DS).
Knight- Typically heavy armored and heavy weapons. They are the tanks of any battlefield.
Healer- This class heals things. All can heal with herbs without refining them into potions. However, this class operates slightly differently based on race. Humans use healing light granted from the Archangel to heal. Vampire heal by draining the vitality of the world around them. Werewolves heal through shamanistic chants and song.
Rouge- these are the assassins of the world. Greater ability of stealth than rangers. They use daggers and crossbows assassinate leadership of the other races.
Stats: (if relevant)
World Info: (if relevant, I imagine most will have entirely unique areas but we'll flesh those out as needed)
IRL Name: William Andrews
In-Game Name: Victoria
IRL Age: 22
Game-Age: 18
IRL Location: Phoenix, Arizona, USA
In-Game World: Blood Moons
Passive Skills:
Moon phase- gain bonuses at night based on phase of the moon
Blood lust- In addition to having to worry about food and water in game, being a vampire means Victoria must kill things to satisfy a need for simulated blood. A bunny, a PC, NPC, your pet dog. it doesn't matter.
She is a great potion maker from knowledge of virtual herbology, she has larger than normal magical reserves, and she is harder to detect by passive perception checks.
Active Skills: She is a adept at elemental magicks and the use of a bow.
Character Description:
She is a member of the vampire race in the game Blood moons. She tends to wear dresses and skirts more than heavy armor. She is a high enough level to have the ability to fly. Since she was involved with the beta testing, Her vampire wings look like a black angel wings unlike the normal bat wings. It is a pure cosmetic design it does not provide any combat advantage.
IRL History: William lives a lone in a small 2 room apartment. He has a steady job as a paramedic on an ambulance crew at a local hospital. He works solid ten hour shift Monday through Thursday so he gets Friday, Saturday, and Sunday off. In his free time, he does a lot of immersion gaming. He stays in good physical shape to meet the demands of his job but that is about it. He cooks for himself, cleans his apartment and generally keeps to himself when not at work. He likes it this way. He has no family to bother him. He mostly plays Blood Moons and since he was among the original developers he gets a small percent of the profits from its sales.
In-Game History: She was among the originals who played the game Blood Moons in its beta. Because of her participation in the games beta, she was given black angel wings for her vampire character rather than the bat like wings vampire who did not participate in the beta. In the game Blood Moons she is well known as one of the most powerful vampires, but willing to help all players be they human or werewolf. She tends to freely gift treasure she has no use for to newer players. She is mostly a solo player only joining parties for brief periods. In a group she mainly works in a support role.
Sophia Pax walked proudly up the path to fort Goldface. Her twin swords rested comfortably on her hips. She looked at the large walls of the fortress as she approached and the only thought that comes to mind is how much force would it take to bring those walls down? Magic could be used but it would be pointless without a large force to storm in through the gap and overwhelm the defenders. Speaking of defenders, the defenders could use magic t prevent magic from breaching the walls. Every answer seemed like it could be countered and negated. The fortress would fall only if the will existed to destroy it. That was true about most things. Sophia knew that this line of thought was not relevant to any mission she would be on, but it kept her from getting bored as she walked up to the gates.
The gates opened for Sophia as she approached. She did not show her surprise, but she did expect that she would have to introduce herself before being granted access to the fort. Maybe she looked like enough of a mercenary that she didn't need to introduce herself. That was fine with her. She walked forward spotting two men before a noble and his advisers. She approaches and politely performs a curtsy. She says, "I am known as Sophia Pax. Despite my name, I relish in combat. I have head this is where I come for a quest to the Ember peaks. I offer my swords."
I am going to make an attempt at creating a realm!!! Here we go... work still continues...
Name: Blood Moons
What Makes it Unique: This is a virtual MMO based on Gothic horror. Players are encouraged to play as either a Werewolf, Vampire, or human. Killing between these races is highly encouraged. Killing your own race is highly discouraged. The world is mostly heavily forest and home to zombies, wolves, giant spiders and other creatures that go bump in the night. Daytime only lasts for a few hours of the day. The night sky is dominated by three moons. One for each race. As their respective moon waxes or wanes, each race gains different stats or combat advantages.
Races:
Vampires- masters of the night and the main users of magic. During the brief day, they are unable to regenerate health, magic, or stamina while in direct sunlight. All are given a blood gift that allows them to regenerated magic, health, and stamina faster the more damage they deal to the opponent. Higher level vampires can gain the ability to fly.
Werewolf- This race looks human except for distinctive animal eyes. They can chose to have a tail or animal ears if they want. While not in direct sunlight, Werewolves are able to take on a beast form at will. While in beast form, they cannot use magic but gain a bust in strength and speed. Their armor they were wearing translates into the toughness of their hides, and their weapon translates into damage their bite and claws inflict. Also while in beast form, their stats increase proportionally to how close they are to zero health.
Humans- The basic and most common race of Blood Moons. Humans get no penalty for being in daylight, which seems like an advantage. They are good in all forms of combat and magic. A human can become infected with werewolfism and vampirism, and turn unless they pray at a shrine of the Archangel.
Fighting: players can fall into one of five classes regardless of race. Any class can carry any kind of weapon and armor, however they tend to be more effective with certain kinds.
Ranger- Master of Bows and crossbows. ranged specialist and wilderness survivalists
Sorcerer- User of all forms of magic except summoning and healing. Magic is based of a combination of 27 unique runes which can be arranged from one to four rune combinations. Every combination from a single rune to a string of 4 runes is a spell. (think the game "Lost Magic" for the Nintendo DS).
Knight- Typically heavy armored and heavy weapons. They are the tanks of any battlefield.
Healer- This class heals things. All can heal with herbs without refining them into potions. However, this class operates slightly differently based on race. Humans use healing light granted from the Archangel to heal. Vampire heal by draining the vitality of the world around them. Werewolves heal through shamanistic chants and song.
Rouge- these are the assassins of the world. Greater ability of stealth than rangers. They use daggers and crossbows assassinate leadership of the other races.
Stats: (if relevant)
World Info: (if relevant, I imagine most will have entirely unique areas but we'll flesh those out as needed)
Name: Sophia Pax
Race: Elf
Age: 45 (looks 24)
Gender: Female
Equipment: She carries twin swords. One is infused with fire magic and the other Ice magic. She normally wears just cloth armor to stay mobile in a fight. The armor also provides magical protection against some range anima magic.
Magic: Anima magic
Ice Dragon- Ice shoots out from her ice sword in the shape of a serpent freezing everything it touches.
Fire dragon- Fire rages forth from her fire blade in the distinctive shape of a serpent burning all it touches and scorching the ground.
Fire Fang- A swing of the fire blade unleashes a horizontal shockwave of fire hurling at her foes.
Ice Fang- same thing as fire slash but ice element.
Twin Dragon Dance- While taxing on the body, This spell gives her a boost of speed, energy, and strength leading to a flurry of Ice and fire sword attacks.
Elemental Storm- Her ultimate ability. This takes a good bit of time to set up a spell circle and chant. She summons forth a storm of fire, ice, and lightning to devastate an area. Unlike her other spells, she does not need her sword to channel the anima magic.
Bio: Sophia was born into the head family and heir to a clan of magical swordsman. Her elven line had found a way to tie elemental magic into objects and had long worked closely with a clan of Dwarven smiths. The Dwarfs crafted fantastic works of metal for the elves and in exchange, the elves provided magical enhancements for the dwarfs. This arrangement had worked for many generations.
When she was born, Sophia's parents commissioned a weapon from their dwarf friend to commemorate her birth. The Dwarfs agreed and took great pride in their work. However and fortunately, The dwarfs came back with two identical blades for her. They claimed the sword they made had split in two while forging it. While too young to wield the twin blades, Sophia's parents kept them for Sophia until she was old enough to use them.
Sophia was raised from a young age to use the sword and magic. She embraced the training and knew that it was her task to be the heiress to the family head. It was a destiny she could not refuse. As part of her training, She was to wander the world and learn from experience. When she departed to wander, She looked an listened for any conflicts to intervene in. When she heard about ember peaks, She made haste to Tremshire.