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    1. MarsAdept 12 yrs ago

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11 yrs ago
Current I am back and ready to roleplay. Any genre any setting.

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Hello....? Is this thread still breathing? The silent type has been silent too long. I will be willing to be a GM for a magic the gathering rp if need be.
I am just I have been busy. I will complete my characters shortly. It is the weekend now.
Name: Rose Elizabeth Andrews

Age: 24

Gender: Female

Description/Picture:

Personality: She is quiet most of the time. She does not speak unless she feels she has something important to say. She acts very polite and formal to everyone she meets. She will not start a conversation with you unless you have something she wants or needs. Well, that is not entirely true. She is shy around new people and is very slow to open or even trust new people. Easy to say she does not make new friends easily. Once she does get used to a person, she will open up and be friendly. Once you are a friend, you are always her friend. Good warning though. Once she opens up to a person, that person might not get her to stop talking again. Ever.

Background: She was born on the East Coast of the United States as the second child of a US Marine. When her father left the service, he moved her and the rest of her family to Phoenix, Arizona. There she was raised. From a young age, her father taught her and her brothers (one older and one younger) how to survive in the outdoors. She was still too young to understand all of it but it did spawn a love for the outdoors way from the city. Her Father probably intended to prepare his children for military service. However, the keys began falling. When she was eight years of age, she remembers standing on the back porch of her family residence on the outskirts of Phoenix and watching a light show. At the time she thought they were shooting stars and thinking it harmless she happily made wishes on them.

Her family left their home the next day. Her parents packed up the car and headed North into the Mountains of Northern Arizona. There among the pines, they set up in a cabin with some trusted family friends away from Civilization in the hope of avoiding the keys. As power outages became worse with the destruction of the Palo Verde nuclear power plant and Hoover Dam, her family was largely unaffected until refugees began heading into the mountains. At first, her family tried the help the refugees that found them deep in the mountains. However like all good intentions, sooner or later you are going to have to pay for every good deed you do. The number of refugees that were coming out of the desert into the mountains were too many. Eventually, her parents had to start denying aid to the refugees. Simply put, the refugees did not like that. Things when downhill from there when guns got involved. Her family was forced out of the cabin and had to run for their lives. Rose's older brother was shot dead in the escape and her father died while trying to ensure their escape.

From that point on, her family and the close family friend that had survived wondered. After their vehicle ran out of fuel, they walked. they headed back south to have one last look at their home in Phoenix then they headed east looking for somewhere safe. Her group survived by scavenging what supplies they could from already looted stores and occasionally found a working vehicle that would take them as far as they could towards the next town. Over the years, they had tried to settle only to be run out by locals, or raiders, or keys. The group had never been large but after repeatedly running into bad luck the numbers dwindled. Her family got as far as El Paso, Texas before their luck truly ran out. They found what they though was a government run refugee camp. They joined it only to find it was full of problems. Supply issues had made rations tight and more refugees coming in made tensions erupt into full blown riots. Rose managed to escape with her head and her younger brother. Her family however was caught in the crossfire between rioters and US troops. Not knowing what to do, she headed back west toward Arizona, the only home she had ever know. She took her little brother with her. Somewhere in New Mexico, Her brother came down with an illness that claimed his life. Rose has wandered more or less alone ever since.

Strengths:
1. She is good at land navigation with the good old map and compass. She can also use the stars to find her way.
2. She is good with basic trauma medicine. She can splint a leg, suture a wound shut, and stop bleeding from stab wounds or bullets. She also know procedures like child birth or limb amputations.
3. She has the uncanny ability to not be noticed unless she wants to. This has helped her survive on many occasions.

Weaknesses/Allergies/Fears:
1. Ants. Not sure if it is a fear or a hatred. Could be both but she will destroy any ant that comes near her. She will also make an effort to avoid ants. The bigger the ants the worse they are.
2. Water. She is an excellent swimmer but she fears what else can swim too. She does not want to fight anything that hides in water.
3. Chocolate. Not a fear but a weakness. Chocolate is the best think the pre apocalypse world had ever made. She loves scavenging old buildings for chocolates.
4. Confinement. Similar to claustrophobia but the size of the area does not matter. She does not like not being able to move freely or escape.
5. Cats. Not a fear but something of a love (weakness). She loves cats cannot bear to see one hurt. This is the domesticated kind of cat not the bobcat. In a normal would she might have become the crazy cat lady.
6. Caves. She is scared of caves and being underground. 'Bears live in caves.'
7. Dogs. She fears dogs. Not individual dogs nor the small little dogs you can punt over the wall. She fears big dogs. The kinds that run in packs and who's bite is sometimes and often worse than their bark.

Gear: A desert digital camo colored camping internal frame backpack 15 in x 8 in x 20 in., a canteen with a little bit of fresh water, and a orange switch blade knife about 4 inches long with the Star of Life engraved in the handle. Also cares a small single handed hatchet and a folding entrenchment tool salvaged from an old military surplus store. She has several sets of clothes and a sleeping bag.
Work in progress

Master: 

Name:  Sophia Peacecraft
Appearance:
Gender: Female
Age: 
Series Their From: 
Servant: (If you don't want to play your own servant then just leave this blank or say you need one here)
Personality: 
Bio: 

Servant: 

Name: Archer
Appearance: 
Gender: Male
Class: Archer
True Name: 
Noble Phantasm: 
Series Their From: 
Personality: 
Bio:
I am in.
Ok then while you do that I am going to play fallout New Vegas. I love the Divide.
GravityFlux said
I will now proceed to write fangirling fanfiction about ze sexy Harrison (Ford) Churchill because I'm bored and I do weird things when I'm bored


You do that. I would be interested in seeing how that turns out.
I had not planned on another character besides the master and servant yet. I have never played persona but have read a lot about it. As for shin megami tensei, i have only played 4 and I loved it. That game sent my head spinning in a good way. I may do a demon summoner because of it.
Agent Name: Icarus Rose

Agent Code Name: Phoenix

Age: 24

Gender: Male

Appearance: something like this minus the death claw gauntlet. 



Armor: riot gear minus helmet.

Clothing: roving trader's outfit

Weapons: Gehenna, 10 mm pistol, and a 40 grenade launcher.

Miscellaneous items: he carries enough medical supplies to provide self aid when injured and to treat up to 3 additional personnel.

Forces of habit: Icarus tend to be fairly good natured and always positive. He does not actively seek violence unless he determines it to be the only course of diplomacy (or orders). He is very knowledgeable about technology and human anatomy. He is tough and resilient. He has a slight masochistic tendency which might hide a subconscious self hatred.

Biography: Born and raised in the woods outside East Lancing, Michigan, Icarus had it rough. His community had to constantly fend off raiders, ghouls, and the occasional rogue robot coming from the radioactive ruins of Detroit. His parents were the village's healers and naturally he was trained and expected to be the next healer for the village. It was a task he happily embraced. He learned to treat radiation sickness, bullet wounds, animal bites, and other common aliments that befell the locals. His skills made him important to his community and he felt he belonged. His father was killed while on a hunt out in the woods by what the witnesses called a "big black bear that was more ferocious than the mythological grizzly bear." His mother was stricken with grief and died a month later after refusing food and water. Icarus was taken in by the tribe who encouraged him to perfect his healing art.

The constant dangers around the area and attacks from Detroit dwindled the numbers in his community. Until ultimately, raiders finally overran his communities defenses. Instead of fighting, he was told to flee with the woman and children of the town. He was sent wandering the Great Lakes region with other refugees. He already had standing with the villagers before, but now since he was the oldest surviving man, he became the unofficial chief of the newly nomadic tribe at the age of 17. He organized the survivors and lead them up to Lake Huron. He did not know what he would find there but he went anyways.

Once there he found an old shipping yard that had been abandoned except for scavenging radroaches. It was already fortified by high barb wire fences and cement structures. Icarus got his people inside and found refuge in one of the many prewar buildings. They got the electricity working once more and slowly began to explore the compound. There were two large cargo vessels still anchored in the shipyard. One was still seaworthy. The other got picked over for supplies. Icarus began assigning duties to man the fortifications and vowed that no one would take this place from us. 

His people lived there for 3 years without incident. They worked out a farming rotation and fishing. They had electricity and warmth. It was a working paradise. It all came to a standstill when a strange sound came from over the water. Three verified came out of the clouds and descended onto the docks. All three landed and out came soldiers in shining power armor. From among the formidable force stepped a man who introduced himself. He explained he was from the Enclave and that they were America reborn. He also explained the importance of his tribes location and gave them an ultimatum. Be absorbed into the Enclave and rebuild America or be destroyed. His people took a vote and none said no. They were always American even after the bombs. When America came calling they gladly answered.

The shipyard got reinforced by Enclave forces who quickly turned it into a main crossing point for Enclave equipment. With the promise of the safety of his people at the shipyard, Icarus left his people to fight for the Enclave. He enlisted and shortly after his medical knowledge became useful to his new employers. His squad sustained heavy casualties when the Enclave pushed it's way east and south into Maine. They all survived because of him. From there he moved from squad to squad unit to unit for mission after mission. Power armor does a lot but there was no way to stop physics and when soldiers get hurt, someone has to give aid immediately otherwise death steals another soul away. 

Extra:
Well, I was thinking about the lore of fate/stay. It might be two characters. I was planning on playing as a master with an archer servant. Archer servants do tend to be the most independent.
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