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    1. Maxim 12 yrs ago

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At risk of sounding like a moron again...

While I like at least a few of the changes here, I'm sorta worried that this new system is sacrificing a bit too much flexibility and complexity for simplicity. Essentially I think there really need to be more of the old system of traits.

Perhaps the biggest example I can think of is Leadership, or really conversation skills in general, seems to be nearly non-existent in the new system. None of those three (except maybe magic with charm spells and such) trait groups have anything that really help with speaking and conversation.

Now, before this get's pointed out.
Brovo said
--Diplomacy, while it may be influenced by traits, will be up to you--not a dice roll--to decide. Ex: If you're built like a tank, you can intimidate better, but you--the person playing the character--still have to pull that off yourself.


While it's a valid point, I feel like there isn't going to be enough help at this point for those who want to play charismatic characters, but are somewhat limited by irl skills.

The other minor gripe I have is that, at least from what I'm getting, you have to spend 2/3 traits in order to be a mage at all. My issue with this is that it tends to make those who want to me a mage "on the side" (such as a battlemage) too focused in magic. Specifically, it seems like you have to take these two skills in tandem in order to be a mage of any effectiveness.

Brovo said
Raw Talent: After a few (or perhaps several) failed attempts at magic, you suddenly found yourself able to bring a raw spark of power to life in your hands. After being awed by it, you found that you could consistently control and contort this power to your will. You could conjure subtle things, flashes of light or wreathing your hands in fire. (Basics of casting magic power-wise.)

Apprentice: Combined with Raw Talent, you’ve learned how to harness that raw magical power into a consistent train of thought. Through studying a few tomes and, possible, learning from the Mage’s Guild, you’ve focused yourself onto a single school of magic. This will help focus your power into something consistent and tangible, but it’s only the beginning... (Basics of understanding magic. One school of magic unlocked.)


Just voicing some minor concerns I have. Please don't hurt me
Ack...sorry about that :(
Eh, why are we restarting exactly?
Gah, after a lot of time putting this off, I've finally completed my appearance and backstory. Find them here!

I probably messed something up but oh well.

EDIT: Also what exactly is left regarding where I can go for this mission? Seeing as all the slots are full...
EDIT: Disregard this post (I would figure it out seconds after I post :P)
Eh, I don't think that 14/15 Character Slots includes my in progress character (sorry about taking so long, at a loss on the appearance. That and my character currently has all the personality of a brick :P). That said if Brovo wants to stick to the limit and Gourmet wants in, then I'd be willing to bow out.
Just a short announcement, finals week for me is this week, so in all likelyhood I will not be posting until Friday (the day after they end for me). Assuming I can get my collab done on Friday, I will have a post then but...yeah. Until then...have fun dying! :P
Look what I found.

Name: Marvin Walters
Age: 22
Sex: Male
Appearance: This minus the sword, plus some peach fuzz and a red jumpsuit.

History Type:




Biography: Marvin Walters was a homesteader some miles from Bunker Chicago. His life was supposed to be nothing particularly special, but when he was 8 a group of raiders ransacked his home. Normand Walters, a neighbor who happened to be tending to his farm that day, came over when he heard the commotion, though kept a distance until the raiders took off. When he came inside, he found Marvin, alone and horrified by the carnage. Feeling sorry for the kid, and needing an extra hand around the homestead, Normand adopted the kid and gave him a home. The home itself was home to Normand, his wife Julia, mother Sadie, and about 6 sons and daughters.

At first, Marvin was assigned to help grow the food to send to the Bunker, but soon enough it was discovered that he was a natural at scavenging old machines and repairing the family tractor. Thus he was assigned as the main person in charge of the tractor. This was at 14 years of age. About a year later, there was some dispute amongst the family regarding whom they should support in the growing war for the Bunkers. Some, Marvin included, preferred the Council of ADAM for their less extreme ways, while others preferred U-ARM, for their visionary goals. A few even supported certain fringe and nearly inconsequential groups. Eventually Normand forced all parties to a compromise: The family would remain totally neutral, lest the family be forced to fight each other, and they would run their excess goods to independent traders to let them decide who to sell their wares to. After some token resistance the compromise was agreed upon, but the question soon became who would run the good through empty lands to the traders. Marvin decided to volunteer for this job, and set about for a couple of years trying to fix an old Jeep that was on the property to make the run. Fortunately, the Jeep ran, though it had a fair share of breakdowns considering the often patchwork nature of the repairs. Thus he was exposed to the traders and how they ran things, and would likely have run off with them had it not been for the family back home.

One day, his life changed forever. While Marvin was returning home from a trading run, he was astonished to find fog covering the entirety of the farm. Inexplicably, the farm had been turned into a Shadow Zone. Without thinking, Marvin ran into the fog, though had just enough sense and time to get out when he started suffocating. Frantic, he started looking for survivors around the farm, but only his sister, Maya, was accounted for. Maya's account seemed to suggest that another of their siblings, Locke, had gotten out, but the two never found him. With nowhere else to turn, they made their way to Bunker Chicago. They spent about a month in the outermost circle, until Marvin managed to impress enough people with his technical prowess to let them both into the Third Ring. Marvin got a job as a scavenger to bring back oddities. Several months after, Marvin was..."encouraged" to sign up for the military as a mech pilot ("Conscription?" Nah that's banned by the Council of ADAM of course!). (Un)Fortunately, Marvin excelled at that as well, and had a reasonable career within. That was two years ago.

Now, he finds himself in a mission within the Shadow Zone, hoping to rescue some survivors of a raid gone horribly awry...

Technical Information: This information is your character’s skill sets and inventory.


Career Path:
Pilot: The pilot is someone who has specialized themselves towards vehicles in general, ranging from aircraft to mechs to jeeps and tanks, they also tend to pick up mechanical skills and have the tendency to understand foreign technologies quicker than anyone else. As a benefit, they can also pass this knowledge onto others who might better benefit from certain technologies than the pilot would.

Pilots start with a small mech and simplistic personal equipment. They replace Civilian Clothing with a Mechanical Jumpsuit that offers them all the tools they need to do small time repairs in their mech in their pouches. This jumpsuit also protects them from certain elements, such as acid, but loses its stealth enhancing qualities. They also replace the First Aid Kit with a Technical Kit--they can use this to do more extreme repairs, and to analyze foreign and outright alien technology to unlock its secrets for the squad... Or for themselves.

Pilots can equip any unlocked modifications for their mech outside of a mission, but further slots are only unlocked through missions themselves, such as in analyzing enemy technology with the Technician’s Kit or bringing back scavenge for the Council to examine.

Mech:
Designation: CSEC-WP-C "Bastion"
Size: Small.
Occupants: One.
General Description: A heavy, Weapons Platform mech designed to hold the line against any threat with powerful munitions and tough armor. The C class is the smallest of these, typically given to certain new recruits just learning how to pilot heavy mechs. Larger versions are available to veteran members, notably the B class, the standard of the class and typically used to defend the bunker, and the newer A class, larger mechs that work like mobile artillery platforms. This particular one is designed with a fully enclosed pilot chamber, as well as several different weapons for various situations. Marvin has painted a gold stripe across the middle to differentiate his from others. At least it's better than Vlad's mech which wore camoflauge.

Recently, Marvin has made some particularly useful modifications. Currently the Bastion holds three weapons, a Narrow Beam Laser for heavily armored targets, a Minigun for taking down groups or providing covering fire, and missiles for those times you absolutely need everything in front of you blown to smithereens. His specialization is in the Drone Package, he hopes to be able to launch a variety of aerial drones to scout and deal damage to targets.

Equipment:











Inventory: Your character’s inventory. You may add as many miscellaneous items as you wish, within reason. There are some things added here already: You get to keep these unless they’re replaced by a different item based on your career path. (ex: Pilots would replace Medkit with Technician Kit.)









Signature: I, Maxim, agree to let Brovo kill my characters off without my consent. (Oh dear...what have I done?)

If there's anyone willing to go with me, I'll head through the center.

EDIT: Due to finals I probably won't get back to this for a while. That said I'll probably finish this Friday or Saturday.
Hey what gives? I'm still around, in fact I sent you a message this morning that me and PC were working on a collab post...and you said you wouldn't be updating it until Friday...

I'm not mad, I'm just trying to get things straight here.
Well, I suppose I may as well post the bare bones of the character draft I'm working on.

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