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    1. Moonman 11 yrs ago

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Arragoz Plisgin - 'Ome Base

"Gots it. I'z gonna need a cupple fings from ya fer dis misshun, like floor plans uv whereva da gem is, 'n' a pik'sher uv da Snakeeye or wotever it'z called. Jus' send em to da' kompoota in my quartaz."

With that, the Kommando turned around and plodded out the door. Arragoz also knew he could use some backup, but given the current state of the management, he decided it would be for the best if he did so himself. Only the toughest, biggest, strongest, meanest, and possibly greenest gitz in Shadoo Foreva would be suited for a misshun with the Greenskin, although he might bring in a puny humie to serve as a meatshield and/or emergency ammunition. Thus, the Orkoid returned to his personal residence.

After quickly depositing the bitz he'd looted from the raid on the Federayshun Muthership, Arragoz made his way to the heavily customized terminal on the far end. Originally, the Ork had been provided with a standard issue model, but that quickly proved to be a problem, and a great deal of money was lost replacing the thoroughly demolished device. Learning from this incident, the organization's resident engineers enlarged the interface apparatus, and constructed it from an alloy intended for the armour plating of a space faring vessel. The end result was a contraption that could likely survive a nuclear apocalypse, in addition to being so obscenely heavy a forklift was required to transport it. Suffice to say, this was exactly the way Arragoz liked it.

Now, whilst the Greenskin waited for the Boss to send his requested intel, he decided to take a look at the employee dossiers. While many of them served only to elicit groans from the Ork, a few caught his eye.

First, a hyper-intelligent ape by the name of Julius Aldo. Kunnin' 'n' killy, a right Morky kombi'nayshun.

Next, a massive beetle-monster hailing from the world of Eberron, known as an Umber Hulk. They were best known for their crushing mandibles, ability to dig through solid stone, and two pairs of eyes. One multifaceted, with the inexplicable quality to confuse any who looked into them, and the other comparatively normal, merely permitting the creature to see in total darkness. Looks like wunna dem buggy gitz from back 'ome, not 'alf bad.

Finally, a humie that wouldn't look out of place on Messia, or any similarly savage world in the 41st Millennium. A marauder with a fondness for high-speed motorcycles and combat chems, brought here by an accident involving a stick of dynamite and a dolphin. He'd been enticed with the offer of stuff like Velocity 9 and Venom, and had done his fair share of smash 'n' grabs for the organization. Eh, 'e culd make a nice distrack'shun, at least.

His list of candidates now assembled, Arragoz went about contacting them with the offer of joining his Skwad. "Let'z try dat Aldo git furst, I sayz. 'E seems right proppa." Booting up the terminal's communication systems, the Kommando kicked off the conversation with his usual tact and refinement.

"Oi, dis iz Arragoz, I needz sum gitz to nick a shiny rok fer da Boss, cuz the puny humie needz it fer sumfing. Ya in'trested?"
Arragoz Plizgin - 'Ome Base

Outwardly, the Greenskin appeared rather nonplussed at this revelation, merely grunting in acknowledgement and saying "So you'z da boss den, huh?" Inwardly, it was an entirely different matter. I'z been workin' for a puny humie dat makes a Grot look proppa 'uge all dis time? Dis sum kinda joke? The Kommando was tempted to laugh, but stopped himself. 'Ang on a squig, I fink 'es bein' serious. To say that Arragoz was displeased with this state of affairs would be incredibly accurate. In fact, the first two plans of action to spring into his mind were 'get da zog outta 'ere' and 'Krump 'im 'n' make ma'self da new Boss.'

However, the Greenskin did neither of these things, instead opting for a third, much more clevva idea. Arragoz would play along, 'elpin Shadoo Foreva and their ooman boss, until he was prepared for the rest of his kunnin' plan. The stoopid humies would never see it coming. Mork, I'z hopin' you'z is watchin', cuz ol' Arragoz has sumfing proppa kunninly brutal in store for dese gitz. Whilst silently 'praying' to one of the two Orkish gods, the Kommando recalled his original reason for coming here, and quickly shifted back to his usual 'raring for a fight' attitude. "Alroight, anyfing ya need done?"
Arragoz Plizgin - 'Ome Base

Once the door finished opening, the hulking Greenskin walked in, and took a look around the room. He glossed over the rather uninteresting furniture and decorations, while taking note of two inhabitants. Both were fairly weedy looking humies, with one floating in a tube-contraption of some sort, seemingly asleep. Figuring that neither of them could possibly be the boss, the Kommando decided to make an inquiry with the one that wasn't currently napping.

"Oi, ya know where da Boss iz at? I'z 'erd dis wuz 'is room, 'n' I came lookin' fer sumfing ta do. Figger'd 'e might want sum bitz stolen, or wunna dem Ummey gitz krump'd."
Name: Roland de Sablé

Description(pic is cool too):


Age: 52

Gender: Male

Personality: Despite his age, Roland is quite energetic and courageous, willing to rush headlong into battle at the drop of a hat, which is rather fitting, given the nature of his Vanguard machine. However, this doesn't stop him from berating his younger peers for doing the same, and while seemingly hypocritical, he simply does so to ensure their safety.

Vanguard Type(1 and 2 gen are only available): 1st Generation

Vanguard Look and Description of weaponry:

Dubbed the Chevalier, it was built to embody the knights of old, thus, it lacks any ranged weapons whatsoever. To compensate, it possesses durable armour plating and a shield capable of weathering all but the most powerful of impacts. Naturally, one would think this would make it quite slow, and they would be right, but only partially. Outfitted with incredibly powerful thrusters in the heels, the Chevalier can achieve impressive velocities, exclusively in straight lines. As a result, they're best suited to charging into combat, hence it was armed accordingly. Its primary weapon is a massive lance tipped with a pile bunker mechanism, allowing it to amplify the force of impact from charging by driving the metal spike into a Kaiju with explosive force. In the event this fails to properly neutralize the threat, or the lance is damaged, it can be discarded to free the Chevalier's hand, and replaced by its other weapon. Made to resemble a horseman's battle axe, one is stored in each shoulder, in the event a spare is required. The blade and spikes are made from Tungsten Carbide, making them fairly proficient in regards to piercing Kaiju hide.

Vanguard Size( Nothing over 65m please): 58 metres.

Country Vanguard Representing: France

Bio(can be short): An officer of the French National Police, Roland had spent the past few years leading up to 2025 behind a desk, lamenting the lack of excitement in his life. Unfortunately for him, his wish was answered in a rather cruel manner, as giant monsters and fish people straight out of science fiction decided to show up and start demolishing cities left and right. When the Vanguard program launched a year later, he signed up immediately, taking it as his chance to leave a lasting mark on the world. Despite being significantly older than the other candidates, he won out in the end, and was made the pilot of France's first Vanguard: Chevalier. Since then, he has proudly defended his home country from the Kaiju menace, having slain 6 in total.
Well ain't that just dandy.

Currently waiting on a reply from Shadow Eternity's leader.
Arragoz Plizgin - 'Ome Base

Having thoroughly sated his hunger for the time being, the Greenskin attentions were turned to another matter. Said matter was his supply of explosives, the more 'organic' varieties in particular. While most Stikkbombs could be slapped together with some readily available materials, Buzzbombs and the like required gubbinz that had to be grown or bred, rather than found. However, the emergence of lesser Orkoids in the bunker had provided exactly what the Kommando needed. Leaving his now empty plate and mug, Arragoz returned to the kitchen, withdrawing a rectangular object from his pack as he walked over. Grabbing the first Gretchin in sight, the Ork handed the object to him, said 'You'z gonna be needin' dis," and plodded off.

The object just so happened to be a book, bound in incredibly thick squig-hide. Upon its pages were scribbled several Orkish glyphs, a written language that bore a vague resemblance to Egyptian Hieroglyphics. Of course, the runes were far more crude, and due to being written in the Blood Axe dialect, completely illegible to all but the aforementioned Greenskin clan, and the insane. For those that could read it, it provided a surprisingly comprehensive guide to raising and harvesting the various Squigs and Fungi needed to manufacture the more specialized ordinance employed by the Green Tide. Arragoz himself had written it, after nicking the designs off another Ork, something he was incredibly proud of.

With that out of the way, the Kommando decided to pay Da Boss a visit. He'd never met 'im face-to-face, and the Ork could use another mission to pass the time. "'E must be proppa 'Uge, wot wiff all da gitz workin unda 'im. Prolly as big as Ol' Ghazghkull 'imself, or maybe even bigga." Little did the Greenskin know that he was setting himself up for one of the biggest disappointments in his lifetime.
Arragoz Plizgin - 'Ome Base

Climbing out of the wreckage, the Greenskin looked none the worse for wear, much unlike the totalled Krooza. "Ridley prolly x'ploded long wiff da humie muthership, so 'e won't be com'planin' bout' 'iz ship. It wuz a nice Krooza, doh, proppa fast, jus' needed sum more dakka, a coat uv red paint, 'n' sum purple to make it gud 'n' sneaky. Maybe I'z can get a Shadoo Foreva Mek to fix'er'up?" As the Kommando was going over his plans for the ship that he now believed to be his, another 'survivor' emerged from the crashed vessel. An absolutely puny creature, light green and small compared to even a Gretchin, it could be nothing other than a Snotling: the lowest of the low in Orkoid society. Having only just emerged from a spore produced by the much larger Greenskin, it was understandably confused in regards to just about everything. This, combined with its animal-like intelligence, made it very difficult to discern what was going on in that minuscule brain of theirs.

Whatever it managed to think would remain a mystery forever, unfortunately, as it quickly caught the attention of the Ork. It barely had time to screech before vanishing into the Kommando's gullet. After loosing a mighty belch, Arragoz realized that he hadn't eaten in quite some time. "I culd go fer a Squig Pie 'n' Fungus Beer, right abowt now. Time ta find da Brewboy." Thus began the Ork's latest misshun, finding enough food to satiate an appetite arguably greater in size than himself. The first part was easy, as it simply consisted of entering the bunker. The Kommando knew the layout of the base like the notches on his choppas, allowing him to quickly make his way to the kit'chun. Upon arrival, he was treated to an amusing sight.

The kitchen had been divided into two parts, with the chef and his assistants going about their usual business on the right side, whilst trying very hard to ignore the new residents to the left of them. These squatters were none other than a trio of Gretchin, having arisen from the spores left behind by Arragoz. Under the leadership of one particular Grot, easily identified by his comically oversized Chef's Toque, they'd overrun this section of the cooking area, and set about making it proppa Orky. While there were a few bitz left untouched, most of it had been thoroughly transmogrified into something resembling a cross between a factory and a grill house. Their reaction to the larger greenskin's arrival was mixed, with one freezing in terror, another ignoring him to continue poking a roast Squig with a pointy stick, and the last running off to fetch something. The latter Gretchin swiftly returned, holding aloft a plate that could probably double as an improvised weapon, what with all the spiky gubbinz sticking out all over the place.

That was of far less concern to the Kommando, however, than its contents. A frothing mug of Fungus Beer, and a steaming Squig Pie, which also contained a few Grot bits, judging by the smell. "We lost a few roundin' up all da Squigs, din't want to waste any'ting." The Gretchin squeaked, hoping the Ork wouldn't decide to add him to the menu.

"Yer a cleva wun, you'z iz. Fanks fer da grub, ya Grot." Taking the plate, Arragoz plodded off to a nearby table. As for the Gretchin, he sighed, relieved that the first encounter with their Boss had been a non-violent one. Thus, all was well in the world, and everyone was happy. Except for the Grot in the pie, he wasn't very happy. He also wasn't very unhappy, because he was far too busy being very, very dead.
Arragoz Plizgin - Da Krooza

Having given the humies plenty of time to react, the Ork figured now was the time to make his exit. It was worth noting that 'plenty of time' consisted of a grand total of two seconds, as the engines had already roared to life, and were just short of launching the vessel out into open space. However, it was hardly Arragoz' fault if the humies were too zoggin' slow, and, in the end, they were still puny humies. Not 'alf bad fer humies, but Orks wuz still betta.

On that note, with an ear-shattering boom, the Krooza left the Federation ship's hangar and, by extension, its artificial atmosphere. As a result, the cacophony of the engines, in addition to the laughter of the Greenskin, went unheard by most. However, that was unimportant. Far more deserving of attention was the Ork's steering, or lack thereof, of the Krooza. Any onlookers would be treated to the sight of the vessel erratically moving about in a rather nonsensical manner, while still managing to further the distance between it and the fleet.

As for the Kommando 'controlling' the runaway space ship, he was presently mucking about with the myriad array of buttons before him, attempting to locate the one that would let him 'get da zog outta 'ere.' After activating the cup-holders, mood lighting, and far too many other features that had no business being on a spacefaring vessel, Arragoz finally found what he was looking for. Upon pressing the button, a droning mechanical voice addressed him.

"Initiating Interdimensional Jump procedures, please state your desired destination."

"Wher'eva da Boss iz at."

"'Wher'eva da Boss iz at' is not a valid destination, please try again."

"Da Bunka, ya git."

"Please try again."

"Zog, 'ow about 'Shadoo Foreva's 'Ome Base?'"

"Confirm your desired destination: Shadow Eternity Headquarters."

"Jus' get on wiff it, ya stoopid masheen."

"Destination confirmed. Estimated Travel Time: 10 milliseconds."

A'fore the Kommando could even say 'Dat's proppa fast,' the jaunt was already at an end, depositing the Krooza and its passenger(s?) within the atmosphere of a barren world. Said barren world happened to contain the bunker that Shadow Eternity called home, and was about to receive another distinguishing landmark. Said landmark was the crater that would soon be created by the vessel crashing into its surface, conveniently at a safe distance from the bunker itself. Thus, the Orkoid made an equal parts spectacular and destructive return, which was doubtless the way Arragoz liked it.
Well, I have the strangest feeling we're not getting a Savato post any time soon. Mayhaps I was being too patient.

So, my character is presently stuck in limbo. Wut Do?
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