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    1. Nariata 12 yrs ago

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Just a fish out of water, looking for his next drink.

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UPDATE: IC is effectively finished in the sense that everything is written, now i begin the process of editing and adding in detail. My character is also finished (Note: I did not add Guardian of the Light to the list of character types). The post is decently long for the first IC post, and will get longer and more detailed with time.
It is indeed open. send me a CS and we can discuss your character. As a side note i have begun the process of writing up the IC post. If you don't have your CS up by then don't worry, you can still add it later!
lol @BingTheWing, do you expect your character to end up like Sean Bean?
> Am I the only one who doesn't get the correct timings when a post is made? Currently it says my posts I just made a few minutes ago were made 7 hours ago. Is this a known problem or am I just the unlucky one? Seems the forum is full of bugs, i could not post for a while and you having this issue.
> By the way, since I'm predicting this will be a defend-the-walls RP, watch the Battle of Helm's Deep from LotR. > > Gets you so frickin' amped. That is how it will be in the first act of the story; won't comment on act 2-4.
If i have accepted them then post them straight to the character tab. Otherwise PM me your CS first :)
You trying to make me blush? If so, you've succeeded!
Character sheet Name: Fenris Laski Age: 34 Gender: Male Race: Human - Firen Appearance: ![http://i60.tinypic.com/xkrh5i.jpg](http://i60.tinypic.com/xkrh5i.jpg "enter image title here") Personality: Fenris is one part veteran soldier and one part religious devote. He is the proverbial hybrid of a scholar and a front-line soldier, always reciting chants from The Book of the Holy Light during his day to day life while still not suffering a bit for his lack of focus on the battlefield. After a battle is over, he can often be seen performing the Last Rite over the dying men before plunging his sword into their body. He will never betray the duty he has to his Goddess, and refuses to part with his belief even when the world becomes a most unholy place. He is, on the contrary from his religious beliefs, a very cunning person. Often times using his power as a Guardian to force people to adhere to his plan or to give up what they need. Even though he is young in his time with a Guardian, he still commands respect by the way of his sheer size and through his skills as a leader. Though he has grown saddened as more and more of his comrades find themselves hearing their last rite from. The count of those he has lost keeps growing no matter how many dark beasts he sends back to the underworld. Character type and traits: Guardian of the Light – Positive: Natural born leader, Religious Negative: Strict, Cunning History: Fenris came to Feel la Den when he was just a boy. His father was a deserter, who traveled under the guise of religious pilgrimage, but secretly, he was running from his old lord. The family of three quickly learned very quickly that the religious might that was the Guardians of the Light and their Templar trainee's were not ones to forgive a deserter so easily. Fenris remembers very little of what happened in his first few weeks in the village outside the stronghold, but he remembers one event in particular. The first was when the Guardians passed judgment on his father. He was forced to watch as his fathers head was removed by the Axe of the executioner. The second was on the same day, when the Guardians took him from his mother and pressed him into the Knight training program. He spent the next twelve years in training to become a deadly warrior, a skilled leader and above all else; an example of the gods in flesh. He became well versed in the holy scriptures, as well as the application of them. On his eighteenth birthday, he was a recruit no longer. He was given his Templar sword and armor and was selected to be one of the select few to began his training anew, this time towards becoming one of the Guardians of the Light. He spent five years roaming with such a Guardian, learning their ways and training his swordsmen ship even further. Eventually he passed the initiation and became a Guardian in his own right. His first task as a Guardian was to take up the mantle of a recruiter, and take a Templar under his wings and train them as he was trained, as was the ways of the Guardians. Fate would have it that two years later, he and his Templar found themselves far away from the massacre that happened at the castle. His Templar recruit wanted to head back and face the darkness head on, but Fenris knew better. He knew the only way for it to reach the east was over the Bridge, and he knew that it would take them months to reach the destination. So, acting on his authority as a Guardian, Fenris began taking in as many recruits as he could. Bandits, thieves, farmers, rangers, iron foot and even merchants were conscripted. While they did not make for the most dedicated of recruits, the threat of the darkness and the prospects of them ever surviving it alone were not good. He and his small militia now stand with the defenders by the Sky Bridge. Even as they get driven back, they still fight strong. Equipment: -Guardian Long Sword -Guardian Plate Armor -Small satchel of provisions; while it is not enough for sustained travel -A pair of normal clothes for when he is not in armor. Other: (He is the only recorded Guardian to survive; with every other one either dead at Feer la Den or killed along the way. As such many people look to him for spiritual guidance and assistance.)
Guess what? THE FOURM LET ME POST THE OOC! This RP is now officially back in business! http://www.roleplayerguild.com/topics/75431/posts/ooc#post-2331393
**Character sheet** You can have as many characters you want. > *Character sheet* > > Name: > > Age: > > Gender: > > Race: (I will allow custom races, but I need a thing or two from you. First you'll need the culture and > religion of the race, provided with a location of where they call home. Next I need a basic history of your race, what wars they fought etc. On my go, this will become an official race that others can join if they see fit..) > > Appearance: (Descriptions are preferred, but if you find a picture I'll take it. Just no anime pictures.) > Personality: > > Character type and traits: (Now you will find a general listing for how many traits you get, both positive and negative, below in a little hide box.) > > History: (Give us the basics, a paragraph or two will be sufficient. I want our characters to find out about each other as we would in real life. Put frankly, I want us to learn about each other as we go and allow us to grow our characters as we learn more about them.) > > Equipment: (Anything that you carry. No detail is needed unless it warrants it. Sword, shield and backpack with supplies? Have them in a simple, bullet point list. A family sword with a special and beautiful design? Best explain how it looks ;) ) > > Other: (Anything else?) > **Character type** > > *Templar Knight* – A Templar Knight is one who withstands the horde of Darkness with not only faith as his shield, but with durable and strong armour and swords as sharp as they come. Before the war with the Dead God, Templars were the trainees of the feared warriors of the Feer la Deen stronghold. They are courageous, but their holy vows gives them an air of self importance. People often feel afraid of their presence, the same vows that give them a chip on their shoulder also give them the right to purge any sort of darkness. > > -One positive trait and three negative. > >Guardian (Created by Tyne)- The shield for the sword. Guardians rely on heavy armor and high stamina, often carrying either oversized weaponry or a huge shield in addition to a more average-sized offensive tool. The strength required for such a style is no meager thing and often takes a lifetime to accumulate, resulting in minds that are honed by discipline just as much as bodies. Guardians tend to have some resistance to magic, both offensive and otherwise, though they are by no means immune and are just as susceptible as anyone to the environmental effects. One blow from a massive weapon is usually enough to down an the average assailant, though it may be hard to get such a strike; the heavy armor takes a toll on speed. They are not usually sociable or talkative people and tend to strike an intimidating visage, making them excellent bodyguards. > >>Two positive and two Negatives > >Hillklag Sellsword - (Kudos to Charter) Originating from a small town by the same name, the Hillklag Sellswords are a mercenary company who hire out their troops as either individuals or in groups, depending on pay and what the employer wishes to use them for. When in a group, these sellswords are a hit-and-run unit who specialize in support & harassment roles, depending on environment and who they're teamed up with. What makes them a valuable choice is that they're trained to navigate most, if not all, natural terrain to either out-flank or out-maneuver the enemy. When hired as an individual, or a small group, they tend to take up a variety of roles; enforcers, body guards, scouts, etc. Due to their choice of light armour, they train to both parry and dodge blows from enemy attacks. This makes them both agile and quick in combat. Unlike most forces, the Hillklag Sellswords don't force their troops to use a specific uniform or choice of weapon, with exception to ranged weaponry and heavy armour. The only thing that can be used to identify a Hillklag Sellsword, if they've survived their 'initiation phase', is a piece of gold armour with the mercenary company's symbol imprinted on it. These mercenaries tend to be arrogant, prideful and sometimes hot-headed. However, when payed, they can be loyal, brave and willing to obey orders from their employer to the letter. > >Two positive and two negative > > >Beserker - (Kudos to BingTheWing) Most common among the Glamhoth but can be taken up by almost anyone who has the strength to, the role of the berserker is a menace on the battlefield. Berserkers most commonly come from tribal backgrounds, but it is not uncommon to see a uniformed berserker of an established army charging into battle (though both will still share about the same tactics). They are capable into going into frenzies of range that last for minutes on end. They usually wield great-axes or any type of heavy two-handed broad-bladed weapon. Most berserkers have a innate connection to nature, which shows in their usually proficient survival skills and numerous tribal tattoos emblazoned on their usually bare skin. They can seem gruff, barbaric and dumb to the initial stranger, but as one spends more time with them they would notice the berserker's intimate relation with and knowledge of the world around them. They are not as unintelligent as they seem. They are also the reason why the Glamhoth have stayed relatively unconquered for centuries. Berserkers gain more speed in their frenzies as they progress throughout their career, so they eschew armor at the beginning. However, the more powerful berserkers can still maintain a steady speed encumbered with armor. A berserker in plate is definitely not something to ignore on the battlefield. > >Two positive and two negative > > *Woodland Ranger*- Skilled with a bow and with tracking, a Woodland Ranger is a valuable addition to any squad. A Ranger has spent most of his life in the forest, hunting down animals for their food and their fur only to venture outside the woods when in need. As they have their own view on life and death, they often come across as cold and calculating by their peers. But more often than not a result of their views, more so because they have not had much social interaction during their life. > > -Two positive and three negative > >Battlement Ranger (Credit to Rultaos)- An expert of ranged combat, similar to the Woodland Ranger. However, instead of boasting a knowledge of survival and the wilds, these Rangers boast a knowledge of warfare and weaponry. They are capable of using a variety of weapons ranging from Bows and Crossbows, to gigantic Ballistas and Trebuchets. Before the Dead God's arrival, these guardians were usually seen on the walls and battlements of fortresses, and contribute to their army by raining death upon all who march against them. If on the attack, they will be seen at the back of their ranks and standing atop elevated terrain, defending their allies with a storm of projectiles. Though different from Woodland Rangers, they share the trait of a calculative mind. But unlike them, the Battlement Rangers have had more sociable lives and can easily work with others, and thus they are masterful tacticians. They take advantage of their elevated positions to see the full picture of an unfolding battle, compare it with their knowledge of both their allies and enemies, and adjust their strategy as the situation changes. However, this means that they only shine when they are behind their allied ranks and working closely with other. Though they are capable of holding their own in close combat using short swords and daggers, they are very out of place on the frontlines. While not necessarily the leader role of a squad, the inclusion of one in a group will often mean that the abilities of each member will be utilized to their maximum potential when on the field. > >Two positives and two negatives > > *Bard*- A bard is a man who has a story to tell, even if you don't want to hear it. He sings and dances and playing music comes as natural to him as drinking is to a dwarf. He'll spin you tales of histories great hero's, bringing strength to weak soldiers and hope when there is none. He'll also tell tales of many hero's from our time, making a normal man appear to be sent by the gods. A Bard also listens to what everyone says, and as a result he knows more secrets than you might suspect. With a drink in hand he'll come in, and he will learn all that you have to tell. But when it comes to combat he is often lacking, but that does not mean they are defenseless. Often sporting a simple short-sword, they have long learned that they can't rely on their tales to save them, and some can defend themselves from a lone highway man or two. But a skilled warrior will break their resolve. > > -Three positive and one negative > > *Mage*- Commander of the elements, bringer of fire and ice and more. A mage is a person gifted with innate magical ability. They can shoot fireballs from their hands or freeze a charging mans feet to the ground. What they lack in armour and weapons they make up for it in their ability to turn a fight with just one spell. The dangers that a mage posses to others is very well known, and as such many mages are often looked down upon by those who are afraid. Templars and most foot soldiers always glance at them with a curious, if mistrustful look. Templars and mages have often quarrelled in the days since the darkness first spread. With both sides blaming each other for the dead gods arrival. But magic takes practice, and mages are often some of the most intelligent forces on the ground. A keen ally, and a powerful foe. > > -One positive and three negative traits. > **Whatever you want!** > > You can make a custom version of the ones I listed. Be it a Dwarf Pike-men, a Battle Mage, or whatever. You just need to PM me something like I provided above, giving detail on what they are and what they do. And as long as I approve it, I will add it to this area. Be creative! Want to be a bandit? A rouge Templar? Any class you want you can create, you can create. Rules! > > 1. No godmoding > > 2. You can die, you must try not to. > > 3. No arguing in thread. > > 4. No over the top romances, if it begin to get a lil' steamy take it to the room known as PM..
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