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    1. Nem 12 yrs ago

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Name: Nathimys Bayias
Age: 19
Appearance: (I did this one last. It was the hardest. u_u)
Nathimys stands slightly taller the average height, and is under the average weight. He is a lean man, travelling many miles on foot just to get to the next inn, twice or three times a week sometimes- it shaves a lot of weight off of a man. He is almost always seen in a white cloak, generally unbuttoned with the hood down, with incomplete magic symbols sewn into it in several places. He wore simple black trousers, and a black leather vest over a white, cotton shirt. It was thin with ruffles at the end of the sleeves, and had wooden buttons from the middle of the shirt up. His face was worn from wind and weather, his joking, teal eyes occasionally straying away from the person he may be having a conversation with. He wore leather sandals, and even in the coldest season, is seen with the same sandals on.

Style/Levels:
Healing magics: 5 Weaponry: 4 Strength: 3.
Current abilities:
Healing Magics - Level 1
Etra One:
Mending Flow.
This Etra calls upon a vial of water Nathimys keeps in his jacket, using it as a way to channel magic into the wound without the risk of infection or damage from the outside world. The water creates a film over the wound's surface, allowing the immune system to clot blood at a much increased rate. Cool down of several minutes.
Etra Two:
Rejuvenation.
Nathimys's magic heals not only the body and physical pains- but the spiritual and mental pains, as well. When this magic is used, the target feels refreshed, despite being tired before hand. However, after it wears off, the target is left twice as fatigued as they would have been. Cool down of fifteen minutes.
Etra Three:
"Snake oil- the ultimate cure-all!"
As if having used snake oil, Nathimys can use his magic to temporarily stop most poisons from spreading for a short while, before it starts spreading again. Useful if someone needs time to get an antidote to a poison. Effect of half an hour, depending on the strength of the poison. Cool down from 10-20 minutes.

Weapons:

Nathimys is modest about his skill with weapons, commonly telling people he can hardly work his way around a knife. Truth to be told, he is experienced with his weapons- lacking proper training, but still showing potential and skill with them. None of his weapons are very visible at all times, except for the one bow he carries across his back, the quiver tucked neatly behind it. The quiver is filled with black-shafted arrows with white feathers, and steel tips meant for piercing it's way into any target present. The bow itself isn't all too amazing, being simply a dependable, sturdy bow whenever Nathimys needs it. Which is rather often, since trouble always seems to find a way to get to him.

Nathimys's most used weapons are the two claws he has on either side of his waist, clipped onto a belt hand-made for carrying the two claws. these claws are completely different from each other, one being a glove with a handle just before the tips of the fingers, allowing them to curl easily around the smooth, steel bar. this is for extra grip when holding the claw specialized for stabbing. The blades are doubled-edged, flat, and extend from holes just above every knuckle in the leather. Each blade extends into a sharp point, the base of each blade connected to a sturdy steel bar which is connected to the finger bar, allowing for the claws to not simply slip out of the glove. This glove sits on top of a chainmail glove with cotton underneath, and underneath that a layer of thin cloth which is wrapped around the hand from the wrist.

The other claw is a strange, foreign looking weapon. More foreign than the idea of claws being used for weapons. In this claw, Nathimys's arm lays sideways, gripping on to a leather-bound handle which connects to the top of the claw, which covers the top of the hand. (Think of the grip on a gun, except the arm holding it is sideways.) A metal blade extends from the left side of the claw, longer than the average dagger, slightly shorter than the average short sword. The top of this blade is serrated, the top sharpened to a razor-sharp point and side, the blade alone made for slicing and sawing. The outlandish blade only got more strange- the right side of the blade sporting four, wickedly curved blades. The blades were straight, curving at the end, almost into a circle. It was made for latching on to a target, so that the other hand could stab freely. The curved portion of these blades is roughly 270 degrees, the curls facing away from the hand.

Personality: "As far as I'm concerned, one does not have a skill as long as no one else recognizes it." Nathimys muttered to himself, beating back the part of his brain that was telling him to gloat about his recent successes to his client in front of him. "What was that?" His client asked, looking back at him. "Nothing. Let's keep moving. What do you need for service, again?" Nathimys asked, walking down the dirt road, jogging for a few steps to catch up to his client and then walking beside him. "My son is in great pain. I need you to help." He repeated for almost the fifth time, furrowing his brow. "Ah, yes, that's right..." Nathimys said, having forgotten already. "What are his symptoms?" Nathimys asked. "As I just said-" The client said through gritted teeth. "He has a fever, he has been throwing up almost twice every few hours, and his body is covered in rashes." He said, unlocking the door to his house with a key, gesturing Nathimys inside, and closing the door behind them. Instantly, the repugnant smell hit them like a hard blow, and Nathimys stumbled back a bit as he smelled it. It was truly awful. Nathimys followed the man up the stairs, where several lanterns were. On the bed was a boy, no more than his own age- who was violently scratching his body. "Stop that!" His father yelled, and the scratching ceased. Nathimys stepped forwards, not touching the victim. He had no need to see if it was contagious or not. "Don't worry, there's only a high chance of you dying." Nathimys said with a grin, which was hidden, as his back was to the father of the son. "How long has your son been like this?" Nathimys asked. "Weeks." The father responded. Just as he said this, the boy suddenly stopped moving, and his head drooped to the side. Deciding to take his chances, Nathimys checked the boy's pulse. Dead. "Right then, forget the payment- I'll be off." Nathimys said. "Oh- and burn the body. We don't need a plague spreading." He said heartlessly, closing the door to the house behind him before the man could object. Or take his money back.

Adventurous at times, Nathimys is able to make jokes out of any situation. And turn it into a positive light- at least for him. He is overly modest, and is a wild card at times, getting a bloodlust when in battle, almost losing his sanity as he violently rips through anything in his path, regardless of personal harm. However, when having not been in a battle for many days, he calms down, and becomes an entirely different person. He sounds wiser, and is more easy to give your trust to, taking on a kinder persona. Of course, would you want yourself to trust him?

History: Nathimys only knew one thing about his father, living under a lie to this very day. As his mother had always told him- "Your father was a great man." His mother had died at an early age, sharing with him many of the medicinal discoveries she had made during her lifetime. He willed himself to study the books religiously, day in and day out. He created medicinal cures for common colds and diseases, selling them, barely scraping by on the money he could make. He made a few advances in medicine, soon studying healing magic. He continued to save money, buying weapons to protect himself as he became the age to travel. He travelled from town to town, looking at exotic diseases and trying to cure them. He succeeded in some cases, but in most of them, the patient died- just like his mother. Whenever he failed, the memory would resurface, and he occasionally drank his sorrows away. He continued travelling for the exotic diseases, knowing that, despite the pain he had been through, and the irony of his mother's death, he would recognize the disease when he saw it, and would create a cure for it, no matter what. Even if there was no one left to receive it, he would hold it as a great achievement- a great personal goal.

Why are you on this journey?: To travel and see the world, just for the slight chance he may find someone inflicted with the disease his mother had contracted and make a cure for them.

Miscellaneous: Nathimys is fond of mushrooms, and can be seen talking to them frequently. Always wears sandals.
This is, to be said,
Amazing. Ailikit.
Honestly, since no one looks at arena this could easily be a casual roleplay and get much more interest- but hey, that's up to you.
I'm interested, at least.
One question-

"-You can only make ONE move each post"
Does this mean, one post per turn, or you can't dodge and swing a sword in the same turn? It's ridiculous if you can't, and I'm going to take my leave if you can only do, as it says, one move per turn.
I feel like this isn't bump worthy, but..
Bump.
Hello, I'm interested in pretty much anything in an rp, and will try anything at least once. As long as "fruit" or highschool" isn't in the name, I'm good. If you want a good roleplaying partner and want to get something good cooked up, drop me a p.m, preferably not on the region above my shoulders.
Message me when you have time £:
I am most definitely interested. Get ready for all of the comedies, yes?
In Yes. 12 yrs ago Forum: Introduce Yourself
DarkDissolver said
Welcome back and ... I feel like I houldnt watch that video. Anyways, links and stuff in my sig.


What have you got against folk songs, eh?
You should watch it.
£;
Hello, guys, girls, and more. You, more than likely, are wondering why you even clicked on this in the first place. Probably also wondering what the concept of the roleplay is, as well. To put it simply - BOWIBVAEOIVSOW-
You wake up, several bruises giving you pain as you wake up. Your head feels as if it's almost been trampled, and your vision blurs as you see events that happened the night before. You hear a gunshot, then shake your head, focusing on the room before you. You look at your hands, soaked in blood. Just like the streaks on the floor and the clothes of some of the people chained to the walls. An intercom crackles to life as you pick yourself up off the ground, slipping slightly as the blood under you gives for bad footing. You manage to regain footing as the intercom starts speaking. "Hello, all... You may find yourself a bit roughhoused from the incident last night. Where one of you murdered a man, stabbing him seventeen times in the abdomen and letting him bleed out. You, one of the seven of you, killed that man. You will go through trials and tribulations as a team- but know this- the killer has the only key out of this establishment. And you've all been chosen for a reason. Good luck. Oh- and if anyone other than the killer dies, I will pump poisonous gas through the house. The clues? They are around the house." The intercom crackled off, and the door out of this room opened to the living room. All of the doors and windows were barred with steel bars and barbed wire, blackout blinds draped across the windows. It looked truly like one of those horror movies you had either heard about or seen in the theatres, or any other way. You step forwards, the others coming with you. A door in front of you all opens to the next room, the first trial.
Yeah. That.
You are trapped.
Stranded.
Fearing for your life.
Who knows what may come around the next corner?
Or the next room. Or, that suspicious looking can of nails sitting right in front of you with a timer counting down.
Hopefully you didn't just see a wall of text and went: "Oh gods, a wall of text has appeared!" Then dodged, ducked, dipped, dived, and ... dodged your way out of here while contemplating this riddle:
I am greater than god, yet more feared than the devil. The destitute have me, the rich do not wish for me.
And then cah-cawing at your foolishness as you realize the answer is a number, not a word. Then realize why you haven't skipped down to the bottom of this wall of text that is about to happen about how useless the wall of text is. I mean, why are you even still reading this crap? Go look at those rules I researched jokes for! If you're still reading this, I'm afraid I'm wasting even more of your time, and I apologize. It's still your fault for letting me though. Let's talk about trees. I once wished to be a tree.. In a dream. I dreamt that the fish were flying and the ocean was purple- much like the colour purple that you would see on the side of someone's finger and then flip the fuck out as you saw it spread over him and he became a furry troll the size of ("your mom!" Frikin' internet,...) the table you were just sitting at. Or you could just be normal and offer s/he a napkin as they wiped the coloured frosting off of themselves, then walked home to check this thread for updates.
Either way, you ended up at the bottom of this wall of text, and so, -50 respect points if you didn't read it, -1 if you did. +1 if you were thinking about Chocobos.
Da Rules:
1. Respect references. And corny puns. >:u
2. You may call me Mr. Sir. Person Man thingummywhat somethingorother.
3. You may also call me Mr. Cockadoodlesaurus Rex.
4. Put whatever country this song is from in your cs: https://www.youtube.com/watch?v=cx_cm0Jc-Y8
5. (Srs time, breh.) Respect me, the GM. What I say in the rp is law. If I tell your characters they will all die if they do not complete an objective and no one does it? Game over. Insert another coin? Nope, you're out of coins.
6. If you can quote something I've said that isn't in this thread, +7 respect points.
7. That last rule is stackable.
8. No bunnying.
9. No frikin' godmodding. If you get blown to pieces by a bomb, I don't want to see you trying to pick your character back up from the ashes. s/He's dead. Gone. But there is a use for your dead character later. Mueheheheh.
11. Ignore rule number 13.
12. Don't forget rule number ten.
14. No magics.
15. Pants must be worn the entire duration of the rp.
Tone of tat rp tang:
This is going to be a serious, most likely drama filled roleplay. What else are they going to do while they contemplate sacrificing their hand for their life? Or stabbing themselves with a knife and dig through their own skin to pull out a key to their salvation?
It's also like this, as after all, there is a killer. There will be screaming and shouting at one another while they contemplate this. The reason I made this thread mostly hilarious and joke-filled (if you get them... :U I try gais, I try.) is because of the extremely dark nature of the roleplay.
And don't forget it's a twisted-as-hell game of clue!
IF YOU MANAGED TO GET THIS FAR, +5 RESPECT POINTS.
Unless your username is Ryushura, Agent57, or Corpsylvania.
('Cus they're special.)
Character sheet is as follows, rearrange anything you wish:
Name:
Age:
Race:
Gender:
Occupation:
Personality:
Brief backstory:
Crimes: (All characters will have them.)
Weight:
Height:
Appearance:
Murdered anyone?:
And that's it!
Put your personal theme song in your cs. If you don't, DENIED. And I'll tell you to read this crap again until it's added. Don't make yourself do that- get DirectTv!
(Or just add your theme song...)
In Yes. 12 yrs ago Forum: Introduce Yourself

"Nem, what is wrong with you?"
Yes.
On a more serious note.. I'm back to the guild.
https://www.youtube.com/watch?v=cx_cm0Jc-Y8
You're welcome, if you watched that, I just made your life 100% better. Nem guaranteed, or your money back!
(Youreallyshouldn'ttakemywordforit*cough*)
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