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    1. NewSun 12 yrs ago

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If anybody is lurking, but struggling for an ideas, the first few that popped into my head are as follows:

Undeath, pestilence / decay, death, war, anger / hate, deceit, desire, gluttony, greed, terror, destruction, sorcery, knowledge, murder, betrayal, madness, slavery, darkness(?), nightmares, pain, torture.

Hope they can serve as some sort of inspiration for someone.
Yay! Interest!

I'll be making a God of my own, not sure what though. it won't be GM related, though. I'd like to play too
http://www.roleplayerguild.com/topics/27815/posts/ooc?page=1#post-786551 We have an OOC up here now. If you guys are still up for it, let's get this going!

Proceed, the end awaits us



The land of Anadara in ancient beyond imagining, it’s people grow weary of the lashes of Sin. Barbarians and Wildmen ravage the lands from the northern desert lands, and the southern peoples destroy themselves in plots of jealousy and hedonism. Evil is rife in the land, betrayal and war and deceit and all manners of heresy seep from every village, town and city. The human God is long dead, his divine influence waned centuries ago, along with all his virtues of courage and goodwill. The humans are lost, their very humanity is rife for the taking; for the harvest…

The Princes of Ruin approach, drawn to the mortal world like moths to a flame, each is powerful beyond mortal comprehension, each controls their own plane of existence which is forged around their very willpower and desires. Demons pour forth from their realms into those of others as they lay siege to one another’s planes in an eternal struggle for power. Their demon hordes stretch to the horizon, from the gibbering fiends that slash at the ankles to towering monstrosities that crush castles with a single blow. Each of the Demon Gods has their own way of doing things, their own style of demon, a realm unique to them.The Princes of Ruin are the very manifestation of some sin or desire, the very essence of evil, and, although they are tied to their realms, if they were to ever set foot in the mortal world, it would surely fall in an instant.

Let us hope they never do….




Our very own Andarra has actually become quite the hustle and bustle over the last century or so. The population has increased maybe a hundred times over and civilisation has expanded to areas I once thought were uninhabitable. I find it very peculiar how men find their comfort in numbers, but they continue to. With the recent and very constant wars, castles dot the countryside now, protecting cities and their towns and villages furiously. It’s as if the idea of country is no more, but each city is it’s own state! A laughable idea, at best. The last census count, two years ago, placed the population of Anadara at… what was it? Ah yes. One billion, nine hundred and eighty million, six hundred and forty three thousand, nine hundred and seventy six. It’s too specific if you ask me.

—Scholar and Traveller, Arthur Benobias on ‘How Anadara Has Changed’


Fear the Princes of Ruin, my children. They are not forces to be trifled with, lightly or not! They will consume you if you allow them, even the utterance of their names makes the air stir and crackle with their evil. You cannot allow them to take your mind and soul from you, or you would forever be trapped in their domains! Is that what you wish? To forever wander a labyrinth of mirrors that constantly shift and stir with your every thought while the walls move within walls? Maybe you would be more at home in the dark towers of [Name Removed to protect readers] where humans are strung upon spikes and dangled over a river of souls as demon harpies pick at your flesh and eyes until you're numb with pain and beg for death. Would you like to see [Name Removed to protect readers]’s river of boiling blood carved into his landscape of bone, or [Name Removed to protect readers]’s garden of plague where the very soil leaks pus and bears sores of vile disease, where creatures spill from the ground like parasites that feast on the excrement raining from the putrid sky? Is this the fate you wish to ensure, my children? Then resist. Resist their temptation and lies and rage.

—Father Alastius and his sermon on the ‘Realms of the Princes of Ruin’.




Welcome to Ruin, a Nation Roleplay that seeks to shake things up a little. While in most role-plays of this kind you would control a mortal nation of humans or like creatures, all restricted by the clutches of time and logic, in Ruin you will as a Prince of Ruin, a dark God of immense power and evil, the very manifestation of some aspect of evil, you will design your God, your Realm, and it’s denizens and everything in between. The darker, the better. I will note that due to the very nature of a RP of this style, there will be several more mature themes depending on the types of Gods / Realms submitted. It should go without saying that everybody involved must be able to handle such things maturely.
There is not a complicated story, no background creation lore to bog you down with. All you need to know is that there are other Gods, who you probably want to conquer, and the human world which you also probably want to conquer. Your power as a Prince of Ruin is immense, you can already create armies and swarms of demons at your every whim, you already control a plane of existence, but the only way you can gain the edge over the other Princes of Ruin is through the Humans. Each God will have a different method of taking the souls of Men. A god of War or a God of Death will benefit from mindless violence and killing, a God of Deceit would benefit from scheming and tricking the humans, a God of Disease would obviously benefit from inflicting plagues and ailments on mankind. Get creative!

I thought long and hard about how the game would be played, how things work, how war is conducted and how the influence of Gods can be measured. I had to think right back to what the very essence of RPing is about, an it came own to this: In effect, this role-play is an exercise in cool writing and awesome scenarios. I’m not going to control the mortal world, that is down to you. If you want to make an incursion into Anadara, be my guest, create a city or town as you see fit, create a cult and write a really awesome post about how your minions get into the world and what they do, or you could see somebody’s post like this and you could write one about how your minions subvert the actions of another god, thereby making him loose his edge for making an incursion. Or you could write a post about laying siege to another God’s realm, forcing him to write posts about him defending himself. Write something awesome together, create a graphic, brutal war story between two Demon Gods. Impress me!
Now, there is no way to really quantify or count how much of an edge a God has over another. Let’s just leave it as this unspoken rule: The person who has a lot of successful incursions into Anadara that don’t get block-posts by another god, are going to have that little extra *oomph* in a war with another God. Other than that, it’s about writing, and I expect all people to be able to handle the game maturely and fairly. So please, please, pleeeease, don’t write a half-assed post about blocking another God’s incursion just so you can be all powerful and win, write a post blocking another’s incursion because you have a really great idea how it would be done, and could make an awesome read from it. At the end of the day, this is all about having fun and crafting a great story! Imagine it as though it were a collection of short stories that link in to one another and are all set within the same universe which we are building together over the course of the RP.
Also, just to note, the RP will be [Advanced]. I’m looking for longer posts that involve lots of detail and scheming plots and awesome tactics. If everybody is down for playing a RP like this with me, let’s get this going!

If you wish to make a Prince of Ruin to apply to be in this, use the following Sheet. Or use your own format, it doesn't matter, as long as all the information is there!

At this point in time, we have a lot of players. Applications are still being accepted, but I must ask that all potential players now PM me before designing their God so that we may discuss different domain availability to prevent too much of one 'type' of god popping up. Thanks!


Once we get some accepted sheets, we'll move all of them to an acceptance thread for easy viewing!
Thread for the Princes

Thread for Worldbuilding


Each graphic is a link! Click to be taken to the relevant sheet!
















The world of Anadara is huge and rife for the harvest of it's lost Human denizens. The Princes of Ruin vie for control of it's inhabitants so that they may gain an edge over their brothers in the eternal conflict. But the land is not without it's own defences. Many holy orders of clerics and zealous warriors have risen up to combat the ever increasing threat, while other, more drastic cults welcome their unholy masters. It is a truly diverse world that is built by the players.

-Map of Anadara and what is left of it's nations-


Current Notable Orders
Zaandi
Ebon Guard
Cult of the Divine Circle
Evarist Churches
Order of the Aether
Order of The Old God
Bookkeeper's Cults
The Silent Dawn
The Eternal Dusk
Order of the White Shadow

Current Notable Nations
Republic of Keldarna

Current Notable Locations
Crofton
Tronven (Evarist Churches)
Mayford

Current Notable People
Mayford High Priest

Current Notable Objects
Shadowboxes
The Brush of Everchange
Aedoran Books
But he did also just cut a dragon in half, so he has that going for him... which is nice.
Fantastic! I'll start writing up OOC information tomorrow.
Heh, ninja-ing me, are we ;)

NewSun said I had it in mind that it would have been a fantasy, though it's always open to changes. Early stages and all that! Though I don't see it making much difference either way, as demons and dark gods aren't going to be too into technology. The only thing it will really affect will be the mortal world.
Okay, and I like the idea of gathering some form of resource through influence in the mortal world. I think it would be even cooler if said resources were gained through interaction relevant to each god, so only a god of war and bloodshed or death would benefit from mindlessly killing humans, a god of plague would benefit more from infecting the world with disease, and a god of hedonistic desires and secrets would benefit from infiltrating human social structures and working their way up the mortal chain of command. The only thing I am a bit dubious about is how such 'influence' would be counted as an actual resource, and how this would limit creative freedom in players. Using a system like this also means one has to think about a rate of actual troop production and function of various buildings when every faction is going to have different buildings. bearing in mind that each 'nation' per se is not really a nation, but a whole plane of existence and reality, building individual buildings wouldn't fit too well into the feel of things. I definitely want things to be more on the creative side, and less on the strict side.


And yes, being a God of an abstract concept would be awesome if played right! And i'm all down for a mortal world too!
I was thinking that all the Nation Sheets would detail the Gods, the Realms, it's denizens and it's greater demons / champions and such. Don't you worry about creativity begin stifled by a lack of demonic champions!
darkwolf687 said
I like this idea. Would it be more fantasy or sci fi though? I've never really enjoyed dice rolls either (plus, the other guy might be making it up xD)I have a suggestion for the economy, maybe it could be similar to Black and Whites power system or Overlord 2's system? Like, if you attract cultists they generate a steady supply of Life Force continually (As you are siphoning away parts of their soul) you can have your army go on a rampage in the mortal world and get a larger, one time amount from harvesting pesky mortal souls. We'd have another, rarer resource that could only be found in the mortal plain, which would be required to combine with the other resources to make more powerful servants and more advanced structures (so its basically got properties that make it a catalyst for evil energies) And the final resource would be simply be Energy, which would be the resource required in order to force your will onto the world, so it would be the one used to construct structures and to launch manifestations of your dark power at your opponents.Life force comes from slain mortals or from your cultistsThe second resource comes from mining it out in the human world (or raiding the mortals who are already in possession of some)The final resource comes slowly over time, and the amount you get can be increased by spawning a specific structureAs you can see, I got hooked on the idea of it as a quick but non renewable versus slower but renewable.I don't know, just throwing an idea out xD


I had it in mind that it would have been a fantasy, though it's always open to changes. Early stages and all that! Though I don't see it making much difference either way, as demons and dark gods aren't going to be too into technology. The only thing it will really affect will be the mortal world.
Okay, and I like the idea of gathering some form of resource through influence in the mortal world. I think it would be even cooler if said resources were gained through interaction relevant to each god, so only a god of war and bloodshed or death would benefit from mindlessly killing humans, a god of plague would benefit more from infecting the world with disease, and a god of hedonistic desires and secrets would benefit from infiltrating human social structures and working their way up the mortal chain of command. The only thing I am a bit dubious about is how such 'influence' would be counted as an actual resource, and how this would limit creative freedom in players. Using a system like this also means one has to think about a rate of actual troop production and function of various buildings when every faction is going to have different buildings. bearing in mind that each 'nation' per se is not really a nation, but a whole plane of existence and reality, building individual buildings wouldn't fit too well into the feel of things. I definitely want things to be more on the creative side, and less on the strict side.
Sounds good to me! There's a couple more expressing interest over on this thread: http://www.roleplayerguild.com/topics/27637/posts/ooc if you wanted to exchange ideas with them or whatnot. I will do my best to get this launched because the idea is growing on me. I'll do some research on how NRPs play to make it the best experience possible for all involved.
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