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Fluffy Warlord said
Is this a modern fantasy setting then? And if so what are the limits when it comes to the specialised units?


You're limited by technology and magical ability (magic will be further explained in OOC, but you will have access to generic elemental spells.)
Still looking for 4 more that are interested. CS will go up when OOC goes up.
Heyitsjiwon said
Hmm, interesting, but can you expand on the system that you plan to use?


When OOC goes up, every player will pick several items from a list of Traits. There will be Combat Traits, Neighborhood Traits and Resource Traits.

These Traits will positively/negatively impact things like Resource Gathering, Combat Stats, Weapon Acquisition, Morale and general dice rolls. The Traits are meant to limit our Gangs from overtaking the entire map in a few posts as well as to ensure a diverse combat culture and economy in the city.

So Boerd said
Main Character's/General's Name: Rumpelstilskin. Known to be the most trustworthy gang leader, he has never broken a deal, and with him, everything has a price.Neighborhood Name: PreussentownGang/Family Name: Der LandessturmSpecialized Units: Preussen Schutzen, elite marksmen who own the rooftops. Location Preference: Top left cornerNotable People: -Eisenhans. Second in command, he possesses two abilities. Principally, if anyone says aloud his name three times, he knows immediately where they are. If they do so deliberately because they need help, he knows what their situation is. His skin can turn into iron on command.Primary Import: Sausage casingsPrimary Export: Homemade firearms of high quality. (German Engineering)


I like it. Stay tuned for OOC.

Btw, I have no issue with Eisenhans going into Iron-Mode, just know that this "perk" will be mostly aesthetic and Eisenhans WILL be bound to the limitations that iron has (i.e., melting temperature of ~1500 degrees C, which means 1 simple propane tank at ~2000 degrees Celcius will melt him into a puddle.)
My Nation Sheet as an example:

Main Character's/General's Name: Gaspard "Jiggy" Molyneux
-Age: 26
-Gender: Male
-Bio: Gaspard was born in Dark City, has never left the city limits and will probably die in Dark City as well. He is an eccentric character, but fiercely loyal to the city and can't stand anyone that aims to stop his good time. Jiggy walks around with an air of superiority, believing that his gang, the Cannabins, own the entire city and must take it back from unwelcome hands. As long as your goals are the same as Jiggy's, Jiggy is an easy person to work with.


Neighborhood Name: Sunrise Heights, Southwest "West Side"
Gang/Family Name: "The Cannabins"
Specialized Units: [Grunt]
Location Preference: West Side: Southwest

Notable People:
-Gertrude "Rude Girl" Molyneux: Jiggy's Sister and top Combat Adviser
-Mr. Jefferson: Uptight Rent Collector in Sunrise Heights Apartments. No relation to Molyneux family or Cannabins gang.

Primary Import: Lighters/Matches/Combustibles
Primary Export: Dark-City Herbs (and all foods/Herbal remedies that can be created from this plant.): Local plant that can only grow in the barren city soil of Dark City, has many medicinal properties.


Premise: Our story begins in the most derelict neighborhood, in the the Darkest part of the city, where a community of occult, mystical weirdos resides. After a mass Exodus from their fairy-tale homelands, all manner of magical creatures, princesses and monsters all moved into the Dark City, hiding from whatever catastrophe befell their world. This saga began in the year 2001 and certainly did not bode well for the humans or the fables. The city itself is facing a multitude of other inconvenient issues including: economic corruption, gang warfare, a freak Summer heat-wave and, of course, the citizens.

Will you take control before control is taken from you?

This RP is a NRP-version or spin-off of another RP I'm trying to host in Casual, which is set in the same universe.

You, the RPer, will take control of a Neighborhood within Dark City. The citizens of Dark City have formed into violently-loyal gangs who compete for territory, resources and Magical Artifacts.

-This RP will use basic Dice Rolls and Addition/Subtractions for calculations and Battle Outcomes.
-The technology level is limited to what you would find in a modern city - power generators, handguns, electric drills, lawnmowers, cars, etc.
-There will be optional Story missions which you can complete for extra Resources and to possibly build stronger alliances with the other players.
-Territories and all major events will be marked on the City Map. The Map will be updated frequently, so keep checking on it for recent developments.


Nation Sheet:

Main Character's/General's Name: This will be your de facto leader and will be responsible for all diplomatic missions/treaties/battle announcements.
Neighborhood Name:
Gang/Family Name:
Specialized Units:
Location Preference: Where on the City Map would you like to be placed? The Docks are off-limits, as is the area right around City Hall.
Notable People: Any other notable people you want to mention, besides your General?
Primary Import: What Resource does your neighborhood most lack?
Primary Export: What Resource is abundant? Does your neighborhood produce and sell durable, blood-proof bats or a trendy hat? (Think outside the box)
TheRider said
I'd be interested....I just feel uncomfortable with the fact you just renamed a few things and are just making a Fables/Wolf Among Us RP.


It's going to be more along the lines of a modern Lovecraftian/Grimm Brothers universe than TWAU although I very much plan to implement the lore-crossing of TWAU.


Our story begins in the most derelict neighborhood, in the the Darkest part of the city, where a community of occult, mystical weirdos resides. After a mass Exodus from their fairy-tale homelands, all manner of magical creatures, princesses and monsters all moved into the Dark City, hiding from whatever catastrophe befell their world. This saga began in the year 2001 and certainly did not bode well for the humans or the fables.

The Land of Oz is no more than a pile of rubble at this point, forcing Dorothy to work at the local corner store. The Hundred Acre Woods suffered a similar fate, relegating Pooh Bear, Tigger and all their friends to work at a run-down, mom-and-pop Toy Store under the guise of store mascots. Snow White fared much better in Dark City, eventually becoming the tenement slumlord and renting apartments sky-high-prices to the 7 Dwarves. The Big Bad Wolf prowls the city streets, searching for innocent young girls to victimize. The neighborhood, called Darktown by its residents, has only 1 Law which must be enforced every second of every day – the use of a temporary magick known as Glamour. The city itself is facing a multitude of other inconvenient issues including: gang warfare, a freak Summer heat-wave and, of course, the citizens of Darktown.

In order to conceal their otherworldly appearances from the wary and violent humans, the mystical migrants purchase highly-expensive Glamour spells to cloak themselves and their families. Only a select few witches & warlocks still remember the old magicks necessary to perform this spell and they charge ludicrous fees, knowing that Glamours, (like food, water, shelter and electricity,) are a necessary expense to living in Darktown.

In Dark City money buys information – and information is power.


-Magic-
1. Magic is expressly forbidden by City Law, except for Glamours.
2. Magic is categorized into 3 branches: Black, White and Gray.
3. Nobody quite remembers the science behind how magic works, but those that do, still use it in Dark City for their own benefit and nefarious plans. (Our characters WILL have access to some magicks.)
Looking for a mid-size group of about 5 roleplayers. Any questions?
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