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    1. NubianLegend 12 yrs ago

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Theme


Genre - boxing, anime, semi-realistic
Format - semi-literate - +2 para req
Status - Open

Ah, boxing - "the sweet science," as it's also called. Fans of the sport can speak volumes about their favorite bouts, their favorite athletes, and maybe even the Marquess of Queensberry Rules. No sport encapsulates the spirit of exceptionalism quite like boxing. Ever since its induction into the Olympic games of 1904 and having undergone many regulatory revisions since, the sport of boxing has gradually eased away from its bare knuckle roots to become a multi-national billion dollar empire and an alternate measuring stick for global and domestic disputes. Some see it as a barbaric practice mired by a history of controversy -in and outside the ring, little more than an bankrupt bloodsport, while others see it as a legitimate sport with a rich history, customs and a culture all to its own, a true sport of gentleman.

Who is this for / What is this about?


You're probably thinking to yourself. A boxing roleplay sounds cool, but what is this roleplay about specifically? What is this roleplay like? Is this for me? To put it simply. This roleplay is a mismash of nintendo's punch out!!! and sport's anime drama's like hajime no ippo(fighting spirit in the u.s.) and ganbare genki , borrowing mostly from the former than the latter, if you like drama, anime and or boxing then this most likely will appeal to you in some fashion. A good portion of the game will develop around the lives of the boxers themselves. Friends, families, lovers, fans, groupies, rivals, foes and such. All that goes along with the often unorthodox lifestyle of professional prized-fighters. Athletes are not like you and me, they often live remarkable lives on the fringe of pain and discovery, triumph and defeat, overcoming improbable odds and no athlete is quite like a boxer.

I was thinking a good mix of action, romance/smut and drama to keep things intriguing story-wise. So this just won't all be in-ring stuff. Boxers and non-boxers alike are encouraged to participate.

You can start off in the indies and work your way up to the world stage. Or you can choose to start at the top and maintain your legacy. Either way, the life of a boxer is paved in pain, sweat, and glory.

This game revolves around the lives of boxers going from their origins to where they rank amongst their peers and all-time legends. What argument will your boxer ultimately demonstrate to the sport of boxing? I'll accept champions and tomato cans alike. Boxers, trainers, sparring partners,entourage, promoters, managers, matchmakers are all needed.

Punches


There are four basic punches in boxing: the Jab, Cross, Hook, and Uppercut. If a boxer is right‐handed, his left hand is the lead hand, his right hand is the rear hand. The following techniques apply to a right‐handed boxer. As stated previously, a right‐handed boxer is commonly described as orthodox, while a left‐handed boxer is called an unorthodox boxer or a southpaw.


  • Jab – a quick, straight punch thrown with the lead hand from the guard position. The jab is accompanied by a small, clockwise rotation of the torso and hips, while the fist rotates 90 degrees, becoming horizontal upon impact.

    The jab is the most important punch in a boxer's arsenal because it provides a fair amount of its own cover and it leaves the least amount of space for a counter‐punch from the opponent. It has the longest reach of any punch and does not require commitment or large weight transfers. Due to its relatively weak power, the jab is often used as a tool to gauge distances, probe an opponent's defenses, and set up heavier, more powerful punches. A half‐step may be added, moving the entire body into the punch, for additional power. Despite its lack of raw power however, the jab is often considered to be the most important punch in boxing, usable not only for attack but also defense, as a good quick, stiff jab can interrupt a much more powerful punch, such as a hook or uppercut.

  • Cross – a powerful straight punch thrown with the rear hand. From the guard position, the rear hand is thrown from the chin, crossing the body and traveling towards the target in a straight line. The rear shoulder is thrust forward and finishes just touching the outside of the chin. At the same time, the lead hand is retracted and tucked against the face to protect the inside of the chin. For additional power, the torso and hips are rotated counter‐clockwise as the cross is thrown. The cross can also follow a jab, creating the classic "one‐two combo." The cross is also called a "straight" or "right." The cross has been widely disputed as one of the most powerful, if not the single most powerful punch in the boxer's arsenal.

  • Hook – a semi‐circular punch thrown with the lead hand to the side of the opponent's head. The torso and hips are rotated clockwise, propelling the fist through a tight, clockwise arc across the front of the body and connecting with the target. At the same time, the lead foot pivots clockwise, turning the left heel outwards. Upon contact, the hook's circular path ends abruptly and the lead hand is pulled quickly back into the guard position. A hook may also target the lower body (the classic Mexican hook to the liver) and this technique is sometimes called the "rip" to distinguish it from the conventional hook to the head. The hook may also be thrown with the rear hand.

  • Uppercut – a vertical, rising punch thrown with the rear hand. From the guard position, the torso shifts slightly to the right, the rear hand drops below the level of the opponent's chest and the knees are bent slightly. From this position, the rear hand is thrust upwards in a rising arc towards the opponent's chin or torso. At the same time, the knees push upwards quickly and the torso and hips rotate counter‐clockwise and the rear heel turns outward, mimicking the body movement of the cross. The strategic utility of the uppercut depends on its ability to "lift" the opponent's body, setting it off‐balance for successive attacks. The right uppercut followed by a left hook is a powerful combination.


__________________

Weight Divisions/Champions




Men


(118 lbs) Bantamweight Champion:

(126 lbs) Featherweight Champion:

(135 lbs) Lightweight Champion:

(147 lbs) Welterweight Champion:

(160 lbs) Middleweight Champion:

(178 lbs) Lightheavyweight Champion:

(200 lbs) Cruiserweight Champion:

(200+ lbs) Heavyweight Champion:

Women


(106 lbs) Flyweight Champion:

(112 lbs) Bantamweight Champion:

(119 lbs) Featherweight Champion:

(126 lbs) Lightweight Champion:

(141 lbs) Welterweight Champion:

(152 lbs) Middleweight Champion:

(179 lbs) Cruiserweight Champion:

(179+ lbs) Heavyweight Champion:


__________________


__________________

Create-A-Boxer


Name:
Age:
Sex:
Height:
Weight class:
Reach: (65"-85")
Hometown :
Theme:
Professional Status: (prospect, part-timer, amateur, semi-professional , world-class, champion)
Record:
Boxing Style : (in-fighter, out-boxer, brawler, boxer-puncher, counterpuncher, southpaw)
Signature Punch:
Bio :

Boxer Stats

Power: x/10
Speed: x/10
Endurance: x/10
Technique: x/10
Reflexes: x/10
Talent: x/10
Ring IQ: x/10


Non-Boxers


Name:
Age:
Sex:
Role: (What is your involvement to the world of boxing in other words? Can be a husband, wife, son/daughter, trainer, manager, friend, girlfriend, groupie, ringgirl, promoter, matchmaker, sponsor, boxing president, etc. )
Personality: (opt)
Bio: (opt)



Name: Masked Rider J'ango

Age: 27

Gender: Male

Race: Redguard

Appearence (Pic or description):


From: Hammerfell originally - Based in Riften.

Birthsign: The Thief

Guild (optional): Unaffiliated Bounty Hunter

Light weapon/s (Daggers, short-swords, war axes): Swords x 2

Medium weapon/s ( Staffs, Bows, and crossbows): Crossbow

Heavy weapons/s (Longswords/greatswords, war hammers, and battle-axes): None

Bio (Optional): WIP

Personality: Reserved. Disciplined. Solitary. Honest. Guile. Professional.

Sexuality: Straight

Other:
Back at the ship, all of the auxiliary support systems were down having rerouted to an emergency protocol to withstand the impending crash landing, whoever was contained in the medical tank was long gone by now, leaving only shards of shattered glass and a trail of therapy fluid. In the dark confines of the ship, a lone figure lurked on, watching from an undisclosed vantage point, their formation, their roles, every little subtle intricacy, he studied the chain of the enemy in total, when he saw a chance, he seized.

He wasn't completely aware of the situation transpiring about him or where his comrades were, but he figured he'd be meeting up with the gang sooner than expected, any trump was better than none. The fact that the others had already evacuated the ship and there been so much commotion onboard beforehand aided him, making it a bit more more easier for him to slip by. By now most of the hunting team were outside flanking down the the rest of the crew who had eluded capture so far.
Where was crewman Armstrong when all this turmoil was going on? Manning a cannon? In the engine room? In the confessional saying his prayers? No, more like he was hooked up to a tank-like device keeping him in a sort of rehabilitating stasis, while all this spectacular action was taking place unbeknownst to him. A heavy coma brought upon by his latest physical undertaking, having overexerted himself from their last skirmish. He was still far from 100%, though even at 60% or so, he'd prove his worth. Chimera's were designed to be quite stronger and adaptive than the average peak human and he was no exception, a super soldier if you will. It was believed that the Chimeras were designed by planetary powers to carry on the most essential of tasks, the seal team 6 of present day covert operations. It was no secret that Armstrong was a wanted man for having defected from his final directive. Many tried. None succeeded.


Name: Lt. Colonel Dwayne Armstrong

Age: 27

Gender: Male

Personality: Dwayne Armstrong is usually a calm and collected type, sharing some of his makeup with that of several aquatic lifeforms , aspects of his personality resembles that of a great white and electric eel respectively. His favorite music to listen to is Jazz and he is partial to a perfectly undercooked steak. Due to his military background, Armstrong possesses a good mind for improvising and tactics, Armstong is also quite good at adapting to new, often stressful circumstances with some ease. Though mentality strong, at times he's prone to intense predatory urges. It's in his DNA afterall.

Species: Chimera - Bio-engineered human spliced with the DNA of various aquatic species.

Relation: (Not sure what goes here)

Weapons: Lightbearers - a multi-purpose weapon that uses an ionized heatsource for a variety of melee applications, think of a more flexible kind of lightaber.

Gear:

--Plasma blade: The Type-1 Energy Weapon/Sword, commonly known as the Energy Sword, is a close quarters weapon. The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting the plasma which forms the blade. The actual blade is composed of partially ionized 'blades' of free moving electron based gas held in blade-like form by two small magnetic field generators built into the handle of the weapon. The style of blade Armstrong uses resembles a shark's fang, based on the design of the Chinese broadsword.



--Bash Co. Plasma Semi-automatic hand-gun: The Plasma Pistol is a smaller handheld version of the venerable Plasma Rifle. Assault Marines in particular favor the Plasma Pistol, frequently using them alongside a sword of some sort. Imperial Guard Commissars and Officers also favor the weapon. Usually found in the hands of civilians. While it lacks in terms of raw power, it makes up for in stealth and usability. Additionally, he has a custom silencer or scope attachment.



--Bash Co. Stealth Wet-suit: Just your standard wet suit. Not much else to say about it.

--Anti-gravity disrupter balls: Once his balls drop, you're in for some trouble. Any device caught within the range of the balls are temporarily neutralized due to interfering polar electro-magnetic fields rendering guns of most types ineffective. It also can act as a shield or detaining device. Necessary for situations that call for non-lethal tactics.



So is my character accepted or not?




Name: Kaldur'ahm
Alias: Aqualad
Age: 17
Gender: Male
Appearance:
As pictured
Ties to Hero: Aquaman
Power(s): Hydrokinesis, Bioelectrogenesis , Atlantean Physiology, finite sorcery, Superhuman Strength, Stamina, Enhanced durability and resistance to toxins.
Abilities: Field leadership, military tactics, hand-to-hand, multi-lingualism.
Weapons/Gadgets: Stealthsuit, waterpack.
History:
Kaldur'ahm, a citizen of Atlantis where he was born and raised in the city of Shayeris. He is the son of Sha'lain'a, native of Shayeris, and Calvin Durham, former agent of Black Manta. At age 12, he completed his education and began mandatory service in the Atlantean military, standard for all at that age. Awhile after, Kaldur'ahm transferred to and studied at the Conservatory of Sorcery in Poseidonis, capital of Atlantis. Fellow classmates Garth and Tula were also his best friends. It is said, one day, Kaldur'ahm and Garth came to the rescue of Aquaman when their king was defeated by Ocean Master. Ocean Master was distracted long enough for Aquaman to regroup and save the day. Aquaman offered them to become his apprentices but only Kaldur'ahm accepted and he became Aqualad.

Aqualad can manipulate water through mystical skin icons, in the representation of eels, that power his primary weapons, the Water-Bearers. The Bearers then utilize water stored on Aqualad's backpack or any nearby water source. He became renowned for his unwavering loyalty to Aquaman and sharp focus in battle. His primary weaknesses are exposure to extreme heat and dehydration. He also has a need to show himself capable of being Aqualad and deserving of the title by making a difference. As Aqualad, he lives his dream of being an adventurer and visiting distant oceans and the surface world.

Personality: Aqualad is as calm, level-headed and responsible as one can expect a sixteen year old to be.In situations that require decisive action, he radiates professionalism and confidence much like that of a soldier.
Friends: Red Arrow, Garth, Tula, Robin and Wally
Family:
Shai'laiana of Shayeris
David Ray(Black Manta)

Crush/Relationship: WIP
Other: WIP
Delete
Shadowcatcher said
i like that idea too!so tell me, does he have any skills such as like with tech or research? or in other words is he a Choi or Herman or Newt kind of character?@garrisonill read your post now!


He has a business background and he's a leader of a united union of states, does that count?
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