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  • Old Guild Username: Omega
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    1. Omega 12 yrs ago

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pearldrum1 said
Negative."Add your class gear to CS as well."He said that.


Oops, missed that part.
pearldrum1 said
Chainswords are never standard unless you are an Assault Marine or a Tyrannic War Veteran. They are super cheap to requisition, so it shouldn't be a problem at all.Chainsword req - 5.


I am an assault trooper, though earlier Mayhem said he would give us our gear rather than us take it ffrom the book for our first mission.
Ollumhammersong said
Are those other two people still deciding?


I am waiting to hear back from one with some minor edits after which he will be approved and Khan and I need to work on his backstory as well.
I personally favor time being fluid nd malleable with the GM dating his posts and nobody going more than a few days past that.
Uncle Mayhem said
I'm in Vegas the next few days, not near my books either. It should be under 20, if you were looking at signature wargear.Oh, I almost forgot, there is DM edited standard wargear for everyone: Bolt Pistol x1Fire Selector x1, if you already have this, you now have it available on 2 bolt weapons.Stalker Rounds x1, this is in addition to any other ammo you may haveGrenades: Frag x3, Krak x3, Blind x2Close Combat Weapon: describe this in your RP. It's is a knife? If so what kind? Bowie? Serrated? Ice pick? Hand-Axe, Short Sword ect ectAdd your class gear to CS as well.


So no chainsword standard? That is going to hurt.
I will have access to my books on monday to do my armor mark and history. Also, can someone tell me the requisition for a chainsword? I would prefer to wield two but will settle for one and a combat knife.
I also believe it is 20 years since the coup.
2.5 for 2 and 1.5 for 3 it seems.

I honestly expected the dinosaurs to help sell 3 better. I can go into more detail on the campaigns if people want as well.

In 2 for example I hope to play out how true evil and true good are vague nearly impossible concepts. Also, a few nations include: Dread Necromancers of the Western Fringe, they are whackjob necromancers who toy with what the meaning of "alive" is. There is an eastern archipegio of pirate Minotaurs, the northernmost nation is a Drow controlled mountain range that used to be gnome controlled and now the gnomes serve as slaves though the younger generations are starting to embrace their lot in life and willingly work for/with the Drow much to the chagrin of their elders.

In 3 as well, there are a handful of coastline settlements and all races are now fully civilized as well. There are not natives of note and much of the known terrain is forests and jungles heavily imbued with magic. There are no maps past the coastline as they seem useless, no two maps ever match up and no map ever proves true two times. There are a handful of minor settlements further inland and are regularly used as adventuring bases. Also, dinosaurs.
Shit, forgot to save my progress and lost a few hours of work.
So far it looks like D&D will win, likely 3.5. For D&D 3.5 I have 3 potential campaign ideas.

Campaign 1: With this one you will play a monster of some kind, you can pick any race or monster that is at least vaguely humanoid regardless of LA or racial hit die as well as a class. With this one you will work out with me what you get from your race at each racial level. You can choose to take a level from any class you have access to or from your race every time you level up, as to what classes you will have access to. At the campaign's start you will only have the Player's Handbook but throughout the campaign you will in character acquire different books to take feats, classes, or anything else from. Your character will be vagualy aware of their stats, skills, etc, if they have an intelligence near average.

Campaign 2: This will be kind of a reverse of most settings, in this the epic battle against evil that happened a thousand years ago in most setting went the other way with evil defeating good. Also, the battle happened a little over a hundred years ago so long lived races still remember it well. One thing the average person noticed was that quite frankly a lawful evil overlord generally does not differ much from a lawful good one in practice. The only remaining good aligned nation as well is in the deep southern deserts, a city-state under the domain of a council of paladins who will maintain lawful good at the cost of anything else. This is a sandbox campaign.

Campaign 3: 50 years ago a new continent was discovered, naturally all the great kingdoms set out to colonize it. There they found new and horrifying monsters, vast trackless forests and jungles, and mountains so high the clouds cut off the peaks that yet no man has survived the climb of, and yet they also found riches. Vast seemingly impossible riches have been found by the rare few in this new land and for those brave few who now live there several colonies now exist for those adventuring deep into this new land. This campaign will have dinosaurs.
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