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    1. Onarax 12 yrs ago

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So just to give you guys a heads up, we haven't forgotten or anything. Krayzikk's just been little busy, rest assured we'll be discussing, approving and answering questions soon.

Hopefully later today.

Sorry about the wait.
Couple of questions:

One will characters have any special powers or the like?

Are Djinn a thing?

Also do we have to be a part of the guilds, or could we for example play one of the Sultan's guards trying to the stop the thieves and reform the city from within?
@Gat

Krayzikk and I discussed, the BuCUE looks good.
@Gat I suppose I wasn't as clear as I should have been. Essentially I was just mentioning that when we see the profile there might be specific power level inquiries regarding the mech. As I stated I couldn't think of any immediate issues, but just wanted to err on the side of caution.

If that was clear, I suppose another way of phrasing would be: It should be fine, but there's always the chance adjustments might be needed when the CS is up.

Hopefully that answered your question.
@rubymeow

In answer to the funnel queries, which Krayzikk so graciously dumped on me, it'll basically boil down to the following: The reason ten funnels would be more effective than thirty is solely because it's easier for the pilot to focus on merely ten funnels as opposed to thirty funnels. As you lower the number of objects you're the more effective they'll be. I'd imagine the average pilot could easily handle five or so with great efficiency. As technology and piloting skills improve that number will increase as well. Also as far as power levels of the Quebely I do wish to direct you towards Krayzikk's early post about older and newer suits. Your Quebely won't be definitively stronger or weaker than any of the other mass production units used by players(unless said player is using a Desperado or a Ball, in which case you sir are glorious.), rather it will just have certain advantages not possessed by other suits. In this case the funnels.
As Krayzikk appears to be sleeping or dead or something, I'll handle the inquiries. Keep in mind that these answers aren't definite and Krayzikk still has the final word.

@Gat I have no real problems with the BuCUE and would in fact love to see you use one. We might have to go over specific power level details, but I don't see any immediate issues with the unit.

@rubymeow
So definite no for now on the New Type powers, Krayzikk and I have yet to work out how New Type-esque powers are going to work in this RPG and they will come later. That said if you want impressive looking attacks that are fairly useless against any pilot that can dodge I do have the following suggestion. Essentially it'll continue off the fact that you'll have to use two separate control schemes. What I'm thinking is it'll be a bit of a dual boot esque system, requiring you to shift the controls from the mech to the funnel, this would obviously have an inherent delay in switching, and would leave you unable to control the mech itself during funnel use. Basically it would leave you wide exposed to any pilot who got past your funnels.

Would such an idea work?

As far as the Otokonoko, I really see no problem with it.
It's easy when you just love Flags.
Anno Domini is not a C, your argument is invalid.
Just popping in real quick, the Mech character sheet is out of date, here's the correct one:

Well seeing as I assisted in creating this and am the Co-GM I'm obviously going to be involved.
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