Once, centuries ago, Vneth was a resplendent jewel in the astral crown of Ysheggai, where it stood in the empyreal spaces alongside six other spheres of being, warm and populous with life. Formed, or perhaps ordained, in aeons immemorial, the worlds in the circle of Ysheggai were well-suited to be the habitation of various terrene beings in many shapes and forms. Manifold were their origins; some filtered down from the astral and took on material form, others sprang to life from earth and rock, others yet emerged from the churning primeval oceans. These entities were of primal and inchoate spirit, all but incapable of thought, and though it happened at length that some of them grew more crafty, it was through chance that any of them at last became more than beasts. After a brush with the veined green nolakh, the Ague-stone of wondrous properties found in certain caverns, a breed of ape-like beings was imbued with alchymical mutation, and found in itself the skill to learn to walk upright, to bind wood and bone into tools, to utter speech and live in accord.
The sons of flesh and earth grew and thrived, and the crafts of civilization blossomed from their minds. Vneth was a fertile ground for their endeavours, suffused by day with sunless light from the heavens, rich with strong and precious earths from the depths of mines and quarries, teeming with plants, beasts and other things to be harvested, hunted or tamed. Many were the perils of the primordial world, but the cunning of the novphes, the people of the green nolakh, overcame the hunger, fangs and venoms of the wilds as well as the furious storms and quakes of the elements. Towns grew, then mighty cities, with spires, temples and palaces that defied the clouds and mountains. Roads of paved stone stretched across the land, trodden at all hours of day by caravans laden with goods from far realms. Realms, kingdoms and empires rose and fell, some standing for generations, others for mere days. Their armies were like fields where stalks were spears and forests where leaves were swords, with hordes of beast-riders whose steps shook the earth and sages who brewed plagues of alchymy to smite their foes. Their kings sat on thrones of ivory and pale gold, of nolakh and gemstone.
It was so that the seven worlds of the crown of Ysheggai were bound with ethereal paths, so that by certain means occult and arcane one could travel from one to the other, though there was no bodily bridge one could cross. The wisemen of Vneth were not the first to discover the craft, but learned it from wanderers of yonder spheres. Turmoil followed, for a time, and war and conquest. The tide shifted many times, but no one held the upper hand, for the peoples of Ysheggai were alike in strength and craft, and as wars are wont to do at length it faded, only stirring now and again across the decades. Through struggle, trade and learning of far places, the crown of the seven worlds became much akin to one great sphere, the astral roads its highways, the skies the boundaries of its many kingdoms. For a long time it prospered and shone, fulcrum of legends and secret lore across the empyreal, repository of riches innumerable, pride and envy of countless peoples.
Yet all things have their end, and doom comes ineluctable for the humble and the proud alike. Drawn by the haughty light that radiated from Ysheggai and driven to ravenous hunger by its opulent warmth, a terrible being of the abyss emerged from the depths of the starless cosmos. So vast was it as to be almost divine in might. What became of the crown of Ysheggai in its clutches is unknown, but Vneth was seized and hurled away, into the sightless void beyond.
Severed from the astral ways of the spheres and beset on all sides by the consuming absence, Vneth grew cold and withered. Its skies lost their lustre, and became eternally grey, heavy and overcast. Its oceans stagnated, and became slow and dark as lead, save in rare places wracked by everlasting storms. Mountains of dead ice now drift over its waves, bearing within them waking entities from ages forgotten. The forests shrivelled, and became thin and spectral, haunted by forlornly howling and chittering things. The fields drained away, and became wastes of grey dust, silent and untrodden. The many beasts and living things of Vneth either became bone and rot or hid away in secluded places. Some withdrew under the earth, and there, touched by the nolakh and other stones of alchemical puissance, they met strange fates, such that no one dares venture after them.
What was worst, things that were not of Vneth seeped down from the folds of the dark void and spread over its carcass like flies. Now the voices of horrid sky-shriekers resound from cliffs and towers, the claws of dusk dwellers rend bark and tapestries, and valleys writhe under the tide of uncountable monstrosities.
The novphes, once uncontested masters of the sphere, are but a ghost of their former selves. Their empires are graveyards, fields and roads littered with the bones of those who tilled, travelled and fought over them in the thousands. Their great cities stand crumbling and deserted, empty and haunted by memory or desecrated by the lairs of unnameable creatures. Slowly and stubbornly, but with no hope, they have withdrawn into lost valleys and mountainous refuges, to lonely islands and expanses of cooling ash. Of their kingdoms, only one still stands, in a land once too hot and scathing to settle, but now the last to hold an ephemeral warmth. Yet even that is a reign of ruins, held in a ring of encroaching death. Its lords, who recklessly consume the last of the nolakh in great quantities to prolong their lives, have been tainted by an excess of the Ague-stone, and though ancient and wise in forgotten arts are sickly and disfigured. The tales of grandeur from the past are all but forgotten myths, and though some beings from other worlds of Ysheggai still live among the people of ash, few of them could say where their forebears once came from.
Vneth is a world of death and oblivion, and desolation and decay hold illimitable dominion over all.
The only indigenous sapients of the world are the novphes, hairy ape-like beings that distantly resemble upright baboons with grey-greenish fur, albeit with shorter, more compact and less prehensile hind legs, no tails and developed facial muscles allowing for a range of visible expression and vocal articulation. They are, however, all but incapable of producing velar, palatal and most alveolar sounds. Fur hue and thickness may slightly vary depending on geographical, and by extension ethnic, origin. As a whole, novphes have difficulty learning to swim, and are instinctively afraid of large bodies of water.
Novphes are hermaphrodites, barring rare anomalous cases, and reproduce through the consumption of a subcutaneous inseminating organ extracted from another individual. While historically this led to the development of cannibalistic traditional practices, later developments in surgery allowing for relatively painless extraction of the organ have spread almost worldwide, and are now the most stubbornly guarded vestige of old world knowledge.
The novphe peoples were born from the nolakh stone, which can grant longevity at the cost of health. As they age, they take on the hungering nature of the green Ague-stone that exchanges life for affliction, and become capable of feeding on the vitality of living creatures by consuming their blood and flesh. The victim will be stricken with enervation and weakness disproportionate to the wounds, while the ape-folk are reinforced and even rejuvenated if they devour enough. The novphes can also, through an arduous process, alchymically refine nolakh into a concoction that renders their kind all but immortal, but also sickly and deformed.
Sapient beings from other worlds of Ysheggai remain on Vneth, but are extremely rare, and mostly dying out faster than the locals.
Most void creatures do not possess any observable higher intellect. Those that appear to invariably ignore all attempts to communicate with them, although some mad ritualists claim to be able to temporarily appease them with offerings and other artifices.
Magical practice is presently nonexistent in Vneth. The aethereal framework for manipulations of space allowing for intermundane translocation has been lost to the void, and the knowledge to work it is forgotten. The closest to continuing magical practices is the ancestral science of alchymy, which uses rare mineral substances to achieve sometimes preternatural effects. Those may include curing or inducing diseases, aiding the healing of wounds, reinforcing other materials, causing mutation and transformations in living beings, lighting inextinguishable fires and more, though much lore has been lost since the golden age of Ysheggai.
Around him, the breeze stirred the defiled earth, wrought loose by the steps of steel leviathans and the blasts of tremendous weapons. The crumbled remains of flesh and metal moved lazily upon it, burned by unnatural flame, tortured by blades and monstrous claws, consumed by alchymical poisons that no cognizant hand would willingly have wielded. Man and xeno, beast and machine lay in a gruesome mosaic of carnage that stretched to the visible ends of the field. Already decay was setting in, hurried on by viral corruption, and its sweet, cloying notes came to join the chorus of filth and violence that hung heavy over the murky soil.
Like a pack of ghouls, his warriors prowled among the mire of corpses. Few of his kin understood the significance of the time after battles - or between them, as it was now. Not gathering, counting their wounds and arraying themselves for the next clash; that was a matter of course. Not mourning the fallen; that was a habit of weak mortality, unworthy of Astartes. No, the hours and minutes after the roar of gunfire had died down, and when friend and foe alike lay wheezing in pools of their own blood and foulness, were like vespertine meditation after a day of labour, a time of closure and rebirth alike. That which was fallen was cut down and cast away, to be forgotten. That which lay crippled was like the crops at harvest, inert but ready to be taken and given new purpose.
Lone figures, their armour decorated with the symbol of a skeletal hand in flames, trudged where greenskin bodies littered the ground most thickly. They pushed the carcasses together, without wasting time to pile them in mounds, then aimed their heavy, dark tubular weapons and spat sweeping gouts of irradiated balefire onto the masses of dead flesh, like underhive sanitizers dispatching particularly troublesome concentrations of refuse. The duty of the Hecatombion was not an enviable one. In battle, they were called to wither the enemy while it still lived, and victory earned them not well-deserved rest, but the new duty of eradicating all trace of the fallen, which in the case of Orks had a more than symbolic importance. All the while, the contamination of their weapons spelled a slow death for them, seeping through their respirators, rotting their bodies from within. Yet no word of lamentation came from them, not now, nor ever before. As it should be. There is no I. Only duty.
Elsewhere, where fungal green turned to the blue of power armour and the grey of organic carapace, scavengers of a different sort were at work. Fleshweavers, bristling with servo-limbs, dug through the mangled bodies of their brethren. Those who were intact enough to merit the gamble of an augmentic graft for their survival were hauled up, their wounds injected with malodorous coagulants, and dragged off by impassible attendants. Those who did not fell brutally prey to the narthecium, the only final grace accorded them being the painless embrace of the carnifex. They had served their due and earned a peaceful road to blessed oblivion; no reason to waste anything more than that on them. Their armaments and ammunition, where still functional, were more valuable than the lifeless hulks they enclosed now.
He would have the Hecatombion burn them along with the dead Infestus when the salvagers were finished, he thought. With the Lord of Mankind so close, it was best to reduce them to the same cinders as the Orks. The triumph of his liege should not be marred with the traces of the transgressions which had been necessary to pave the way to it.
His shadowed gaze followed as the remaining packs of wretches were herded by their Mancipes towards the next advancing frontline. Those who lingered hungrily over one corpse or another were punished by crackling jolts. They had to remain ravenous. The battle was not yet over.
Sarghaul raised his eyes to the horizon beyond the newly mustering ranks of his legionaries. The rising wind had collected a shroud of dirty black clouds over the sky, polluted rain mingled with smoke belched by the horrors that passed for orkish factories, and he could look into the distance without squinting in the daylight. The survivors of the first horde had withdrawn that way, presumably to regroup. On its own, that was not a matter of concern. The greenskins’ reluctance to stop fighting had ensured that a precious few had scampered away from the field alive once their bulk was broken. However, the xenos’ tendency to cluster together suggested that the next major wave would advance from that direction, and so the Lurkers’ battle-lines had begun to turn, preparing to meet the foe in frontal combat. Detachments had splintered off from the main force, setting themselves in position for encircling movements, but given the magnitude and disorganized chaos of the Orks’ formations, catching a flank was a matter of luck as much as anything.
And already, they came. Far ahead, a lower, thinner cloud moved beneath the overcast heavens, the storm of dust and debris raised by a horde on the move. Large, much too large. The approaching force must have been greater than the one the Lurkers had first engaged by orders of magnitude. Barbaric as they might have been, the Orks were clearly not unprepared for a planetary assault.
The gargantuan Primarch turned from the menacing plume and stalked over to where his gene-sons had assembled a rudimentary field command, directly adjacent to where their supporting Truthlayers had claimed their own ground to arrange their numbers. It was not something any seasoned Imperial Army commander would have dignified as worthy of that name: half a dozen towering charybdes stood in a semicircle, idly grazing on the plentiful bodies that weighed upon the earth. On their backs were not cannons, bolter nests or missile racks manned by crystalline-eyed servitors, but tangles of transmitter antennae, auger array visors and power cables, jutting into the sky like the spires of small alien cities. Their feeding conduits disappeared beneath the beasts’ underbellies, lost in the wilderness of the fastenings that bound the structures - precariously, as it seemed - to their clamped-on armour. A troop of Expergefactors busied themselves about the machinery, their liturgic droning less an invocation to the hive of spirits than a continued exchange with them.
“What do you see?” the telluric rumbling of Sarghaul’s voice broke through the toneless litanies, drawing several scores of mechanical eyes to him. The elder Techmarine, distinguished by the profusion of cogs and skulls on his livery as well as his privileged position atop the central invertebrate monstrosity, inclined his head before replying in a reverberating thrum.
“Machines, Lord Progenitor. The inhumans move a host of their foul soulless husks against us. Aberrant things, bereft of true spiritual essence, but numerous.” The cyborg flexed a segmented steel claw and a spark of azure current rattled through it, the only properly perceptible way for him to display his scorn. A waft of ozone briefly blew through the air. “A large presence is with them, no doubt one of those walking scrapyards the beasts call ‘Stompas’. These necromancers of metal” he spat out the word as violently as his vocaliser would allow, “must have mobilised their whole assembly line.”
The Primarch raised a hand to stop any more disgusted rattling and ruminated the report for a moment. A Stompa so close to the frontline was both good and ill tidings. On one hand, the core of the Orks’ crude facilities must have been close, which confirmed the pre-insertion auspex scans. If the Lurkers struck at those focal points, the whole enemy force on Quartus would have been all but certainly pinned to the planet. On the other hand, the monstrous machine now stood directly in the way of that plan.
“Can we cripple them from orbit?” He motioned to the group tending to the transmitters.
“The fleet has done what it could,” one of the Expergefactors at the vox controls replied, raising a set of eyes, but not the rest of its head, from its work. “Enemy numbers will have decreased by sixteen to thirty percent by the time they engage our vanguard, but the chances of decommissioning their abominable titanic simulacrum before then are extremely low.” It paused as it observed something on a visor, rotating its photoreceptors, then added, “Barring sustained bombardment at risk of collateral damage to our positions.”
“Unnecessary.” The Tartarean churned beneath his helmet. “Let them cease and prepare for the next targeted strikes. What is their status?”
“Nominal.” Some turning and tapping. “Imbrifex Rimnal requests permission to take the Fourth’s reserve forces to assist Imperial operations in the outer system.”
“Granted.” While half a Tempest was far from insignificant, its absence would not detract much from the orbital presence of the Lurker fleet’s bulk. No doubt they could make themselves more useful in supporting offensives on the rest of Ullanor’s worlds than they would have been here. “Relay to all groundside troops. Assume sparse formations. Prime artillery and fire as soon as the xenos are close enough.” He glanced upwards for a moment before scraping his talons together. “Prepare the ancients for Titanomachia. And tell Akhron to make sure Opis and Clymene have eaten their fill.” A spectre of something that could have been mistaken for warmth momentarily passed through the Primarch’s voice.
“Their legs will be the ones that carry us to victory today.”
***
The green tide came. Through the ground-shaking blasts rained down by the fleet overhead, through the towering clouds of plague and flesh-eating venom that burst from the missiles as they erupted, the Orks trudged ahead, fueled by sheer stubbornness and bloodlust. Warriors stumbled and fell dead in their tracks as the foul barrage overwhelmed even their inhuman vigour. The clattering limbs of roaring Deff Dreads rusted in a blink, devoured by rad-shrapnel and chemical corrosion. Grots choked and collapsed at their posts, falling into the gears and furnaces they were tending. But nothing so much as slowed the horde. With snarls and curses, guffaws and jeers of “wotta panzy git!”, they marched, intent on giving the ‘ard umiez the scrap of their lives.
Like a walking tower, the Stompa loomed over even the most imposing war machines, its steps sending out quakes to rival the impacts of the bombardment. The colossal mechanical effigy of fungoid gods bristled with all manner of weaponry - cannons, rockets, gatler-guns, everything that could possibly be fastened to its bulk, and some things that straddled the limits of both decency and physics, had been bolted on and covered in the greenest paint to be found on the planet. A ragged banner topped by the skull of a massive squig surmounted its head, and at its foot the master of the scrapworks bellowed out orders to his army, rabid froth flying from his rusted cybork tusks as he raged in anticipation.
What doubtlessly angered the Ork even more was that none of his commands seemed to have any effect. It was only when the first volleys of artillery fire from the Astartes’ groundside forces began to pummel his vanguard that he realised he had been speaking without an amplifier the entire while. When it finally occurred to him to retrieve the improvised beaten metal cone that served that function, he was fast to make up for the lost time.
“DREADS GO A’EAD, YA ZOGBRAINZ! DREADS GO A’E- WHADD’I SAY? DAT BLUE IDJIT OVVA DERE, GET OUTTA DA TRUKKS’ WAY! WOT? I DUN’ GIVE A ZOG IF ‘E’Z-”
A stray Whirlwind missile crashed into the force field surrounding the gargantuan vehicle, drowning out the next words in a fiery blast. The shimmering aura of greenish energy gave a pulse and faded away with a fizzle. Something creaked in the Stompa’s underbelly.
However, it was a poor Ork that was daunted by explosions, and the shouting resumed almost immediately.
“KUSTOM FIELD’Z GONE? WOTCHA YA TELLIN’ ME FOR, I CAN SEE DAT MESELF! OI, YA DOWN DERE, DUN’ FINK I DON’T SEEZ YA! LOOTIN’ COMES AFTER DA SCRAP, UNDERSTOOD? MARSCH! AND GIT DA FIELD UP AGAIN, OR I’Z COMIN’ DOWN TO SORT YA OUT!”
More rockets rained down among the Orkish ranks, scattering the brutes in howling masses and engulfing their leaking vehicles in infernos of flame. More toxic clouds bloomed across the earth, and the noxious fires of phosphex sprang up here and there like the growths of an infesting weed. Rad-missiles tainted the soil and air where they fell. Vengeance warheads scattered mangled limbs and vaporised blood on the wind.
For the greenskins, the fun part was only just starting.
“OI, YA RUNTY UMIEZ!” the manic roars of the Stompa’s master thundered over the clamour of weaponry, lashing over the Lurkers’ ranks like the sound of an approaching cataract, “YA FINK YA’Z TOUGH CUZ YA KRUMPED DAT GIT RAZTUSK? WELL YA AIN’T! ‘E WUZ A DUMB SQUIG’EAD WHO SAID ‘IZ DUMB CHOPPA WUZ KILLIER THAN ME SUPA-GATLERS! WOT?”
Some dissension seemed to have arisen on the command platform, because a pause punctuated by inarticulate sounds followed.
“WHY ‘E’Z A DUMB SQUIG’EAD? CUZ I SAYZ SO! ANYWUYZ, WOZ’I SAYIN’? YAH, I’Z NOT SOME IDJIT SLUGGA BOY! YER WRANGLIN’ WITH BIG MEK ZAPGOB NOW, AND I’Z GOT DA MOST DAKKA DERE IS ON DIS STINKIN’ ROCKBALL! ARRA’! LET ‘EM HAVE IT!”
The Stompa’s forest of weaponry whirred to life with a ringing and clattering that made most nearby Orks wince and cover their ears, and then, in a single flash of stupendous violence, it let loose. A storm of steel and flame surged from the mechanical titan, a veritable compact wall of howling death. Shells of all sizes, etched with obscene taunts, scratched and rusted, flaming before they left their barrels sliced through the air alongside rumbling rockets steered by screaming grots, heedless of how many pieces they might end up in as long as they got to make a proper blast. Around the skull-mounted banner, shokk guns buzzed and spluttered, firing out a barrage of crackling energy, scrap and haphazardly teleported gretchins.
The echoes of the cooling guns had not yet faded when an even louder rumble picked them up. All around, Orks shouted and cheered as they fired everything at hand in the general direction they saw the enemy to be. Shoota volleys darkened the sky, and under their shadow crimson speed freaks rode ahead on smoking warbikes, all regard for where they steered their engines lost as they finally closed in on their foes. The lavine of trukks, Dreads, Kans and innumerable boyz followed, guns discarded in favour of blades and mauls and snapping power klaws. The battle was joined.
Arrayed against them, the Imperium’s warriors did not stand waiting for the screaming tide to cover them. Scattered wedges of blue-armoured Lurkers marched forth under the cover of their Aestus shields, fending aside the whirlwind of bullets before colliding with the charging mobs, like thorns seeking weak points in the enemy’s body to batter through. Many were caught by the Stompa’s gargantuan barrage, single massive slugs sending dismembered Astartes bodies flying on impact. More yet were sundered and thrown to ground in a rain of shrapnel by bursting rokkits. But most of the Orkish fire went wide, wildly raining into the ground between the dispersed Gales, and the decisive struggle was fought at close quarters.
The Infestus were first into the fray. Shock-whipped into a frenzy by their handlers, the hybrid aberrations leapt into the greenskins’ thick with ravenous fury, and in places even the savage Orks staggered under their feral onslaught. Serrated claws tore through skin and flesh, many-rowed teeth bit through bone and metal alike, chem-enhanced muscles tossed swarming gretchin like twigs. Maddened by the taste of blood, the monsters converged where they found the most to feast, ripping through battle-squigs and lightly armoured grunts. Yet, as often as not, they met the acrid metal of war machines, and Dread pilots cackled madly as they beat the gibbering abhumans aside.
In those foci of resistance where the first wave of fang and chitin broke against steel, the space marines descended to do battle with the hardiest adversaries. Some, held aloft by their jetpacks, dropped onto the shoulders of walkers and roofs of trukks before slicing them open with power claws. Others traded blows with the rugged constructs on foot, with sword and chainfist, bolter and talon. Armour cracked under the superhuman might of both sides. Among the chaos, charybdes stood out like creeping bastions. The autocannons on their backs spat out death in salvoes, and their augmented pincers scythed down Ork and vehicle alike. They fell, crumpling under the Stompa’s blasts or under clambering mobs of xenos, but more and more kept crawling ahead, as if the gateway of the abyss had been opened.
The Truthlayers had not failed to present themselves in this exchange, supporting and aiding the lines from the rear, laying down their own variable wall of intense bolter fire from above the shoulders of their battling cousins. Wherever the Stompa had laid enough fire to weaken the frontlines, they presented their own blades, and ran to the fore, fighting side-by-side along their equally silent allies, all the whilst vocally overwhelmed by both the chatter and blasts of Ork screeches and weaponry. In direct contrast to the Orks’ brutish ilk, the battlelines of the Space Marines were as brutal as they were thorough, the Truthlayers’ support directed from a single individual gifted the authority of leadership by Sarghaul’s own brother.
But whilst their presence allowed their blue-plated cousins reprieve from the infinite onslaught of the green tide, with their cannon fire, and their Terminator Veterans spraying fire and fury through both Reaper autocannons and Cyclone-pattern missile racks, for every foe slaughtered mercilessly, five filled in the abhorrent mockery of what the Orks may consider as ranks. All the while the Stompa, whilst now unshielded, continued to put down its hurt upon the Imperium’s most resolute warriors. From the foes perspective, undoubtedly it seemed like the tides were about to turn, and the immense wave of the Abyssal Lurkers would eventually be swayed.
Needless to say, from the frontline command site of the combined offensive, things were hardly so nefarious as to deem the assault a failure; far from it. They were simply waiting, and with the solemn reminder of their grey-green allies’ commander, Praetor Sextus, and his seerdom, the cogs would soon shift in the Lurkers’ favour once again.
“Lord Tartareus,” he spoke, shifting his blind eyes and many-eyed, visorless helm from the fore and towards the towering goliath at his side, surrounded by both the command staff of Truthlayers’ sixth chapter as well as the Lord of the Deep’s own gene-sons, “they come.”
“Then it is time we end this.” The giant motioned to the cluster of vox-operators behind him, and their encoded litanies rose to a feverish pitch. Without sparing them another glance, he strode ahead, raising a claw in summons, and the Orcus Lictors, who had encircled their position as motionless sentinels, sprang into motion in his wake. Larger shapes yet stirred ahead of them, as the hulking forms of venerand Dreadnoughts reared themselves on their segmented limbs. They were many, full two dozen held in reserve until the battle reached its apex. As they stirred from their lifeless sleep, their fragmented modulated voices rose in a chilling discordant chorus of nightmare-warped battlecries.
“SILENCE BE MADE IN AETERNUM! VOID AND ANGUISH!”
“NO VOICE, NO SOUND, NO SUN TO SHINE ON THEIR BONES!”
“OBLIVION TAKE ALL IN ITS BLACK MAW!”
“TO BATTLE I ARISE! LIFE MY PRISON, SLAUGHTER MY FREEDOM!”
“DEATH, SHOW YOUR MERCIFUL FACE!”
“IN DAMNATIO VITAE! AD ABSOLUTIONEM VACUI!”
Unprepared for the cataclysmic violence of the Ninth’s most exalted warriors, the nearest Orks well-nigh ceased to exist under their sudden assault. The Lictors’ talons and corrosive bolts rent flesh before the ancients’ immense cannons and pincers devastated armour as if it were porcelain. In their midst, Sarghaul trampled ahead like a juggernaut of war, uncaring of the shells and blades that rained onto him, and every step sent a sickening crackle of bones and agonized howls to the sky. Burning through the greenskins like a thunderfist through molten plascrete, the cuneus forged its way to the Stompa, where the Orks’ leader was straining his throat to extremes only made possible by cybernetics as he directed his troops.
The titan began to raise one of the crushing platforms that passed for its feet in order to make good on its name and stomp the approaching enemies into the ground, but the combat forelimbs of the head Flegias Dreadnought clamped onto it before it had been pulled up too far. Machine struggled with machine for a moment, the crude yet stupendously potent engineering of the Orks fighting the immemorial craft of mankind’s long-lost apogeum, before another ancient warsuit sank its claws into the foot, and another. The titan was pinned in place.
“YA WANTZ A REAL FIGHT? I’LL KRUMP YA TO PIECES!” The Stompa’s left arm, little more than an immense chainblade, swung down as if intending to slice the entire world in half. It caught a Drednought directly, even its unbreakable body proving little obstacle to the enormous weapon nearly cut it in twain. Yet, even in his final throes and the haze of a long-overdue demise claiming him, the elder held true to his duty. The sarcophagus’ arms snapped upwards, punching through the surface of the blade and crutched onto it like grim death. The choppa’s teeth whirred furiously and its supporting arm pulled and twisted, but in vain - it was caught.
As the great walker continued to rage and blindly spew its firepower, the Tartarean and his sons latched onto its base like the stubborn oceanic predators they resembled. Ponderous Asphodels sank their power claws into the rim of its armour, dragging it down with their bulk. Terminators ripped their way through the wall of steel, emerging into the depths of the machine to the surprised bellowing of Mekboys and fearful chittering of grots. The Primarch himself plunged his talons into the mechanical beast’s hide, and ripples of lightning force wracked it, tearing off joints and guns in fiery short-circuit blasts. Sextus not far behind, delivering with one swift swing two willful Boyz seeking to claim a price far out of their own reach. His movements as rapid as the electricity which cloaked Sarghaul’s claws, hastened by the mental machinations of the his own ephemeral will, culminating in what could only be described as a blur as he and his entourage took to the perimeter of the metallic beast, allowing the Lurkers to delve ever deeper into its cruel heart and dislodge it.
All of a sudden, a loud grinding sound rang out from behind the Astartes lines. Overshadowing the rows of transmitter spires and swarming sternguard reinforcements, two imposing silhouettes rose into the ash-choked sky, metal and chitin blended in a fearsome vision to rival the revelations of the Immaterium. Opis and Clymene, favoured daughters of Carcinus’ depths, had finally arrived upon the battlefield, and their sight made even the most dimly fearless greenskin gape for a moment. So vast were the creatures that it seemed patently impossible they should have an origin in any way natural. Their gnarly, segmented legs spanned the breadth of a cathedral, and it seemed that whole palaces could have found their place on their ridged, carapace-bound backs. Their pincers could have torn down century-old reefs.
But it was what they bore on imposing harnesses bound to their bodies that raised the most cries of alarm mixed with admiration from among the xenos. Though the shape of the engines marked them as Medusa siege cannons, their size far exceeded the usual emplacements found of the Imperium’s combat vehicles. Those were no mere implements of disruption and field bombardment. They were tools wrought to bring low the most titanic of foes.
For an instant, all sound disappeared and the planet was plunged into the ancestral silence of its cosmic infancy as the two monstrous guns fired in unison. Their aim, adjusted by the superhuman eyes and minds of servitors over precious minutes bought at the cost of Astartes lives, was true. Without its shield to weaken the brunt of the impact, its arms and feet pinned in place, the Stompa was all but defenceless before them. One warhead shredded through its head, shattering its flag-bearing command platform and silencing Big Mek Zapgob once and for all. The other blasted apart its right shoulder, and the deadly supa-gatler fell to the ground as an inert heap of scrap. As the colossus still staggered, the next two shots struck together into its chest, and its upper half exploded in a hurricane of torn metal. When the smoke and shrapnel cleared, the Stompa had lost about half its height, and the victorious forms of Space Marines stood where once had been the core of its consuming furnace.
From then on, the outcome of the battle was assured. The Orks still fought with reckless courage, but without a leader to direct their attack they stumbled and trampled over each other as often as they struck the enemy, and without the mighty fire support of the titan the horde had lost much of its destructive power. For their own part, the Astartes pressed their advantage wherever confusion arose, scattering the xenos and felling their contraptions. Continued fire from Clymene and Opis tore apart greenskins by the hundred. Sarghaul was once again at the head of his sons, and no Deff Dread was so sturdy as to withstand his blows. Soon, the Ork army was crumbling, broken into warbands that were grimly stamped out one by one.
The numbers of the green tide were never truly exhausted, and its strongholds and fortified scrapyards still lay ahead, but upon that world its back had at last been broken. The fate of Ullanor Quartus was sealed.
Calign pulled its tongue back into its mouth. For a moment it had stood there, squatting by the edge of the river, the tip of its tongue peeking from its lips an inch away from the side of its scum-covered hand, but there was no lick-mark there. Its nose was sensitive enough.
”Go back,” it murmured. The water shuffled. “You have travelled far enough, gergaji.” A pulse, stronger than the river’s natural flow, and the tip of a blade emerging from the water. “And thank you.” The blade shuffled and disappeared, the tip of the sawfish’s dorsal fin following a slow, restful path back down with the water.
It smelled the scum again.
The horned suchus nuzzled it, and it held its hand out to the beast’s mouth, where it was licked clean. It was just murk, after all. Murk and scum from the bottom of a river. Upriver murk.
Murk, upriver.
What kind of river was dark at its birth, and washed clean at its languid final hour?
Calign let its hand fall. The pine and cedar flexed their bundled fingers above. The world it had left behind, the world of sowing and fishing, praising and building and taming, that was alien. New forces worked on new creatures of the latter gods. Fire, prolific, speech, abundant. The beast called Man wrought the world around it with deliberate power. Akkylonia had nothing of the natural silence of Calign’s wood.
And this place, too, was alien.
Calign sang a high trill from its throat. There was a second of lizardly scrabbling before its companion arrived in a surreal leap, catching the air and gliding like a dart from the canopy on the webbing between its limbs.
“Grow swiftly,” whispered Calign. “We have far to go, and these are no woods for the naive.”
Indeed, the spirit had found signs that this thickening forest was not for unwary feet to tread within the first day. The ashen circle of a dead fire spread its acrid smell amid a sparse little copse overgrown with leathery fungi, though the proudly standing undergrowth and the wide domains of fat, lazy brown spiders stood to show that it had been some time since flames had danced among the looming trees. Yet the mound of charred bones was still there in plain view, untouched by such beasts as walked on four legs, and the skull propped upon a sharpened stick, in menace, ritual or idle jest, clearly had been split open not by tooth, but by stone.
No, it would not have been well for one not hardened to peril to venture ahead as it did; but perhaps it would have been easier upon the mind. By night and by day, whether under the inattentive eye of the sun distantly seeping through the treetops or by the ghostly light of the moon, which made the gnarly firs and ancient oaks come alive with illusory shadows, things more lively stirred and watched all around. One less wise to the ways of the wild might not have noticed them, but to Calign’s senses they came almost deliberately, as if to flaunt how strange their nature was to it. Those winged feathery things up high, with sharp black beaks or great staring eyes, cried and sang in harmonies unusual for something that flew, and the grunting brown shapes that shuffled through brush and dead leaves were much too large for beasts clothed in fur.
And all of them watched, whether quietly staring until it was out of sight or just throwing a dim-eyed glance from afar before disappearing who knew where. The woods knew strangers when they saw them.
It was Buaya that took the greatest advantage of this. Repulsed by nothing and fearing little, the great horny beast tore up thickets, broke roots, ripped into mounds and tussocks to drag up snarling jaw-worms to chew on. Where the creeping things scattered from its feet, it rasped its crocodile hiss to make them scatter faster. Calign came to rest an arm on its horn when some shadow of a shadow of a living thing peered at them, calming its own heart with the dumb boldness of a beast among beasts.
Strangely, those very waters that had seemed most odd to it at first were where life took on more familiar shapes. The rivers of the forest became darker and grimier the further it went, and more and more often they twisted into painful dead ends where they grew rank and choked by weeds. Their denizens were slimy, bony things, snapping pikes and bloated carps and sleepy long-whiskered catfish, not all of which were bad for eating. But a breath of a more familiar world lingered on their muddy banks or among the green scum that carpeted their surface. Squat little creatures that belonged neither to land nor to water puffed their wart-speckled throats when the suchus trod within sight.
They spoke to the spirit. Come on, they croaked in their simple little tongue, come on, and then crawled away, while far ahead more of them picked up the song.
Calign picked up a toad out of habit.
It was the toads that, after days of shuffling through the woods without meeting anything but those outlandish beasts, marked a certain spot along one of those small, dark branching streams. It split in two after a bend, one side losing itself behind Calign’s back, another burying itself in a quiet marsh. That was already strange enough, for the toads did not sing there as they had been wont to every time until then. Instead, they called - come on, come on - from somewhere beyond the approaching bend, hidden behind a wall of coarse grey trunks.
No, not approaching. Beyond the bend, the murky water flowed, thick and sluggish, but flowed still - upstream.
Come on, come on.
Sorcery.
Buaya went to lap from the water and Calign stopped it. They were deep in the realm of foreign powers, dredged from the days of alien gods. The lizard had fallen behind to forage in safer trees. “Tell them,” said the pale witch to the toad in its hands, “that we are coming. Tell them that I suffer no foes.” It threw the toad to the mud and watched it go. Its compatriots stayed there beside it, saying come on, come on.
Silence, croaked Calign deep in the back of its throat, and there was silence.
One after another, the toads slid into the unnaturally flowing river, and let themselves be carried away towards its hidden source. Just as the last of them disappeared, the stream stood still, as if frozen by a winter that had brought all of its chill to bear in a single moment, before stirring again, just as suddenly. Now, however, it ran as it is meet for streams to do, out from the heart of the forest, past the bend and towards the mire.
Something else followed it.
A long shape walked out from behind the arm of tangled trees that obscured the river’s further origin, very tall and very old. A woman, but not such as the spirit had seen before. Her hair was dire and tangled, of the colour of a birch tree felled by wintry winds, and her skin was like the silt at the bottom of a volcanic lake, dark and rugose. Though she was clothed, like the inhabitants of Akkylonia, her brown robe was rougher and coarser than even what the humble labourers of that land had worn. There was a slight limp to her step, but she did not lean on the gnarly staff she carried.
Rustles and cracking steps among the trees. She was not alone.
“Well, well,” the great hag’s wide nostrils swelled, and she spoke in a voice raspy like the call of a big toad, “what do I smell? Spirit of the under-wood, of ferns and moss. Who is here?” She squinted through the rays of dusty sunlight. “Will I cook you and eat you in my pot?”
Calign thought hard about this.
“That’s not very likely.” The little spirit sent its gaze across the stream and sought the eyes that lay beneath that broad and wrinkled brow, and matched them, its ears high, the flowers of its antlers folded, listening. “You know who you’re talking to. You’ve said it aloud. Its name will wait on yours.” Its hand rested on the back of the now-still suchus.
“Heh! Come into my house and ask for things like that?” the crone chuckled, rubbing her jutting chin with her staff and briefly revealing a mouth full of long, yellow teeth. “But if I got yours that easy, it’s only fair I don’t make it hard to get mine. I’m Kulgha, and I’ve been for a long time. You are my guest, here,” she waved a hand at wood and stream, scattering old crumbs and crusts from her sleeve.
From that gesture, she passed smoothly into rummaging in a leather satchel at her side, from which she produced a dead flower. Though wilted and missing several petals, it was of a kind with those that rested on Calign’s antlers.
“And maybe you knew to act like one, after all, if you’re the one who sent that little gift to our feast.”
“Perhaps,” said the foreign spirit. “I am Calign. Magos. Where’s my bird?”
“Your bird?” Kulgha prodded at her upper lip with her jaw, thinking, “I’ve seen a lot of birds, but none as said it was yours, mag. But that gift that came to us, it flew like a bird and smelled like your swamp-ox.” She nodded at Buaya, or maybe pointed that way with her nose. The animal shuffled. “It didn’t taste like a real one. Is that what you call a bird?”
“It had feathers.” It waved the matter away with one hand. “You ate my bird. So be it. You are Kulgha, elder of the twisted thorn and toad. You know… of things that I do not.”
“Maybe I do, though I thought everyone knew what you do with a bird.” The hag shook her head, as if recalling things long gone by. “So you’ve come for that, to ask of me? Many used to, once, but the people here lost the habit when they’d heard all I would tell them, and outsiders…” she flicked her fingers, vexed or maybe disappointed, “I’ll just say you’re the first who’s sought me out in a very long time. But I’m not like any other crone, I don’t forget, hah! If you want to ask and hear, there’s a lot I can tell you, if you’ll break bread and share a drink.”
Calign, who had seen bones, did not doubt her. “I’m sure you will say more if I bring food. Have you a city, like the builders to the south?”
“They have a city now?” Kulgha picked at a hairy wart on her cheek with a pensive look, “It’s really been too long. I’ve never needed one - I said this’s my home, and so it is. People here have their huts, their houses, many together, sometimes. But that’s not a city, is it? No, must be this just isn’t a place for cities.” She glanced over her shoulder. “I do have a fire, though, and a pot - not for you, don’t worry. You’re my guest, so come and sit. I’ll get a dry throat if I talk much more without a sip.”
“You know how to live,” said Calign. “I’ll weary you no longer. Tell the tribe about you that they need not hunt long today.” The spirit turned its body, still facing the crone across the river. “We will sit when the moon is high.”
“My old bones will be like dust by then if I have to wait that long, but we’ll have it your way. When the moon is high,” cackled the witch, and dipped her hand into her pouch again. The wilted flower vanished, and instead of it there came out a thick ball of coiled woolen thread and what looked like dried-out sinew, wound around a polished shard of bone. With an almost nonchalant swipe of the wrist, she tossed it to the spirit over the stream in a leisurely arc. “You’re quick on your feet, so if you’re too far by then this will lead you straight back to me.”
Calign caught the talisman without breaking his gaze, and nodded.
A strange forest it was, where water ran uphill. No stranger that than the way the woods only woke up after dark. Not even the trees seemed to rustle as they did when the sun was out.
Night had brought strength upon the owl, the rat, and the razorback boar. It had brought strength to Calign, also. When its bare feet touched the moss beyond the canopy-hall of the Beast Hag, its hands were clean, but only because it had washed them.
Its footsteps out in the forest beyond were sparse and widely scattered. These woods were weird but they were woods, the stalemate of ancient trees and the home of all things that creepeth upon the earth, not the brickish never-alive machinations of the men of the river, and indeed of the huts. The time it had taken to hunt had taught it much, though it bore no map of the forest, not even in its brain; such things were the tools of men who thought like men and not like wizards. Such men did not study the shape-language of boughs, nor see its delicate fractal patterns of growth and death for anything but chaos. Calign wondered what would happen if it brought its new knowledge against she who was born fluent.
With some examination, it set Kulgha’s token of bone and thread down on a bed of old leaves, where it began to twitch. Calign watched as the ball of yarn awoke, recalling life and animation to which it no longer had any right, and roll with feverish vigour back through the trees towards its master, leaving a still thread for the spirit to follow.
Buaya had carried little of the burden of hunting and so was enlisted as packhorse. The sticks laden across her enormous shoulders were strung with young sturgeon and fat lizards, and upon her back, tied together by the neck, lay a bounty of partridges and wood-ducks. Missing was much of the more common and perhaps better fare of the woods, the doe and boar and queer standing-hare, and in their stead was a thorn-bush heavy laden with impaled scorpions and crays, and snakes of unusual size.
When the last strand of yarn and sinew was unwound, its now lifeless end pointed to the shore of a river bend that had changed little since the first time Calign had seen it. Even the impossible flow of the dark waters, now silvery and shimmering in the pale moonlight like the flank of one great fish, was once more turned towards its birth where the rocky strand parted it, or had perhaps stayed like that all along. In the liveliness brought by dusk, the crystalline rush of opposite waves was all the more clear. At times, it seemed to take on a new meaning, maybe a voice of fear and warning, maybe a lament for far shores it could not reach.
A familiar call broke through the bound waters’ murmuring. Come on, said the toads, come on.
The magos guided Buaya into the bewitched waters and beyond them. Kulgha was waiting, a huge, shaggy shadow that only stood out from the looming trees because it shifted and moved against the breeze. She smelled differently from before, not of hoary age, dusty pelts and dried blood, but of pungent ash, freshly butchered meat and a myriad of herbs, fruits and berries that even now were difficult to trace. Her eyes, twice-sunken beneath her brow and the drape of night, could not be seen, but their gaze lay heavy on the spirit and its retinue as soon as they came into sight.
A gnarly hand rose against the moon, greeting or beckoning. Her staff was nowhere to be seen.
Calign barked, once, a short harsh advertisement of its presence and its nature. It presented its silhouette against Kulgha’s own, bearing the scent of fresh game and magnolia into the light of the gibbous moon.
The hand waved it over in reply before sinking, and the great shade turned around and started shuffling back around the wooded outcropping, creaking over dry leaves.
“Come on over,” like the first time, the hag’s raucous voice echoed that of her familiars. In the dark, the similarity was even more uncanny, as if the nightly air had given the words a reverb like that of a rubbery throat. “The pot’s on the fire, the meat is crisp and the brew is hot. Wouldn’t want it to burn out.”
“Show me how you dine,” said the spirit, approaching and following with its bloody haul. “I will join you.”
As soon as they turned past the old leaning trunk that hung closest to the water, the shadows were lit up with the fiery glow of stoked embers. Two beds of crackling wood and fizzling cinders, one long and one short, were spread over the sandy banks, loosely ringed with large stones so that the flames would not run rampant through the nearby forest. On the smaller circle there rested a low, round-bellied cauldron, steaming with a thick, aromatic green brew. The larger roasting-fire, wide and stretched enough to resemble a burial mound, was a clutter of skewers, frying-plates and simple warming stones, all smoking and sizzling with woodland game - if indeed it was only that - and shallow-river fish.
The witch dipped a wooden cup into the cauldron as she shuffled past it, without so much as flinching when her fingers briefly touched the heating liquid, and came to crouch by the ashen bed. With a frothing sip, she downed the cup’s contents, then snatched and bit from a shin-bone directly out of the fire and motioned for Calign to sit without interrupting her chewing.
“Phut uph your bitsh an’ have them roasht,” between her full mouth and her jutting teeth, her speech was harder to make out than ever, “E’ll be ready by when we’re done with mine.”
Calign saw to the business of skewering a gutted lizard. As the reptile’s fatty tail began to drip and sizzle onto a copper pan, it busied itself roughly stripping some remaining unplucked birds and adding them, with the fish, to the cauldron. The scorpions it ate raw.
“Strange herbs in your greatpot,” said Calign, the warmth of the fire soaking into it, softening its face into something almost human. “Things that I can’t name. Where are your people?”
The hag swallowed a grotesquely large mouthful before answering. “Out afield. In the woods, under the mountains, over the hills. Up here, everyone’s my people, ‘least when they feel like it. I’d have my hands full if I looked after them all, but I’m not their babka, not really.” She took another loud crunching bite. “You mean the ones you heard last time, they always got something to do when the moon’s an eye. Better! Means more of the table for us, eh?”
Her long, jagged nails flashed like pools of refractive water for a moment as she flicked them through a rising tongue of flame, scattering it into sparks and smoke. When it cleared, a wooden cup akin to hers sat on a flat rock within Calign’s reach - if indeed it had not been there all along.
“Brew’s the best of the season,” the clawlike nails pointed at the fuming cauldron, “Some of it you won’t find outside some places only I can go. Boil and drink, the meat’s dry on its own.”
“...Something to do when the moon’s an eye,” murmured Calign, taking the cup and stroking its wooden surface with its fingertips. Even under Kulgha’s advice, it spent some time picking meat off the lizard before it finally filled its bowl. “You’re the one the brooks fear when they turn their course away. What grows where the rivers run in circles?” It stared down at the meaty, herbal broth. It smelled of small lives stolen for their vigour. Its surface was dark, brown and green, infused with the woods and leaves, like the streams.
Calign met the shaded eyes of its senior and drank.
“There’s things, in the the places where the water goes like a heart that’s breathing, slow and sick,” the ancient’s gaze was hidden in the sunken hollows of her face, wrinkled but not sagging, like an owl staring out from the cavity of an old tree, “Things that are old, older than me, sometimes. Many of them can’t be spoken about because they don’t have names. What do you call the grass that hares cut when the fog comes down? A bird that’s never seen the inside of an egg? Something that can jump taller than the forest? Things like them, you can’t just hear, you have to see. It’s not easy. Nobody else than me knows how to walk there and come back. But sometimes,” she idly picked a half-chewed chunk from between her teeth, “I can bring some of these things out and show them. It’s always a good time when people meet something from the deep places. You’re never sure how they’re going to feel it.”
The light of the embers glinted off the bottom of the sunken eye-hollows. Calign could see now that the look in them was intent, curious. Expectant.
Calign drained its cup and cracked the bones, then filled it again. It took the snakes and lizards and stripped their bubbling white flesh with its teeth, drinking bowl after bowl of Kulgha’s sup. Errant feathers floated in the broth, nudged by the rising of crays and fish that bobbed, dead and yet swimming in the flickering twilight.
And the shadows grew longer.
Kulgha stoked the fires and Calign feasted and its beast slept a sleep that gave no rest. Bones piled around it, some picked, some charred, some still laden with shreds of flesh cooked and raw. Scorpions twitched on their impaling thorns. Scorpions twitched in the fire. Scorpions twitched on the earth.
Magnolias scattered over the dirt like snow. The coals did not shine long enough to obscure the whiteness of the moon in their petals. The feast continued. The fire died. The world became too cold and dark to speak. A mat of filthy hair obscured its face.
A wooden canopy creaked above Calign, rooted in no tree. Buaya grimaced and shuddered in its nightmares. Living wood clashed with dead as cold winds drove the branches of Kulgha’s world against the blades and claws of the imposter that stretched its fingers into the sky.
Bloated was the spirit when it stood, heaving, shuddering under the terrible weight of ten dozen dozen antlers that pierced the woods above, dripping with the shreds of skin and flesh they had torn away with them. There was a crack of knees against earth as it collapsed forwards into the hell of bone and blossoms and the bile that fell from its open mouth.
It seized its clothes, and the sound of tearing fabric could not hide the greater rip of skin.
Father, what cries out in the night?
Its voice is like the bear.
Father, what tree quakes there, in the grove of the hag?
It cries out in pain, Father.
Can’t you see it shaking in the light of the pale moon?
Quiet, son. There are witches about.
I’m scared, Father.
Father, it is walking...
Gentle sunlight warmed Calign’s pale face, casting filtered patterns through its hair, clean and soft as lush moss. It set Buaya’s smooth white skull down upon the ashes and bones of the fire.
A spire of lichen cast a queer shadow across the canopy, barely visible from below, sprouting from a nest of wet growth in the broken boughs of an enormous quillwort, itself rising from the shattered corpse of a clubmoss planted in a fern. A magnolia so crushed as to be almost a shrub was the bed of the broken stack of dying primitives, where the rest of Buaya’s bones lay at rest, the white plates of her armour still nestled in the familiar shape of her squat reptilian body.
It was a chilly morning.
Nearby, long, irregular rasps of nails on metal rang out, like sharp rocks in the flow of the awakening birdsong. Kulgha was scraping the last, caked residue of broth from the bottom of the cauldron. She pulled her long fingers out of the pot, passed them between hoary, arid lips, plunged them in again, another screech. A frown hovered over her brow. Eyes that had watched and waited through the whole night squinted in the cold rays of dawn.
“Dreams are something strange,” she said, still intent on the pot, “They’re like the wind. You can’t touch them, but you can call them and make them come, if you know the way. Many can find them if they want, few can make others dream. No one can make the world dream. Only in some of the old places, it can happen. That’s the way it is.” She did not look up. “You’re not of the living folk, are you? You’re like those places, old and strong.” Her mouth broke into a crooked grin. “Didn’t know they could feast as good as me.”
“Only here.” Calign sifted white ash through its fingers. “Only with you. I am ill with this place, it rots me. If I stay here any longer I will rip it off my skin with my teeth and keep ripping. Two bullfrogs cannot share a hole.” It lifted its hands and the ash fell away, revealing a blossom. Its eyes turned aside and locked with Kulgha’s over the rim of her great cauldron. “But you know that. Which came first: you, or your dens in the dark?”
“That’s the hardest question,” the hag gave a rasping chuckle as she set the now wholly empty pot aside. “Once, they were there, and I wasn’t. They were there when I was young, long ago. Then I became old, as old as them. I took some of what they are into myself, and the count of their winters became mine. That’s why I can make the rivers run to their birth, and my days crawl backwards, so that I won’t ever die. Like them, everything I take, I can make mine. That’s what you must be feeling, the hunger of the woods.” She lifted a charred bone from the crumbled embers, snapped it over her finger like a twig, smelled the inside. “You weren’t born with it, nor are you prey. This is why you must go.” A pensive glance down the undisturbed flow of the stream. “South away, the forest is ancient and sated. Perhaps it speaks in a way you can answer.”
The silence that followed was punctuated by a wet, weak thud as some bough of the alien tree broke under its own weight and fell into the leaves and worms of an older forest. Somewhere a blackbird was croaking.
“I’m missing a beast,” said Calign. “It won’t slow me down much. My footprints will be mud before moonrise.” It stood and then hovered, the force of the gentle motion pushing it a few inches away from the ground. Its eyes were bright and still. “May the roots of our trees never tangle again,” it said, its claws digging into the bark of the oak with which it pulled itself forward. “I can offer no other blessing.”
“May the wind bring your dream to far lands,” the crone croaked, and scattered dust of crushed bone into the rising breeze, “And may the road wear out your feet no more than thrice.”
And then the spirit was gone.
Calign found its lizard hunting at the riverside, its neck having grown so long now as to browse the shallow waters like a stork, the tip of its snout likewise razor-sharp. It shuffled when Calign trilled, yet did not raise its gaze from the mud. Curious, Calign stood beside it.
Oh. Of course.
The lizard startled like a skittish cat and leapt up to glide away on the skin between its toes and lengthening arms, leaving Cal alone to meet eyes with the amphibian. It was fat, black and warty, probably a giant of its kind. The poison in its meat was its only defense before Calign, but the toad showed no sign of startling.
After all, it too was a predator.
Calign enters Kulgha’s woods. Sensing danger, it sends its lizard(?) away. We see the forest and its creatures in some detail. Kulgha guides Calign into the forest and greets it with some of the local people that follow her. They briefly discuss the matter of the crunched dino bird. She proposes a feast for the two to talk more that night, and offers Calign a magical device to find her then. The feast begins but Kulgha’s local entourage is missing. The two discuss magic and the woods before Kulgha’s soup kicks in. Some magic happens. The next morning Calign interrogates her a little more, and they part ways. Buaya is no longer with Calign. The lizard is no longer very lizardy.
Upon the fringes of the Ullanor system towards the Galactic North, the silent and empty expanse of space outside of the Ullanor Star’s gravity was shattered with the abrupt arrival of an immense wall of ships, scything into being like the stroke of terror accompanying a heart attack. Fifteen Macroclade Fleets of the Ordo Astranoma - each one having warped in arranged in Vanguard formation, mythical Arks spearheading formations of Cruisers, all poised with deadly stillness as light surged and coalesced around the length of the barrels for their nova cannons. For a split instant after the arrival of the armada of vessels, all was still once more.
This lasted only as long as it took each of the mighty flagships to acquire targeting solutions.
All over the Northern Front of the Ullanor system, dozens of Ork vessels were instantly engulfed in blossoming nebulas or annihilating antimatter detonations. Some vessels - such as the mighty Ork Deadnots and a number of tremendous Spacehulks - were even bombarded by multiple Nova Cannon strikes simultaneously, briefly eclipsing even the Star of Ullanor itself in brightness as seething and hideous destructive energies eclipsed their frames.
As the remnant emission of the alpha strike from the Mechanicum vessels dissipated, most of the targeted victims had simply been atomized and erased from existence. A few, however, had survived. The few surviving Ork Spacehulks and Deadnots, mutilated but still somehow - impossibly - functional began to orient towards the new threats, and Ork voxcallers screamed across the system in alert.
“DA HUMMIES IZ HER! WAAAAAAGGGGGHHHHH!”
The Mechanicum armada of the Orda Astranoma had all emerged at an unusual ingress vector along the Northern Perimeter of the system, and had arrived further out than was strictly necessary. The distance between them and even the closest intact Ork vessel was tremendous, measuring almost more than an entire lighthour. Despite this, their crews saw no good reason not to open fire immediately. Thousands of Ork craft spat projectiles at the intruding Mechanicum fleets immediately as they spun around and began to accelerate through space. Each and every shot they fired - Ork Munitions not being renowned for their accuracy to begin with - careened off into the furthest reaches of space, never to be seen again.
But while there were hundreds of Mechanicum vessels present, there were tens of thousands of Ork vessels now slowly throttling towards them. The Armada’s nova cannons would take a substantial amount of time to recharge, even with their Mars-Pattern reactor feeds enabling them to fire the potent weapons much more frequently than any other vessel of the Imperial Navy. There was nearly an entire light minute of distance between the Armada of the Ordo Astranoma and the nearest Ork vessel, but as soon as the Orks began to charge their own drives to perform in-system warp jumps - a suicidal maneuver to anybody BUT an Ork, with practically no sense of self preservation or fear or failure - even the fractional, damaged survivors to spill from the Warp would be more than numerous enough to simply overwhelm the Macroclade fleets.
Upon the bridge of the Armada’s leading Flagship, the Ineffable Artifice - an immense Ark Mechanicum vessel to rival even Gloriana class battleships - Augor Astren, Primarch of the 12th Legion of the Emperor of All Mankind’s Astartes Space Marines, viewed the tactical display and evaluated the casualties from the transition through the warp. Surrounded by the relatively diminutive frames of his personal cadre, the nearly three and and half meter tall Primarch, augmented from head to toe with bionics and sporting a massive servo-harness of six servo-limbs and countless mechadendrites, seemed more like a massive, spindly siege engine or some chaotic extrusion of the ship itself than Human. Dismissing the tactical readouts with a twitch from one dendrite, the Primarch opened a voxcall with the commanders of the two attache groups that accompanied his armada, the disparate light and color schemes from within the other vessels casting stark contrast across what remained of the ashen-colored flesh of his face, turned a seemingly dead color from a lifetime of saturation with tailored chemical cocktails, volatile energy, radiation, and cybernetic augmentation.
“The Macroclade fleets have made a successful transition through the Warp into the Ullanor system with minimal casualties due to turbulence. Our opening volley has successfully destroyed 90% of all initial targets, remainder are speculated to be too heavily damaged to perform in-system jumps. Numerous Ork Warp Drive signatures have been detected building power for transition. The plan proceeds apace.”
The vox crackled for a moment, without a concrete signal to latch on, before abruptly falling into deathly silence. It was not the mere silence of a lack of communication, nor that of an empty wavelength. There was a dim, oppressive air to that stillness which betrayed its origin - the voxcall had been answered, and the response came from a cold, sepulchral atmosphere. After what had been only a few instants, stretched in perception by that crushing void to the point they could have felt like minutes, a voice spoke, inhumanly low and deformed by a host of intervening mechanical addenda. Besides the thick, metallic distortion of what must have been a heavy faceguard worn by the speaker, it was punctuated by a hollow churning, as if his mouth had been almost level with a watery surface.
“Understood.” A gurgling wheeze, akin to the collapse of a miniature cataract, broke through the terse speech. “The Tempests of the Ninth are keeping pace. Ensure the creatures’ force is mangled by the accorded time.”
“Proceed as was ordained,” a brief and distorted voice responded to their elaborate proceedings. “My Duolons shall follow the prepared routes once our foes have caught interest in your maneuvers.” The voice, an eerie monotone cut vapidly into the aether as quickly as it had entered. Posing an appropriately dissonant reference to the stillness provided by the one prior.
The heavier, sunken words sounded again. “Beginning course corrections to approach Ullanor Quartus. The Orks will be bound to it once the next stage of the battle is joined.” With a flicker, the transmission returned to silence.
At the other end of the vox-line, a great clawed hand tapped the ungainly steel bulk of the interface emitter, deadening a few of its lights and deepening the darkness in the cavernous command hall. A far cry from the luminescent spectacle of Augor’s seat, the bridge of the Tide of Achaeron, the titanic master vessel of the Abyssal Lurkers’ fleet, was as steeped in shadow and devoid of vital sounds as the most recondite of oceanic caverns. Only the faint glow of crucial equipment and projected spatial mapping weakly broke its stygian blackness, and the cold aquamarine eyes of its occupants’ armoured visors - eyes that had no need of light to see. The bulky forms below them, encased in dim plate, would have seemed ghostly and indistinct to anyone else, but their vitreous gazes could discern even the most weathered unit marking on each other’s shoulders.
One pair of those eyes in particular stood tall above the others, almost twice their height from the ground. Sarghaul turned away from the console, leaving it to the attention of the many-limbed acolytes of the Legion’s Forge, and stalked out of the chamber with steps that sent light tremors coursing even through the reinforced carcass of the battleship. Through the wide arched gateway that led to the bridge he went, raising his jagged forearm and giving a light twitch of his talons in a signal as he went - and the imposing forms of two Terminators, encased in Tartaros armour of a blue so deep it was almost black, who had until then stood guard to each side of the threshold, immobile as statues, stirred to follow him. Two more awaited some three metres away, flanking the ample corridor that led deeper into the belly of the ship, and so did they move to follow when their progenitor passed by them. Two more joined them after an equal interval, and then two more, and more yet, until all of the Orcus Lictors, the exalted aegis of the Primarch of the Ninth, were gathered in procession. Glimmers of force coursed along the powered talons adorning their hands in imitation of their master, and the mouths of death-spitting weaponry awned hungrily at their wrists.
Not a single soul crossed the troop’s path as they descended, so that, despite being the heart of all seven Tempests, the Tide may well have appeared as a ghost ship more forsaken than a space hulk, until, after several descending turns through a maze of branching passageways, they emerged into a veritable vault of a hangar. Though merely one of many in the sightless bowels of the battleship, it dwarfed the bridge by orders of magnitude, and without the even so ephemeral glow of control devices it was steeped in utter inky blackness, where only distant clusters of cerulean eyes flitted to and fro like will-o’-the-wisps over a fresh grave. Undeterred, Sarghaul marched towards one of those unstable constellations, the ranks of his honour guard at his heels. What he saw before himself, as clear as day, were no mere lost points of light, but a septet of Expergefactor Techmarines, heavy with the strange paraphernalia of their craft, circling around the crouching mass of a Flegias Dreadnought. The ancient was freshly awoken, still covered in briny droplets from his watery crypt, and unlike most of his entombed brethren bore signs of his age in the guise of commemorative emblems across his frame. A curious collection it was, many of them not having been in use for a long time, predating the reunion of the Tartarean Primarch with his sons, while a few had never been conferred away from Terra; though guessing at the elder’s age would have been fruitless, it was clear at a glance that he was tremendously old even among his kind.
Although the Dreadnought’s custodians could not but have heard their gene-sire’s approach, most of them did not acknowledge him beyond a glance and a nod. Only one took a step forward to meet him.
“The Venerable is awoken, lord, and he has roused the spirits bound to him,” the Expergefactor’s voice, steely and toneless in an inorganic way, could have unsettled even another among the Lurkers, “But he is not yet attuned to the path to come. He awaits your command.”
Sarghaul waved him aside and locked gazes with the opaque sensors of the living sarcophagus. It did not stir.
“Arise to battle, Rethius,” he rumbled, and gave a churning breath, “Speak.”
Moments of silence, then -
“To seek is to suffer. To await is to lie amid thorns. Know only the moment, for it dies as our foes do. It dies.” The flat, mechanical staccato of the Dreadnought’s voice grew echoing as it spun in harrowed circles. “It dies, it dies, it dies, it dies, it die…”
It died, too, as one of the attendants whispered a formula of ministation and slammed something closed on its back.
“A battle awaits that is like many others,” he explained, in a voice that seemed perfectly identical to that of the one who had greeted Sarghaul, “The Elder One has spoken no ill omens. Go with victory, my lord.”
The Primarch dipped his head in somewhat skeptical acknowledgement. He had never been one to give much weight to the oracles of the Expergefactors and their charges, but such was tradition. A faint noise from nearby dispelled those routine thoughts he had revisited before a hundred hundred clashes. Someone was writing in a dataslate, furtively, a sound that would have been imperceptible to any that did not make his home in utter silence, but struck him as an irritating droning. He glanced sideways, and an all too familiar red bionic eye stared back from under a silken hood, frozen if a mechanical organ could be. Before even he stirred to move, one of the Lictors sharply gestured away, and the robed figure, minuscule among the towering Astartes, withdrew with an anxious bow.
That pest of a chronicler usually knew well enough to stay out of the way, but the ramblings of the ancients sometimes drew her out of her corners enough to be a nuisance. He never had quite understood why. Perhaps the meanderings of their withered minds really did seem mystical to impressionable mortals.
In but a few seconds, the Remembrancer was once again all but forgotten as he walked past the now quiescent Rethius, towards files of other Dreadnoughts further away. Many of them would see war again on that day, after months, years, sometimes decades of slumber. The Expergefactor Summus really had emptied the catacombs for this occasion. And they would need it. A world teeming with Orks lay ahead.
A battle like many others, the oracle had said. In spite of all, in one way this was true.
The inhuman would perish.
Time passed. Orks screamed without pause in the void of space, firing innumerable munitions into oblivion - and then their warp drives engaged. Shimmering veils of iridescent light sheared across their bows, and thousands of the crude spacecraft vanished.
“Navigators have confirmed approximate enemy warp vectors. Machine spirits are set for timed salvos synchronized with the emergence of the first vessels. Deployment hangars are pre-jettisoning munitions.” A tech-priest relayed amongst the various fleet-groups in Lingua-Technis - the two attache groups to the armada receiving a delayed Cant Mechanicum translation of the same announcement.
“All vessels begin warp jump sequencing. Prime to jump in concert with the Merciless Service. All vessels confirm preparations.”
A flood of affirmative signals were cast between the vox-relay systems - numerous ships sent back negatives, but their subsequent requests for delay were summarily ignored. The plan had already accounted for a margin of failure in the second warp jump maneuver, and the number of ships unable to make it in time was well within acceptable parameters.
In mere moments, hundreds of Ork vessels - the first in a staggered series of craft that had gone to warp to close distance with the armada - appeared amidst the Macroclade fleets, and were immediately beset by blind-fired macrocannon and lance volleys, aimed only by the most cursory of automated machine-spirit guidance. The simple mass of fire poured into the arriving ships was enough to destroy several and cripple many - but in addition to several stray shots impacting allied ships within the Armada itself, disrupting their preparations to jump to warp, many of the Ork vessels were simply too massive and sturdy to be bent and broken by the deluge of fire. Innumerable Ork Gunners shouted out as they mindlessly directly return fire out at the Macroclade vessels… Only to be left slack-jawed and bewildered as nearly all of their targets vanished into the void, leaving nothing behind… except for a number of Rad Tempest Void Mines. A scant instant later, they detonated, and the Northern border of the Ullanor system became awash with the incandescent light of a gamma-ray maelstrom that slowly degraded the hulls of every vessel caught within its expanse - both those of the Orks, and of the unfortunate vessels that were unable to make the second jump to safety in time. The maelstrom cascaded and persisted, and continued to churn and burn at the staggered and haphazard formations of Ork craft that arrived from out of the warp in the area.
Several lightminutes away - and now at a substantially closer approach vector to Ullanor Quartus - the Armada reappeared, and after another momentary pause, a second salvo of deadly Nova Cannon fire lashed out from its wall of flagships to thoroughly blast apart the Orkish craft warping into the artificial Rad Tempest, their shields and hulls fatally weakened by the writhing energies upon arrival.
“Second jump stage completed. Initiating high-energy propulsion burns to enter Ullanor system proper. All ships, break into preassigned Macroclade groups and approach your assigned system targets. May the Omnissiah bring us victory.” The monotonous and droning voice of the vox-announcer over the various command craft channels , which was relayed in scant seconds of unintelligible static for the members of the Ordo Astranoma, was then pain-stakingly translated into Cant Mechanicum for the benefit of the other vessels and legions present.
It was time.
Inside their swarm of drop-pods and landing craft, the silent legions of the Ninth waited. Eyes shut behind their visors, they recited the war-mantras of the via consensus in their minds, preparing to emerge from shadowed peace into the chaos of the battlefield and lose themselves in a different way. Not in the soundless oblivion of meditation, but in the unyielding focus of combat and purpose, the determination of slaughter bred into them all.
I wade into the tide of havoc, strong like an avalanche. I am the avalanche. There is no I.
I stand against its waves, firm like a rock. I am the rock. There is no I.
I smother it with a force of silent order, cloying like poison. I am the poison. There is no I.
I am duty. There is no I.
Only duty.
Beside them, separated only by the armoured flanks of larger marked pods, unthinking things of gnashing teeth and scraping claws readied themselves in their own way. They had not been fed in days. They hungered. The narcotic haze they had been shackled with for a long time was fading, and they felt the pangs of visceral desire more and more painfully.
Once, they would have hammered the walls of their prison, cried and begged, pondered and plotted an escape to their plight. Once, they had been human. But none of that remained now. They snapped and howled, impatiently flexing their claws. They craved flesh. They were Infestus, and they were hunger.
Other minds yet stood expectant in the underbelly of the dark ships of the Tempests. They were perhaps purest, bafflingly indifferent in their primitive simplicity. Vast segmented legs scraped the floor of gargantuan dropships. Recurve pincers that could have snapped a Terminator in half tapped together in idle reflex. The monstrous charybdes that gave their Abyssal masters their name did not know where they went, nor did they care. They simply went.
That, Sarghaul mused as he had come into the habit to do before every deployment, was what true Astartes should have thought. What he had been guiding his sons to with his teachings and customs. The arrogant might have thought it a degradation, to bring the human level with the bestial. But this was just that - arrogance. A proper warrior of the Emperor ought to know their place, their nature as a tool, a weapon forged for a single purpose. Anything beyond that was a superfluity and a nuisance.
A vision not just for the Astartes, but for all mankind. For a strong Imperium.
The pod around him screeched and vibrated as it was prepared for launch. Now that the way was clear, so was his own purpose in this moment. To crush the Orks on Ullanor Quartus, to pin them under the weight of his forces, choking off reinforcements to the core of the system.
There was no room for failure, but he was not anxious. He knew no fear.
With a roar, the pod launched.
The descent was a blur, then the impact. The doors slid open, and the colossal Primarch stepped out upon the scorched ground.
Around him, the assault had already begun. The eerily silent ranks of the Lurkers clashed with screaming green hordes in makeshift armour across swathes of earth charred by preparatory bombardment, imbibed with nauseous toxins and teeming with pools of coalesced viral solutions. Xeno bodies in various stages of corrosion already littered the field in mounds amid the rusty heaps of their ruined war machines, victims of the first orbital volleys, but still countless more kept coming, thirsting for nothing but bloodshed.
The Orks knew their one purpose. Of all the wretched inhumans, they were the only ones who came close to being worthy foes. He would grant them their wish.
Emerging from their own transports, the Orcus Lictors formed in a wedge around him as he surveyed the tide of battle. The bulk of the Lurker footsoldiers were already at close quarters with the enemy, their sluggish speed obviated by having made planetfall directly in the xenos’ midst. Here and there, their blue front against the green tide was interspersed with the dark brown of Truthlayer support attachments, who fought in the same grim silence as their brothers. The looming, crawling forms of Dreadnoughts and armoured charybdes went toe to toe with the clattering amalgams that were the Orkish parodies of armoured vehicles, trading thunderous cannon-fire and slashes from gigantic claws. Warped Infestus horrors teared and gnawed at flesh, leaping against charging lines of howling beast-riders. Curtains of venomously crackling green flame and geysers of irradiated sludge roiled where the Legion’s Destroyers plied their forbidden art.
Without so much as a word, Sarghaul motioned to his guard, and they charged into a momentarily exposed flank of the unruly alien mass, sweeping their claws and disgorging bolts laden with withering acid. No sooner had those greenskins whose skulls were still mostly intact rallied from the shock that the giant himself was among them. In the thick of the disorderly mob, each sweep of his titanic claws mauled and eviscerated by the dozen, as lightning coursed in jagged chains to strike at those who sprayed bullets from over their fellows’ heads.
The Orks fell upon him, heedless of how many fell in charred husks or mutilated carcasses. They chopped at his legs, clambered over him from behind, hurled themselves forward with all manner of weapons - all to no avail, as if they had been chipping away at a living bastion.
However, that blaze of commotion did not go unnoticed.
The massed ranks of the xenos were abruptly parted as a massive greenskin, flanked by several armoured brutes as large as Terminators, made his way through them, shoving his minions aside with nary a concern for where they ended up. The Warboss clacked his rusty metallic jaws in anger at the sight of the dark cuneus driven into his army, and cleanly chopped through the head of a hapless nearby grot as he brandished the monstrous ragged plate that passed for an axe in his hand.
“Rrah! Ya want sumfing done proppa’, ya gotta do it yerself!” he kicked a smaller Ork to the ground without even noticing as he advanced against the Lictors and their towering leader, “Get off ‘ere, ya runty gitz, and get dem ‘umie nobz outta da way! Da big one’s mine!”
Galvanized, the Ork mob under the lead of the Warboss’ bodyguards rushed against the Lurker honour guards. Though they fell by the scores to their talons and acidic salvoes, they were many, and now had a single bigger head to lead them. Some of the dark-armoured Astartes fell under torrents of flames and bullets and the sheer mass of green bodies, and the others were forced apart out of formation by the renewed charge. The space between Sarghaul and the giant Ork was clear.
“Dis iz how ya do it! WAAAAGH!” With a bellowing battle cry, the Warboss vaulted at the Tartarean One, crossing the gap between them in a single leap, and brought down his axe against his opponent’s side. The Primarch did not budge, though cracks appeared in his armour where the tremendous blow had struck, and retaliated with a series of scything strikes. Yet the Ork was nimbler and lighter on his feet. He dodged the wide swipes of the massive claws in a dance of agile jumps and sidesteps, now and then finding room to land a hit of his own. The gargantuan etched armour was chinked in more and more places, but still Sarghaul did not let up, unleashing swing after swing at his smaller enemy.
“Hrah, I’z almost gettin’ bored ‘ere!” the greenskin taunted with a roaring laugh that nevertheless betrayed a very real annoyance - like all his kind, he was quick to get impatient. “‘Urry up an’ die already so I gets to take yer ugly ‘ead for da pole!”
He lunged in a mighty, reckless strike, and found no defence as he cut through Sarghaul’s pauldron. But his triumph was short-lived, for he had left himself wide open in a gambit to cut down his foe with this final cleave, and his burly body fell limp as the Claws of Oblivion gouged it open from leg to throat, tips piercing into his skull from beneath his armoured jaw. With a final snap, they sliced from within through the still snarling face, letting the ponderous corpse fall to the ground.
Seeing their leader collapse, the Orks all around hesitated.
“Zog, da boss iz down!” one shouted, “Ya gitz know wot we do now?”
“I sayz we runs back an’ figures wot do, coz’ I sure can’t finks proppa’ now!” another answered, finding time to briefly turn his head and yell despite being locked in combat with a pincer-wielding Assault Marine. His distraction was swiftly rewarded with a beheading snap.
“An’ who sayz ya da boss?” one of the surviving bodyguards snarled, “We just gots to gets togetha’ an’ give dem ‘umie zoggers a shove!”
“Ya all shaddup, ya puny squigz!” the largest Nob still standing smacked an insubordinate boy over the head strong enough to send half of it flying, “All we’z gotta do iz stay ‘ere an’ keep krumpin’, else Boss Urruk gonna ‘ave our ‘eadz!”
And so, though faltering in places, the Ork horde held its ground.
Just as the plan demanded.
Sarghaul tore off an arm from one of the greenskins holding down a Lictor, giving the Terminator an opening to drive his claw through the skull of his other opponent, and turned back towards the bulk of the horde. It had been considerably thinned, but reinforcements were still pouring in from all sides. That was well. His task was to hold as many of them as possible locked in battle over this peripheral planet.
And the more of them he killed, the better he would fulfil his purpose.
“Primarch, IX is proceeding as planned; XII maintaining orbit,” echoed a voice across the vox aboard the Absolute’s bridge, the sound bouncing and reverberating throughout the vast halls therein akin to distant quakes of thunder. It’s origin, the commander of the detachment allocated to service alongside the shoulders of the Abyssal Lurkers, one of the praetorate, produced for their Primarch the final updates before the soon to be undertaken maneuver along the planned course. The ship, distantly removed, along with its fleet, from the Macroclades which it had accompanied upon its system-entry. Adrift in the distant upper-atmosphere, at the edge of the planet’s gravity well, there he listened. There he had bid his time for this moment.
He sat, his optical cybernetics linked into a vast and hulking, behemothic device of incomprehensible complexity, through a series of thick and gruesome wires. Thanks to it, and the cadre of tech-priests heralding from the closely-allied realm of Mortisimo, he could see the ship and all within it. Thanks to his sight, blessed by the Emperor’s kind hand, he could see the future within which he must travel. He stared blankly ahead of him, whilst simultaneously witnessing everything within his flagship. Balisterius Stratama stood humbled as he signed the vox communications and their assorted statistics and calcula for their overlord.
All around him, the imperial navy officers and their staff focused on all things but the Primarch who glared his sun-bright eye against their backs, shivering ever so occasionally. It was no surprise that one individual such as the Truthlayers’ Primarch, one blessed with powers such as he, would inspire both fear and might throughout his ranks. The ship’s foremost captain, Admiral Ysterov, knew far better. He stood at the giant’s side, vocal through both his tongue and his body, making all manner of aberrant gestures as he shouted at his crew to perform their best better. It was soon time, Veritas thought as he saw hundreds of men, women, and even children, pass by his bridge deck before him; shifting from one individual to the next, whilst sometimes being the same. All that he saw was useless but one, for now. He honed upon the path to be taken, and focused on the present moment, raising his voice to a cooled roar without tonation - shouting without the properties of a shout.
“Orient about; engage engines.”
“Aye, Primarch,” responded Admiral Ysterov as he waved towards the vox-operator sat directly below the vast arch-shaped window at the bridge’s fore. The intention was clear, at least to the vox-operator, as he flicked a lever with all his might, and held it in position. “Duolon Primaris, orient about! Engage maximum thrust!” Roared the Admiral, the noise of the unbelievable might of the engines shaking the very entirety of the Gloriana-class battleship under their unified might.
“Truth be brought?” spoke Balisterius Stratama, his voice shallow and hoarse, effort clearly seen with each breath drawn. He locked eyes with his Primarch, almost crushed underneath their steeled stare and unflinching resolution
“It is known,” Veritas responded sharply, the man at his side, Achaelon Omnigus, moving towards distant quarters at the phrase’s mentioning. Likewise, Balisterius bowed pointedly, as deep as his armour could allow him, before he too made his way towards the rest of the legion housed far away from the Bridge. The remainder of the praetorate, those not employed along the side of other legions and their battlefields throughout the system, followed suit.
Veritas stared, what some would consider blindly, into the abyss beyond the window which divided the realms of void and men. But what he saw was not blackness, he saw the realm of Ullanor Prime centered along the prow of his vessel. He loosened his focus, and took in all the hundreds of tactical displays amidst the vast bridge’s expanse; saw the thousands who also beheld them shift and mingle with the changing times. He saw the battlefield he would emerge on, and the orks which he would fell with his own sword.
He felt it.
He felt it deep within his core, the only thing which could make him feel. It was anticipation, anticipation of a great event to come - soon. He would fight along the emperor’s side and prove to him once again that he is worthy to build the dream of paradise just as well as the Custodes at his guard can.
He closed his eyes briefly, returning to the calmness. He felt the chatter, the distant bickering of the fore-most cogitator console operators who believed themselves too distant for the Primarch to notice.
He opened his eyes again, and stared. It’s radiant glow instilling a serene silence throughout the deck once more.
Admiral Yberov stood at his side, the last to do so after all the Astartes had left the deck for the rallying quarters entombed within the center-ship. He was unnerved yet awed at his Lord’s presence. Manifest death and victory within one vessel, he thought before swiftly returning to his mission. He continued to roar directives to the thousands of officers along the vast halls of the Absolute’s command deck.
Veritas shifted his gaze slightly, his emotionless visage leaving both no room for interpretation, whilst also being filled with the prospect for it.
He looked upon the Admiral’s silhouette briefly, coldness evident in his otherwise stellar irises..
With the engines cut, and the shaking ceased; the fleets of the Truthlayers legion were now destined for Ullanor Prime’s orbit.
Economy: Diverse, but largely primitive; most exports have historically been pastoral, agricultural or artisanal produce, while relatively more mechanically advanced tools and weapons were imported from regions closer to Amrea. Currently, virtually all commerce has been choked by constant warfare.
Primary Species: Humans, with the majority being of Üarim and Tzücomen descent.
Population: Constantly fluctuating due to the Host’s military activity and rapid expansion, broadly hovers around 20 million. Comprised mostly of humans, Karaniü and northerner Saahra, with minorities of Gnülonar, Monurchen, Zhuxi and others.
Culture: A number of factors contribute to making the Unbroken Host’s cultural constitution a fragmentary, roiling maelstrom. Not only has the Innečerj, the region that it occupies, never historically been entirely unified, but its swelling progress of forced assimilation, driving socio-religious imperative and tremendous degree of militarization, along with the widespread change, not all of it for the best, that has overtaken the territory within the last century, have shattered what unstable equilibrium existed there into a state of chaos unlikely to be fully resolved for ages to come.
In some aspects, the roots of the pre-existing status quo are still reflected in the present situation. A sizeable part of the Innečerj has ever been a land of transition, vast, empty plains and path-beaten deserts, whose main feature of interest was its role as passage between the lands of the Fararuals and adjacent steppes to the north and the territories of Al Baqi to the south. As a result, sedentary societies within it have for long been scarce. Their peoples, having few stable points of reference, have developed cosmopolitan, opportunistic attitudes, refined by one of their main sources of income having been, since time immemorial, mercantile activity. Perhaps paradoxically, this has made their transition into the Host’s new order perhaps the smoothest of all, as the adaptable folk are by no means unaccustomed to sudden political shifts.
The achievements of these folk over past times, however, pale in comparison to the abundant heritage of the northwestern riverlands. Formerly the satrapy of Umar-Jahan, these territories were historically and ethnically a part of Transtulania, and the origin of Innečerj’s now-widespread Üarim population. Before the ruling Fararual dynasty was usurped and extinguished, the Umarites were in many ways alike to their kinsmen in the heartlands of the Luminescence. Just as belligerent, they made themselves known for several attempts, of varying success, to expand into the Innečerj heartlands, which contributed to the spread of their blood around the region.
The third group within the Host’s domain, and the more numerous by a good margin, is composed by the tribal hordes of the flatlands, collectively known as the Newhayé, or Plains Folk. There has scarce ever been a time when these nomads, made up of unruly, aggressive peoples like Tzücomen, gnolls and dire Saahra, far removed from their sedate southern cousins, have not been in conflict with each other or gone on marauding incursions into the holdings of their neighbours. The coming of the Host has brought their warlike ways to a new fever pitch, either under the banners of the Unbroken or driven ahead of it.
Indeed, the rise of the God-Seer has brought about a most radical change throughout both these populations. At his command, all but a minimal necessary fraction of the people of every city, with few exceptions in the cases of key strategic locations, have been driven forth to war if they are capable of bearing arms. Those who join the Host’s ranks willingly do so as eager would-be conquerors, raiders or champions of the divine; those who do not are made into battle-thralls who may only eat what they can tear away from the enemy. That such a state of things is far from sustainable and destined to eventually collapse from overextension if not opposition seems to concern its master little, though his interest in solidifying his hold over captured cities indicates that he cannot be fully unaware of this.
Religious and Other Beliefs: Once, the peoples inhabiting what is now the Domain were as varied in their spiritual beliefs as in everything else. The Umarites, naturally, followed the religion of Axbak Camen, as did a number of heartlanders and even Newhayé who began to take after them, while other peoples either maintained the creeds they had brought with themselves from their homelands, or adopted the southern ones that trickled up to them through trade or migration.
This came to an end with the accession to power of the God-Seer and his Unbroken Host. Proclaiming himself a deity on earth, fated to bring all the world under his sway, and cementing his boasts with demonstrations of supernatural might, the mysterious warlord turned tyrant abolished all religions that were not congenial to his supreme authority, putting their followers to the sword or forcing them into the servitude of his thrall armies. His teachings, known as the Golden Dawn or simply the Faith of the Unbroken, take their root in certain prophecies of the Luminescence, proclaiming the coming of the end times when the Fararuals will fade from the world; they foretell the advent of a new order under a divine ruler, who will scour the earth with holy war.
The air of dread born of such thunderous omens is perhaps the greatest weapon at the God-Seer’s disposal, more even than his fearsome magic or his armies. So broad are his words and so cryptic his figure that many a people in his path have glimpsed in him a prophesied forerunner of the end times detailed by their faith. Thus, for example, the worshippers of the Radiant Sun may see him as a spawn of the god Kagu-susi, broken free of his imprisonment and come to visit his wrath upon the earth. For his own part, the usurper seems all too glad to fan the flames of these rumours, shrouding himself in the dread mystique that grows from them and letting them sow doubt and fear among his foes before even his hordes appear on the horizon.
Location/Territories: The ends of the Domain of the Unbroken Host are as inconstant as the numbers of its population, being constantly pushed outwards by its progress and determined by the successes, or lack thereof, of its campaign. Presently, it extends across the region known as Innečerj, lodged between the Baqi northern reaches of Samermek and the portion of Transtulania held by the warlord Miran, and creeps slightly further south.
Climate: Temperate to subtropical, with the latter being mostly in the liminal zones to the south. Can be surprisingly dry the further away one goes from the western riverlands.
Military: As its name belies, it may almost be said that the entirety of the Unbroken Host is part of its army. Wherever it passes, farmers are torn away from their fields, city-dwellers from their slums and palaces, nomads from their travelling-paths, and made to march to war for the glory of the God-Seer. The exponential growth of this practice as the Domain’s boundaries are pushed further has resulted in the Unbroken’s front being an innumerable mass of what can only be described as chaotic rabble, maddened and reduced to near-stolidity by hunger and the fear of what comes behind.
For, in effect, the main strength of the Host is not this malnourished and barely armed mass, however numerous, but rather the forces that have pledged themselves to their new overlord and serve him willingly, out of either fanatical zeal or opportunism. Those include the legions of the Umarites, generally fairly well equipped, trained and organised, and the savage hordes of the Newhayé, who compensate for roughness through numbers and sheer ferocity. They are supported by what siege machinery the Host has been able to seize in battle, a motley assembly where bombards and mortars are pushed alongside primitive battering rams, as well as many beasts of the plainslands tamed by the mastery of the Üarim.
Magic Prevalence/Usage and Elemental Alignment: More so than in other lands, mages are exceedingly rare in the Domain, to the point of being almost nonexistent. This is because wherever they are discovered, they are imprisoned and slaved to the will of the God-Seer, who is said to exploit and drain their power and vitality until they are left as lifeless husks. The sole exceptions are the tyrant himself, an archimage so mighty that most are ready to believe his claims of divinity after seeing him in action, who has been known to perform supernal miracles of all imaginable kinds; as well as some of his lieutenants, among whom number even a few Transtulanian Magi.
History: The beginnings of the history of Innečerj, since fallen under the yoke of the Unbroken Host, are lost to time, with few records, written or otherwise, surviving of its origins. Some tales say that it once was the site of a mighty empire, called Akk’nun, which reigned during a legendary time and fell a time immemorial ago, and indeed now and again one finds, scattered over the plains, islets of corroded ruins of incredible antiquity, sometimes still holding the discernable remains of what might once have been priceless artefacts. But most hold those to be nothing but myths, and in truth it makes little difference whether they are truly such.
What is better known is that this land has always been first and foremost a connection between more thriving locales, and thus itself existed in a sort of uncertain limbo. With the exception of Umar-Jahan, which was to all effects an outcropping of Transtulania, ruled by its own minor Fararual bloodline, few powers of any note thought it expedient to lay claim to it. It was distant, liable to be contested, infested by restless nomads and not rich enough to be worth the while. Although the occasional campaigns of the Umarites provided some impulse for the formation of organised societies, their growth in the plainslands was largely slow and gradual. As those were the roaming grounds of the Newhayé, few settlements managed to take hold, albeit those who did soon found themselves burgeoning as the main steps of passage through the plains. Ever still, no true dominant power arose to unify them - until recently.
It is not known whence it was that the man, if man indeed he was, who became known as the God-Seer first came. Some whisper that he was a scion of the northern Fararuals, exiled for his ungodly sorcery, but there is no sure way of substantiating these rumours. It is known, however, that in the days of uncertainty that accompanied the decline of the last Luminescents, he appeared at the gates of the great city of Letyeh in Umar-Jahan with a large warband behind him that he named his Unbroken Host, wearing a perfectly smooth and blank mask of pure gold and surrounded by a flickering halo of light, and stormed it after breaching open its walls by conjuring a powerful groundquake. The flame-blooded rulers of the Umarites were usurped, and the conqueror soon drained them of life to fuel his mystical puissance.
Proclaiming himself the bringer of the dawn of a new world, even as the old one was doomed to crumble, the God-Seer went on campaigning at the head of his Host through the mightiest and most opulent holds of the region, his raiment growing richer and his halo brighter every time until he shone like a walking sun. Thrown into disarray by the demise of their rulers both spiritual and worldly, one after another cities fell under his sway, either in awe of his power or under the arms of his swelling Host. Others yet were deceived to his side by cunning, as time and again he went to meet exalted Magi in theological escrimailles and convinced a number of them that he was a true being of prophecy, who alone could give them salvation amid the decay of the fading old world.
Once his dominion had grown, in but some decades, vaster than the Umarites had managed to build it in centuries, the God-Seer brought his plans to culmination. He persuaded the Hierophant of the elder city of Kand, who had become allegiant to him, that the last of the Luminescent bloodline had to be immolated in order to spark the fires of rebirth in the Fararuals’ domain. Though their plot was momentarily thwarted by Miran and his fellow Holy Defenders of Aranagh, his agent Husayim the Grey ultimately managed to slay the Fararual Grand Magus and ritually sacrifice his daughter in Kand, though he himself was defeated and put to death soon afterwards.
With the last legitimate rulers of the north gone, the God-Seer issued a proclamation that he would reclaim all their dominion by fire and sword, and lead it to a new golden age. Thus was laid the foundation of the scourge that would become the latter-day form of the Host; the unworthy were driven as chattel before his marching ranks, spilling out into the outer plains. For some time, the God-Seer led his armies in person through southern Innečerj, swaying the wandering hordes of the locals with displays of power. After some time, however, he drew away to the north, where his armies had encountered the resurgent Miran and already been beaten back from Kand, leaving his masked lieutenants to act in his stead. Yet the fear of his name and the vastness of his legions had by then gained enough impetus, and still their advance continues to all sides, spreading over the land like a stain of oil over the sea.
The throng of massive spined bodies, each large enough to crush three selka in a blow, surged across the sloping plain, trampling the tall grass into a dirty mulch. Their crimson eyes burned with soulless malice, ready to feast themselves on the sight of slaughter. The blood-drinkers of the Hooflands grew fat and strong in battle, and this pack had clearly rampaged through more than one tribe on its way towards the shore.
Despite the monsters’ size, the thought only made Split’s rage mount within her as she watched them approach.
Behind her, the hill crest had been stacked with large rocks, a crude palisade of sharpened sticks bridging the wide gaps between the awkwardly spaced boulders. It could scarcely be called a barricade, but there was only so much two score of selka could do in less than a week. The villages this far down the coast were still few and scarce, and Split’s own warning had been the first this one had heard of the blood-drinkers being on the warpath. It was fortunate she had reached them first at all, for, though she travelled alone, the cruel purpose that seemed to have come into the beasts drove them to a tenacity they had lacked before.
Plump grey shapes shuffled apprehensively behind the makeshift wall. Like most southerners, the Wottja had known little bloodshed in their secluded lives - the fish were plentiful off the shore, and the tribes too few and small to compete with each other over anything. Though they had seen blood-drinkers before, it had never been such large ones, nor so many at once, nor, worst of all, ones so driven to assail them overtly rather than ambushing lone huntsmen. What spears and knives they wielded were fit more for skewering bush-rats and fish than for piercing the hide of those things, and the party assembled for the defense of their homes was all too keenly aware of that.
This was why Split had left them in that relative safety while she stood on the slope alone, her axe over her back, three jagged stone knives in her hands.
Anon, she stood no longer, but ran, now on two legs, now on three, to meet the onrushing horde.
The packleader reared up, claws outsplayed to cut her down without breaking its stride. Its monstrous size turned against itself as she dodged under the swipe of its paws and jabbed a blade into its gut. With lightning-fast movements, she stabbed and pulled as one climbing a glacier, grappling her way up the creature’s bulk as it thrashed and roared, the ones behind it ramming into each other as rank after rank slowed down in hesitation. The rough stone edges tore gaping wounds in the earthen-red underbelly as they were dragged out, and black blood poured in streams.
With a vault, Split brought herself over the beast’s horned head. She struck at its upper eyes, and its roars rose to an agonized pitch; even as she did, her knives passed from her upper hands to the lower ones, and the free clutches unslung the axe from its harness. The vicious curved blade thirsted after a drought of many days, almost vibrating in anticipation, and, clenching her jaws, the kostral let herself be overtaken by its fury.
She leapt, scrambled, almost danced over the heads and backs of the blood-drinkers, every bound drawing forth gouts of foul life, every twist breaking off horns and maiming limbs. She stepped on knives and rolled over her axe, and when those did not suffice, her claws and teeth joined the fray, ripping eyes from their sockets and biting off talons. The mass beneath her heaved as a single immense horror, screaming and bellowing in a host of voices, reaching for her with dozens of limbs, lunging with a forest of horns. The brown blood of the Pit-dweller mingled with the black ichor of the soulless. And still she did not let up, not even slow, as battle-rage drove her and her arms fell without guidance into motions practised many a time. Her eyes were glazed over, scarce even seeing the carnage, and the brand on her shoulder pulsated with a light as of buried embers.
Their erstwhile prey forgotten, the blood-drinkers had clustered to seize this darting gnat. They smelled the smouldering force within her, and hungered as they never had before for something so small. A wrath of their own clouded their senses, and when they struck, it was most often another of their number who bled. One after another, they fell, blinded, mutilated, haemorrhaging from cuts and gashes all over their bulk. Split did not stop to count her triumphs, but struck and hacked still, until her hide was once more as dark as it had been in her long-gone youth.
Even when the last of the monsters collapsed with a rasping groan, she did not let her arms stop twitching, did not let the fire inside her die out. She knew the battle was not over yet.
On the opposing hill, a tall shadow that could have been a tree began to move. It strode down slowly, deliberately, aiming its steps to crush as much of the surviving grass as could fit under its wide foot. The single, lidless red eye amid its cyclopic head looked with cold disgust on the failure of its herd, but it did not speak as it advanced, stony fingers grinding into readiness.
Split felt her body lurch ahead, despite herself, eager to leap upon this new foe, but held back with all the strength she could muster. In an effort that far surpassed the entire massacre of the blood-drinkers, she forced herself to move back by one step, then another, then another. Every foot a battle against her own flesh, she backed up, away from the seeping mound of still warm carcasses, up towards the barricade. The colossus of dark stone, emboldened by her apparent retreat, took a longer stride. With a grunt, she loosened her fingers, enough for her axe and knives to drop to the ground.
That was the signal. Pushed by grey hands, the trunk of a young tree, cut down and smoothed, rolled over the boulders and fell to the ground beside her. Almost before it struck down, the kostral had seized upon it, digging her claws into the wood. Though the trunk was half again as long as her, it rose high, stabbing into the clear sky. As it began to arc down towards the earth again, she leapt. The stone giant was just where she had expected it to be, and though its faceless glare did not betray it, surprise must have flashed through its mind as it saw the enormous club descend onto it.
It struck with all its weight, in a crash of splinters and pebbles. The colossus staggered and almost toppled to the side, its left arm now an uneven outcropping on its shoulder. Before it could raise its massive frame upright again, another thundering blow chipped off half its leg, bringing it down with an impact that shook the ground. It tried to prop itself up with its one remaining arm, but the remains of the trunk arced down again, straight upon its eye. With a final crunch, the body fell still, and the stones forming it fell apart as the preternatural force holding them together faded.
Only then did Split allow herself to breathe out fully. The splintered trunk in her hands dropped down, and she soon followed suit, wheezing as the exhaustion of that brief whirlwind of death caught up to her. She lay, amid blood and crushed stone, two eyes closed and the others looking up at the sky. It was so clear, so calm. She could hear the sounds of the grasslands again, and the buzzing of the first curious flies that descended on the site of the massacre. A rush of elation filled her at the sight of the spotless blue above her, and she wanted to stand up and stretch out her arms, but weariness weighed her down, and it quickly passed.
Something prodded her under her flank, pushing up. Split glanced aside and found herself looking into a concerned whiskered face. She narrowed one eye and weakly mimicked a half-smile with the edge of her mouth, but did not have the strength for any other gesture of reassurance. The face drew back, and she was lifted to her hind limbs, robust rubbery shoulders catching her under the first pair of arms. She let herself be carried up the hill, head almost dangling if not for lack of a neck, her gaze still contentedly lost in the azure void yonder. The day was warm and still.
***
Darkness had crept down, quiet and sly like a thief, and the many eyes of night winked from the ever-cloudless pitch sky. The far, far glimmers of the storied heavenly fires looked like sparks from the great festive flames the Wottja had built up in the burnished space between their holes and coarse huts, the fragments of Split’s giant club feeding the heat of revelry in what a contemplative watcher may have appreciated as a curious symbol of the world’s ways. Yet the minds of those gathered around the bonfire were a simpler sort, and the burning effigy of vicissitude was used to cook pieces of fish and meat on rough skewers. The selka had revelled and danced away the day in celebration of their saviour, and now were almost all as tired as her, sprawling placidly in a rolling tide that could have been mistaken as an extension of the nearby whispering sea.
Split, who had recouped a little from the morning’s struggle after a half-slumbering rest, crouched in the place of honour, axe at her side, traces of quiet exhilaration still in her eyes. The bonfire’s shifting light flickered over her weathered body. Even to one who had never seen a kostral before, it was clear that she was old. Her skin had long faded to ashen gray, drained by age and discoloured by the sun; its scabby carapace was cracked and scarred in countless places, the latest seeping scratched having joined an intricate web that spanned her entire body, deep and shallow; her claws were yellowed, and, behind the moment’s beatitude, her gaze was weary. But flesh still rippled with tremendous strength under her hide with her every movement, and her teeth, though cleft as they had ever been, did not quiver as they bit and gnawed through the crude feast. While most of the selka were a good deal fatter than her, none had eaten as much that evening.
“So, what happened then?” Nophoe, a wizened and round-bellied matron, shifted her gaze from the fire and onto Split. “How’d you get split off the wood people?”
The kostral leaned back on her mid-arms, front eyes drifting down from the sky and onto the faces of her audience. Her story had kept growing as she travelled, and tribe after tribe had been itching to hear where such a strange being had come from. The Wottja were no exception, though the urgency of their preparations had never yet left her enough time to complete her tale. Now, however, there was nothing more to hound them, and she could finish.
“Was after I’d run into the girl, Arya again.” Arya. What had become of her since then? Where had she gone off to? Good thing that last time she’d looked like she was more than able to look out for herself, though really that was not all there was to life. Wherever she might have been, Split wished she was having a good time of it.
She gave a shake of her shoulders and resumed. “Right, after that, yeah. Got on along some more, then them things started coming out. Them blood-drinkers, stone people. Was a lot of them at the start. Not like today, this much more.” She stretched apart four hands to show just how many more. “So we went beating on them together. They was gutted good in a fight, you won’t believe. Lot of them, and wood’s wood.”
The selka gave a chorus of nods and hums of assent, and one snickered “Yeah, you’ve shown us that all right.”
“Then,” she continued, “them packs started breaking up and going all ways, like you seen ‘em. So we figured we’d better do too. Wasn’t need for us to fight ‘em all together, and if we went two ways we’d keep them off more places. ‘Least, I figured, but he must’ve too. Was another time for us both. Me, I’d found people, and he’d no time to judge. Maybe he’s found some again now.”
“Yeah,” Nophoe bobbed her head, “hope he has. Sounded like he was good at it, and gods know folks need that sometimes.”
“Right on that,” Split pried another fish clean with a couple of swipes through her mouth, “Doubt he’ll be losing the touch soon. So he went west, and I south -” she dislodged a stuck fishbone from her bifurcated tooth with a finger, “- and after a bunch of scars, I’m here. Keeps you busy, all the chopping.”
“I dunno what the other people said,” a younger tribesman spoke up, “but we’ll have you know you didn’t take them scars for nothing. You’re one of us now, and I’ll dare any to say not!”
A cheer went up from the gathered selka, and Split let herself slide back, eyes to the winking stars, as flipper-like hands smacked her on the back and shoulders. Say what you will about being alone growing on you, she thought as she whistled in contented exhaustion, it was good to be among friends.
When she awoke, it was dark. She stretched out a hand to feel the tent’s rough hide before her eyes, but found herself grasping at the void. An inexplicable chill coursing through her bones, she pushed herself up, traces of sleep quickly fading from her head. No, she was not simply reaching for the far end. There truly was nothing where heavy folds should have hung from the rough wooden poles of the simple roof’s backbone.
Yet there were no lights above, only a distant, sickly pale gleam where nothing like that should have been.
Split’s contemplation of the darkness, so deep that even her subterranean-bred eyes struggled to pierce it, was broken by a sound somewhere off to the side. Something dragged over the ground, something distantly rumbling, whispering, and heavy. It faded as it should have come ahead of her, then began again, further back behind, a damp, creeping sound heralding an impalpable, malign presence. Spinning around, Split reached for her axe, but found nothing where it ought to have lain. Instead, as the sounds vanished, her fingers closed around something small, hard and jagged. She lifted it to her face, and stared at the fragment of clean bone, broken off where its smoothness was marred by the signs of vicious teeth.
She looked around again with eyes now accustomed to the inky emptiness, and saw a world unlike the one she had left when waking. The village was nowhere to be seen, nor was the sea. Tall trees of a kind she had never seen before rose all around, silvery in the dim glow from up above. They parted about where she stood, leaving place for a small clearing. No grass sprouted there, no undergrowth, however thin. The soil under her hands was grainy and yielding, as grey as the towering stems - ash, she realised as she smelled the bone still held up near her face. More pieces like it lay all about, half-sunken into the dusty ground, several larger, but diminutive nonetheless. She spied skulls like those of apes, and ribs of cages no larger than her palm scattered around, all bearing the marks of ghoulish gnawing. Tracks like those of hooves dotted the bleak surface of the ground around them.
Just as the shock of her new surroundings’ impossibility began to set in, the sound came again. It was still behind her, but closer than it had been, much too close. She could guess at the shape of the viscid mass dragging itself on the acrid earth among the trees from its churning and scraping, and she loathed it as much as it struck her with a new chill of fear. It spoke now, its gibbering whispers forming themselves into the distorted outlines of words.
”West,” it hissed, in what may have been either a command or a decree of inevitability, ”Go west. Go west.”
Its writhing drew closer, and Split felt it looming over her, its mockery of speech all she could hear, all she could imagine hearing. The fury of being cornered surged up in her, and, clenching her fists and teeth, she spun around to face the presence.
She could not have imagined. Vast as it has seemed, as she had thought it to be from the weight of its movements, it had been nothing compared to what she saw. The thing filled her sight, sweeping aside the trees like so many insignificant twigs and swallowing the sky with a single undulation of its amorphous bulk. It was a single festering sore, a wound in the world itself, that awned with a mouth of innumerable sharp teeth like mountains. It opened and closed as it spoke, and yet grew neither smaller no larger - ever it was all.
”Go west,” it howled again, ”find me, and he will fall.”
Then it gnashed its uncountable teeth, and in a start and a flash of darkness Split woke up.
***
She slunk away, silently, in the deep of night. It bothered her to leave the selka so, without a farewell, but the echoes of the voice in the dream had taken root in old, buried memories, and would not let her be still. Somehow, whatever had spoken to her that way knew - it had not just been a blind guess, she was certain. It had known what she would listen to, more than anything else, and loath as she was to admit it, it had known right. The ancient oath came floating up from the years, decades, centuries of half-remembrance that had accumulated over it, and with it, its entire foundation, every memory of pain and death in the accursed underworld. And, above all, the hatred around those four burning eyes that overlooked everything.
Thus she had gone, leaving but a parting gift in the guise of the most elaborate of her stone knives. Past the barricade she went, past the slaughtered bodies of the blood-drinkers, the shattered remains of the stone giant. She climbed over the hill the monsters had descended that morning, finding footholds in the gouges left by their talons. The sea was soon out of sight, and then out of earshot, as he passed a thicket that had miraculously stood untouched by the beasts, a grassy field, another hill-crest. And there, on a rock standing jarringly in a faint depression among the ridges, he awaited.
The first sign she noticed was the smell. Even from afar, putrid wafts akin to those in the night-vision, but much more intense now, told her that she was approaching her destination. It was fouler than rot, which for a moment made her think of how the selka would dispose of the blood-drinkers’ bodies before their decay started to spread illness, harsher than rust, viler than infected blood, yet akin to all those together.
A sharp whistle flew past her head, and she brought her front eyes to face the being. Though nowhere as large as he had made himself appear, he was still massive, almost as tall as her and a good deal bulkier. Foul grimy metal was his skin, unequal clawed gauntlets his hands, and a score of grinning maws his face. The sign of the clenched fist on his chest told her all she needed.
“You’re from him?” she growled, settling down in a crouch to mirror his, but visibly leaning an arm on her axe.
”Yeah, but also no,” the being gargled, ”I’m him, but not from him, and also not really him. Gut it, I’ve had it with this spit,” and spit he did something sharp into the ground, ”All you need to know, I’m Vrog and I’m not with him. That good?”
Split shrugged her foremost shoulders. “Guess it’ll have to do. That mark you got, though?”
”What?” Vrog shrugged in turn, ”You got one too.”
“Fair. So that’s why you said it? You’re in the same spot too?”
”Almost right on the spit,” he held up a finger that looked well-suited for carving out eyeballs, ”Except I got the better deal, ‘course I do, heh. I got the way out, for me, for you, for every scrapper down there.”
Three of Split’s eyes half-closed skeptically. “I’d think that a sharp gutface like you woulda taken it already.”
”That’s ‘cause I want to help, ya slagbrain!” The finger pointed at her accusingly. ”I swear, every time I try not to gut everybody straight up, I keep getting tooth. Told ‘em, the problem ain’t me, it’s the world. Good thing I don’t got much of this spit left to go, so ya listen close.”
“What’d ya mean, not much left? What kinda way out’s that you found?” she cocked her head aside, curiosity mixing with skepticism, “You’re not talking of giving the gut up?”
”’Course not, who’d you take me for,” Vrog cackled, ”Thing is, I found a place outta here, straight up. Dream thing or whatever, don’t really give a spit ‘bout them specifics, but there’s got to be drink and parties all the time, it’s gonna be wild. Dunno if my ticket there’ll take more than one, so don’t ask ‘bout that.”
“Wasn’t gonna to,” Split shook her shoulders, mouth snapping in negation, “I got enough dream spit to last a life, no thanks to ya.”
”Good. Now anyway, I’m not gonna need this old heap of scrap,” Vrog tapped his stomach with a dull clatter, ”up there, and since I got to be feeling good to get in, I figured I’d leave it to some scrapper as needs it. Like ya. Took me a slagged bit to find you, too, so if you say no I’ll do me better by eating ya.”
“Look, not giving ya tooth here, but,” she scratched her head, “what the spit’d you think I’m gonna do with a lot of, eh, vrog?”
”’s fine,” he waved a hand, ”I ain’t just gonna gutted drop it on you like this. Thing is, I got scrap in here that he ain’t got no idea about. Add in the spark that keeps it running and a bit of slick, and I’ll bet you scrap to slag it’s gonna be enough to bring down a god. Maybe not straight a way, and maybe not one like him, but” he splayed his claws, ”you ain’t ever gonna get a better shot. That a deal?”
Split rotated her head sideways, one eye facing straight up, considering. She could not help but think Vrog was right - she certainly did not see herself having any better chances than the one he was offering now any time soon, likely ever. At the same time, striking a deal with a piece of Narzhak, and one who looked and smelled like this, made her hesitate.
“Sounds good enough,” she brought her eyes slightly more in line with the many mouths, “and what’s my part in it?”
”Nothing!” Vrog gave a gurgling laugh, ”Nothing you wouldn’t do anyway. Just take it and use it, I know you’re dying to. Not as literal as me, but ya get it.”
“Deal, then,” she extended a hand and shook the sickeningly incrusted claw that came in response. When she withdrew it, she found herself holding a coarse leathery scrap. “The spit is this?”
”That’s for getting in close like the slagger won’t notice. ‘Fore you get to him, you’ll stop by some of my people, give ‘em this and they’ll know what to do. Don’t worry ‘bout reaching them, got it all set up for ya, you’ll see. Either way,” he jabbed out a probing tongue, smelling the air about him, ”that’s it for me, I’m’a get out of here now. Gut ya all, ya spithole!”
He raised a fist to the heavens, thumb sticking out between the uppermost two fingers, then smoothly transitioned into pointing at the far green luminescent gash in the night sky. As Split was distracted by the odd gestures, his tongue suddenly darted out, coiling around her axe and drawing back into the suddenly impossible width of a maw before it even struck her what was happening. She did not even think of starting after it, but sat watching as the mouth found its original shape again, then joined the others in an expression which must have been the closest it could muster to a beatific smile. A somewhat forced one, which soon broke.
”The gut’s up with it? It ain’t working,” Vrog grumbled, hands falling to scratch his head as a tongue shot up to point at the celestial light. Abruptly, he snapped his fingers with a metallic screech. ”Right, peace of mind. Gotta get that on.”
Another snap, and suddenly he was holding an upright brass cylinder. Threads of vapour coiled skywards over its wide brim, and several mouths stretched out of the face holding them to greedily inhale them. After some steady pulls, contented grins spread over them, this time in earnest.
”Gotta hand it, though,” Vrog chuckled, ”I had a good run of it. Heh.” His right claw rose, pointing at Split one last time.
”Just do what comes natural.”
And, as suddenly as that, it fell limp. The living pestilence that had been Vrog was well and truly gone from Galbar.
Lost in contemplation of the sudden change that had come over him in his last moments, Split only faintly noticed how his bulk began to drip and liquefy, flowing down the stone first in rivulets, then in streams, and how the molten slag he had once been and had now returned to pooled and twisted into strange shapes. Only when it was still did she look down.
At the foot of the stone lay an axe, not unlike hers, but larger and far fouler. Rust and grime coated its heft and blade, caked black ichor filled the gaps along its jagged edges, and crusts of dark ash stuck to it by unnameable fluids spread over it in splotches. It was warm to the touch, and heavy even for her when she tried to lift it. Even keeping her hands at good distance from the blade, she could feel that was where Vrog’s foulness had gone - malevolence curled around it like invisible ink in water, and the vile deathly intent radiating from it could almost be smelled.
But then, Narzhak deserved no better.
The question of what exactly Vrog had meant in telling her not to worrying about the way there began to rise again, but it was overtaken by an abrupt realisation of how weary she was. Half a night of nightmares had not been nearly enough after the morning’s battle. Pushing aside all thoughts of revenge, wonder and caution, Split let herself drop to the ground near the axe and drifted into familiar, dreamless sleep.
***
She woke up to great eyes of flame gazing at her from an iron face.
As if stung, she leapt up, axe in hand, holding the blade towards the presence. Fragment of thoughts flitted through the fear and surprise in her mind - was this what he had meant? That the fight would start as soon as she woke up? Much as she had been expecting this very moment for most of her life, Split realised now how woefully unprepared she was to face the god. It was all she could do not to break into running that very moment, thoughts of revenge and justice forgotten amid devouring terror.
The eyes did not move, and she wondered why he had not struck yet. Or, for that matter, while she was asleep. The question grew into a calming doubt, and then she noticed that the eyes were only two.
The being crouching over her was not Narzhak. It was akin to him in its immensity, armoured skin and fiery gaze, but that was where the similarities ended. Its body was serpentine and lean, bony, even, and its arms were vast folded wings. There was something of the kostral in its shape, but it was diluted in a myriad of bestial traits.
Its stare remained fixed on her, and she thought she saw impatience in the dancing flames within its hollow eye-sockets. No, she felt it inside her own head, like that one time so long ago, but weaker. It was a command all the same, yet without the weight of supreme dominion behind it, and it had no true power over her. Still, she felt it all the same. Get on, the eyes said, and so she did, axe slung over her back, clambering over the ridges of iron ribs and clinging to the crest upon the winding spine.
The great wings unfurled, beat once, twice, and for the first time in her life Split-Tooth was flying.
It could not have been all that bad. Arya did it all the time, after all - had been doing it even back when she had been a scared hatchling. True, it was not something that came as easily to her, but if she held on strongly enough, it would go just as smoothly. But, no matter how many times she told herself that, her eyes and teeth stayed clenched so tight she thought her head might burst. Calm down, the colossal beast’s annoyed thoughts washed over her now and again in regular waves, but she felt them less keenly than the irony. No true power over her it had, indeed, not even when, she was forced to admit, it would not have been a bad thing.
The flight lasted longer than she could say. The rare few times she dared open an eye by a crack, the sky was sometimes clear, sometimes dark, though she could not say whether it was due to day and night chasing each other or the path of their voyage traversing the banks of storms. Wind and rain lashed over and around her, but through her thick hide she felt it no more keenly than down on land. The only way for her to mark the passage of time was the beating of the monster’s wings, and she had lost track of it almost as soon as she had started keeping it.
At long last, the movements of the spine around her grew less and less even, and when she pried an eye open she was no longer surrounded by blue emptiness or billowing clouds. A thick red fog, snaring the light of day, whirled all about, stirred by the beast’s flight. As it washed upon her, she felt the tang of blood in her mouth. Unbidden, it roused memories. Who else could make the sky itself bleed?
Her own veins suddenly felt swollen and heavy, and she felt herself lurching downwards through the air. They had arrived.
A heavy blow somewhere below her, and everything came to a halt. Get off, the monster spoke to her inner ear, and so she did, sliding down the cline of its skeletal side made slick by the charnel fog. Almost as soon as she alighted on the hard ruddy earth, the wings snapped again overhead and took flight once more, the wind raised by them knocking her down despite her best efforts to dig her fingers into the soil. Grumbling, she pushed herself back up, sparing half a glance from a back eye at the leviathan shape disappearing into the sky, grey and red like a bloodied blade, and looked ahead.
She was standing over the ridge of a low hill, the ground sloping smoothly from her hands in a cline dotted with spiny grey shrubs that evened out into a wide smooth plain. There, by the sight of it, a great battle had just been fought. Dozens of squat, rounded bodies, covered to various degrees in filthy rags and scrappy armour, littered the expanse, their porcine faces twisted into mortal countenances of rage and pain. Crude weapons, most of them notched and splattered with red, lay scattered among them, along with the larger bulks of felled boars, backs bound by rough saddles and metal plates and snouts a mess of froth and gore.
Stalking among the carnage, scavengers of various kinds were already at work. At the far edges of the field, huge apelike brutes picked through the corpses, tearing out chunks of flesh or snapping off the largest pieces of cuirass and trying them onto themselves. Winged beings that - she grit her teeth in distaste at the sight - looked like mongrels of kostral and the giant that had brought her there, forearms warped into membranous limbs and skin marred by sickly growths, swooped down on isolated bodies, gnawing on them like vulturous beasts.
But most numerous were that same kind of swine-faced imps, either the remaining victors of the struggle or marauders following in their wake. Much like the kin she had known in the Pit, they seemed perfectly at ease as they carved their own fallen kind to pieces with knives and hatchets, roasting them over improvised fires and squabbling over looted armaments.
Her eyes fell over a group larger than most. They struggled, shoved, pushed and dragged each other in a living roil, trying to be among the first to reach the center. In the middle of it all, a small, but well-armed group of paunchy guards held them at bay, while their even fatter, but unarmoured leader dug into a sheaf of large sacks slung over the back of an irritated boar. Something passed between his hands and those of the crowd, and as it did those who had claimed their prize hurried back to their campfires.
As Split’s eyes drifted over the grisly spectacle, inwardly cursing Vrog for not telling her properly where to go next, she noticed that a goblin from one of the circles appeared to have seen her. Her gaze lingered there - she could not be quite sure, but that group looked unusually odd. There were but three of them, but two a good deal larger than any other on the field barring their other comrade, who was simply enormous in comparison. The sharp-eyed beast-fiend elbowed the goliath, and it turned its massive head towards what could only have been her. It gave a wave with a stubby hand, and, having no better recourse, she trotted down the hillside and through the field towards the campfire, no one paying much heed to her as she went.
When she reached the trio and crouched by the crackling flames, she was greeted with a series of grunts, and the giant pig-thing addressed her in a broken, but surprisingly good approximation of Pit-speech.
“Ugly gargoyle as ain’t got no wings, checks out. Big-mouth the one that sent you?”
Split snarled, but before she could answer another unusually large imp trotted over from the swarming crowd, triumphantly waving a pouch made with something’s desiccated stomach in one hand, and dropped into a slouch beside her.
“Got a deal on this one! Mix of salt and shred-weed from up north in the Pan. Ain’t tasted this kind here before, rutting curious to try.”
“Deal? How much’s that mean?” the giant, evidently the leader of the small group, asked skeptically.
“Just two scraps. Ya shoulda seen everyone's faces around when I got it this cheap, but they knows not to mess with us Keepers!”
With these words, the latecomer dipped two stocky fingers into its pouch and drew out a pinch of fine white powder mixed with dried pieces of pink-veined leaves. It artfully spread its bounty over the pieces of meat sizzling over the fire, and a pungent smell went up from them. It was so sharp that Split almost spat, but from how the creatures around her drooled it must have been extremely appetizing for them.
“Anyways,” the towering leader turned back to Split, “I get that right?”
“Yeah,” she finally was able to growl in response, “he did, and if you wants to keep your fat head you’re gonna watch who you calls ugly gargoyle.” The axe’s head demonstratively slammed into the ground by her foremost fingers.
“A’ight, a’ight, what’s yer being so touchy,” the boar-beast snorted, “We’re all friends here, ain’t we. I’m Oruff, by the ways.”
“Nahf,” rejoindered the one who had first spotted her.
“Kniff,” added the one who had brought the spice.
“Hruf,” finished the last one, “we’re Keepers, rutting best of piggutkind. And if you ain’t an ugly gargoyle, what’re you?”
“I’m Split. Split-Tooth,” she bared her jagged maw as if the display was needed to confirm the truth of her name, “Of the Pit-folk. Beats me where them gargoyles’s from, but if you mean them things,” she pointed at one of the far-off winged shapes, “I’ll give they’re kinda like us.”
“The more ye know,” Oruff shrugged, “Ain’t for us to bother about. We’ve got meat on the fire, so let’s get to it. Any of ye remember what’s we supposed to do with this one?”
“Watch’s supposed to know,” answered Hruf, and produced a thick metallic disk hanging from a fine chain. A pink finger flipped it open, revealing a small, snarling mouth eerily akin to Vrog’s within. It stayed stubbornly closed, even after Split waved her leathery scrap before it under the pigguts’ blank stares.
“Needs its share first,” Kniff explained, cutting off a morsel from a piece of roasting meat with a dagger and carefully holding it before the miniature maw. The pointed teeth seized on it hungrily, thrusting it inwards in an impossible ingestion, then did the same to Vrog’s token. Nahf passed it over to Oruff, who raised it to a drooping ear and tensed it to catch the sudden stream of chattering.
“Right, the skin!” the huge piggut snapped the disk closed and swung it around like a flail, “You mudsnouts didn’t lose it, right?”
“I’d rutted well rather, thing’s a bother to carry around,” Nahf grunted as he laid out one of the folded hides he had been sitting on, revealing it to be the remarkably intact scabby shell of one of the gargoyles. He unceremoniously passed it over to Split, who held it somewhat awkwardly in two hands.
“Now what?”
“Says to pull it on when you get there, where’er that is,” Oruff shrugged again as she tucked away the disk, “Ain’t no rutting business of ours either.”
“How about getting there, that too?” Split rumbled, tapping the soil with her axe.
“An’ that!” Oruff shoved Nahf with a hooved foot, “Go show ‘en how.”
“You don’t leave me nothing when I get back, ye’re dead,” the smaller piggut huffed, but lazily rose to his legs all the same. “‘Ere, Split, let’s make it quick.”
Amid the same general indifference she had met as she had come, Split followed Nahf up the very slope she had descended before passing the top and going down the other way. She had not cast even a glance there on her arrival, and indeed there was not much to see except empty red plains, steely brushes and black rocks. The only thing that truly stood out was an imposing grey hill, overgrown with a bright grey grass that glimmered slightly in the faint daylight.
Nahf let out a sudden loud, animalistic squeal, almost making her jump, and the hill stirred. Legs like pillars unfolded from its sides, what had appeared to be grass bristled and heaved, and a massive head rolled over to stare at them with a groggy bloodshot eye. The gigantic wild boar huffed like a howling breeze, and the warm air almost flattened her against the ground.
“Look at that, never seen him get up when you call ‘im before,” Nahf marvelled, “You got the right way a’right. It keeps working, you just get up there and he’ll bring ye where ye need. Me, I’m getting back ‘fore them rutters eat everything.” And, with that, he trotted back over the hill and out of view.
Split crept closer to the enormous boar, not without some caution. It was even more outlandish to her than the winged behemoth had been, a thing of the world above more than the Pit. Still, there was no domineering will radiating from it, just the warmth and sounds of a living thing, and so it was with greater confidence that she hauled herself up its hide, wary of the hairs’ sharp tips. It was nowhere as comfortable as a jackalope, for sure, but no worse than the fleshless beast either.
With a grunt, the boar arose and began, with neither hurry nor haste, to walk away from the battlefield and towards the distant dark horizon.
***
They stopped at the very edge, where the sanguine clay of the steppes withered away to arid, scorched black across a jagged line. The great boar did not cross into the dead land, but stopped just beyond its frayed edge, letting Split drop to the ground along its flank, then turned back and trotted away with just a shake of its head and a huff of acknowledgement.
The Scar had not changed. Ever as it had haunted her memories for years, decades, centuries, it was as stark and cruel in the sharpness of its jutting rocks and the desolation of its stony soil as it had been the first time she had seen the daylight over its dismal face. The shards that had not fallen from their unnatural midair stasis since time began still hovered higher than her eyes, and the cracks and chasms below them still gaped with a hunger that the lifetime of an entire world could not sate. Over all that time, a single faint breath of life had swept over the afflicted land, and that was a poisonous exhalation from the nether - the ghastly shapes of malformed gargoyles circled overhead, casting flittering shadows across the uneven ground. She grit her teeth in distaste. Almost there. She was almost at the source, and then the time of monstrosities like these would be over.
The weight of the hide she had received from the pigguts in her foremost hands reminded her of both these past and future. She had had plenty of time to examine it on the way through the steppes, feel the recesses of its plagued crust, look into its empty gouged eyes. Even flayed and hollowed-out like that, the gargoyle looked sickeningly similar to what she had seen, day after day, reflected in every pool of clear water she had come across. She did not need to be told whose doing it was; he was evidently not satisfied with shackling the minds of her kind, but had felt the need to warp their bodies as well. Bodies to which he himself had given shape, a shape he discarded when it suited him, as if their flesh was even less than a tool for him. Her middle hand gripped the axe tighter. Almost there.
Holding her breath, she gripped the edges of the gargoyle skin with three hands and pulled it over her back, letting its head fall over hers like a hood. The feeling of weight over her body was there for but a moment, then nothing. Reflexively, she rolled her shoulders, trying to tug at something over them. Instead, she felt something around her elbows drag across the dry earth with a rasp. She looked down, touched the membranes spreading from her forelimbs in disbelief, scratched at the pulsing cysts on her flank, ran a finger along her now smooth face. Whatever he might have been otherwise, Vrog had been sure to be thorough in this. All the same, she was glad she could not see herself now.
Quick. More a feeling than a voice. It will not last forever.
Split breathed in, clutched the axe against her body, then drew her wings together and dove into a large chasm.
Darkness met her, then heat, flame and clamour, and suddenly she was flying. Not daring to budge her wings or look anywhere beyond directly in front of her, she tensed her limbs and veered off, towards the reassuring shadow of a stone outcropping. She clung to it, miraculously keeping her grip on her weapon, hauled herself up over its ledge, and finally looked out upon her long-lost home.
As it had been above, so it was below. The Pit itself had not changed at all; for a moment she had a hard time believing that this was not another of the many moments when she had closed her eyes and called back the sights of her old life. The crackling flames from below and the molten orbs from above had not dimmed a bit, nor had the splintered forms of black rock worn away under their glare. If even some had crumbled and others risen in their place, it was impossible to tell, nor would it really have made a difference - one spire more, one crag less, in the end it was all the same.
Yet here as well as over the Scar, where dead stone had stood unchanged, life had swelled, and she was surprised to see just how much. Far below her, the ground was teeming. Kostral, in numbers many times greater than she had words for, crawled, marched, scurried over the ground. There were more of them than she had ever imagined there could be living things, here or in the world above. The ground looked alive, writhing as they walked past each other, formed into ranks, scattered and regrouped.
And they had changed. Split dimly remembered the first of the iron-bound she had seen just before her exile had begun, and the likes of them had grown in number as well. Now, she could fully appreciate the gruesomeness of the spikes jutting out of eye sockets, of the shards piercing through skin, the blades than replaced fingers, and a sickening rage mounted inside her greater even than the one she felt on seeing the gargoyles that, more numerous than ever, swarmed above the gathering. But those wretches were far from the only ones to bear metal now. Every body below was bound in jagged gleaming plates, everyone had from but one hand to a full four gripping great cleaver, axes, mauls, other vicious things she could not name. The largest among them had hafts of bone and wood affixed to their backs, with black and red banners draped over them; she could see them snarling at their lessers, shoving them about, pummeling them if they tarried. His taskmasters. Almost there.
Only now did she remember than she had never seen him fully, not even on that fatal day, and for a moment she was struck dumb and still with sheer awed terror. Narzhak was immense, larger than anything had any right to be, above or below. He was almost a part of the Pit itself, as dizzyingly vast as its walls that never ended. Her head spun from the mere effort of conceiving how he must have been up close, and she had to look away.
Split closed her eyes and clenched her jaws. She thought of the pestilential gargoyles and the living bodies mangled with iron. Of the overseers trampling their own kind. Of how she had lived knowing nothing but fighting, breeding and eating, all one and the same. Of the brand on her shoulder.
She hardened her every muscle and looked up again.
The Iron God was far away, almost beyond the distant curve of the immeasurable vault, but so colossal was he that she could see his posture clearly. He sat in a gigantic alcove carved in the live rock, leaning back in a crude throne. His right hand leaned on a metal spire taller than the ocean must have been deep - no, not a spire, a weapon; a maul so great that with one blow it could have carved a way from the Pit up to the surface. On his left shoulder there crouched a vast abomination whose shape she could not distinguish, and not just because of the distance. Its veined grey flesh seemed to shift and pool like a fountain of melting stone, in tune with the flickering of her master’s fiery eyes.
A tremor ran through her perch, and she saw that the impossible titan was slowly rising from his seat. It reminded her that she had little time. Drowning her fear in the much greater dread and hatred of her adversary, she pushed herself off the ledge and took wing. This time, the motions of flight came to her from somewhere outside her head, as if the stolen skin were guiding her through them; she pushed down the thought of what that might mean and forged ahead. Through the teeming flocks of gargoyles, between the flaming spheres and the tentacled prowlers that lurked among them, she flanked the cyclopean wall of the Pit at a speed that would have seemed incredible if she had not been doing her best not to pay attention to it. In what could not have been more than a moment, she was over the iron head of the tyrant god, greater than any hill she had ever stood on. It did not even twitch when she landed, which would have been like an earthquake, so insignificant was she upon its crown. The dried-out hide dropped off her as she clung to the irregularities of the divine armour, having served its purpose.
The axe in her middle hands imperiously tugged to the left. With a side-eye, she saw a rift between plates not too far, for all distance meant on that living mountain. For the Giant, it was so minuscule as to be wholly below notice, but for her it was enough to pass through many times over. Carefully, biting down with each clambering step, she made her way across the warm iron expanse, gripping pits and spikes invisible to something as huge as the entity that breathed beneath her. Carrion stench came from the rift in the hot wafts of a heap of corpses after a battle. Fitting.
Split perched over the ragged lip of the gap. “I said I’d come back,” she breathed out in a hiss, “And now I’m here. It’s the end.”
And she vaulted in, axe held high.
***
Narzhak towered, immense, over his assembled legions. Every kostral in the Pit, every tamed boar and dread-beast, every twisted skestral and ironbound was at his feet, summoned by a command as binding as prophecy, awaiting his orders. The Scourge on his shoulder growled ravenously. It was awakening. He hefted the maul Worldbreaker, into which he had forged over the ages the strength to crush any divine in a single blow, and spoke in a voice that shook the earth.
"When time began," he thundered, and the innumerable host stood heeding, "the Elder One who gave us the world set us a task. We had to make his cosmos great, breathe life into it, build it into wonders. Whip it into flourishing. This was the only command of the one to whom we owe everything. Was it too much?"
The brutes scarcely understood the breadth of the notions of his speech, but even so they stamped and cheered as one. No, it was not too much.
"It was just right, and so I went to it! I gave this world everything. I have given it my toil, my flesh, my blood. I have given it my own son, and all of you, who are wrought from my very life. He has done me proud, as have you, those who are loyal and ready to labour and sacrifice for the one true cause that is the soul of Galbar. Under the hands of all my blood-kin, it has swelled, grown rich, as it was meant to. And yet, what?"
A rhetor’s ideal attendants, the kostral bellowed out in prompting response.
"And yet, from the beginning to this very moment, my efforts have been hampered by the chaff that would call themselves my equals in godhood. Wretched excuses for deities they are, rags of filth soaked in weakness. Even with the Elder One’s hand holding theirs, they have failed in the only purpose set before them, one which they were given every conceivable tool and power to abet. For aeons, I could only watch as my work was stunted because this scum couldn’t be arsed to do their part! They huddled on their own scraps of land, miserly counting the skulls of their favourite slaves, while Galbar languished. They locked life in stagnant little cycles, like vermin digging their stinking petty lairs in what was to be a grand universal design! And when they tired of that, they deserted! Abandoned the posts given to them and fled into their dens, into death or mortality! They thought they were safe from my eyes when they slunk away, but I have seen them all, felt every last drop of their ingratitude towards the One whose toil they usurped and threw away. It has grown inside me like a pool of rage waiting to ignite, and now - NO MORE!"
He raised his maul high and roared, and countless voices roared alongside him.
"For the Elder One has tired of their folly, their sloth and childish insolence, and now he comes! He will fulfil the purpose he gave upon us long ago, and the just among us will rejoice even as the unworthy despair. We will clear the way for him, rise to the surface and lay waste to all the monuments of failure the wretch gods take pride in. The blood of their living baubles will run in rivers, their bones shall pile up in mountains, and with my maul I will batter down the doors to their measly retreats and rip them out, piece by piece. They will know centuries of suffering for every instant they have wasted in the universe of spheres, for I am Narzhak, and I toll the hour of their death!"
Somewhere high above, beneath his skin of iron, a cursed axe struck with the hatred of two eternal lifetimes.
Narzhak paused, one eye flickering curiously upwards at the faint tingling he thought he had felt at the back of his head. A mere impression, no doubt, and indeed it was gone in a blink. But then it returned, a little deeper, and then a little more again. He shook his head with a growl, but it persisted, writhing like a minuscule maggot buried somewhere in his yielding flesh - a minuscule itch he could not quite pinpoint. Twisting, growing into a bitter taste, one he had found so repugnant once he had spat it out; yet there was nothing he could spit it from. And sparks of spite, of anger at the arrogance of this gnat of a presence that dared - for it had a will, he felt it - latch onto him in the hour of his triumph. Sparks that flew wild, close, too close to the pyre he had been building in all the time he had prepared for battle -
A light sting was all it took to ignite it. This miserable nameless thing had the audacity to touch him, the greatest and mightiest of all gods! He bellowed out his fury, and his legions shrank in terror at the sudden outburst. The Scourge coiled in surprise, and then leapt away as the Fell Colossus clawed at his own head in mounting rage. The same armour that made him impervious to all forces mortal and immortal stopped his prying talons from finding and squashing the nuisance that so aggravated him. He stomped once, twice, then with a deafening roar upon which hundreds fell dead on the spot trampled forward, blinded by sheer wrath. The great pedestal that led to the upper world crumbled under his titanic steps, but he was beyond awareness now. He thundered and howled, grasping at the void, carving gouges into the stone walls with his visored head, swinging his great maul in berserk abandon.
At long last, it grew too much and with this pinnacle came a flash of mad focus. The shade of irritation deserved nothing short of utter, absolute annihilation, to be shattered to such nothingness that put the time before Galbar to shame. And he, the Bloodied Fist, lord of all strife, was the only one strong enough to deliver it.
And thus Narzhak raised the great maul Worldbreaker, which alone could slay any divine, and he uttered a mortal command:
In cinders lie
Beneath no sky
So you all shall
D I E
And he brought down the most lethal weapon ever wrought upon the noisome trespasser - and, as it so happened, himself.
The maul shattered through the divine carapace, sending shards of metal and chunks of vile flesh and gouts of black blood and sparks of vital flame scattering to all sides. There it stayed lodged, in the shattered skull of its maker and only wielder, even as his colossal body turned still like an impossible eikon, to stand vigil for eternity.
Yet even his own strength was not enough to truly slay the great god of bloodshed. Acrid black smoke rose from the ruins of his head in a spectral cloud, and four flaming eyes broke through it, alight with bottomless wrath and spite, with unbreakable will and renewed clarity. It touched the creeping Scourge with a long tendril, and the formless terror howled as it never had before.
With that sound, all shackles fell from the minds of the assembled kostral; yet, alas, it was not as Split-Tooth had imagined that moment. Without order to hold them, naught was left for the Pit-dwellers but the primeval rage they had known upon their very birth. Already thrown into disarray by their master’s agonizing throes, they turned on each other, plying all the skill they had amassed and all the weight of arms they had crafted for the sole purpose of blind slaughter. The banners of the overseers became rallying points and eyes in the storm of violence; and so the greatest army the world would ever know fractured into feuding bands, and was no more.
But the umbral god cared no more for them. His fires blazed bright, and though the gate to Galbar from his domain had been shattered by his own ire, he would not be deterred in bringing his final task to an end. The cloud became a roaring pillar of smouldering force, and it struck the sightless ceiling of the vault like a spear. Through stone and soil it pierced, searing and corroding all in its path, until it burst to the light of day with a blow that shook the land for miles to all sides as the World Scar, twice-struck, erupted into a blast of detritus and an awning pit that stretched down to sightless regions below.
And so, like he had once come down to Galbar, Narzhak departed the world as a black wraith, rising up ever higher into the sky, towards the descending mass of the lunar palace.
Whither did he go?
The Architect only knew.
Fancy that, I actually completed my overarching plots in a RP. Who would’ve thought the day would come?
Anyway, we start with seeing what Split’s been up to. Reapers and Ihokurs have been harrying the selka around the region she’s been travelling through after parting ways with Damocles some time ago, and she responds by going all Hank Wimbledon on them where the situation requires. Right now, she has raced a splinter pack of the invaders to an out-of-the-way village, and with her help the assailants are fended off. The locals celebrate by throwing a humble but heartfelt feast in her honour, during which she exchanges tales with them.
That night, she has the second nightmare in her life, in which a monstrous presence tells her to head out into the fields, hinting that it knows about her lifelong purpose and might help her with it. She goes to find the source of this odd message, and it turns out that it’s Vrog, who has sent it using the orb he got the pigguts from. He reveals that he’s pretty sympathetic to her goal of killing their boss, and that he’s made some arrangements to help her get to that if she’ll take his help. Split accepts, and after sealing the deal Vrog smokes himself into inner peace and drifts away, supposedly to the endless dream. His body turns into a new, meaner axe for Split to strike the final blow.
The morning after, the Omen of War shows up and takes her to the Charnel Steppes. There, the pigguts have thrived, and are living the Mad Max life with ghouls, gargoyles and company. The ones that settled in the Pan have come up with a clever thing called commerce, so they can benefit off their plentiful spices (coincidence? You decide!). Split is spotted by the Keepers of the Maw, who have been instructed by Vrog to help her along; they give her a magical skestral hide that can briefly turn her into one of the creatures and hitch her a ride on the Patriarch, who is something of a celebrity among the swine-folk, before going back to doing what they do best.
Our hero reaches the World Scar on boarback, and flies in disguised as a gargoyle. There, it turns out that Narzhak has been preparing for war, as he intends to bring all other gods to heel in anticipation of the Architect’s arrival. He has forged a weapon of impossible power, and organised the kostral into a vast army. Split manages to sneak up on him and chops him in a weak spot with the Vrog-axe; with all its accumulated nastiness, the cursed weapon temporarily drives Narzhak blind with fury, and in an effort to crush the attacker he recklessly smashes his own head with his terrible weapon. Split is tragically completely obliterated in the process.
Narzhak is not so easily dispatched, however, and though he is reduced to a disembodied spirit he commands the Howling Scourge in a final act of spite; under its influence, the kostral scatter and turn against each other like the hosts of Mordor they are. He then heads to the surface, digging an enormous hole through everything between the former and the Pit, and is last seen flying away towards the Architect’s approaching palace.
Narzhak, Vrog and Split-Tooth die, but Big N doesn’t let that keep him down.
Narzhak
Starting: 13 MP, 12 FP.
5 MP and Vrog’s residual vitality spent on an axe that has a chance at harming Narzhak.
5 FP spent on an enchanted skestral hide that turns the wearer into a gargoyle, conferring on them that species’ natural abilities and concealing their true identity even from godly senses. Gone into Split’s hands.
8 MP spent on an immense pit stretching from Galbar’s surface into its very metaphysical depths.
Remaining 7 FP dissipate into the aether; can be assumed to have gone into weaponry and technologies for the kostral and pigguts.
Incalculable power invested in the Worldbreaker maul, for purely narrative purposes.
Split-Tooth
Starting: 28 Prestige.
+3 gained as participant and protagonist of the post, following a quest.
-2 spent on the title Slayer of the Deathless. No matter if it’s stone or, as it turns out, god, she can kill it all the same, regardless if it bleeds or not.
-2 spent on the title Broadblade Veteran. When you’ve been chopping up things with an axe for that long, you tend to pick up a few tricks.
-27 spent on the mightiest blow a mortal ever struck against a god. Narzhak even felt it a little bit.
The Keepers of the Maw
Starting: 1 Prestige.
+1 gained from supporting role in the post.
-2 spent on the title Eternal Marauders. The centuries might pass, but as long as they’ve had enough to eat, come hell or high water they’ll be there to pick your bones clean.
A forest of drinking-horns, cups wooden and gilded, and skulls stoppered with the wax of forest bees rose to clash with each other like blades on the field of strife. Drops of thick dark mead, sour braga, fermented berry-juice and thicker, redder, less mentionable things splashed over their edges, running down grey-skinned fingers and dented bracers. Where they spilled into the fires amid the celebrants, the flames crackled and turned crimson for a brief moment; where they flew over their shoulders and pooled on the grimy stone floor, crawling things with bulging eyes crept over to them, leaving trails of slime as they went, and lapped them up with lashing pale tongues.
At the head of the gathering, behind the largest cauldron, in truth more akin to a great bronzed sarcophagus, a towering figure stood up. A thick, rough brown pelt hung down her back, its eyeless snout resting over her wild mass of steely hair, and the patchwork of purple rags from far lands that formed her robe was adorned with braids of black feathers. A huge, bloated toad sat on each of her shoulders, throats nauseously pulsing in their own raucous feasting-song. She raised her crooked talons to the blackened ceiling, and all eyes turned to her as the mismatched jewels on her gnarly arms jangled, calling them to attention.
“One for Vroha atop the trees!”
A reveller stood up from the row of benches to her left and, vaulting over the bench between the shuffling of his neighbours, made his way to the closest edge of the platform. He cast the liquor in his horn into the warm evening air, watching them fall among the mounds of bones and stretched, dried-out flayed skins that adorned the tiered steps below.
“One for Keben among the brush!”
Another feaster stood from the opposite row and hurried to his own ledge, and down hurled his share of the libation.
“One for Zhaav under the stone!”
A third one, who had sat facing straight against the great hag across the length of the many pots and roasting ember-beds in the chamber, rose to her feet and followed suit after the other two, sending her offering in a third direction yet.
“And one for us all!”
There was naught behind the witch herself but a sheer wall, and so she raised her enormous, finely carved wooden cup and overturned its contents into her mouth, emptying it to the last drop in a single draught. A roaring cheer went up from the benches, and the feast began in earnest.
Who was not to be found there as dusk fell upon that day? Truly, it seemed that every drevič who dared bear the name proudly was in attendance at the great gathering atop the Bone Ziggurat. There was Lujko, great chief of the stryvesti, a mighty man with a broken nose and a scarred eye who guffawed as he jested with his sworn brother-warriors and bit into sizzling chunks of meat. He was the one that had led the raids into the wild eastern lands that were being celebrated, and it was his good right to be the loudest and merriest. There was Velnin, ruler of the kolche, the urshi and the moresti, who was old and withered, but cunning, and received tribute from many tribes of wood and field. There was Arzna, wise woman of the strakhne, who had made her people rich by being the first to sell the secrets of working the ores from the mountains down south. And there were Yarog, and Perevest, and Gleva, and Tmutin, and many many others.
And, of course, there was the host herself, the Beast Hag, looming over even the likes of the brawny Lujko, and biting chewing almost louder than him. She did not sit on a bench like her guests, but crouched in a great wooden seat, padded with human skin and inlaid with bones. On the wall behind her, fastened to the stone or heaped at its foot, were the skulls of those she had bested in either arms or wits, whether as she roamed abroad herself or as they came to challenge her in her home. Foremost among them, marked with a circle of dried blood that was renewed every day, was something warped and yellowed by age, crumbling and worn at the edges. That was, so the tales told, all that remained of the being whom Kulgha had devoured long ago, before she had been the Charnel Witch, and thereby gained her strange might; yet that had happened many years before, and no one knew for sure whether it had been a man or something else.
Anon, however, no one paid it much mind, for they all had seen it before. Everyone had better things to attend to in the heat of the feast, and so did Kulgha and her table-comrades. They thrust long knives into their great bubbling vat of bronze, which none but the boldest of the other guests dared touch, and drew morsels from its churning reddish depths. A few of them had clustered around a younger kinsman, and were putting to trial how fine his tongue was.
“What’s this?” one asked, holding a linen strip over his fellow’s eyes while another put a knife with a steaming, brew-soaked bit on its end in his hand. The one being tested gnawed off a mouthful, briefly ground it between his teeth, thick rivulets running through his dark beard, then exclaimed: “Game!” A whole section of the attendees around him, both of Kulgha’s acolytes and not, bellowed out applause, drawing the curious look of the Crone herself.
“And this?” Another knife was offered, and again the man blindly tasted its prize. This time he chewed down a few more times before confidently calling out: “Man!” The celebrants cheered again, but the one who drew forth the knives stilled them with a gesture, and brought out a new morsel from the depths of the stew, staining his grey forearm with the boiling red. “And this?”
The blindfolded sampler took a bite, chewed pensively, then took another. He frowned. His nostrils twitched as he tried to discern it by smell, but found it even less helpful. After some more laborious gnawing, he conceded: “Can’t say, the spice’s too strong. Wager you that Sovnij here won’t tell you either!”
The audience’s jeering hoots quieted down as over a dozen faces turned to the one who held the linen strip. With an air of bravado, he took over the knife and bit in himself. His certainty visibly faded as he strained his face, grinding down his mouthful to little avail. However, he, too, was not found witless when the howling mockery turned on him. “What’s that, I’ll say nobody here can know a bit from that deep in the pot from another!”
Most began to nod sagely, but a piercing hoarse cackle cut them short. Stretching out an enormous branch-like arm over several heads, Kulgha snatched away the knife and brought it to her face. She did not even taste of it, but held it briefly under her long crooked nose before saying, loud enough for half the room to hear: “It’s man, and one of the southron blood!”
This time everyone who had heard gave out calls of admiration, a good few not knowing what the occasion was but joining in either way, as Sovnij growled “‘Course, she’s not count.” It was thus not clear when exactly it was that someone first noticed the strange thing that flew in from the darkened sky. By the time almost everyone was more or less quietly following the dozen pointing hands with their gaze, it had alighted on one of the wooden stilts that supported the bronze cauldron. It was a bird, yet not quite a bird; its head was like a skull, and its skin like that of a lizard, and those who saw it close marvelled greatly at this. In its mouth it held what seemed to be a blossom, but as strange as its bearer, for no one present had ever seen any that was quite like it. The beast gave a few sharp nods towards the hostess and screeched through its closed beak as she watched, as puzzled as anyone around her.
Finally, one of the attendants found his own tongue. “What’s that, Kulgha,” he cheerily shouted from across a roasting body, “you got a suitor?”
The words carried well over the stillness in the room, and so it was that this time everyone knew why they burst out in bellowing laughter, not least among them the witch herself. Still wiping out tears of mirth from the wrinkles around her eyes with one hand, she reached over and slapped the joker on the back of his head as a matron would a riotous grandchild, knocking him off the bench amid everyone’s merriment. In the same motion, she took the flower from the winged messenger’s teeth, quickly smelled it and made it disappear into one of her many pouches and sacks - before deftly snatching up the bird and snapping its neck with a hold practiced over decades and decades.
“Keben gore me if I know what this is,” she said to the expectant acolytes to her right, “but we’ll find out fast how it is. Bring me my sharpened knife!”
An eager hand cautiously held over a redoubtable curved blade with a bone hilt, and the Crone cut the bird’s belly open with it in a slash. The entrails went into the bubbling cauldron while she went to work on the skin, which came off far easier than feathers. The cleaned carcass fell onto a ready metal vessel on a bed of sizzling embers, where sharpened sticks held by those sitting nearby prodded and turned it over now and then while Kulgha did what she did best.
From a pouch came pinches of dried-up and ground woodland herbs, spread over the pale roasting flesh with murmurs of appraisal or incantation. A clay jar of honey was brought over at her call, and it was evenly poured over breast, wings, back. Some drops from the pot added a red hint to its colour.
“It’s plain, for sure,” she absently replied to someone’s remark, “but that’s how you try a new thing the first time. Else how you’re going to taste it?”
The smell that rose as the bird was cooked was sharp, not unlike that of a burning snake, but that did not make the Crone any less impatient to get to the promised end of it. It was barely finished when she grabbed it with nary a concern for the heat and bit off a piece, though the whole beast could easily have fit between her jaws.
“Neither fowl nor crawling thing,” she mused as everyone looked on expectantly, “Not as good as the one, not as bad as the other. But what do you think’s the strangest to it?”
“What?” Lujko asked.
“That there’s things coming from out there like which we’ve never seen, ‘course. Any of you catch what side this one’s flown in from?”
“West!” someone said; “South!” another dissented; “Not quite either!” a third added.
“I’d never heard of this kind of beasts past the woods in the south,” Kulgha scratched her nose, “but maybe times’re changing there. We’ll think of what way to look first on the morrow if anyone else’s got a head that can think, and if not, then the one after. Let’s empty our pots first, and then we’ll think of filling them again!”
“Just so!” agreed everyone, “Let’s not leave a good meal go cold while we chase a measly bird!”
And indeed did the feast not end for a long time yet, for it is a poor feast that is over before dawn!
Identity: Kulgha the Crone, the Beast Hag, the Glutton, Mother of Toads, Charnel Witch, Tyrant of the Bone Ziggurat.
Potency: Kulgha is old, hard as her true age may be to discern from her bloated features, and with time comes wisdom, even to one as foul as her. Above all she is versed in the craft of all manner of portentous plants and other such growths, knowing with certainty which can poison and which can chase away illness, as well as how to mix and dry them so that their properties will be tempered or magnified. With a concoction, she may grant otherworldly visions rumoured to be the dreams of dead gods, wring one’s body and spirit through pain and ague to an exceedingly precise limit when she wishes to test rather than kill, or put one into a sleep so deep that not even being cut with a blade will rouse them. In more earthly terms, her knowledge of herbs and spices likewise makes her a superlative cook, capable of transforming nearly everything into a flavourful meal; though the ingredients she favours are so gruesome that only her most depraved minions willingly partake of such feasts.
Nor have the decades left her with nothing but knowing what to boil in a cauldron. Over a lifetime of guiding the brutish bands and hordes of her compatriots, she has grown cunning in some tricks of rulership. Though never an accomplished warleader, stateswoman or orator, preferring to leave such roles to her more skilful acolytes, she knows well how to inspire her underlings and menace her foes through hoarse omens or covetous promises. Fear and greed are her tools in this trade, and they are well-worn in her gnarled hands. If all else fails, she is not loath to resort to more tangible weapons - her spear-arm is ever as strong as it was in her prime, and her eye for the javelin remains deadly.
Yet her most dreaded power is her macabre and unnatural witchcraft. In her hands, human flesh, blood and bone become arcane ritualistic tools, and the feats she may accomplish by charring, cooking, curing and consuming them eclipse even the remarkable results of her herbal draughts. It is known that by feeding on babes and youths she has kept herself alive and sturdy for far longer than any of her savage people has ever reached, and that her warriors, glutted on the remains of their strongest enemies, grow to strength and proportions thought to be impossible in mankind. Her sanguinary brews, seasoned with cerebra crushed in a pestle and stirred with an etched bone, can drive men to bestial fury, poison the sky with bloody rain, the ground with gory morass and the rivers with charnel sludge, or call forth an infestation of venomous crimson toads, thought to be Kulgha’s familiars. Some even claim that by preparing a special offering she can invoke three horrifying beasts from a world long gone by to do her bidding, though no one has ever been known to glimpse these beings and lived to tell the tale.
Ambition: To feast, to amass wealth, to make merry. Devious as she may be in her gnarly age, Kulgha has never been of a more refined spirit than the rest of her people, and like them she wishes for little more than to enjoy the crass pleasures of life, indulging her bottomless hunger and idle avarice. That she cannot do so without taking from others is a testament to the ferocity and belligerence of the folk that birthed, forged and acclaimed her.
Homeworld: Carcinus. This tranquil ocean world has had, until recently, the dubious privilege of being all but entirely forgotten by the galaxy at large. Located in the inner rim of the Segmentum Obscurus, Carcinus had once been designated for conversion into an agri-world towards the end of the Dark Age of Technology. To that end, imposing complexes of machinery were established on its small, sparse landmasses, with the goal of seeding the planet’s waters with life to be farmed. However, the process was disrupted by the advent of the Age of Strife. Rampaging Men of Iron destroyed most of the installations before being decommissioned, and the surviving ones fell into disrepair as vast Warp storms sealed the system in a nigh-impregnable pocket, preventing technicians and replacement components from reaching them.
Over the millennia, the work already done has been eroded by Carcinus’ native life gradually reclaiming the oceans, alongside the bizarre chimerical beings spawned by the incomplete conversion. Of the latter, the most curious and dangerous are the crustaceans known as charybdes. Strongly resembling the crabs of old Terra by a quirk of evolution, if larger and with more numerous limbs, these creatures began at some point to grow tremendous in size and hunger, and have since been a scourge for the planet’s population, threatening the inhabitants of coastal areas and preventing them from feeding off the bounty of the seas.
What little of the failed agri-world’s people survived the uprising of the automata and the following isolation thus found themselves hemmed in the hearts of the largest islands. Fortunately, the mainland soil proved fertile, possibly as a result of the ancient seeding’s early stages. This, combined with their low and scattered numbers, largely prevented them from degenerating into barbarism, instead leading to most adopting a mostly peaceful agrarian lifestyle. While charybdes occasionally wander far enough inland to become a danger, such incidents are rare, and the creatures are easily slain or driven off.
Presently, Carcinus is the seat of the Abyssal Lurkers’ fortress-monastery, built in the oceanic depths.
Appearance:
Primarch Sarghaul Tartareus during the Conquest of Galaspar, ca. 850.M30. Note some exaggeration as to the amount of adornments on his armour.
A closer portrayal of the Tartarean Bastion's helmet. It is unclear who added the extraneous A symbol to the illustration.
At slightly below fourteen feet of height, Sarghaul is abnormally large and massively built even among his kind. A behemoth of a man, his proportions are perhaps the least similar of all Primarchs to those of a simple human, bearing a distinctly closer resemblance to the robust frame of an Astartes. With thick limbs, an almost nonexistent neck and a ponderous gait, there is nothing about him that can be described as graceful, but each of his movements radiates steady, implacable strength.
On the extremely rare occasions it is bared, Sarghaul’s face only adds to this uncanny impression. His skin, drained of colour by the darkness of the deep, is pale to the point of being almost diaphanous, though its thickness prevents it from being quite translucent. Stretched over his sharply angular features and unmarred save for a fleeting shadow of grey hair on the crown of his head, it gives his visage an altogether deathly appearance. The slightly protruding eyes with irises so dark they blend together with the pupils do nothing to alleviate this.
Perhaps fortunately, no part of the Primarch’s body is virtually ever exposed to sight. The vast majority of those who encounter him never see anything beyond the oversized suit of Cataphractii-pattern Terminator Armour he is perpetually encased in, painted in the dim colours of his Legion. Though as bare of ornamentation as that of his followers, it is nonetheless far more elaborate, being moulded with sharp ridges on its surface to resemble the texture of a charybdes carapace. So thorough is this decorative work that the entire helmet is shaped like the mandibles of the great marine beasts. In battle, and sometimes even outside of it, his hands are fitted with the Claws of Oblivion, a pair of enormous twin lightning talons where metal is joined to chitin from the pincers of the most ancient oceanic terrors of his homeworld.
Personality: If one word had to be chosen to best describe Sarghaul’s temperament, that word would be obstinate. Once he puts his mind to something, no obstacle in the universe, be that the most ferocious resistance of the foes of mankind or the pleas of those who by misfortune find themselves trampled underfoot by his advance, can so much as give him pause. Even the command of his father and liege, when opposed to a cause he has latched on to, cannot fully deter him. While this ironclad determination is often a source of strength, sustaining him in the face of dire adversity and granting him the firmness necessary for drastic action, it can just as well prove to be his undoing, causing him to expend his forces over worlds already devastated by his single-minded drive to claim them for the Imperium at all cost, or risk the censure of the Emperor himself. For all that, however, the Abyssal Primarch is not a mindless slave to his whims. The schemes he pursues to their bitter end are born of plodding deliberation, and, within their confines, he is certain to seek the path of least resistance.
Close behind his stubbornness comes his devotion. It is difficult to say to what exactly - the Emperor personally or the ideals he champions - and he is not fully certain of that himself, though the distinction is one he deems too frivolous to ponder. The whole could appear to be something of a paradox - he reveres the Emperor out of admiration for his decrees, and in turn fights for the latter because that is the Emperor’s desire. In truth, his loyalty is founded on but a portion of the Imperium’s creed; the vision of a cleansed galaxy dominated by an ideal, unbreakable order is what stokes his faith in his progenitor. Other facets of its dogma, such as the Imperial Truth, he is largely apathetic toward, and his seemingly fanatical adherence to them is motivated solely by the command of the Highest among Mankind. That said, loath as he is to admit it, his veneration of the Emperor is not entirely pure; the castigation of his work on Carcinus has bred within him a rankling resentment, and a terrible doubt that his father may not always know what is necessary to ensure the victory all aspire to.
Yet, deep as they may run, these cracks do not for now show on the surface of his spirit. Matching his terse demeanour, Sarghaul’s mind is as cold and sluggish as the abyssal waters he so loves. There is no place in it for pride, nor for compassion; nor for any pleasure beyond those of duty and the plying of his visceral craft. The only spot of warmth he permits himself, besides basking in the Emperor’s light, is the affection he holds for his legionaries, faint, but almost paternal in tone. Outside their ranks, the best one may hope to obtain is his respect, and that is something he reserves for those fellow Primarchs he considers worthy comrades in arms. The masses of humanity he is supposedly sworn to protect earn nothing but his indifference and sometimes outright contempt for their weakness and fallibility. For xeno, mutant and dissenter there is naught but a dull, insatiable loathing that will never die until the last abomination draws breath.
Skills:
Deep Dweller: As a result of mutation, Sarghaul prefers being submerged over walking on dry land. His body is perhaps less than subtly warped to favour underwater conditions, finding it more comfortable to breathe saltwater, being capable of seeing keenly in the pitch darkness of the abyss, and so shaped as to most efficiently bear the crushing pressure of water. These traits make him, and those implanted with his gene-seed, capable of operating below the surface better than any human or even other Astartes could aspire to. At the same time, however, they are cause for discomfort in dry environments, requiring him to wear armour modified with additional eye protection and internal humidifiers.
Fortitude: The powerful build of Sarghaul’s frame is a boon for more than his subaqueous activity. While making his movements slow and ponderous, his body is, through a combination of innate resilience, colossal armour, regenerative psychic powers and sheer determination, capable of withstanding truly astounding amounts of harm and surviving to deliver a crushing counterattack.
Savant of Flesh: Through a quirk which may be attributed to either the exceptional mental acumen of a Primarch or his psychic potential, Sarghaul is able to gain a surprisingly deep intuitive understanding of most living creatures’ anatomy after but a cursory examination. Further, if he is given time to fully dissect and study something, the bodies of its kind will hold no secrets for him, giving him the insight to strike at their weak points, concoct viral weapons most effective against them or reshape their forms as he desires.
Annihilator: A combination of thoroughness and analytical acumen is a great asset for a commander, and Sarghaul lacks neither. Given enough information about a foe, he is quick to devise plans resulting in its utter destruction. Between a sharp eye for vulnerable spots to exploit to inflict maximal damage and a keen sense for the most improbable routes a defeated enemy may use to escape, his gifts make him skilful in directing sieges and decisive assaults whose goal is to wipe the opposition from the face of the galaxy. He tends, however, to fare noticeably worse when on the defensive and at a wider strategic level.
Chilling Presence: Though he lacks any measure of the charisma that distinguishes some of his siblings, Sarghaul is not entirely ineffectual in terms of diplomacy. His imposing size, silent demeanour and speech broken by the gurgling of moisturizers give him a sinister mien he is all too glad to use to intimidate his lessers into compliance. His unyielding advance and cold brutality stagger the morale of those who face him on the battlefield, while, conversely, emboldening his legionaries to emulate and follow him as an unbreakable tide.
Assignment Grade: Epsilon. Sarghaul may not be among humanity’s most powerful psykers, but he is a proficient wielder of the discipline of biomancy. Calling upon it, he can perform a number of unnatural feats, including mending the wounds of himself and others, smiting enemies with currents of bio-lightning and, most prominently, transmuting and enhancing the bodies of living beings. Beyond this, there is little he is capable of, even his precognitive potential being comparatively atrophied; the only exception is his ability to influence and even direct the minds of the simplest beasts, though he himself considers it an extension of his biomantic powers.
Biography:
At the turn of the Age of Strife, the Warp tempests raging around the system wherein lay the world of Carcinus were only beginning to fade, and still stood as an impenetrable barrier shrouding the star from the rest of the sector. While this barrier served as incidental protection from the ravages of the Old Night, it likewise left those surrounded by it trapped and unable to either explore or contact the outside galaxy. This led to the planet’s few spaceports being abandoned as useless, and its population, constrained to small territories by the menace of feral charybdes, never truly recovering from the losses suffered during its downfall. Without external stimulation and with the memory of the old planetary order fading as its infrastructure crumbled, the people devolved into quasi-medieval farming communes, working for sustenance with primitive tools and only occasionally clashing with each other in territorial disputes.
Such was the state of the world when the capsule containing one of the lost Primarchs was transported there by the agency of the Ruinous Powers. As luck would have it, it did not strike down upon one of the sparse islands that formed the sum of the planet’s dry land, as it would effectively have been improbable, but in the shallows of the global ocean that covered most of its surface. Coming to rest on the seabed, it soon attracted the attention of a curious charybdes, which evidently believed it to be potential prey. With its powerful pincers, the creature pried open the container’s hatch and revealed the infant within. It would surely have consumed him, but something, likely his burgeoning psychic influence, deterred the beast and caused it to withdraw.
Left to fend for himself, the newborn Primarch, who was able to survive underwater without ill effects thanks to his powerful physiology and unique mutations, abandoned his capsule and began to crawl his way over the seabed, feeding on algae and small marine life. His psychic presence did not falter, turning away predators who sought to devour him. Though guided solely by his unconscious intuition, in but a few days he reached one of the planet’s small landmasses and was able to ascend it through a smooth coastal cline.
When he emerged from the waters and made his way into the inhabited heartland, the locals were aghast. Made superstitious by their descent into an archaic lifestyle, they had taken the sight of the capsule’s fall as a dire omen, and viewed the strange child who had emerged unharmed from the sea as a preternatural being. Some went so far as to believe him to be an oceanic spirit whom they feared by the name of Sarghaul. After some debate as to what was to be done with the newcomer, since most were too afraid to even approach him and there was great concern as to what would happen were he left unchecked, he was taken in by one Ahwal Drann. This somewhat eccentric, even, some said, lunatic personage, almost a hermit, dwelt near the closest of the damaged control facilities which had stood abandoned since the Dark Age, and would occasionally venture there to rummage through the debris despite the fearful folklore surrounding the place - a man of recklessness, curiosity and taste for the bizarre, which no doubt weighed upon his decision to claim tutelage of the foundling.
These traits did not, at the same time, make him much of a capable educator, and it was fortunate that the young Primarch could count on his rapid maturation and sharp intellect to keep pace with his erratic education. Seeing his charge’s unnatural growth, Drann, who had his own, more optimistic views on the common superstitions, humorously continued to call him Sarghaul, and the name stuck. Soon, the odd stranger began to accompany his surrogate father on his expeditions, though no one knew what, if anything, they found, as well as venture on journeys of his own. Feeding into the mystical cloud of rumour that had formed around him, he was seen heading off to sea and returning only days later, sometimes carrying some piece of scrap that had clearly lain under the waves for a long time. His reputation was further swelled by his strange ability to ward off the dreaded charybdes, which would pass him by indifferently or even scuttle off where he pointed.
Years passed, then decades. Sarghaul, who had become a man faster than it could have seemed possible, grew to tower over anyone ever seen on Carcinus, being full as tall as smaller huts and seen with almost reverential terror by the simple-island people. Then, some time after Drann had passed from age, leaving his pupil to continue their searches alone, calamity struck. The weakening Warp storms finally dispersed, clearing the path to the planet. Yet it was not any benign force that discovered it first. The Scions of Writhing Marrow, a minor, yet ambitious Haemonculi Coven of the Dark Eldar, chanced upon its system while marauding about the newly cleared sector in search of prey to abduct for their vile experiments. Seeing that the ocean world was inhabited, however thinly, they decided to stop for a swift raid before continuing on their path, and dispatched a light force to sweep over it, a part of which landed on the island where Sarghaul resided.
The locals, scarcely armed with ill-maintained archaic weaponry and unaccustomed to anything more than small skirmishes, were thrown into a panic, becoming easy prey for the xenos. However, the latter encountered unexpected resistance in the person of the Primarch himself, who used his psychic abilities and formidable physical might to combat them. Unprepared for such a confrontation, they were forced to retreat; a second attempt, uniting a few other raiding parties, was once more narrowly beaten back, as by then Sarghaul had been able to organise the population, made obedient by fear, into a rough order of battle which made the best of what equipment they had. The Eldar, unwilling to commit to protracted combat, rounded up the captives they had already taken and withdrew to inform their masters of this strange find.
For his own part, Sarghaul strongly suspected he had not seen the last of the strange invaders, and was not optimistic about his chances of eluding death or capture at their hands a second time with his makeshift forces decimated by the first encounter (already then, he was noted as showing little concern for their own fates). He went to delve into the ruins he had been fond of haunting with Drann, this time with a clear goal in mind. The precise nature of what he did is unknown, but it is now believed, with a basis of strong evidence, that he had been able to find and activate a still functional archaeotech device from the days of Carcinus’ planned conversion, and presently put it to use in conjunction with Sarghaul’s powers. The giant was seen making his usual rounds between land and sea far more often than usual over those days.
Soon afterwards, his suspicions were confirmed. The Scions were enticed by the thought of such an abnormal human specimen, which promised to be a stupendous asset if seized, and one of their lesser Haemonculi personally led the next expedition with an entourage of hideous wracks. Their surprise was great, however, when they found a similarly inhuman adversary expecting them. Upon landing, they were ambushed by a swarm of large charybdes, lured to a favourable spot, some of which had bizarre features such as too many limbs or unusually tough carapaces - the fruit of Sarghaul’s preparations. Surrounded, the Dark Eldar and their creations were either slain or routed, with the Haemonculus felled in combat by the Primarch himself.
Ransacking the bodies of the fallen, Sarghaul was, though his fine senses and intuitive insight into anatomy, able to draw a connection between some of the substances and instruments carried by the Haemonculus and the horrid nature of the wracks. Fascinated rather than disgusted, he reasoned that by striving to replicate that process he could spawn some truly incredible beings, much like the mysterious forebears of Carcinus’ inhabitants, as well as create a fighting force with better chances of repelling future incursions. Without wasting time, Sarghaul, who had by then cemented his reputation as an almost supernatural being, sent out a call to the people of his island and those nearby, promising that those who came to him would be transformed into something beyond human imagination at a small cost. What neither he nor those hapless pilgrims who answered his summons knew was how torturous the procedure would be, but he did not let that deter him, reasoning that what he did was both bold and necessary.
Thus, on the Scions’ inevitable return, they were met by both charybdes and the no longer human grotesqueries into which Sarghaul had mutated his unfortunate subjects. In truth, had the Cabal been able to commit any significant portion of its forces, there would have been little contest, and their quarry would himself have been forced to flee; however, between the power struggles of their kind and their involvement with more reliable raiding targets, they had comparatively little strength to spare. Thanks to this circumstance, Sarghaul was able to continue avoiding capture, while searching the bodies of slain wracks and grotesques - as, after the first incident, the Haemonculi themselves preferred not to risk descending to the surface - for elements to further his more and more ambitious flesh-grafting practices. To make himself a more difficult target, he began to move from one island to another.
It is unclear for how long this could have continued before the Scions tired of the pursuit and either deployed to Carcinus in full battle order or abandoned the venture altogether, but at a certain moment in 844 Imperial scouts charting the sector noticed the unusual Dark Eldar activity over a seemingly unimportant world. Progressively higher ranks were informed of this, until word reached Terra itself, and the Emperor of Mankind, no doubt suspecting the work of one of his scattered offspring, arrived to personally investigate the anomaly. Once on place, he easily tracked the sizeable Warp presence on the surface. Appearing before Sarghaul, the Emperor rebuked him for his careless experimentation on the human form, before expounding his vision of a galaxy united under the Imperium. Though demoralised by the condemnation of something he had come to enjoy besides being convinced of its necessity, the Primarch was drawn by the thought of a great quiescent order being imposed on the universe, and pledged himself to his father without hesitation.
While Imperial forces broke the Scions’ presence in the sector once and for all, Sarghaul journeyed to Terra for instruction, and soon afterwards assumed command of the IX Legio Astartes, which under him was named the Abyssal Lurkers.
Entering the fray of the Grim Crusade, Sarghaul and his Legion soon earned a reputation for thoroughness and brutality. Despite his liege’s admonition, the Primarch was loath to abandon the pursuits of splicing and flesh-crafting, and, indeed, persuaded the Lurkers’ Apothecarion and psykers to follow in his footsteps in the name of strength and efficiency. He augmented his forces with beasts and abhuman brutes of his creation, which, while proving effective terror weapons, did him no favours with the allies and liberated civilians who sometimes were caught in their indiscriminate rampages. It was perhaps shame for his misgivings and disobedience that drove him to avoid returning to the Emperor’s presence more often than strictly necessary, preferring instead to skulk and campaign in remote corners of the four Segmenta.
Over his tenure as Legion Master, Sarghaul has thus far taken part in a number of engagements of note.
An early action saw him besieging and subjugating the hive world of Galaspar, which had rejected Imperial rule. Eager to prove his zeal to the Emperor, Sarghaul was inflexible in his assault. He unleashed his troops on the planet, supporting their assault with widespread orbital bombardment and use of Phosphex weaponry. Though the hive world’s inhabitants sought to escape into subterranean tunnels and fortifications, the Lurker marines, excelling in fighting in murky depths, pursued them with ease and slew or captured them to swell their auxiliary ranks. Only a small fraction of the planet’s population survived the conquest; the forces of the Imperial Army who later reached the system were appalled by the spectacle, starting the long history of the distaste regular troops still hold for the Abyssal Lurkers. Nonetheless, the fear sown by this conflict proved a strong motivator in reducing other nearby worlds to obedience.
In the 865th year of the millennium, the Lurkers fought their first major battle against the Ork menace as they participated in the conflict of Rennimar. Sarghaul was said to have described the Orks as admirable in their ingenuity and simplicity of spirit, but repugnant for their chaotic nature, and ordered extensive Phosphex and viral bombardments to wipe them out on his front of the struggle, heedless of what state this would leave the vacated planets in.
Not long afterwards, while transiting through the Segmentum Obscurus on the way to join combat in the Rangdan Xenocides, the IX Legion clashed with a force of the enigmatic creatures known as the Slaugth, which had ventured out of their hidden territory to raid Imperial supply routes. The Lurkers under their Primarch’s command successfully repelled the incursion and retrieved samples of the Slaugth’s outlandish biomechanical constructs, though they could make little sense of them. This was the first reported instance of the Legion pillaging biological xenotech from defeated enemies other than Dark Eldar, which they have always done without fail, for their own uses.
Up until the late 890s, Sarghaul and the Lurkers followingly took part in the Xenocides proper, their numbers being ground down all throughout by the redoubtable enemy, but managing never to plummet too far thanks to their vigorous recruitment practices. After the conclusion of the bulk of the conflict, they played a major part in the meticulous eradication of the hostile species’ remaining numbers. The Legion gained a certain infamy throughout the Imperium for the ruthlessness with which they took to the task, as well as a not wholly deserved reputation of vicious sadists who relished to ravage a helpless foe. Nor did the aggressive nature of the practice of near-conscription they had begun to adopt to replenish their ranks earn them any benevolence with the people at large.
In the early years of the 10th century, Sarghaul led another purge, against a species whose name has since been lost. The known details of the campaign are imprecise and sometimes contradictory, but on their whole they paint an image of tremendously bloody war of annihilation, with no effort being spared to destroy the offending species to the last. An anecdote of the time claims that a Remembrancer attached to the Lurkers had penned a comprehensive description of these events, but the Primarch became irate and ordered the work to be destroyed, as he wished to condemn his enemy to oblivion as an example for those who would oppose the Imperium. Some suspect, however, that he may have done this to conceal the defeats suffered by the Legion itself during the conflict.
Later, in the year 927, a Lurker exploratory force encountered the xenos that became known as the Keylekid. When Sarghaul rejoined his vanguard, he found that their civilisation practiced a highly ritualised form of warfare, only engaging their adversaries is specially designated conditions. Unwilling to humour the customs of reviled non-humans, he decided to instead exploit them to his advantage, ordering bombardments on the massed Keylek troops when they gathered in their traditional battlefields and subsequently having all their non-combatants put to the sword.
Around the midpoint of the century, the Lurkers were deployed alongside a sizable Imperial Army detachment to reduce the Carinae Sodality, a human confederacy that inhabited massive orbital installations, to compliance. During the siege, the Sodality’s leaders activated a weapon which drove unaugmented humans, both their own subjects and Imperial soldiers, into a berserk fury. Undaunted, Sarghaul turned his Legion’s weapons and warbeasts against his former allies, slaughtering them before continuing the pacification of the void-city at the cost of significant losses. According to some accounts, he eventually claimed the weapon for himself, though others maintain it was destroyed in the fighting. While he had little choice in his actions, his readiness in attacking those by whose side he had fought but hours before only further stoked the Army’s disgust towards him when the details became known.
The last major recorded campaign fought by the Lurkers to date took place in 990, when they did battle in the Segmentum Obscurus against a force of the xenos known as the Khrave, who had the ability to psychically enthrall humans and feed off their vital strength. As these beings had been empowering themselves by leeching off the enslaved population of a contested world, Sarghaul decreed he would cut off their source of nourishment, initiating the massacre of the thralls as he believed their lives to be forfeit in any case. Having deprived the Khrave of their prey and thus weakened them, he proceeded to wipe them out, completing the somewhat hollow annexation of the now lifeless planet to Imperial rule.
The Meeting:
Rusted chain links clattered against the grimy floor as the thing stirred awake. It dragged its gnarled fingers over the ancient concrete, overgrown nails piling up mounds of dust. The scraping must have alerted it that something was wrong, for it lifted its head and slowly, almost fearfully raised its hands to its face. They hesitated for a moment, then went further, feeling the jagged plate of protruding bone that covered most of its features, the clumps of sickly muscle around its neck, the sharp ridges where its ears had been. Its mouth gaped, revealing, instead of an uneven row of rounded yellow teeth, dozens of sharp, pristine fangs.
Then it screamed, and despite its visage its voice was still chillingly human. It leapt up, tugging at its bonds, but the chains held fast. It screamed again, and again, before breaking into a raucous growl.
From the other side of the wide, dim chamber, a towering figure watched it impassively. A massive hand motioned downwards, and the thing slumped to the floor, but did not stop its mournful groaning. The hand tensed, and bright sparks coursed along it for a moment, then crackled and faded as the giant relaxed his arm. He reached for a pouch in the makeshift tunic stretched over his bulk, barely holding together despite being stitched from several cloaks and robes, and produced a fragment of chalk that was almost a pebble between his fingers. Without taking his unblinking eyes off the beastly creature, he traced a crude symbol on the wall to his side, wincing at the screech of friction. One in a line of many.
Barely turning his head, Sarghaul threw a glance at the pale row, only faintly visible in the dusty evening rays that filtered from the door behind his back. That was, to anyone but him. He could see as no one else could, in the darkness, and walk in it without fear while they, these small things that only distantly looked like him, huddled around their lights. He, who came from the sea, was not of their kind; he knew that as he admired the wretched thing chained before him, the latest fruit of his labour. Who of them could have made anything like that? None had the wisdom, the skill to work the old machines, to use the lifeblood of the black wraiths that came down from the sky, none had that power which he felt inside himself. This was why he was the craftsman, and they the clay in his hands. If things were this way, clearly it was meant to be so.
“Can you truly be sure it is?”
The giant gave a start. Lost in his thoughts, he had not heard anyone approach, in spite of his sharp senses. That alone gave him a chill deeper than any he had found in the ocean - nothing had ever caught him unawares like this. He did not show it, however, as he heavily turned to face the intruder.
The man before him did not seem unusual in the least. A minuscule thing, draped in a grey cloak that concealed his face. He was insignificant at Sarghaul’s feet, but something about his presence gave the colossus pause. It was as if he only saw the calm surface of the waves, but knew that underneath it there moved something vast, terrible and old. Very old.
“It’s obvious,” he answered in a cutting tone, as if speaking down to any of the islanders. In his urge to raise his bravado in the face of that uncanny feeling, it had slipped him by that the stranger had addressed something he did not speak aloud. “Look upon me. I am Sarghaul, the abyssal one. I’m greater than any of you, in anything you will ever do. You know I am not of man.”
“But do you know it?”
Sarghaul opened his mouth to reply, but hesitated. The question had struck at something he had nursed over the decades, a void he had never been able to fill. He had never known where he truly came from. The islanders had said he was of the sea, and he let them believe it, for it gave his voice weight. Ahwal, his mentor, had always shrugged and said some things lay deeper than others. Yet, delve far as he might, he had never found the answer to that, and the uncertainty had festered.
“You do not,” the stranger continued, after letting his thoughts run for a moment, “Because you cannot know that which is false. You say you are of the sea, but you cannot remember. Yet you see that your face is of a man, and not a thing of water.”
“How-?!” This time, the faceless one’s impossible knowledge was obvious enough that he saw it immediately. “I might have the face,” he tried to force through the dread that was creeping up his throat, “But not the body. What man can do what I do, walk where I walk?”
A sound as if a low smirk came from under the grey hood. “There are many.”
“What?!” the dread struggled with the mounting irritation at the stranger’s cryptic demeanour. He could know what he wanted, but he was small and weak like all the rest! Why should he, Sarghaul, who never fled from anything, fear him? “How do you say this?! Tell me! How do you know?!” He began to raise a hand, larger than three times the smaller man’s head.
The stranger did not budge. “I know, for I know all.”
He threw back his hood.
Golden light erupted in a torrent, as if the dawn had risen in that very room. It swept away all shadows, burning, blinding, brighter than the sun had ever been. In its corner, the chained thing howled in anguish. Sarghaul fell to one knee, shielding his face from the radiance. It cut at his eyes, used to the soft darkness, so painfully that he thought his head would split apart. Nothing availed him, for through his closed eyelids, through his very hands, he saw its fearsome source.
The stranger was taller now, much taller, more even than himself. His grey cloak was no more, and his mighty body shone in a carapace of gold. His face the giant could scarcely glimpse, as what drew his gaze were the eyes, eyes that were like stars come to the earth, to burn away all things in a river of wrath.
“I know, for it was I who made you, Tartarean one,” his voice was so potent that the ground shook under their feet, and heavy like a thunderstorm, “Made you to serve that which I love above all things, all mankind. To be its sword and its bulwark against the decay within and the horrors without. I gave you gifts beyond what mortalkind could imagine, that you may serve it best. And yet, what have you done with them?”
He pointed at the wretched, warped creature, and Sarghaul shrank under the weight of his scorn.
“You turned them on those who were to be your wards! You made a mockery of my creation of you and your brethren, defiling the sacrament of birth with alien poisons! These people are your charges, not your tools or your shields!”
The giant’s whole body had clenched so hard he could barely breathe. “Lord… I…” he managed to rasp, but no further sound would leave him.
“But you are not lost.” The wrath in the Radiant One’s eyes faded, and its crushing grip withdrew. “You were led astray in your exile, but you can find the true path again. That is what I offer you. Come with me, and you will be the one who always bears my word. There are many worlds, and storms come over them when they deny my rule, or they are ravaged by foul things like the black wraiths. I shall show you your strength, and give you more to wield than you ever desired, and with it you cleanse the stars of havoc and disorder, bringing blessed stillness. Come, and take your place as my avenging hand - as my son.”
Sarghaul had let his hands fall down his sides, and stared ahead, enraptured. Tears of ecstasy ran down his face. This being, this man - he saw all there was to see in him, and looked down on him with benevolence. With mercy. He knew the peace of darkness and silence, and did not revile him for seeking it. And he would let him be part of his work, indeed, to lead it, guide it as he saw best. Always, for as he knew all, he knew to forgive.
“I will,” he whispered, as hoarse as the groans of the chained monster, “For you, my lord, I will.”
The Radiant One frowned, but said nothing.
Legion Name: Formerly known as the Tempest Wardens, the Legion was renamed to the Abyssal Lurkers when Sarghaul assumed command.
Legion Number: IX.
Legion Strength: ca. 150,000 Astartes. Indeterminate number of enhanced charybdes and Infestus-strain abhumans.
Armour Appearance:
Legionary in Mk II armour, standard tactical armament.
Veteran in Mk IV armour.
Aestus Breacher in Mk III armour with powered shield.
Legion Terminator in Cataphractii armour.
Orcus Lictor in Tartaros armour.
Given the size of the IX Legion, it is perhaps no wonder that the assortment of armour worn by its members be varied to the point of being almost eclectic. Both the II and IV Marks of power armour are plentiful among its ranks and scattered apparently at random, though a closer look reveals that the more advanced pattern is distributed prevalently to veteran squads. Mark III is similarly widespread, and, being optimally suited for the sort of operations the Lurkers excel in, employed in far greater quantity than by most other Legions, though rarely ever in frontal surface combat.
An even greater diversity is found in the equipment of the IX’s numerous Terminator units, which include both Cataphractii and Tartaros models The Legion even possesses its own distinctive design, the Scylla pattern, a variant of the Cataphractii designed for underwater combat - even more heavily fortified and stable on its feet, at the cost of being so hefty as to be nearly unusable on land. As it is the case with power armour, the Legion's tendency to appropriate whatever happens to be available in order to arm its swelling ranks has led to other various unusual designs being sighted among its members, including reportedly the rare Saturnine-pattern suit.
The Lurkers’ Dreadnoughts, meanwhile, are entirely a class unto themselves. Unlike the more humanoid common patterns, they are mounted on several spider-like segmented legs for greater stability and wider distribution of weight - adapting to this alien design is the ultimate test for the Legion’s ancients. Two varieties presently exist: the four-legged Flegias pattern, equivalent to the Castraferrum in size, and the six-legged Asphodel, which surpasses even the Leviathan in bulk.
The Abyssal Lurkers’ symbol, marked on ever legionary’s left pauldron, is a stylized figure of a charybdes, a jagged, many-legged shape with menacing claws painted in the same dull green as the armour’s joints.
Warcry: The Lurkers have been known to utter a number of war cries, including “To blessed oblivion!”, “Silence be made!” and “To battle we rise!”. However, between their predilection for underwater combat and many of their numbers renouncing the use of speech, they have largely fallen into disuse. Nowadays, the Legion usually attacks in deathly silence.
Organisation: Unlike most Astartes Legions, the Abyssal Lurkers are divided not into a multitude of Chapters, but a smaller number of dramatically larger strategic formations. While this decreases their flexibility and limits their simultaneous presence to fewer theatres at once, it ensures that wherever the Ninth engages in battle, it does so in force.
The largest unit of subdivision in the Legion is the Tempest, led by an Imbrifex. Their composition does not follow any formalised consistent number, but their strength is usually above twenty thousand Astartes. By extension, additional assets such as fleets and their servitor crews are considered part of a Tempest, and not of any lower unit. There are at all times seven Tempests in existence.
A Tempest is formed by a variable number of Vortices, each led by a Skotarch. Designed to be a well-rounded unit capable of autonomous action, a Vortex is roughly equivalent to a Company, numbering two hundred legionaries plus specialist support complements. War charybdes and Infestus thrall auxilia are considered part of a Vortex.
The lowest tactical unit in the Ninth is the Gale, led by an Aurarch. Standard Gales, of which each Vortex contains ten, number twenty legionaries each. Specialist Gales vary in their strength and equipment depending on their role.
Dramatis Personae:
Elder Fleshweaver Terech Ormis, Master of the Apothecarion: Apothecaries in the IX Legion, known as Fleshweavers, serve a more prominent role than in most others. In addition to elevating new recruits to Astartes proper, they are responsible for the creation of the mutated beings the Lurkers employ in battle. Terech Ormis, eldest of the Apothecarion and overseer of the Infestus Project, takes to this role with a glee uncharacteristic for his colder brethren. Outright delighting in the creation of new tools of war, he is all the same indifferent to attaining any standard of perfection, being more interested in sheer variety and efficiency of production. He has for some time been aspiring to blend his two duties together and undertake experimentation on fellow Marines and their gene-seed, but has thus far been restrained by his Primarch’s hesitation before such an extreme.
Grand Herald of Silence Veryan, Keeper of the Swarm: Working in close collaboration with the Fleshweavers, the Heralds of Silence, the psyker division of the Abyssal Lurkers, more than maintaining any body of knowledge, lend their abilities to augment and control the bestial charybdes that accompany the Legion. Their leader Veryan lives almost as a hermit, watching over the breeding grounds of Carcinus with but a few acolytes and only rarely coming forth at his Primarch’s personal bidding. Misanthropic even by the Lurkers’ standards, he claims to prefer the company of such simple animals to the disorderly and inconstant world of men. Nevertheless, possibly thanks to this lifestyle, he has achieved a singular mastery of the consensus, being unshakable in spirit despite the weight of the Warp on his mind, and is revered as an illuminated sage by his adepts.
Issnos Traal, Equerry to the Primarch: Veteran of the Third Tempest, First Vortex, Second Gale, and personal advisor to Sarghaul, Issnos has, uniquely for someone in his position, taken a vow of silence like many of his Legion-brothers. His inability to speak, however, makes him all the more prized as a depositary of the Primarch’s closest-kept secrets, and though none other can divine what he says in his personal signed code, his counsel has apparently served his master well so far. On occasion, Issnos acts as Sarghaul’s liaison and lieutenant during recruitment, which has earned him the ill fame of “the one who points” among those who have witnessed him select candidates for induction.
Expergefactor Summus Svatil, Primus of the Dronemaw Brotherhood: Given the Lurkers’ almost nonexistent use of armoured vehicles, the greatest responsibility of their Techmarines is the preparation and maintenance of their hallowed Dreadnoughts. As the highest-ranking among them, Svatil is effectively the one answering for the ancients’ deployment, and subsequently their slumber and awakening. Considering himself a spiritual guide of sorts, he takes the ritualistic nature of his duties to an extreme, holding solemn ceremonies for every occasion and, what is most irritating for force commanders, insisting on a rigid schedule dictating who can be woken and when. In this, he has ever been impervious to any strategic considerations, refusing to depart from his idiosyncratic scheme unless ordered to by Sarghaul himself.
Venerable Rethius: In spite, or perhaps because, of the Expergefactors’ rites, the Lurkers’ Dreadnoughts have an infamously tenuous connection to living reality, owing to a combination of their inhuman structure and the interaction between the practices of the consensus and their oft-slumbering state. None, however, are as far gone as Rethius, eldest surviving member of the Legion and among the first to be entombed in a Flegias-pattern sarcophagus. Though his skill in combat has not degraded over time, the state of his mind leaves something to be desired, speaking as he does entirely in unnerving mantras and cryptic aphorismal pronouncements. To the Lurkers, this is but a sign of supreme enlightenment, and Rethius is considered something of an oracle, his supposed intuitions dutifully compiled by his Expergefactor handlers.
Herminia Tarsica: The Lurkers’ fondness of secrecy has resulted in their attitude towards Remembrancers among their ranks never being particularly positive. Nonetheless, this has not stopped the more adventurous historiographers from seeking fame in the trail of the elusive Legion, and thus far Tarsica has been the most successful. A scion of a minor Terran noble family, her adaptable, opportunistic character has led her to find the optimal position for her goal - not ingratiating herself to the indifferent Primarch, but rather remaining below his notice as she follows the Lurkers on their campaigns. Her historiographic prose is generally held to be mediocre, though she is noted for her lurid descriptions of ravaged battlefields, which have occasionally even drawn the Legion Commanders’ grudging amusement.
Favored Tactics/Battlefield Role: Across the battlefields of the galaxy, the Lurkers are best known, and often feared, for their thoroughly unconventional order of combat. Eschewing the use of artillery and combat vehicles altogether, they instead rely on their large numbers, ample and varied use of specialist marine squads, unusually high proportion of Terminators and Dreadnoughts, abundant deployment of weapons of mass destruction and, most famously, bio-modified beasts of war. The most iconic of those are charybdes from the seas of their homeworld, altered to grow to immense size and be encased in shells as hard as metal, and equipped with specially fitted armour, chainfists and even artillery platforms on their backs. Even more dreaded, perhaps, are the Infestus abhumans created by the Legion’s Apothecarion; mostly human and ogryn in origin, they are spliced and injected with exotic concoctions to become freakish carapace-bound brutes, tremendously strong but mindlessly feral.
This unorthodox arsenal, combined with the genetic traits inherited from their Primarch, makes the Lurkers uniquely suited for amphibious warfare. Whether it be engaging aquatic xenos in their habitat, ambushing and sabotaging naval fleets or marching across the seafloor to attack an enemy from an unexpected angle, the IX Legion is unrivalled among the Imperium’s forces in its ability to bring its full might to bear just as effectively underwater as on dry land. Indeed, all of its Marines always carry a reserve of gas-propelled ammunition for their bolters, ready to switch between one environment and another at a moment’s notice. In addition, their deployment fleets are ever prepared to field specially-equipped troops wholly dedicated to subaqueous action.
Be it above or below the surface, the Lurkers favour aggressive tactics, preferring to launch sustained assaults from multiple fronts; when that proves impossible, however, they do not hesitate to mount a frontal attack. In combat, they perform at their best in close quarters, as evidenced by their signature weapon, the Chelicerae-pattern two-pronged lightning claw. Nevertheless, they are fully capable of maintaining pressure on the enemy at all distances in order to allow the plodding bulk of their troops to advance, be it through sustained suppressing fire from Maelstrom Devastator squads, or Assault Marines supported by Tartaros Terminators sowing havoc with a vanguard charge. Lines of heavy shield-bearing Aestus Breachers spearhead the attack, covering their fellows, while Destroyer Marines, known as Despersors, more numerous and indeed respected than in most other Legions and especially adept in the use of Phosphex weaponry, work to drive their foes into a panic.
A further aspect of the Legion’s tactics that makes them particularly notorious is their predilection for weakening enemies before meeting them in battle. Most often, this is accomplished through orbital bombardment, typically using viral and chemical ordnance, in which the Lurkers have grown skilled, followed by waves of rabid Infestus aberrations being unleashed against the enemy’s positions - methods that are prone to causing considerable collateral damage and incidental civilian casualties. Just as callously, the Lurkers will not hesitate to use contingents of the Imperial Army operating alongside them to wear down the opposition and absorb the first wave of defenses, later gathering up the wounded as they advance to bolster the packs of their living weapons.
Legion Characteristics/Ideology: The main traits by which the Abyssal Lurkers define themselves in their livelihoods are austerity, discipline and quiescence. Shunning almost all pursuits of leisure, they opt to spend their time off the battlefield in isolation, withdrawing from the eyes of mortals to dwell solely among their own kind. Owing to their proclivity for water-breathing, they build their strongholds exclusively in oceanic abysses, with the sole company of their charybdes beasts, and only emerge to collect supplies from the surface. Due to this, they have come to rely on none but themselves for the maintenance of their equipment and the preparation of their meals, which are thus usually of a Spartan simplicity. Furthermore, between their rare contacts with the rest of humanity, the uselessness of speech in the depths, and their striving for greater self-control, most of their numbers take on vows of silence, only broken to utter the most solemn of oaths, and communicate through an extended form of the Legio Astartes battle-sign even when at rest.
Such efforts to achieve personal discipline lie at the core of the Lurkers’ philosophy of life. It is their belief that, just as human history at large alternates between phases of war and peacetime, so must the days of an Astartes be divided between battle and repose. As the foremost exemplars of mankind, they are called to embody this dichotomy in the sharpest of ways: to the fearsome brutality for which they are known in combat corresponds a search for perfect inner balance and purity. Every Lurker is a practitioner of the via consensus, a discipline of meditation whose principles are inscribed on ceremonial tablets etched by Primarch Sarghaul himself and treasured by the Legion. Through its practices, the Astartes seek to cast off the trappings of their identity, be they distractions of the body or encumbrances of the mind, and achieve perfect unity with their duty and abnegation - an experience which has been alternatively described as liberating and terrifying. While novices are trained in the ways of the consensus in groups, more experienced legionaries typically withdraw to secluded places to contemplate in solitude.
The journey to becoming a Lurker paradoxically both reflects and is at odds with their impersonality. Like most Legions, they allow willing aspirants from their garrisoned worlds to contend for ascension by undergoing a series of trials, which include resisting prolonged immersion in the sea, spending days or even weeks alone in total darkness and silence, and confronting the monstrous creatures the Ninth breeds for battle. However, this is not the source of most of their recruits. The way by which the Lurkers manage to maintain their unusually numerous ranks, even in the face of heavy attrition, consists of selecting all remotely suitable-looking candidates from the populations of every planet they spend any amount of time on, and effectively drafting them into undergoing the trials of accession, willingly or not. Those who survive have all memories of their previous lives erased during the indoctrination that accompanies conversion into a Marine, and become from that moment onwards an "Unborn" son of the Legion, loyal solely to their brothers and Primarch, and through his mediation the Emperor.
This combination of distance, aloofness, ironclad focus and cavalier practices towards the general Imperial populace makes the IX Legion one of the most removed from simple humanity, and it is perhaps no wonder its members have come to follow their progenitor in considering their lessers as tools at best and nuisances at worst. This attitude finds its acutest expression in the ever-ongoing Infestus Project, the Lurkers’ darkest open secret: not content with breeding crustacean instruments of destruction, they have taken to doing the same with human and abhuman prisoners, no matter of which allegiance. Drawing upon the Transfigurationes Corporum, a collection of research notes compiled by the Primarch and his foremost Apothecaries, they employ a variety of techniques to this end, including rumouredly fragments of archaeotech from Carcinus and technologies taken from slain xeno foes. The constant improvement and perfectioning of this grim process is one of the few activities the Lurkers draw enjoyment from, and the whole Legion makes it almost a sport to support its Apothecarion’s research in whatever ways its individual ranks allow.
Unique Ranks and Organisations of Note:
Mancipes: Unusual tactics require unusual expertise, and the Mancipes are Lurkers' response to the challenge of doing battle with a majority of forces uncontrollable by conventional means. Though charybdes and Infestus auxilia operate most efficiently under telepathic direction, the logistical difficulty of fielding large numbers of psykers renders such an approach inefficient. Most bestial and abhuman elements are therefore commanded by Mancipes, specialist handler operators wielding nonlethal electroshock weaponry and pheromone dispersion equipment. While they likewise carry bolt pistols and chain weapons, personally engaging in combat is dispreferred, as the loss of a Manceps bears the risk of his charges losing cohesion.
Heralds of Silence: As the doctrine, traditions and accomplishments of the Lurkers are compiled in freely accessible codices of knowledge - the tablets of the via consensus, which all initiates are mandated to familiarise themselves with, and the Transfigurationes Corporum, which is an essential reference for all those tied to the Infestus Project - the role of Librarians adopted by certain other Legions is to all effects redundant. Thus, it is little wonder the Ninth's psykers dedicate themselves to other pursuits altogether. Collaboration with Fleshweavers and Mancipes in biomantically augmenting and telepathically controlling the Lurkers' monstrous creations is their foremost duty. The Heralds have perfected a technique of psychic emanation which enables them to subsume the will of those beasts on the battlefield, commanding them wordlessly and with perfect obedience, all while afflicting and assaulting the minds of the enemy; however, the effort of maintaining this state leaves them unable to manifest their abilities in more direct ways. In order to ward their minds from the disturbances of the Warp, the Heralds practise an especially stringent variation of consensus discipline and asceticism; while this greatly reinforces their mental fortitude, it also dulls their supernatural perception and makes them peculiarly inept at astropathic communication with anyone outside their order.
Dronemaw Brotherhood: Acting in the stead of the Legion's Techmarines, the Expergefactors of the Dronemaw Brotherhood are in truth the last remnant of the former Tempest Wardens' Terran origins. While formally members of the Mechanicum, it is no secret that the Brotherhood practise a deviant doctrine which is only superficially related to the dogma of Mars. Rooted in the rituals of a pre-Unification tribe of barbaric techno-shamans, from whom it is believed the Lurkers' genetic ancestors were first recruited and whose name they preserve as a relic, their beliefs place little importance on the Universal Law or the role of the Omnissiah, and instead consider the deepest mystery and supreme illumination of knowledge to reside in communion with machine spirits. It is the Brotherhood's belief that the mechanical anima holds secrets that empowered mankind during the Dark Age of Technology, and that by exerting dominion over the spirits or merging one's consciousness with them one may regain a fraction of the power and wisdom possessed by the ancients. Its litanies are almost tribal incantations of binding and conjuration, and the Legion's Dreadnoughts, whose minds are often warped by the inhuman shape they are forced to inhabit, are venerated as idols of hallowed biomechanical fusion. The Brotherhood's strange practices and the fact that, uniquely, it only inducts initiates recruited on Terra among the Dronemaw tribals' descendants make it the target of mistrust and suspicion among the majority of Carcinian and Unborn Lurkers, and many are leery of the influence they wield through their control of the armies of servitors that crew the Ninth's fleets instead of mortal personnel. A notable exception are the Despersors, whose familiarity with the ancient and terrible weapons of the Age of Strife makes them receptive to the old Dronemaw lore and traditions.
Hecatombion: Even among the grisly ranks of the Despersors, few names inspire such dread and grim awe as the Hecatombion. While their brethren scourge the Legion's foes with phosphex, rad-weapons, synthetic plagues and other such horrific instruments, it is the duty of these bearers of desolation to not merely slay the enemy, but to enact Sarghaul's mandate of damnatio memoriae against those who oppose the Imperium. Armed with balefire launchers, the Hecatombion scorch all trace of those who have been censured, dead or alive, from the face of the galaxy, ensuring that nothing will ever grow where they once dwelt and even their final resting places will be forever shunned and forgotten. While the summoning of the bearers of irradiated flame is thus often a solemn occasion, they are sometimes called upon with the more prosaic aim of eradicating particularly resilient and infestive xeno species, such as Orks, who would be difficult to be rid of by less drastic means.
Orcus Lictors: Although technically designated as Sarghaul's honour guard, the stupendous resilience of the Primarch of the Ninth reduces the role of his bodyguards to a mere formality. The Lictors have therefore taken on a different function altogether. Clad in dark suits of Tartaros Terminator armour, lighter and more agile than one may expect from their station, they complement their lord's preference for frontline combat by supporting him on the battlefield. Rather than stand around him as a bulwark, they are adept at heralding his arrival with a mighty charge, throwing the enemy into disarray and preventing them from eluding the approach of their ponderous master. The Lictors are armed with power claws and wrist-mounted bolters loaded with corrosive acidic ammunition, and are renowned as the most ferocious close-range fighters in the Ninth Legion.
Relationships:
The Emperor Himself: The apex of mankind, the culmination of all duty. The Lurkers are, at first glance, among the most devoted of the Emperor’s servants of all the Legions. Beneath the surface, however, all is not so simple: this devotion is largely the fruit of Sarghaul’s instruction to his sons, and without him would be severely staggered. Just as he venerates the Emperor in person more than His teachings, so are the Lurkers more loyal to their Primarch and his command than to any force beyond him. For the Emperor’s part, while his own stance is, as in many things, inscrutable, it is unlikely that this order of priorities and the continued horrors of the Infestus Project would lead to an entirely positive attitude.
Adeptus Administratum: Throughout its campaigns, the IX Legion has been a source of constant aggravation for the Administratum. While often effective, its methods have invariably left tremendous devastation in their wake, which ensued in a nightmare for efforts of reconstruction and annexation. It is thus common practice among the Imperium’s clerks to unflatteringly refer to the Lurkers as blunt instruments best kept busy far on the frontier, battling xenos and other enemies that will not be missed. The Lurkers themselves, on the contrary, have as positive a view of the Administratum as of any non-Astartes, prizing its impersonal efficiency and usefulness for logistic endeavours.
Imperial Army: Few, if any, Legions are as reviled by the Imperial Army as the Abyssal Lurkers. This animosity spans over entire generations, finding its roots in the disregard for civilian life displayed by the Lurkers at Galaspar, and only exacerbated by every latter conflict in which the two bodies have fought together. The Legion’s practices of indiscriminate destruction, using its Army allies as human shields, and collecting their wounded to transform into Infestus beasts, along with especially grievous cases such as the Carinae incident, have brought their relationship to a hair’s breadth away from overt enmity. Far from being considered an honour, being deployed alongside the Lurkers is broadly viewed as a punishment, and usually reserved for penal and disgraced units.
Cult Mechanicum: Although one might assume relations between the Lurkers and the Mechanicus to be strained at best, considering the former’s habit of employing unsanctioned captured xenotech for its ends, the truth is that the Legion is well aware of its reliance on the Order and its supply of specialised equipment. As such, it does its best to at least maintain appearances, concealing its use of forbidden technology and occasionally registering its artificial abhuman patterns for compliance. The Mechanicum itself, while inevitably suspicious, has thus far not deemed them worth of a thorough investigation, despite the calls of some more intransigent groups.
The Imperium at large: Distant as most Imperial worlds may be from each other, news will eventually travel through a good number of them. Word of the Lurkers’ ferocious practices, disdain for most of humanity, and intrusive recruitment has by now spread wide enough, and wherever they may go, there are good chances their arrival will be far from celebrated.
Xenos:Suffer not the alien to live. The Lurkers are all too glad to enforce the Emperor’s mandate, eradicating any non-human life they encounter without misgivings.