Avatar of Orcus
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    1. Orcus 9 yrs ago

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I shall start work on it soon.
I mean like the classic undead minions; Ghouls, zombies, skeletons, wraiths and the like.
Would making a undead kingdom be possible?
I might need to drop, finals kicked my ass and left me brain dead.
[Wip] I have to head out so i will finish up soon.

Location:

Name:The Dutchy of Carveola (Formerly) The Ruins of Carveola (Currently)
Flag:

Capital and Major Settlements:


Ruler and Royal Family:Due to the undead being unable to reproduce and some perishing within the incident or the following purges of all life. The Royal family adopts into the family, from various orphans, officers, or noble families and when they adopt they must cut all ties to that family or faction. But that doesn't always happen.



People/s: (may be humans, elves, dwarves, orcs or whatever. All peoples are equal to humans in intelligence and physical performance)
Kingdom Traits:
Military Traits:
Trade Traits:
Flaws:
Culture: (describe the habits and traditions of your kingdom)
Military: (describe the armed forces of your kingdom)
Economy: (describe the industry and trade relations of your kingdom)
Reputation: (what your nation is known for abroad, almost like a rumor)
History: (describe the roots and important historical events of your kingdom)
Misc: (add anything that isn't covered by the rest of the NS)
@Orcus So what's their angle? Are they just a dead army trying to murder all the fleshies? Or are they kind of like the T'Lan Imass from Malazan (I think it would be cool to go that route). I'd like to see what you've got but it seems like this gives the rest of the kingdoms of Seyan a casus belli and a cause to ally together against a common foe---which is good in the respect that we'll work together more easily, but might also take away from some of the cloak-and-dagger schemings that are oh so fun.

I think we definitely need to work in some antagonisms between the different nations because we'll have a lot more fun that way imo


Well i was thinking since magic in this universe is largely unpredictable, a incident in the study of magic led to what happened. Stripping a majority of the populace of self control and inhibitions, the more intelligent undead are leaders who have their own goals. So thus their goals ultimately depend on the leader. Some might see their gift of undeath as a gift of immortality and they desire to turn the world, others wish to consume it all, others might see it as a curse and wish to find a way to cure it.
<Snipped quote by The Omnipotent Sphere>

Hopefully we'll attract more players. If we don't, I'd suggest you expand your borders. I'll also fill out the rest of the space with pleeb-land (ungoverned peasants and brigands).

Also, I'm currently working on your vassals!

<Snipped quote by Orcus>

Well, that depends. What traits did you have in mind?


It's only good trait would be a relentless and easily replaceable military that doesn't sleep,eat, or tire. But in return they wouldn't be able to produce next to anything or even be liked by the community at large. I mean who would trust a bunch of rotting stinking dead?
I'll claim a small section, if the GM likes my idea.
Would it be possible to make a kingdom of the dead, along with my own traits for them?
You can count me in.
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