This is not a premise where you once stood in an endless void. This is not within a die to be rolled and decide an outcome. This is not something which needs to be wiped away before beginning.
Rather, this is something with an outcome determined ahead of time.
-Initiate.
The black fades into white.
The white melts into color.
The void is struck by sound.
From suspension in a world where all was obscured by a dense fog, a soul is pulled away from the naught just as quickly as it was placed within. The lights and sounds accelerate, whirling against one another in a mad cacophony as they compress like the collapse of a neutron star-
Let's begin, then. Wake up.
I can feel the air.
I can feel the light.
I can feel myself.
A groan emanated outwards from the body of a homunculus as she rose to her feet, a hand reaching up to rub her eyes. "Gah, what the hell? My head..."
After trailing off, a look of confusion crossed the artificial life form's face as she retracted her hand.
"...my head?"
A split second passed before realization set in, the retracted hand immediately shooting up to the sky in celebration, fist clenched.
"Yes! It actually happened! Diana, it's time to experience life!" She announced brightly. "Oh, old owner of this body, hope y'don't mind that I'll probably be desecrating whatever you did with this thing. Well, you probably don't exist anymore, so who really cares~?"
An instant later, the figure staggered slightly in a dizzy spell. "Kyaa, okay, okay, not used to this yet." She hastily murmured to herself, steadying her posture against a stone wall. Of course, it had already been noticed. With the soul placed into a body, "information" ingrained into the body was now the property of the soul. Their "everything" was now Diana's.
Well, save for things contained in the old soul, like memories. But really, Diana could care less about that.
'Alrighty, let's see. Some shoddy survival gear, kay. This armor's not bad, I guess. Better than something this body can't support, which from what I can tell covers most armors. Why the hell do I have a sword though? This body's weeeaaak. Doesn't help that I've got this headache and still don't have the hang of this crap yet. Ow.'
Going over the information received by virtue of now being the "owner" of the body, Diana's expression grew annoyed.
'Hey, this...this is a joke, right? No physical specs, no special equipment, no nothing. I mean, sure, it's magic-specced, so I could let it slide if it had some cool magic. But this...isn't this just normal elemental magic? There's literally nothing special about anything here, it's just something that's managed to max out its 'normalcy' stat! Seriously, what the hell, old owner?'
Letting out a huff, Diana crossed her free arm over her chest in annoyance. "I deserve some better inheritance than this. Fuckin' jeez." She muttered to herself.
'...well, nothing for it. If the body's a boring old rock, I'll just use myself to polish it up.'
After ruminating to herself, Diana's gaze finally drifted over to the weathered statue that lay in the center, her right eyebrow quirking up slightly. "...oh?"
"What the...the hell's with these sleeves? What sort of fashion genius designed this trash?"
Gender: Female
Alignment: Neutral Evil
Race: Homunculus
Equipment:
Light Armor: "I'm not some kind of barbarian, thank you."
Short Sword+Scabbard: "...a-at least I can lift it."
"I'm not carrying this junk separately in my hands or something. Use your head, clod."
Granola+Fruit: "A healthy snack on the go!"
Torch: "Look, special eyes don't give you night vision, okay? What if there's a cave or something? Dammit."
Well-Insulated Blanket: "No, you're not allowed to share it. This is mine, you pig."
Cloak: "...I don't want to get wet if I don't have to. Stop giggling."
Combat Skills: Nil.
Non-Combat Skills:
Eyesight: Has never and will never need glasses. Short and long-distance vision is exquisite. She has special eyes.
Homunculus: Traits innate to homunculi of her make and model. As a magic-centric design, magical and mental aptitude is immense but physical specs are abysmal. Can consume food and drink, however requires them in far smaller amounts than a natural living being to continue standard functions, to the point that sustenance can largely be ignored; breathing operates similarly. Consumption of food/drink can be used to restore mana, though.
Rhythm: Highly conducive to feeling and picking up "patterns and flows" around her. Basically just a high aptitude for patterns and cohesion; like this, disruptions in established patterns are easier noticed. Would also make her a decent singer, if she could carry a tune. Ah well, there's always percussion instruments.
Mana: An existence built around use of magic; as a homunculus, her mana is appropriately high.
Magical Schools: Elemental- Wind
Magical Abilities:
Wind Magic: Standard wind magic. Not much else to say about this. As a sole specialization of magic, level of understanding and aptitude for use naturally excel.
Techniques: Nada.
Artificial Spirit
Name: Diana
Personality: Abrasive, brash, and a bit of a bully on the whole. Has a propensity to slang in casual conversation. When acting nice, it's generally a sickly sweet chiding mockery that will fade away once she gets bored with it. Is a pure maiden regardless.
Talents:
Truths of Velocity: Base inclination towards an ability to induce effects of "Fast" and "Slow" upon motions, processes, and the like. In theory, can be meshed with magical abilities for amplification, though at its current state its use is primarily as a simple “amplifier”.
Business Tycoon: Propensity for "capitalism, ho!". Stepping over the corpses of others, making money from nothing, manipulating others, spending money to make money, and so on. Even if not explicitly applied to running a business, business sense is nonetheless valuable.
"What the...the hell's with these sleeves? What sort of fashion genius designed this trash?"
Gender: Female
Alignment: Neutral Evil
Race: Homunculus
Equipment:
Light Armor: "I'm not some kind of barbarian, thank you."
Short Sword+Scabbard: "...a-at least I can lift it."
"I'm not carrying this junk separately in my hands or something. Use your head, clod."
Granola+Fruit: "A healthy snack on the go!"
Torch: "Look, special eyes don't give you night vision, okay? What if there's a cave or something? Dammit."
Well-Insulated Blanket: "No, you're not allowed to share it. This is mine, you pig."
Cloak: "...I don't want to get wet if I don't have to. Stop giggling."
Combat Skills: Nil.
Non-Combat Skills:
Eyesight: Has never and will never need glasses. Short and long-distance vision is exquisite. She has special eyes.
Homunculus: Traits innate to homunculi of her make and model. As a magic-centric design, magical and mental aptitude is immense but physical specs are abysmal. Can consume food and drink, however requires them in far smaller amounts than a natural living being to continue standard functions, to the point that sustenance can largely be ignored; breathing operates similarly. Consumption of food/drink can be used to restore mana, though.
Rhythm: Highly conducive to feeling and picking up "patterns and flows" around her. Basically just a high aptitude for patterns and cohesion; like this, disruptions in established patterns are easier noticed. Would also make her a decent singer, if she could carry a tune. Ah well, there's always percussion instruments.
Mana: An existence built around use of magic; as a homunculus, her mana is appropriately high.
Magical Schools:
Laws of Velocity- Basic: The magic school that is the sole specialization of this body. On face, a wind-style magic school. In fact, to one who is not a practitioner, that is what it will certainly seem as. In truth, it is a magic of "velocity" that often uses a conduit of wind. Operates upon two precepts: slow and fast. The fast aspect is often used for what would be called conventional wind magic; "blades" of wind, propelling oneself with wind, and the like. Something like "starting a fire" is possible, but is inefficient, comparatively nonpotent, and cannot be innately controlled as fire magic allows; thus, it is largely useless save for something like lighting a torch. The slow aspect is often used for such things as "slowing the descent of one's fall" or "altering air pressure". Both aspects can be used outside of the conduit of wind, simply applying "slow" and "fast", but wind is a general go-to for ease of magnifying effects.
Laws of Velocity- Advanced: The "higher level" of the Fast and Slow aspects, revolving around accessing the terminus of their aspects. At the current state, it is horribly inefficient to actualize and so, while powerful, use is largely inadvisable. At this level, the fast aspect may reach a level where it gives way to Spatial Folding, blurring space under the speed of an attack. The slow aspect's current limit is Spatial Slowing, a "slow attack that slows space around it"; Slowing is not the true terminus of the slow aspect, but as it is the peak of current Slow Aspect abilities, it is placed here. For the laws themselves and not merely the aspects, there may even be a higher level still that could be reached, but it is impossible to be certain at this moment.
Techniques: Nada.
Artificial Spirit
Name: Diana
Personality: Abrasive, brash, and a bit of a bully on the whole. Has a propensity to slang in casual conversation. When acting nice, it's generally a sickly sweet chiding mockery that will fade away once she gets bored with it. Is a pure maiden regardless.
Talents:
Human Observation: Not limited to humans, but called this anyway. A talent to read others. In latency it is little more than the general ability to read things like body language, rather than being something obscene such as gauging one's alignments, nature, and ideas at a glance.
Business: Propensity for "capitalism, ho!". Stepping over the corpses of others, making money from nothing, spending money to make money, and so on. Even if not explicitly applied to running a business, business sense is nonetheless valuable.