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    1. Paraffin 10 yrs ago

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Certainly makes for a thematic choice should you draw your clerical powers from the stygian force that patrons your proud household. Before you go that route (and I encourage you do) might I suggest that, rather than a domain we've seen time and time again like evil or war etc., you play off the lawful nature of the setting itself? Since one's faith will greatly influence their personal quirks you've a wonderful chance to seek out certain quirks to adhere to beyond those usually associated with secular life. For example:

Maybe the demonic god you worship is considered the anti-saint of a certain virtue--while not being outright evil you could get a lot of mileage out of conducting yourself in a manner your covenant demands. Likewise you could place something petty, mundane or surreal as one of the powerful beings chief concerns and--as it only has agency on the mortal plane through you--be expected to act accordingly. Such as:

*Iconoclasm - You're expected to destroy the items, icon and monuments to other religions when it's within your power to do so
*Stipulations - You must always impose an additional requirement to any deal or proposal proffered to you
*Technophobia - Stymie the advance, abstain from the use of and otherwise be hostile towards sufficiently complex machines.
*Commerce - Heal the party sure, but demand a tithe towards your deity to do so. No matter how dire.
*alliteration - Your deity demands a definite display of deft diatribe. Subsequent syllables should be stressed when speaking.
*Limerick - Must preface the use of clerical spells with a jaunty rhyme.
ETC

Keeping in the spirit of this you could conceive of some bizarre ritual to cover the blanket term of 'communing' with your deity.

Heck, if you decide to go the whole God of the Wastes route you could even just be voluntold to become a cleric by some force you stumble upon in our adventures (since you won't start with it), having a mutually beneficial yet antagonistic relationship with your deity.

Regardless I hope to be an engaging accessory to your adventures via my atypical 'barbarian'

Pretty sure ranger can rank up as a cleric over time as well, if you wanted to go that route; though there's something to be said for the good ol' fashioned wizard. Either way cleric or templar could be particularly interesting given the rather Faustian setting of the roleplay
Glad to hear you're on board, more the merrier I say. The play-by-post nature of a forum RP just means you'll have more time to think up something clever or sink into your characters mindset before taking action, as far as I see it. Hope we'll be playing together soon!
One of the great things about the dungeon worlds system I'm finding is that being short a class for one reason or another can be somewhat mitigated by the use of hirelings, rather than simply inserting a cadre of NPCs to carry the slack.

I for one intend to be all but GLUED to a minstrel, something about being the sort of person that employs someone to follow them around and sing their literal praises deeply appeals to me.
Just read through the system and this sound decidedly like my type of fun. I'll definitely have my eyes on the OOC/lore dump when it goes up. Looking forward to making an unorthodox 'barbarian' class. Since they're by definition outsiders they'd fit in well as a guide into the wilderdeep; especially if someone makes a ranger or druid they can glom onto as a dynamic duo.
Been pretty quiet for the last few days, I'm still game Leodiensian, if you intend to run this.
Weighing in the the zombie/non-zombie nature of the virus:

What if it was deadly to human beings, needing to infect them to complete it's life cycle, but made aggressive carriers out of wildlife? Birds/vermin/stray dogs etc feed on the bodies of the infected dead and the cycle renews itself. This solves the niggling problem that any police force would absolutely demolish a zombie horde, but scared, gun wielding citizens desperate for food and shelter exasperate a plague scenario.
Max detachment could also lead to a nihilism event horizon. Like being in a life and death situation and choosing a certain painless death over a risky and painful escape. We're sensations to one another, to distance oneself from others is to grow numb.
I think it's the appeal of the setting itself, which is thus far very promising; coupled with similar if premature praise to yourself as a narrator. This is something I'd like to get knee deep in the guts of and poke around. With nation RPs I feel things become too isolated, segregating players in their own corner of the fiction until events force interaction. And interaction, I feel, is a paramount component of collaborative writing. A thread just reads better if it has just that, a thread of commonality between each post (A replying to B, immediate reactable material to compel the reader to invest rather than skim.)

But I digress.

You've a good idea and I wish you nothing but success for it. To that end I might suggest that interest may be easier to drum up in the Nation RP forum.
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