The human body is controlled by decisions, some automatic and some intelligent, of all parts of the human brain. These decisions translate into bioelectrical signals, sent from the central nervous system to all parts of the body. Unlike normal people, Chris has control over many automatic signals, and is able to transmit them in his own body by will, overriding many of its automatic functions.
He also has a limited ability to transmit bioelectrical signals by touch to others. The effects on them are roughly similar to those on him, but can also be quite different, sometimes destructively so. The brain has no ability to transmit these signals outside the body, but Chris is able to overcharge the brain to do so. This takes a heavy toll on him.
(note: Chris does not actually have control over electricity - only over his body's communication signals).
Current StateThe commands Chris can currently use are:
Biomechanical- Strength
Removes limiters from the muscles, allowing the body to exert more force than it naturally would. If used for extensive periods or for extremely hard tasks, may damage the muscles.
- Speed
Similarly to strength, allows the limbs to move faster, with the same limitations.
- Flexibility
Allows muscles and tendons to lengthen beyond their limit. This lowers strength and makes the body more susceptible to physical damage.
- Control
Allows higher coordination and more accurate movements. Can be used for accurate throwing, pinpoint firearm accuracy, or complicated surgery (as long as he knows what he is doing). Decreases all other biomechanical parameters.
- Defense
Temporarily hardens muscles and bones, to allow the body to survive higher physical trauma. Decreases speed and flexibility.
Sensory- Sight Accuracy
Allows clearer view of objects far away, or noticing minute details.
- Sight Speed
Allows the mind to respond to visible events faster. This is like bullet time, only without hastening the body. The higher the response speed, the greater the strain on the mind and eyes.
- Variable-Light Vision
Allows faster adaptation to low or high light environment. Within human limitations, this causes no strain, but when pushed beyond (i.e. darkvision) it causes strain as usual.
- Hearing
Enhances hearing beyond human capability. Works only in low-noise environments.
- Smell
Allows recognition of familiar smells in smelly environment.
- Taste
Food is more awesome than ever.
- Pain Resistance
The ability to ignore pain and prevent it from affecting sensory or physical parameters. This does not prevent actual damage to the body.
Internal- Active Healing
Enhanced regeneration of wounded (or missing) tissue. Can be used to repair self-inflicted damage caused by other abilities.
- Adrenaline Control
Increase of adrenaline increases strength and speed, lowers coordination and sensitivity in all senses (including pain). High amounts of adrenaline in the blood for extended periods of time cause extreme fatigue. The usage of the ability itself does not strain the body (Within the body's limitation of producing and breaking down adrenaline).
- Sleep Control
Can fall asleep instantly and in any environment. External awakening must overcome the noise within which this power was used (kick to the head works every time).
- Digestion Control
Can, within certain limitation, process barely edible food, and in general take whatever materials he chooses from any ingested food. Cakes are not fattening anymore.
- Metabolism Control
Can hasten or slow down cardiovascular functions. Outside of human parameters, this is the most dangerous power to use, since passing human limitations in both directions leads to death.
Transmitted- Sense Other
Able to sense and understand (within the limitation of the language used to describe these powers) any problems or wounds that a person has by touching them. Only serious problems are felt. Can be used to detect powers if they have anything to do with health or the structure of the nervous system.
- Heal Other
Able to induce regeneration in subject touched. The subject must be organic and the touch must persist for the duration of the ability. Exerts Chris just like normal regeneration but is generally less effective for the subject.
- Improve Other (Biomechanics)
Able to temporarily improve a target's strength, speed, stamina or resilience. This has side-effects depending on the target, and when the effect runs out there is a short negative effect.
Other- Genetic Modification
In conjunction with healing, this can be used to modify a parameter beyond a human's capability permanently. This power is very long term, and its results take effect whenever the GM wants. This is basically my character's level up mechanism.
Future Advancement- Increased bioelectrical stamina (decrease strain of powers on body, extend duration)
- Increase amount of simultaneous powers used (at the moment limited to 1)
- Increased effectiveness of all powers
- Future genetic modification results:
- Echolocation
- Thermal Sight
Issuing a command requires a strong bioelectrical discharge in Chris's brain. The organ responsible for it takes time to recharge, and at the moment is limited to one discharge between recharges.
Using a command on someone else, including healing, takes greater effort and increases recharge time. It also damages Chris's nervous system slightly, requiring him to heal himself after a few uses.
The weaknesses of particular powers are in their description. There are some general weaknesses however:
- Since Chris is able to change parameters humans usually have no control of, he is particularly susceptible to mind control. If forced to use his powers incorrectly, he can hurt himself and even die.
- As most parameters within the human body, Chris's power requires the body to be in optimal temperature. If Chris is too cold, his power weakens, and he loses it in particularly cool environments. He can increase his cardiovascular parameters to warm himself, but only while it isn't cold enough. When it is hot, on the other hand, Chris's power may go off randomly, on himself or on an innocent bystander touched at the wrong time. This depletes his ability as usual. His powers do not discharge randomly while charging. He can decrease his cardiovascular parameters to cool himself, but this makes him sluggish and tired if done in excess.