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  • Old Guild Username: FinderOfPaths
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    1. Penultimate_Pi 12 yrs ago

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10 yrs ago
I keep coming back here very so often, as if it would make my wanting to return any better. I don't know why that would be. I would just disappear again and regret it again, I'm sure.
1 like
10 yrs ago
i give up. why do I even bother if I can't be consistent? it's over for me.
10 yrs ago
I'm just... really in a bad time. I feel awful. I'm don't think I have the strength of will to show my face here again after letting everyone down.
1 like
10 yrs ago
just gonna bash my head on a door or something
10 yrs ago
whatever
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I think that the Jotunheim and the Andromeda especially will get along well, given their tendency for more "traditional" battleship-shaped cruisers, their use of small space fighters and their fondness of Wave Motion armaments and technology. Technically, there is a nearly a century of time difference between the rollout of each ship, but who cares?

Generally, I think player cooperation with the Trekkies are what will give the player fleet a key edge.
Captain James Benead shook his head, recovering from the sudden surge of warp force his ship had gone through. The battle for the Tesseract had taken a drastic turn during the discovery that the Solar Liberation League was employing Bydo craft, and so this super-dreadnought-class vessel was brought forth to wipe out the enemy. It wasn't long into the battle afterwards that the Tessarect appeared to be activated, swallowing a chuck of the combating ships in an abrupt wave of white. With the disorientation wearing off, the crew of the cruiser seemed to be coming back to reality again.

"Status report," Benead sounded off to the bridge. The available crew got to work on their consoles as fats as their minds could recover.

"No further hull damage beyond former combat. We're encountering heavy tech distortion, weapons operable at 61% efficiency; Bow gun is offline," came the reports from the ship operators. Bringing up a HUD of a digital cross-section, the captain found that the Positron Cannon was indeed undergoing some severe malfunctions.

"Immediate area scans reveal several unidentifiable cruisers... at least two appear to be dreadnought-class," The navigators chimed in. "Bydo craft appear to be largely disabled and unresponsive. Confirmed 4 available R-fighter squads." So they still had fighter capabilities. That was going to be key here, given the Jotunheim's current condition and apparent situation.

"System location?"

"...Unknown. We are not picking up any known Star Systems in range, much less our own." Cossord reported disdainfully. A silent wash of concern swept over the bridge. If they weren't anywhere close to the Solar System, then where exactly were they? The farther they were from home, the harder it would be to get back, especially if they had no means to enter Dimension 26. Plus, there was no telling how much Bydo power the SLL still had: if they controlled the Tesseract, they would be within Earth range in a matter of minutes if uninhibited. With the combined effort of the EAF and the GRA, that may not be too much a problem, but it was still a war, and war meant coming out the far least wounded.

James sent a call down to the dreadnought's hangars. "Commander Oersted, copy. Contact all capable R-series fighters and prepare to bring them aboard."

Markus's face, appearing on a visual screen earlier, twisted a bit in confusion. "With all due respect sir, there are still Bydo fighters out there-"

"We have greater concerns: no available range to the Solar System, and visuals on at least 2 super-dreadnought class vessels," the captain stressed. "We're not going to risk combat until we can confirm what we're up against, especially with the Jotunheim under such interference."

"Yes sir," Oersted saluted, signing off to issue the orders. The four remaining external fighter squadrons - two sets of Arrowheads, a Range-Wave team and a Bomber team - were contacted with the information, and they gladly came aboard under claims their own systems were having issues. In the meantime, the Jotunheim attempted to gain deeper scan knowledge on the other cruisers.

"Captain, I think you'd be interested in this," Lieutenant McKellen called to Benead. "We're getting vague reading of Wave Cannon- no, wait, not quite..." James leaned forward, urging for more information. McKellen monitored his station a bit more before continuing, "No, not an operational Wave Cannon, but still some sort of Wave Motion tech." He motioned to Navigation, who brought up the ship on scanner. "We can get a serial: Earth Defense Fleet Ship Andromeda. Doesn't match classifications of any EAF vessel... What do you think, sir?"

Captain Benead returned to a resting position on his chair. The fact that this ship hailed from Earth spoke volumes, but there was no evidence they came from their Earth. It brought forth the possibility that the Andromeda in fact hailed from some sort of alternate Earth, in some different timeline. Since the discovery of Dimension 26, the idea of time travel and even trans-universal and inter-dimensional travel all became far more likely in science and theorems. The idea of a different timeline in which the Earth developed in a 'different but similar' fashion was not at all beyond the range of reason for individuals in the EAF Space Corps. Regardless, the fact that they both shared similar origins and technology was reason enough to establish a link.

"Hail the Andromeda. Tell them we are from the Earth Allied Forces, that we suspect we have encountered some sort of quantum displacement, and request that we should establish some sort of allegiance given our similarities in origin and ship design," Benead commanded. McKellen complied, relaying the appropriate message to the Andromeda. The captain held fair hopes that cooperation with this other Earth-designed ship would bring profit to both sides.
I'll wait until a couple more people jump into the new area before I post, if that's okay.
I'm just stating what I know. Being pessimistic would be me saying "...and therefore this RP is doomed" or "nobody is every going to post again".

But I don't want to get in an argument about this. The GM wanted a few more posts from other characters before [s]he could move the RP along, so that's that.

EDIT: You know what I mean.
I think one of the problems we're having right now is so many people applied, but never really followed through enough, which leaves the cycle of character posts in a sort of semi-limbo. Perhaps new, more active characters could jumpstart a new cycle, but it's hard to say. I have, unfortunately, never in my time seen an RP recover from an activity slump.
Mmm. The size still troubles me a bit; I think I'll scale my own ship down as well.

I mean, I don't feel that my kind of ship should end up larger than that of a vessel from a series whose main feature is that everything is really fucking big. I mean, the series I'm using right now is based off an arcade shooter, of all things: there's really no way anything the human in my series can create a dreadnought something larger than anything the Imperium of Man can make in their eras.

I think I'll cut it down to half size, and tweak a few other things while I'm at it. At about 800 meters long, it will still be very sizable, so no concern there at all.

EDIT OF AN EDIT: No, not that dramatic of a change, more like 30%.
So, in looking around the thread, comparing all the sizes and weaponry of the different ships, it has come to my attention that the Jotunheim is far, FAR larger than I imagined it. Larger than our WH40k ship, even, and second largest next to the Hive.

Is everybody okay with this? God knows this was not at all how I originally intended it, and I would gladly re-class my ship into a different one of nearly half the size, but with pretty much all of the same arms principles.
There's a good goddamn reason Sazh is coming from the end of Final Fantasy XIII and NOT its sequels (FFXIII-2 and Lightning Returns), because everything after the main game becomes mish-mashy bullshit regarding time travel and gods and betrayal and something or other. I mean, Final Hallway XIII's gameplay was really bad, but I liked it for all the concepts it had in mind; it just executed them all wrong. But of the three games, the first one didn't screw up the most.

Had I known we'd have more than a few fire-using characters, I might've been more tempted to play Snow Villers to balance out the elements a bit, but arguably might've done a bit worse portraying him accurately... at first, at least.
When Asphyxious seemed to give some sigh of resignation, and beckoned for the others to look forth, Sazh did relax himself a bit. Following the Iron Lich's motions (wow, so that flame stuff wasn't just for show), Sazh saw as the makeshift torch was thrown out of the main doors. The surge of creatures revealed by the burning light startled Sazh somewhat, coupled with the darkness itself. For some reason, he couldn't recall the night setting or the throngs of other living things being there at all before. Had he been following blindly, or were this all just now making itself apparent.

"Oh, shoot. I totally did not see that before," Sazh spoke out in ultimately honest surprise, "Alright, yeah, I get what you're saying now. No telling what sorts of things would be crawling around here." When the armored skeleton motioned for the l'Cie to follow, Sazh straightened up again and jogged up to follow. He wouldn't draw his pistols until it came down to a real fight, but that could still come at any moment, and for that the old pilot was thankful he had honed his quick-drawing down to an art.

As a sudden afterthought, Sazh turned back around to face Morito, and said, "Uh, sorry, maybe it'd be better for you to stick around here? There oughta be a bedroom or two on the higher floors, and some of the other fellas will be nearby..."

When Sazh was able to get a good look outside, he was fairly astounded at how lively this world had suddenly become. What was really strange to Sazh was how... naturally, it all seemed to be. There wasn't anybody acitvely fighting each other nor seeming confused. Many creatures of varying shapes and sizes paced about the streets, all likely hailing from different worlds and eras; even the skies seemed to spark every so often with the streak of a flying beast or some futuristic craft.

The latter brought a pang of nostalgia to Sazh; he hadn't flown an airship proper in what felt like months. Just once now, he'd like a chance to fly around without either the risk of an enemy attack nor the fact that the airship was actually flying itself. Just him, the ship, the sky, and most definitely hopefully no crash landings. But that would all have to wait until much later, if at all.
Gotcha. Looking forward to it, and sorry about pestering you so much about it.
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