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    1. Prince 12 yrs ago

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I actually tried that EXACT method (as it worked on other sites) and it didn't work then. The Bloody Hell?
You can't place text beside pictures, thus a box like that would be irrelevant.

I may have had a similar idea.










I dwell in the world of aesthetics and visual design. I have terrible, god-awful handwriting, but my writing itself has been decent throughout my life. A teacher, a very good one at that, once told me, "You could write the world's best novel, but no one would care if they could barely read it"

Information, regardless of quality, is made pointless it reading it becomes more of a chore. The spacing, pacing and placement of words and writing are just as important as the actual content. When I write "disjoint"ly as you say, it is to separate thoughts. For instance, the first portion of Antoine's CS is meant to be dialogue between him and Malignitas, and the structure reflects that. Later on, there is a poem in a fairly simple, couplet rhyme scheme.

However, after that, as you see, major paragraphs are wrote out in greater length, normally 4-6 sentences with 10-20 words. Admittedly, I would play around more with spacing, as I believe that single, double and no spacing add texture to paragraphs, but the current formatting only allows for the indention of entire lines of text, not a simple, actual indent. I would digress, however, and say that my single-space method of posting is really meant to make my paragraphs look clean and concise. Also, there are quite a few factors, such as paragraph pace, personal discussion, scene description, etc. that influence my paragraph structure and length.

Anyway, I'm not really harping on you. You're quite right in the fact it's personal preference. If I had a single request for anyone, it would be to indent every other paragraph and single space between each one, but that is because I personally read it better that way in lieu of not having a proper indent function. I don't actually go as far as requesting that because how you write, as long as its quality is on par with the prerequisites, is up to you. I like to change up my sentence and paragraph structure on a whim, so being tethered down would bother me. In any case, single-spacing each paragraph is nice and helps flow. It's just a visual thing. I don't mean to make it sound like a lecture or something, but I'm sure I am.
Oh man, Shien's profile looks good, but it has the massive walls of text. I tried to keep mine concise and aesthetically pleasing. I read sooo many textbooks in a day... gr. I have no idea if I can force myself to just read all that content.
I really feel like the line there is just plain not bold enough at times. I would love to lie and say I'm a respectful individual, but I'm not. I could provide a dozen examples or more where verbally explicit content and mature content truly do merit the roleplay (cite 1) and discussion (cite 1) within PM, and I'm not even considering photographic material in this case.

Mahz said I just require them to conduct the RP (or further the Int Check convo) over PM. Hopefully roleplaying over PM is much nicer in this new system!

Citation 1


I'm not going to provide any specific details here, though the reason for such has nothing to do with respect or an intrinsic need for them. I'm sure you're fully aware of just how off-putting the world of kinks and its literary application can be.

If I were to make a suggestion here, it would be to draw a definite line for mature content in regular 1x1's and create another forum similar to it for the specific purpose of allowing higher levels of mature content. Across the board, this complaint is fairly common. It's an issue shared by people like Brovo and I, whom not terribly long ago were at each other's throats with fairly differing views on a variety of topics. If anything, it would be a social experiment to see just how much activity such a place would get and how the removal of what most consider to be a detrimental or distasteful genre from a roleplay type such as 1x1's might affect the forum. I fully understand that the normal policy of the Guild Staff is laissez-faire until a problem arises, but this might have some potential behind it.

In any case, I suppose you didn't intend on anyone actually replying as that statement seemed to have a more informative and final rhetoric to it. If I overstepped some boundary, and god knows I frequently do, I do apologize. Just an idea.
Brovo said #1: Characters who have no motivation to do anything. As a GM this frustrates me, as I have a lot of other stuff on my plate and generally have other players to assist. If your character has no motivation to see the plot through, then your character doesn't belong there and should be a background NPC. Simple enough, no?

#2: Twits who seemingly can't tell the difference between a character and the person who is playing that character. Why, yes, that character of mine happens to be a deluded zealot. No, I am not a deluded zealot myself. Yes, that character is an attractive female. No, I assure you, I am neither attractive nor female in real life.

#3: A player who creates a character for a role play of mine, then refuses to accept assistance in the creation process. Generally, my worlds are very dense and complex, and contain a lot of information to explore that I simply can't squeeze in a single plot introduction without murdering the pacing like a sacrificial lamb. So when I'm offering you advice and criticism, it's not necessarily because I think your character is bad, it's because I'm trying to help you fit that character into the world. Really. I'm trying to help you. If you can't take that, how can I trust that you will take any of the mature concepts presented in the story in a mature manner. Such as a person you like getting killed off, or a love interest you want turning you down?

#4: Role players who walk into a GM's world and start rewriting and adding significant events without warning or asking, and expecting the GM to comply. Something like adding a small village to a large fantasy world is fine, but if you're going to start going on about some massive civil war, the least you could do is get it verified by the GM first so the world isn't plagued by crippling plot holes. This is made worse if this pops up right in the middle of an otherwise ordinary conversation, as it likely derails the entire conversation unless the GM thinks fast and attempts to come up with enough hand wave bullshit to fill the plot holes as they pop up.

#5: "Mature content" does not mean pornography. When my phone at my work place got temporarily banned from the work net because connecting to the 1x1 section triggered a ban filter based on pornography about a month or two ago, that's a sincere problem. One that will prevent me from taking the 1x1 seriously for a long time. Which is a shame because it can be a lot of fun with the right people.


Hit damn near every nail on the head. For #1, I ultimately either kill off or just leave the character behind. I recall, once, in a roleplay setting designed to parallel anime, I created two brothers for RPC's. One was lazy as fuck and the other had this insanely passionate drive. I'm going to skip the fact there was some reality-bending in this specific roleplay and just state that the laziness and thus weakness of one character ultimately resulted in a death, leaving only the motivated behind. It's harsh, but effective. It was a lot less dramatic since I did have two characters, but I would have done the same if someone did such with only one character. As for #2, stupidity impresses me daily. I've had plenty of emergency calls and customer complaints out of sheer stupidity on their part. #3 I completely agree with. I spend ample time assisting roleplayers in every way I can to have them acceptable as I see fit, and there's just a lack of gratitude and/or appreciation for that. 4# irritates me because most of the time I've seen it, really good ideas get shot down because they were introduced in an extraordinarily rude way. Lastly, #5, there's a fucking site called the Bluemoon roleplaying site that's fairly well-populated and literally designed similarly to RPGuild, but is MEANT for sexually-explicit roleplay. I see no reason that RPGuild, which is meant for relatively 'clean' roleplay should be hindered with it.

Literally, there are other fucking sites for that. I don't even see why people do it here secretly in PM's. There are places where you can go and get that kind of roleplay at a quality that, pending on the people, honestly trumps some of the weak roleplays here, whether or not you'd ever admit it. Or, y'know, go to redtube and get your jollies there. There is no point in trashing the image of this site with that material.
1. Unless they're speedposting, metag-gaming or just doing something intentionally disruptive, I don't really consider if 'fair' to judge a character because of their attitude. You want a self-centered, egomaniac? That's fine. You want someone who believes they deserve all of the sensei's attention and special training? Try that shit. I can tell you right now, people whom are self-centered in person find even more obstacles than if they weren't. Just recently, I covered a shift due to two employees being fired. Normally, I'm management. This time, I was regular crew. One of the new trainee managers thought she would make the entire evening about her and her 'accomplishments running floor' due to the high sale count after I basically kept our grill and back window in line while she gossiped in the front. She tried to brag to our bosses, but she was essentially scoffed at. When she asked for more training in floor to pass her evaluations, she was denied and given the same amount of time as the other trainees. The difference here is that now a majority of the crew dislike her due to her attempt to take the glory for passing sale counts for three consecutive hours without even rewarding or meriting the crew. Situations like that, albeit even worse, will happen in a roleplay. If you're in a D&D as some badass mageblade that thinks they can solo the boss, you might not get heals from the Priest you pissed off after the last meeting. You might die. That's extreme, but an example of the consequences. In any case, I see no reason to bitch about or eliminate those characters. They exist in real life and I personally like having them here and there in a game, if they're roleplayed correctly - and that might actually take a few acts from a GM to intentionally berate their ego.

2, This is really similar to the first, but in this case, I find it more rare. However, if a person wants to play an introvert or an unsocial character, fine. Back when I roleplayed under mentors, I remember my personal mentor had this one pet roleplayer. She only had a handful of character concepts, but she did them well. Very well. One of them, the one we all became quite acquainted with, rarely said anything, and most of the time she spoke it was "Fucking idiot" or something along those lines. Those are character types. Those are valid archetypes. That's personal preference and it's really a dick move to just hate on personal preference.

However, I do see a common trend here, and that is lack of interaction. If roleplayers just aren't interacting, they might just be poor writers. I know you can interact with unsocial characters and narcissists easily. Back from the 2. point, I created a dynamic with a very prominent, recurring character of mine that repeatedly and intentionally hit on the female RPC because, well, it was funny as hell to see an unsocial character be forced to interact in such an awkward way with a character that everyone knew as a half-assed, likeable rebel that was just powerful enough not to get killed by the female, whom notably had what I called "brown-nose power", but whatever. We even ultimately created a very, very interesting and in my opinion fun to play Fruedian trio in the sense that my character was the Id, the female character the Superego and there was another female character and roleplayer later on that became an unrequited love interest of the other female character and acted as the ego. If you consider it from this aspect, there was extremely humorous exchanges where my character would flirt with one of them, get either no response or an awkward one and then intentionally go to the other and one up his game as if he was competing with himself, all just to irritate the originally unsociable female because of her crush. The dynamics and interaction here is endless and quite entertainin.

3. Now, this is a type of roleplay. Actually, it's a type of roleplay common with beginner DM's in D&D and tabletops. Sometimes, to develop a plot, it's just less freeform. Some people actually like roleplaying as a PRECREATED character where a Moderator has fleshed out what's going to happen, and the roleplayers use skill and literary technique to jumble it up some. I actually enjoy these myself, if they're done right and especially if the Moderator is fun with it. You might not like it, but it's just a different flavor.

I'd have to see the individual instances these occurred, but a lot of this just seems like bitching about styles you dislike. If there is anything I personally dislike to a great degree, it's feminazis. One time, I tried to roleplay on a forum full of nothing but raging female (possibly, not too for sure) writers with a lot of androgyny and sexual tension in their lives. Lemme tell ya. I lasted a fewwwwwwww days before being banned, and I shit you not, I was banned not because I broke any formal rule, but because I didn't ask permission to post in the personal forums of each "Leader" of the "Kingdoms" after I had gained approval to create, of all things, a traveling circus. They literally just found a reason to kick me out, and I had under fifty posts, none of which were anywhere NEAR as bad as what I've posted in this thread alone. Point being, what you see here is nowhere near as bad as it gets for clashing personal preferences and you might just need to get used to it.
Antoine is actually a fairly simple character with complex inner conflict. If you boil him down, he's a mass-produced soldier with a single gift (common in many forms of literature) that allowed him to live long enough to become 'more'; his current conflict is the 'more' he wants to be is incompatible with the very nature of what he is. Sure, he has a slightly game-breaking trait, but really it's there for a plot purpose and he's still really weak for a 1,500+ old demon. The depth I gave him was really just fleshing out the conflict, formatting a story line, integrating a few details from Earth, tying in with a few other characters and really just trying to capture the dynamic.

All-in-all, Antoine is a really simple character concept. If you remember, I sent you a PM with him as a basic skeleton of what he is now under the name Leon waaaay back when.

What I really did was just spruce up a CS and add in a whole bunch of detail because when I first saw these characters, I was inspired by how much detail and effort were put into them. All of it was inspired by the information you gave us. By the setting. Even if the driving force for what I did was really to compete with and parallel the aesthetics of the other CS's, the root of all of them is really what you gave us here. Coming up with a world is a lot bigger endeavor than making a character.

Although, I can just create character after character and if you look at my history of failed-to-launch roleplays, you can see I come up with tons of worlds that never get used. That's really irrelevant, but the point is the core inspiration for all of this is the work you made. :P Don't take a temporary mental block so harshly. I've made a dozen or more RP's that just plain don't get off the ground while yours is getting resurrected as we speak.

Antoine isn't exactly a role I take too often either. Actually, my characters are often more like Ty. I thought I'd go in a different direction this go around. If I really like this, I may make another.

Edit: Character sheets are easy! They're where you get to debut your character, showcase your creation and your talents. If you create with conviction, a character sheet will become an endeavor you enjoy and you constantly seek to improve on! Even if it's just a quick overview or used to set the atmosphere of your character, so what!? It's not a menial task if you don't let it be.
Prince said The downfall of it is solely that people and their schedules don't often align correctly


I already addressed that. I didn't overlook the conflict of time.

Prince said Every situation in a constantly changing dynamic such as a text-based adventure and/or story calls for a different medium to address it by.


I never said it was the best. I said it was the most effective if it was applicable. I called it healthy and productive when and if it can be used.

I wasn't speaking as if situations changed the state of the medium. The medium will stay the same. Its traits are existential. You can use a pencil to draw, but using it to paint won't be as effective as using a real paint brush. However, you don't always have paint for your canvas. Once the resources are available, it never hurts to have the proper tool to best utilize them.

Edit:

even then the amount that could be done and written within a timeframe like that as opposed to individual posting across the week would be minimal


I'd contest that greatly. Just a few hours of proper collabing can easily result in more development, interaction and activity than IC posting. Not to mention, you created a weekend scenario. If you had just say three hours to collab with.. four people, and somehow all four of you managed to show up for the entire time, nothing is stopping you from continuing your IC posts for the rest of that weekend. The point would be the observation at the end of the weekend to see how much (or much more) was accomplished via either method, and I will boldly tell you that the use of a few hours of collaboration would provide better results.

As for your personal preference, to each their own. Just because you dislike it doesn't mean its existential traits are ineffective. It's not applicable to your situation, and that's entirely different.
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