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    1. Professor_Wyvern 12 yrs ago
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Wait! I've got it! We are actually fighting the GOOD GUYS.

Because they are honest about their purposes.
"Yeah we just wanna kill you and collect taxes and su- W-why did you come willingly!?"

They are surprised at how many quick surrenders they get, and how everyone reveres them.
I can guarantee you that the Airship is NOT underneath my shop.
If say, all the characters lived in Estermere the idea would work better.

For a Grand Quest/Operation/Uniting Force, gotta give all the characters a motivation to go through.

Town Resistance in a War? Not particularly good for that uniting bond. For travelers would really have no reason or motivation to help.
Because the Great Background War for Control of the X (Multiverse/Galaxy/That Burger Joint/The Turf/Etc.) doesn't mean ANYTHING unless it interacts with the players in some way.

So really the only thing of note would be those changes that actually affect our characters.

As you described martial law earlier, what differences does it make to our characters? ESPECIALLY the ones who do NOT live in Estermere and would ditch as soon as that happened. Why would they have motivation to stay? Trapped due to Martial Law? It's a reason they'd stay, or kill enough of the guards to get out or help the invaders wreck the place so they can go home.

But yeah, like for the many travelers characters, it's really mostly a cue of "Sucks to be you jerk bags. Have fun scrubs." As why do they care about a town's martial law?

But for say Elric and townsfolk, it's a damn serious matter being put under martial law, something that usually rarely happens and forces everything to change. So they'd care about the War.

Travelers? Not so much, just try to avoid getting stabbed and get out. And don't come to town anymore.
But yes, the point stands why some characters would fight at all. They've got no motivation to do so
Well but why would say Weasel stay for this?
... They will be widowed? Now I actually have a chance to get an heir!
Yup.
Yup. And after they did their thing to Pucksy and all that stuff

So if you really want Warband you reveal Gnoll was a scout who was working for themin attempt to get the Hellish Claws land back
Some characters like James, don't give a shit about money. Which I do recall IncredibleBee saying. However, what he does care about is his daughter.

So, how do we get a character like Sir Hawthorne in the quest? Well, if there is mentioning of certain things that could be helpful for his daughter, such as some mystical river or something, which just so happens to be in the same direction as the Quest Objective.

Just money itself wouldn't attract this character, nor does he care about the community (as he lives somewhere else entirely), however with this mystical river or something else of use that could help his daughter, he is guaranteed to come along in the quest.
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