Avatar of PURRfect93
  • Last Seen: 11 mos ago
  • Joined: 13 yrs ago
  • Posts: 530 (0.12 / day)
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    1. PURRfect93 13 yrs ago

Status

Recent Statuses

1 yr ago
Current Joined 11 years ago, and that's not counting the beforetimes, prior to the great deletion. Hopefully I'll be here to stay once more~
4 likes
8 yrs ago
*dusts myself off and looks around, awaking from a deep slumber* what have I missed? Much I am sure. Wellp, here we go!
1 like
10 yrs ago
Wanting to run 1 rp, in another, and focused on 2 1x1 right now
11 yrs ago
Focused on one group RP, looking at two possible 1X1s
1 like
11 yrs ago
so im back from vanishing again. ill do my best to stay no XD

Bio

Hey there! I'm just a simple feline making use of a cellphone to create stories with others :D

Most Recent Posts

Magic Magnum said
Specifically look at the box to the right, what it promotes from and into varies each game. So this is bound to cause a lot of confusion, we should probably pick a game (9 or 10 due to Laguz I'd suggest) as a base to get our classes off of.If you want a class not from fire emblem we could find a way to work it into another promotion tree.Thoughts?


sacred stones is a fire emblem game lol. the knight class usually can choose between a great night (a armored mounted unit with axe/sword/lance) or a general (a beefier knight with the ability to use all physical weapons including bows)
"In Fire Emblem: The Sacred Stones, Knights are one of the promotion options of Recruits, and may promote into either Generals or Great Knights"
Well the idea was that she was a night who retired before making general. So almost. Was thinking she might "evolve" into a general later. Or I can just make her a general if that's easier 0: would be able to use high tier landed, and mid tier axes, swords, and bows at that point. (Based of sacred stones generals)
Sorry, been rather busy. Two questions. First, should I basically skip ahead to my arrival? Second, we are running casual yes? Lol not saying I can't write our current scope, but sometimes it's a pain on my phone XD
Need to sleep for work but getting a few bits up. Also, sent you a pm tentaclelord, in case you hadn't seen t yet. There not exactly notifying lol

Name: Alice Von Scmitt

Race: Human

Sex: female

Class: General

Gender Identity: Female, but tomboyish and acts like a man.

Age: 42





Personality: Blunt, straight to the point, and wont hesitate to say what shes thinking regardless if its rude or not. On the outside she can be rather harsh sometimes, but she does have a soft side if you can get to know her.



Likes/Dislikes: Alice likes "hanging out with the guys" rather then gossiping with other women or other things of that nature. this would include drinking and having the occasional brawl as well. many a sailor has lost their money wagering that she would loose a fight. She severely dislikes being treated as a "proper woman", preferring to be treated like any other man out there.

Strengths/Weakness: Excels at combat, has an amazing ability with lances and swords, and has some skill with axes and bows. Isn't the best with her peoples skills, is slower then most in combat, and is easily flanked when alone.

Other: hopes to one day find a Hoplon Guard to replace her shield. (rather then become immune to crits, would just reduce effectiveness of armorslayers)
edited stat post .3.

and i understand what you mean now. apologies to have dragged that on a bit >///>
Psyker Landshark said
Gotta be honest, I'm not a big fan of basing things on stats, if only because it invites dick-waving between players on how their character is better and such. Characters are distinguishable enough through classes already, and adding stats would just muddle things up.


i understand where your coming from, but its also the stats that help make the classes :O im trying to make the stats into a explanatory system rather than for actual combat/roleplay(?) use :O

edit: classes would also have their limitations on their stats of course :O
id be done by now if i hadnt had to unistall a bunch of malware and spyware from my brothers downloads that kept closing my browser -_-
That sounds like what I think I was aiming at but I missed XD on a side note now I'm missing Joshua and just ridiculous swordmaster stats >3>

below is what i wrote on stats, however they all have the basic definitions as well.


stat site here
True. Was thinking about it and came to the same conclusion. Twas but an idea 0:
Weeeellll..... I've been thinking and mahaps I shall try out for co-gm if our newly appointed gm is in need of one.

Also, on a side thought, I was thinking that to help balance out characters and combats we could set up stats befitting our classes. The exception would be that skill would be represent weapon rank instead 0:

Do you guys think that would work out? .e.
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