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House Crakehall


Seat: Crakehall, Westerlands



Lord Ralf Crakehall, The Goretusk

Ralf was the first of many quarreling siblings within the Lord family that resided, and ruled, over Crakehall and its lands. The boy was known to have a temper from a young age, beating other children bloody should they test his patience. He always won the fights. Why? He was the heir of Crakehall, and the strongest. Though, when he began training with arms and learn more of the world, his temper had calmed, somewhat. Ralf gained a sense of honour and respect for his kin and for those in battle, oft requesting to hear a story of a mighty warrior. He certainly had the family genes within him. As the teen years came to an end, the Heir had already grown a beard few of his age could compare with. Large he was as well, in both height and width of his shoulders. If there was one thing the man wasn’t, then it was pretty. Quite ugly, in fact.

The heir had been combat-tested several times during his growth. There wasn’t much of war during those ages, but bandits there were plentifull of. The man actually got excited by the news of bandits roaming the land, requiring justice for their crimes. But as his lust for glory grew, so did his thirst for fine wine, and there was no shortage of that.

During the end of his twenties, Ralf and two of his brothers went for a hunt by the north-coast of their lands. A pack of boars had been sighted in the area by a farmer. A delightful meal that’d make, the trio thought as they scoured the woods. There was no boars to find, only screams. The horrid screams of a man in pain and wailing of women came from a road not too far from them. They investigated. A sight and stench of blood welcomed the trio, several dead from cuts and slashes from a blade. With four living standing by the small pile of dead folk. All armed and looking for trouble. Bandits or raiders no doubt. The Boars of Crakehall knew what they needed to do.

Ralf arrived at Crakehall a day later, bloodied from top till toe and was mounted on horse. With two corpses huddled ontop of the horse, just behind where Ralf sat. That wasn’t the issue that made folks gasp as he rode past. It was the four heads that was tied onto the horse. Local bards and small-folk began calling Ralf for “Goretusk” ever since that day. Heartbroken with grief, his mother died not soon after. Ralf’s father, Roderick, abdicted from the Lordship when the sickness he had received from the Gods made him incapable of ruling. Now the old lord laid bed-sick within his tower. While the new lord, Ralf, prepares himself for lordship during a dark time, during The Dance of Dragons.

History:

The Crakehalls originate from Crake the Boar killer, from the Age of Heroes. House Crakehall of Crakehall is one of the primary noble houses from the Westerlands. Their seat, Crakehall, is located along the Ocean Road, at the south of the Westerlands, between the Sunset Sea and a large forest. The Crakehalls are known for their uncommon robustness. They’ve even been compared as the Northerners of the South for their ‘brutish’ looks. Long have the men of Crakehall done battle with the reavers from the Iron Isles. A strong hate for the reavers runs deep within the population of the land, but they also fear the day when the reavers will descend upon their lands in full force. For vengeance after the actions of Ser Aubrey Crakehall, whom shortly claimed kingship to the Iron Islands after defeating King Hagon Hoare. The folk that live on Crakehall lands work upon the trades of fishing, trading and lumber from a large forest in the vicinity. For all recorded history by the Maesters of the Citadel, Crakehall have always been loyal and fierce in their loyalty for House Lannister. Where the Lannisters go, those of Crakehall follows. This goes for their allegiance to the newly coronated king, Aegon ll Targaryan.
House Crakehall


Seat: Crakehall, Westerlands.



Lord Ralf Crakehall, The Goretusk

Ralf was the first of many quarreling siblings within the Lord family that resided, and ruled, over Crakehall and its lands. The boy was known to have a temper from a young age, beating other children bloody should they test his patience. He always won the fights. Why? He was the heir of Crakehall, and the strongest. Though, when he began training with arms and learn more of the world, his temper had calmed, somewhat. Ralf gained a sense of honour and respect for his kin and for those in battle, oft requesting to hear a story of a mighty warrior. He certainly had the family genes within him. As the teen years came to an end, the Heir had already grown a beard few of his age could compare with. Large he was as well, in both height and width of his shoulders. If there was one thing the man wasn’t, then it was pretty. Quite ugly, in fact.

The heir had been combat-tested several times during his growth. There wasn’t much of war during those ages, but bandits there were plentifull of. The man actually got excited by the news of bandits roaming the land, requiring justice for their crimes. But as his lust for glory grew, so did his thirst for fine wine, and there was no shortage of that.

During the end of his twenties, Ralf and two of his brothers went for a hunt by the north-coast of their lands. A pack of boars had been sighted in the area by a farmer. A delightful meal that’d make, the trio thought as they scoured the woods. There was no boars to find, only screams. The horrid screams of a man in pain and wailing of women came from a road not too far from them. They investigated. A sight and stench of blood welcomed the trio, several dead from cuts and slashes from a blade. With four living standing by the small pile of dead folk. All armed and looking for trouble. Bandits or raiders no doubt. The Boars of Crakehall knew what they needed to do.

Ralf arrived at Crakehall a day later, bloodied from top till toe and was mounted on horse. With two corpses huddled ontop of the horse, just behind where Ralf sat. That wasn’t the issue that made folks gasp as he rode past. It was the four heads that was tied onto the horse. Local bards and small-folk began calling Ralf for “Goretusk” ever since that day. Heartbroken with grief, his mother died not soon after. Ralf’s father, Roderick, abdicted from the Lordship when the sickness he had received from the Gods made him incapable of ruling. Now the old lord laid bed-sick within his tower. While the new lord, Ralf, prepares himself for lordship during a dark time, during The Dance of Dragons.

History:

The Crakehalls originate from Crake the Boar killer, from the Age of Heroes. House Crakehall of Crakehall is one of the primary noble houses from the Westerlands. Their seat, Crakehall, is located along the Ocean Road, at the south of the Westerlands, between the Sunset Sea and a large forest. The Crakehalls are known for their uncommon robustness. They’ve even been compared as the Northerners of the South for their ‘brutish’ looks. Long have the men of Crakehall done battle with the reavers from the Iron Isles. A strong hate for the reavers runs deep within the population of the land, but they also fear the day when the reavers will descend upon their lands in full force. For vengeance after the actions of Ser Aubrey Crakehall, whom shortly claimed kingship to the Iron Islands after defeating King Hagon Hoare. The folk that live on Crakehall lands work upon the trades of fishing, trading and lumber from a large forest in the vicinity. For all recorded history by the Maesters of the Citadel, Crakehall have always been loyal and fierce in their loyalty for House Lannister. Where the Lannisters go, those of Crakehall follows. This goes for their allegiance to the newly coronated king, Aegon ll Targaryan.
Hello! Would like to say that I'm interested in this, thought about joining this with Ser Clarent Crakehall alongside the House Crakehall. If there's still more room, of course. Don't mind spectating the RP!
Private Ralf Thann

"That ought to do it." A rather hollow bang emits when Ralf bonks on the helmet of a fellow Private within the armoury. Having already suited up for action himself, he spent the little time the Marine's had to spare before deployment on helping fellow comrades to get ready with their BDU's. Another Private hands Ralf an Assault Rifle.

"Thanks. Short and controlled bursts with these beauties. Enough to make a tunnel hole right through the Squids faces." Ralf says as he is given the rifle, and continues with giving the Private a pat on the shoulder. "See you down there in the mud."

Seeing how the other Marines within the vicinity were pretty much ready, he grabs his Ammunition bag and slings his Assault Rifle on the back. Ralf continues with heading over to the magazine locker and begins to supply the bag with extra ammunition for various weapons. Ralf had been designated as the Ammunition Carrier for the squad. SAW was the Machine Gun that Ralf would be feed with bullets. He didn't know the person who would be operating it, not that it mattered. The SAW mags were heavy for ammunition, so he had to adjust and plan the amount of mags that was going into the bag. It didn't take much time to do this little chore as he had already done it countless of times in Boot Camp. It helped for the 'Cryo-Lag', as he had christened it, to be busy and focused on work. Instead of being nausea's and prepped for vomit-projectiles. As memories of his time within the Boot-Camp had passed, his mind became curious about whom he will be in squad with. Only way to find out is to find out, simple as that, he thought. As the bag was filled, he made his way to the designated Hangar where Ralf would meet his team. The green Private was both excited and somewhat nervous for the following hours to come.
Name: Ralf Thann

Age: 21

Gender: Male

Homeworld: Arcadia

Rank: Private

Role: Rifleman, Ammunition Carrier.

Experience: This assignment to Harvest would be his first, as he comes straight out of the boot-camp. Other than that, he has had no experience with the Covenant besides frightening pictures on the News.

Bio: Ralf came into this world in the year 2504, on the planet of Arcadia. His parents both had jobs in factories, several jobs. Jobs was required to get food at the table. And soon after some years of being nurtured into having an early quit on his childhood, Ralf began working as well. With several jobs. In spite of their poverty-situasjon, Ralf took it with a smile. One could say that a child in that situation required an optimistic look for hope of the future to not end up as a criminal.

Having seen the countless posters of the UNSC wanting young able-bodied men like himself, an idea began to form in his head. He investigated further into what perks one might receive if joining the Corps. With the pay he’d receive from UNSC during his employment, Ralf would further to his family back on Arcadia. It’d certainly help them, they would even be able to quit most of their extra jobs. The day he became eligible adult, he signed up for the Corps, after enduring waves of protests from his mother and sisters. His father understood and approved.

The start of his life within the Corps began with a horrid change from his usual life of being a facility worker. Drills, miles-long marches and shrieking deep-voiced sergeants. But as most others, he got used to it. Hell, he even liked the routine. By the time Ralf graduated from the Boot-camp, he was molded into a fine marine. But he was greener than summer-green grass. Fortunately, that would change with his deployment onto Harvest.

Personality: Grumpy, depressing and such grim things can't be used when describing Ralf. He considers himself to be all around a good-guy, he helps folks if they're in need. He listens to problems and tries to solve it without violence. Could even say that he's rather gullible, Ralf trusts people too easy. Luckily for him, the enemies he'll be facing now are beyond approach of good intentions. Only a marine and a proper rifle is the sole means of approach to the Covenant.

Appearance:

Portrait:


Uniform:

Gear:
MA58 ICWS - Assault Rifle
M6G - Magnum
Standard Issued Knife
UNSC Battle-Dress Uniform
Boonie hat matching his uniform's colour.
Extra Ammunition Bags.




I'm in, rolling a rodian for this M'thinks. Not quite sure yet.
I'm in if this is still up.
The colours of the blue and silver Griffon that hang from the fort within Midgate had a rather disturbing look to it, flabbering about. Seemed like it wanted to break free from its chains with the aid of the strong wind that had taken host upon the town, but the chains would have none of it. It kept on "flabbering" about. "Flabbering." The man with a pipe outside an inn within Midgate began thinking upon the word. "Flabbering." He couldn't really set the word on how the Yulian flag was acting. Crazy one could say, but nay. "Flabbering" sounded like a better word for it's current state. He shook his head at the current thoughts that hurried about within his head, this wasn't the time nor place for such distracting thoughts. Quick as it came, the thought was pushed away as the man, Luthon, made his way within the tavern. The building hosted various folks, from farmers to merchants, to plebs to soldiers of the Griffon. A familiar fellow waved at Luthon from across the inn, gesturing him to come with some beverages. If the man had been a simple farmer or a soldier, he would have just ignored the notion. But alas, it was one of his companions.

Soon as there was two pints of ale in the contents of his hands, he made way for the table with the known folks. Rest was unknowns, which was good for their case and hides. A satisfied grunt escapes his companion as Luthon sits down at the table, clearly content with the ale.

"I know you're big on the whole Sommersweet wine, man, but nothing beats a proper ale in the late evening. Away from the missus and the kids, harh. Reminds me of the good ol' days."

The words poured out of the companion quickly as he had managed to chug one fourth of the ale, clearly content.

"Well, I reckon there are loads of things that reminds you of the 'good ol days'. I don't think a 'missus' and the 'kids' are one of the said things."

A grin is displayed from the companion's face as Luthon replies.

"Harh, you reckon correctly chap. Sure, I've fathered some bastards, never sired one though. Reckon their mothers flaying me should I try it. Harh."

The last words of the companion before ale consumes the whole portions of his mouth. Luthon sipped from his ale, not really enjoying it but made him look more at place within the inn. He offered the insides of the inn a scan as he sipped, noticing anything worth noticing. A table or two filled with Yulian runts with swords, the rest was occupied by patrons he imagined. Old men, too old to die in the war, yet too young to die from natural causes. By the bar counter, there was a little host of four men, he noticed. Not patrons or Yulians. But merchants, he reckoned, by the amount of coin-purses hanging from their belts. His own coin purse was feeling a tad light, but alas, he had more. There would always be more coin for a man with kinship to the throne. Rightful throne to Aressa, he corrected within his mind. A distaste glance at the Yulian men was shot. Words begin to pour out from his companion once more.

"Well, I've got news by the by. Our boys have set up camp in some woods half an hour away from here, won't be detected. Or well, might have been detected if I was there with ale in my blood, harh. Nonetheless, got a boy in the outskirts of the town that are ready for departure to our camp should there be need for it."

A rather stretched moment was between the words and the answer.

"Grand. We shan't be here for long, we've a bitch to impregnate."

A devious grin appears on the face of his companion as he chugs down the last remains of his ale. The rather harsh words used for a Knight of the Wolf Order was a code word, actually. It meant that infiltrating the prison would soon occur.



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