Avatar of Raxacoricofallapatorius
  • Last Seen: 2 yrs ago
  • Old Guild Username: Clirkus
  • Joined: 12 yrs ago
  • Posts: 2382 (0.53 / day)
  • VMs: 3
  • Username history
    1. Raxacoricofallapatorius 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current I'm tired of learning shit
2 yrs ago
I learn through suffering.
4 likes
5 yrs ago
Lamest apocalypse ever >:(
5 yrs ago
They’re all eating cake up on Capitol Hill
6 yrs ago
I really missed the Animal Crossing train, but I'm too poor to buy a Switch.

Bio

I want waffle fries

Most Recent Posts

Vortex said
Go on creepypasta. That will help you sleep at night


I listen to the Creepypasta readings on YouTube sometimes but a lot of the Creepypasta stories are redundant and full of the same slasher horror, which just doesn't do it for me. I need psychological thrillers.
The Headless Monks.
Vortex said
Someone has been reading too much nosleep


not even reading that stuff
Nope, totes serious.

There was this one night I almost had a heart attack because instead of breathing I heard sniffling, and I knew there was no way I could explain it away. At first I thought it was my roommate and vice versa, but when I asked it turned out to be neither of us and I got out of bed and ran into the hall and demanded who was sniffling. Turns out it was a friend of mine in the living room, we had all the doors open so our crappy AC could sorta go down the hall, and sound carried. I could have sworn it was in the room.

Everyone thought I was crazy, and I told them to step off because I was ghost busting.

The breathing I've heard during the day and at night whether or not the door is open or closed, so that's something different.
ladyonyx04 said
Yeah I mean Weeping Angels. Those aliens are creepy! Almost as bad as a Dalek out of its shell but it at least is KNOWN to kill nicely by misplacing you in the past. Which they haven't liars.


Vortex said
Bitch please the weeping angles are not creepy. Not least because moffat has been squeezing out its creepiness.


Vashta Nerada

You'll never look at your shadow the same way again.
Since we all seem to be haunted these days, I thought I'd share my own experience.

A couple of weeks back I walked into my dorm room and heard what sounded like soft breathing. At first I thought it was my roommate sleeping, but I checked around and the room was empty. I listened very carefully and there's no way to describe it other than steady soft breathing, with a very slight almost imperceptible "nose whistle". When I lay down in bed I can hear it most clearly. I tried to explain it as the air vents, but we don't have air vents, the air-conditioning is in the common room and you can't hear it from my room, and we don't have the heat on in the summer so there's really no explanation.

I haven't noticed it in a while but maybe I've just blocked it out.
HollywoodMole said
Well... you're haunted by a pokemon master. GET THE OUIJA BOARD!


Every horror movie ever explicitly demonstrates how bad of an idea that is.
HollywoodMole said
... I don't...


You don't have to...
HollywoodMole said
A better choice anyway.. :P


I see what you did thar.
Dervish said
I think a lot of problems stem from GMs not having a game planned out past the initial premise. You need to be able to plan the general plot ahead of time and know what you want to accomplish. Another thing that helps is being picky about who you accept in a game to make sure they're a good fit. I see way too many GMs accept anyone who applies, and it bites them because more often than not, people drop as soon as they get bored, lost, or they think a few days of inactivity means a game is dead.


All this.

While the GM can't dictate the entire story they should have several key plot devices in place, or objectives that the players have to accomplish. Oftentimes people get so caught up in making good characters that the quality of the story is mostly forgotten about.

Picking players is important too, especially if you do not know them well. I role-play on another site and we have an RP that has been going on for well over half a year, and though there are sometimes huge gaps of inactivity (months even, because life stuff gets in the way of regular posting) we're able to pick up where we left off relatively smoothly because the plot devices that have been put in place are keeping the players interested and the story moving. All the players are pretty well acquainted too, which helps significantly when it comes to OOC communication as well as character interaction.
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