Avatar of Robeatics
  • Last Seen: 12 mos ago
  • Old Guild Username: Robeatics
  • Joined: 12 yrs ago
  • Posts: 759 (0.17 / day)
  • VMs: 0
  • Username history
    1. Robeatics 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

11 yrs ago
Current My Pathfinder character just hooked up with a sentient beam of light, txt it
11 yrs ago
So I'm eating creamy peanut butter instead of crunchy and it's the worst decision of my goddamn life
1 like

Bio



Most Recent Posts

Is it just me or is it impossible to post (or at least see them)?
Virginia

Things were too loud for Virginia’s sensitive ears. Where were her caretakers? Her cub’s murderers? Her paws set heavily upon red linoleum, a constant sound beneath the screaming, the thud-gallop of others escaping as she was. No—escaping was too strong a word. She was meandering. Already, the red doors of any exits were passing by as she thumped along, nose twitching and pointing her in the direction of something that smelled like a science lab. Behind crisp, half-broken white doors there resided a room entirely coated in a layer of broken glass and lightly smoking chemicals. A few spare rivers of color escaped when she shoved open the door, prompting her to stop and lick them up with a passing swipe.

The burning touched her tongue, familiar, comforting. She grunted through the cacophony only a hallway down, what sounded like the screeching of a rodent and the groans of several of the Gut Tasters. She caught the smell of one of them, an unfamiliar, dead scent like that of old meat, and as she lifted her head from her feast of the lab, several were grunting and shuffling behind her, blocking the doorway. With a flip of her paw, two of them crashed into the other, and the third bit down into the fur at her elbow. She made a moaning grunt of annoyance, leaning down onto her front paws again and biting into the Gut Taster’s head. A disgusting, meaty taste burst into her mouth, and she spit out a wad of scarlet, groaning and shoving the bodies away in disgust before returning to the significantly more important task of slurping up that little puddle of blue stuff.

Jumper

Fear. The lights sat bright, sparking and harming little Jumper’s eyes. He darted from one direction to another, heart racing away, dodging through legs and bodies and corridors. Where was Mother? Hurt? Dead, dead, dead. He skid into stopping before a set of red doors. What did the sign say? E-X-I-T? It was different from the other doors, it had to lead to somewhere away from the ugly humans and scared animals. With a kick, the door swung open, letting him bounce through and out into a narrow hallway. Another set of doors awaited him at the very end, and in seconds his legs pumped a few paces, launching him into icy-frightening noises, open air, darkness. Stricken with a sudden abject horror, he looked into the ceiling. The ceiling! What a room! There were no walls, no ceiling, nothing to keep him in! Where was he? Where were the rooms? Tall, grey-mirror structures greeted his shaking form in the red, smoggy distance like a giant greets a beetle beneath its hoof.

Panting, braying and swiping his tail back and forth, he wobbled forward like a puppet, stopping to lean heavily against a broken hunk of concrete, trying to avoid looking up into the infinite, mottled ceiling. He closed his eyes and thought of Mother. Distant now, crumpled, braying for him to stop where the others would not. He fell to his knees and curled inward, still unstable, muscles and bone, quivering.
Trying to bring Urzoth into this story as seamlessly as possible is like trying to join in on jump roping but there's like 83 ropes.
So when do you think first post will come up, Hamster?
Oh, yeah. I have yet to give the team a formal name, but I like to call them, in order:

Urzoth
Doomed NPC 1
Doomed NPC 2
Doomed NPC 3
Hmm, that wouldn't be half bad. I like the idea of a little team of Orcs packed on a boat. What do you all think?
Ohhhh, man. I love Five Nights at Freddy's. After watching Cr1tikal play it and talk about how he accidentally pissed all over a girl who was trying to give him a blowjob and being utterly unfazed by the jumpscares, it just becomes that much more.

Nyxella said
^unf. Dat She-Hulk. Welcome (back?) Robeatics!


Thanks!! It's great to be Urzoth again.

I'm in a bit of a twist over where I should have her stationed for right now, if anyone could gimme some advice. Probably not anywhere too deep into Hammerfell, with the shit going on there, but enough that the group could feasibly meet? Assuming a group partially comprised of Champions disrupting the peace in Hegathe would cause word to travel, maybe she could have heard of them and where they are and kept her army stationed near Orsinium while she investigates. Aghh, this has been a dilemma for me for two weeks.
Oh, here's my CS by the way guys.

Name: Urzoth gra-Magul (Changed to Urzoth gra-Morshum after moving away from her home)

Race: Orc

Family Origins: Born and raised in the remote, devoutly Malacath-worshipping stronghold of Morshum, near the Hammerfell border and only a few miles from the new Orsinium.

Appearance: A towering, bulky woman, Urzoth carries herself the way a tiger would stalk, with shoulders that swing with her steps and a head that dips forward very slightly to survey her path ahead. Her richly mud-green skin is bruised constantly in the shape of the strappings that keeps her armor to her body, and her face bears the burns and scratches of a seasoned warrior. Her warpaint is bright red, smeared across her angular brow, along her strong jaw and underneath her red eyes in rough, heavy shapes, a challenge to any who look at the face beneath the helmet. She keeps her long dreadlocks back in a ponytail or rough bun, and her full set of heavy Orcish armor appears as that of a champion’s, with feathered and furred adornments, plates bearing fierce symbols and blessings, and an interior built for comfort, mobility and long, strenuous wear. The armor’s helmet has been shaped to mimic the snarling visage of a tusked, monstrous boar, with a furry, dark mane that cascades down to rest on her shoulders and upper back.

Age: 29







Fighting Style: Where she’d been solely focused on only destroying the enemy before they could even land a glancing blow, she now approaches combat more thoughtfully, watching her footing and keeping an eye on more than one enemy so as to position herself accordingly. She is watchful of allies, protecting them through drawing the crowd or being mindful of where she swings. While her strategy has improved, her temper has not, and once wounded, cornered or both, she will very quickly slip into a beastly rage, slamming bodily into enemies, hitting them with enough force to send them flying or snap necks, and gaining a strength and resistance to pain that is unmatched. While it is not nearly as potent as Cub’s rage, she can hold it for longer and wrangle with it for control, at least to some extent. If she is to fight in close quarters, such as in a tavern or narrow passage, she will not even bother to bring her hammer to bear, and will simply pummel her way through. In her full set of armor, she is incredibly heavy, and can be found stomping on an opponent’s instep to break their foot, or swinging an arm in a wild arc to smash someone’s face in on her spiny plates. While the rest of her is unable to, her fists can move with surprising quickness, dispatching enemies in a few bruising jabs (or just a good old-fashioned slug to the jaw). Her sling she uses rarely, as she prefers to advance upon her enemy as quickly as possible, but in the case of close opponents she wouldn't be able to reach by closer means, she is fairly accurate.

Personality: She remains a hard, sharply stoic woman to get along with, and what she lacks in social finesse she makes up for in telling decent tales of her days in Morshum, Whiterun and the arena. She holds a no-nonsense attitude in most things, and speaks her mind openly and to the point of brutal honesty in the face of her allies, peers and underlings. Morally speaking, her allegiance is to Malacath and her companions, and while she finds it abhorrent and dishonorable to slaughter innocents, will have no qualms about killing one who takes up arms against her or her allies. She is defensive of her friends to the point of being caught hovering over them on occasion, and will protect them and their interests with the vigilance of a guard dog. Despite being loathe to admit as much, she is sensitive to approval from those she respects, and when it comes to romance she has many insecurities present only once she has opened up enough to show a vulnerable side, fearful that it may change their relationship against her will. She may wax poetic (only within the confines of her internal dialogue) on occasion, if admiring stone or metalwork, and in battle develops a rhythm in her mind that keeps her focused and maintains her berserker’s urges until she needs them. Despite being pacified by a long trek that brought her much wisdom and experience, she still can be found picking on those that have not yet earned her respect, most especially younger non-Orcs or those she hasn’t travelled with before. She finds her fun in forging trinkets and intricate little mechanisms, as well as telling tales brutal enough to make the weak of heart swoon. Beyond her rough demeanor and unyielding expression, at her deepest, most despairing point, she is too weak to be a guardian, too bold, too impatient. She fears for the safety of the few she cares for, she fears for the prosperity of Orsinium--a land she’s not known for long, but been conditioned to believe in by the people who bolster her resolve—and she fears most desperately for her home. A daughter is she of Morshum, risking her life from a young age for its simple survival, agonizing in her most private spaces over the inevitability of it coming into danger when she cannot be there to be its shield and savior. As such, there brings her greatest fear of all: that she was never destined to save, or watch over, or protect. That she is a butcher playing at being anything else, wasting her potential. She despises and distrusts giants inconsolably.
I'd like you all to meet Fat Bear and Pegleg Bambi.



Okay, who dug a one-block pit right near Nerdburg with lava at the bottom? Very, very not cool. Can someone with blocklog check some of the lower levels out? I dumped water into it and sealed up the first several blocks, to be safe. I'll mark it with a vertical little tower of cobble, it's near the sugarcane by Derv's waterfall in case I won't be on to show somebody.
© 2007-2026
BBCode Cheatsheet