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Back from the dead.

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@NinthDecay Well, personally I'd prefer quality (just things like being able to actually understand the post, nothing too fancy!) and frequency over length, so I'd say at least one paragraph (four lines, maybe?) every couple of days. However, it's actually really up to what is convenient for the players, and I know we also have somebody else who has exams, so if you would need more time then I'm sure that would be fine!
Rumours have been stirring around the cities and towns; About a mountain, risen from the grave of a fallen empire. A dread king and his soldiers - long since defeated – now once again clamouring for war. Of a once peaceful land overtaken by treacherous swamps and the rotting undead...

Hundreds of years past, a great empire, the Empire of Bones, went to war against the smaller kingdoms scattered around the continent. They were led by the Lich King, a mighty but heinous ruler who ruled with force and cruelty alone. The war was ended when a small group of mercenaries, warriors and adventurers infiltrated their mountain fortress and slew the Lich King and his advisers. Weakened and in a state of disarray, the Empire of Bones soon fell beneath the renewed force of the kingdoms, and the mountain fell.

However a power, far beyond anything conceivable to humans, has summoned the mountain fort once more, and transformed the rolling hills and meadows of the Old Country into a twisted land of dark moors, shadowy forests and dangerous swamps. The neighbouring kingdoms, growing ever more concerned, have sent out a request asking for adventurers, mercenaries and fools willing to infiltrate the mountain. They've promised a handsome sum of gold to any who can return alive, though they don't expect they'll have to pay; None who have travelled to the mountain have returned. Yet.

The mountain is made up of intertwining dungeons filled with armies of the undead, wyverns and other creatures of the night. Each dungeon is controlled by a powerful Lich, who must be killed before the Lich King becomes too powerful. It is your job to do so!


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So, this is a dungeon crawler adventure RP where the players will have a large influence on what is going on. Each dungeon has a Lich, and each player will be given the opportunity to control a dungeon (though this would be optional), meaning that the players not only participate in the story, they can craft it.
This is a reboot/remake of a RP that died out very recently because the GM couldn't run it any more, sadly. However, there are a few people who want to keep it going, hence this thing. If you feel you need any more information (about the world, etc) before you decide whether you're interested or not, here is the link to the previous RP:



Be aware, I intend to change some minor details (mainly about the 'Lich King's Curse'), but hopefully nothing that would interfere with any interest or enjoyment of the game. So yeah, if you're interested in this then just pop a comment by and we'll see how this goes.
Also, credit to Scrapula for coming up with the idea and letting us continue on with it.

IMPORTANT NOTE: This RP has started, but we're looking for more players. If you're not sure, come on over to the OOC - there's more information to be found there! roleplayerguild.com/topics/126960-empi..
@Savage This looks better by the second! I'll have a read through the info on it tomorrow, but yeah I'm pretty sure that most, if not everything, will have been answered in the OOC.
Yeah, I think we should definitely keep going with it, and hopefully when we start a new thread we'll pick up some more interest.
Yeah I'm interested in this, though I agree with Witch Cat that more information is needed.
Yup, ok, just thought I'd get in here and say that I'm definitely interested.
Definitely not a shameless bump. To anyone interested, we have a group of people, but are looking for more to come and have fun and party! That's right, you don't want to miss this opportunity...
Ok ok this is no problem, we still have three characters and one more to come, right? However, maybe we should start without knighthawk? This is just a suggestion, but it is taking him/her a long time and there should be some way to integrate him/her naturally into where the RP is up to. Might be a little bit of motivation for them to, you know, speed up a little bit?
Of course that is just a suggestion because it is taking a long time to get things started, I can understand if people want to wait. I'm sorry if it sounds unkind.
Yeah this sounds like a good concept, I think I'll definitely be interested.

With faded brown green scales, and clad in flexible leather armour and cloth, Kij strikes a formidable figure even standing only at 5'3.
Name: Kij'hara

Race: Slith (Lizardperson)

Personality: Kij'hara is, suffice to say, more comfortable in the company of shadows and thieves than the more socially acceptable kinds, finding they often tend to talk less than others. She prefers the quiet people, the people who don't need to say much to convey what they want or need, and she will often lapse into a 'comfortable' silence that can be misconstrued – by the louder types – as uncomfortable, or even expectant. She is unusually lacking in her ability to judge what would be appropriate to say and what would not, resulting in her often saying the wrong thing to the wrong person and getting herself in trouble. However, over time she has learnt to know when to not say anything at all, so as to limit the amount of fights she finds herself in due to her lack of judgement. Staying silent also causes anger, she has found, but it is often less physical. She is distrusting and fearful of Orcs in particular, and views each and every one as lowly mercenary scum.

Background: Kij'hara was born on the far outskirts of a small village in the west of Ruritania. She grew up with five other siblings, but would spend more time exploring the forest than playing with her sisters and brothers, preferring to be alone. Her parents were hunters who supplied meat for the village, and – knowing the local forests – let their children roam freely once they were able to look after themselves. Kij learnt how to climb trees, forage, and handle a knife, all well before the age of ten. On her thirteenth birthday, when most of her other siblings had left home to become apprentices (or were too young to do so yet), she asked to be taught how to hunt, and, in time, continue the family business. Her parents were glad to take her on as an apprentice and over the course of two years she learnt the job; how to shoot a bow, and how to move quickly and quietly, unseen by deer or a boar. At the age of seventeen, secure in her apprenticeship and almost fully trained, she decided to make her first overnight trip on her own, hunting larger prey. She set out at dawn, and returned with the carcass of her fallen prey at dusk of the following day. Welcoming faces did not greet her when she returned home, as expected, but instead she watched from afar as the corpses of her parents were cremated in the fire that ate through their house. Bandits, primarily Orcish, had raided her house, murdered her parents, and burned what they could not steal. She did not wait for them to find her, and turned back into the forest.
For the next few years she lived off the land and, although she departed the forests where she had been born after only a few months, did not go back to civilization unless the winter was particularly harsh and she was driven to buy food or clothing. However she began to grow tired of the constant restlessness of her life and sought to settle down, finally venturing into the city to find somewhere to live. She stayed for three months with her younger sister, but after many subtle hints (and being directly told to her face that she was no longer welcome to stay), she began to look for a job to earn money with. By a chance of fate, she heard the rumours regarding the Old Country, and – deciding that it was a sign that she was doing the wrong thing – set about finding more information...

Abilities: She is deft at using a knife and bow, and when she is unable to catch anything to eat herself can set traps that do the job for her. Although unused to climbing stone or buildings, she is nimble and can use her claws to find small pits and dents to hold on to, making her capable of climbing most structures, natural or unnatural. Her training and skill in hunting also result in her being light on her feet, able to blend in with the shadows and go undetected.

Equipment:
A flatbow and a knife. Though used primarily for hunting, they are also suitable for combat.
A water pouch and a basic medicine kit (which also contains rations of dried meat, etc).
Leather armour, worn and patched but still usable.
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