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Count Salezenathor of Hesse, Vassal of Talos, Sworn to the Black Order


Bio
Count Salezenathor was born as the younger brother of the current Duke Ironclast of Hannover. Ironclast and Salezenathor were opposite in some ways: Ironclast preferred to fight close and be comfortable with the masses, while Salezenathor preferred to fight from a distance and only open up around smaller groups. For the reign of their sickly father however, they complemented each other in maintaining the house. They became better friends as they became worked more closely.

Their father, realizing his death was approaching, wrote in various gifts to each of his children. This included an Shardbow for Salezenathor and a magical sword for Ironclast.

When illness finally killed their father, the duchy went to Ironclast and some ducal lands went to Salezenathor as a county. For a while they remained friends, but then Ironclast got married and had a child, and then another one the next year. Realizing that while his brother remained, his second born would have no lands to inherit. Sal's brother, wanting to maintain his line as noble, started trying to get rid of Sal. After a few minor skirmishes within the duchy the Count left, naming Ironclasts second son regent and heir.

Salezenathor signed up with the Black Order, maintaining his title but losing the lands as a requirement. Ironclast's murderous intentions remained however as he thought Salezenathor was just being clever.

While accomplishing nothing extremely note-worthy, Sal has started building a reputation as an excellent marksman and a skilled politician. He has hunted in the evil woods for monsters of small to mid size as practice though, waiting to jump on the big game for when he as accurate with his bow as with his eye.

Age: 40

Fighting Style
Sal prefers to maintain a distance, shooting his arrows with great skill. If he has to he will use a simple knife on them.

Skills
Marksman: Salezenathor can shoot far and accurately, or mid distance and quickly depending on his bow.
Horseman: Salezenathor can ride like a knight, as comfortable on horseback as on foot.
Politician: While not able to speak to crowds, Sal is clever and in a conversation involving less than five people will get the better of the others.
Singer: Every camp needs a bard.
Sneaky: Although not a tracker, Sal can hide in the shadows.

Equipment
Icon. Rankoric Horses are bred for speed and intellect, moving faster and longer. Small in stature yet strong, they have one defining characteristic: they choose a person and stick with them. They will only obey commands from that person, will fight to defend them, and die for them if necessary. They also live to be as old as the person who rides them, usually dying no later than a year after they do (although sometimes they change to a close friend, making some live for stupidly long lengths of time). Icon chose Sal when Sal first left for the Order, in a way a sign from God that this was the right choice for him.
Boots of Silence: Make no noise as he walks.
Cloak of Weather Resistance: Anything natural has no effect on the wearer: a strong storm will not hit them, rain will not touch them, and ants will not bother them. Monsters and magic will still hit the wearer though.
Folding bow: A bow that folds at the middle in a unique manner, allowing Sal to carry it discretely in his cloak if necessary. Made to shoot quickly and at a mid range.
Shardbow: A bow of massive strength and size, it is theorized that from the Age of Gods this was a weapon that brought down deities. When drawn, it will never snap no matter the tension, and it seems to shoot exponentially harder the stronger it is pulled, meaning if something tugged the string REALLY hard...
(Note: For a human this will only be maybe twice to three times as strong as normal, so he won't be shooting a railgun)
Jester: A magical flute. Salezenathor is still trying to figure the damn thing out.

Im down for it.
Yeah. The other's haven't posted in 4 days...
My dwarf would probably try to meet everyone while on trip. Perhaps we should just get everyone's intros in, and have next post be our character's first impressions of each other after the trip.

EDIT

Don't think it would be a terrible idea though for us to quickly settle the intro conversation we've already started in PM and just post it in IC as a group to avoid flooding it with one paragraph posts. Hex, would you mind giving your two main characters a color?
Yeah. Maybe we shouldn't do the whole stereotypical "The entire party assaults the OP with chat at once."
First post up. Gorur's text is in gold, and his wife is in blue.

P.S. How about a general post limit of one per day? Just those of us who have more time don't leave the others far behind.
Creek Pause Creek Creek Creek Pause

The sound of steps trying to be silent down an old and noisy staircase. The footfalls echoing down into the basement would have normally alerted Gorur of danger, but the sturdy dwarf knew the pattern all too well. The dwarf continued to use his chisel beneath the stationary lens that he was looking through and cut precisely into what he was working on. Now that he was paying attention, he could hear the steps go room to room, the source looking for it's victim.

He put another cut into the coin he was working on. It was slow and tedious work, but the end result would be fairly nice. He was carving runes into gold, one of the best conductors of enchantments. The gold was shaped into a coin, with one side having an emblem of fire and the other with lots of small marks. If observed closely, one would see that these small marks were in fact about ten tiny runes.

As a general rule of enchanting, the efficiency of the enchantment would be greater with cleaner runes, purer metal, and larger runes. Since the runes had to be minuscule on this coin, the runes needed to be perfect or else the result would be disappointingly weak. Gorur had been working on this for a week.

Patience was the primary reason Gorur was near legend at enchanting. Most enchanters would hurry through their work, seeking another contract. They would work off their blind eye, and ignore the improvements in effiecency from using a lens to make one's work more accurate.

The end result of this coin would be rather interesting. The coin, Lustro, would store up energy from the sun when not in use. However, upon speaking it's name and a command, the coin would release a certain amount of that energy as heat. It could be used for several things, such as starting a fire or providing the heat of one if there can't be any smoke. Gorur placed the final stroke into it and smiled at the result.

"Checking my progress on this? I just finished." He rotated in his stool to a figure about 18 inches away from him. The figure was a female halfling, sporting brown hair with streaks of gray and innocent blue eyes. She let out a sigh, and sat in his lap.

"That's unfair. How do you always know?" She spoke quietly, feigning exhaustion in her tone. They both knew this was a game they had played for the last fifteen years of their marriage. It had inadvertently made Gorur be able to detect almost any halfling with ease. This had surprised several pickpockets who thought they were unable to be heard when they were confronted with the angry gray beard of Gorur.

He ignored her fifteen year old question. "The news Maruna? And where is Nolak and the three hellions?" Nolak was Gorur's squire of ten years. The squire was close to graduation and if circumstances were normal he would have already. The three hellions were his children, Risba a twelve year old dwarvern lady, Biric a ten year old boy, and Lakan a six year old halfling boy.

"Oh? They are out getting things ready for your cart."
"My cart? What's going on?
"You have an hour until you need to be on the docks. Yes, I've known about this for three days. Yes, I thought it'd be more fun to see you panic as you try to gather your gear in time." Maruna smiled deviously at him, a wide grin on her face. "And yes, I made you apple pies" She kissed Gorun on the cheek.

Fifty Minutes Later


Gorun showed up at the Loyalist ten minutes early. He was wearing a simple dwarvern cloak with his house emblem shown on his left arm, a gold double sided axe with grey beards extending from beneath the blades. He also wore his mythril shortsword at his hip along with a few miscellaneous pouches. Maruna was with him, carrying a small stack of apple pies. Looking at the Loyalist he smiled.

A rather ironic ship to lead me on my next journey. I'm a Knight who betrayed his kingdom.

A moment later the cart showed up, lead by a pair of donkeys. Three kids and an armored figure were guiding it. Nolak guided the cart onto the ship, and the three kids surrounded Gorur. He picked each of them up in turn.

I have five minutes...

By the end of the five minutes he had promised to bring home a magical tiara, a mythril rapier, and a bag of holding. He scooped up his three children and passed them off to Maruna, kissing her on the cheek. "Have to go." "Be safe! And be sure to share the pies with your friends!"

Gorun boarded the ship, helping settle down the donkeys with Nolak, double checking to make sure everything was in the cart that they would need. Gorun apologized for making Nolak stay home, but Nolak understood. After extracting promises that Gorun would return home in one piece and that Nolak would hold down the fort the party split. Nolak rejoined his family and Gorun waved them goodbye.

I may never seem them again...

The knight approached the halfling that appeared to be in charge, who had a robed man, a liar, and a golem standing next to her. "I'm assuming you are Lady Vett, I am Sir Gorun of House Gravelbeard, and I am glad to be of service. Sorry for the delay. My cart should be able to fit a bit more on it if another needs aid in carrying their possessions." Gorun extended a hand to shake with his new captain.

Looking over, he spotted a tattooed man standing alone with a cutlass. Former pirate perhaps? He appeared to be staring at the golem like he'd never seen on before.
Hey my dwarf has honor! You'll just be in the minority. I won't be the token anymore.
Sir Gorun of House Gravelbeard


I gain strength by obtaining freedom from my God

Gender: Male

Race: Dwarf


Personality: Unlike most dwarves, Gorun abides by many dwarvern traditions but understands those who either choose not to or follow different ones. Additionally, he is curious about other traditions and will also ask questions about them. He considers his sense of honor to be a major part of him, and is loyal to those who are loyal to him. He does respect rank, although he may grumble periodically about the order of things. He appreciates hard work and will not tolerate those who do not try.

He is talkative and cheerful most of the time, as he does not believe there is a point in silence. Politically, he appears to be something of a libertarian. He is quick to assign people to the friend or foe category, and will treat someone as if he has known them for years despite the time of their relationship.

Appearance: Short, Stout, and muscular, Gorun is the image of a dwarf. He appears to be about fifty, with some mild wrinkles going across his skin. His eyes are a dark gray, and when emotional the whites of his eyes will turn gold. Unlike most dwarves, he has a small tan indicating that he has spent some time on the surface. He sports a large beard, and all of his hair is a dark grey.

His house emblem is a gold double sided axe with grey beards extending from beneath the blades.

History: House Gravelbeard has historically belonged to the minor nobility within the capitol, using sons as either men-at-arms or minor supervisors of industry. Most Great Houses & Middle Houses are able to have their sons become squires at a young age and train one on one underneath the supervision of a knight. It is considered uncommon but not rare for a minor noble to be knighted for talent, as being a knight is something of skill, not blood.

Gravelbeard realized Gorun's talents in combat quickly, and sent him to military training at a young age. Originally hot-headed, angry, and ready for glory, Gorur learned about teamwork and the importance of respecting others as he trained with his peers. Like the rest, he followed orders to an incredible degree, believing that their military society would lead them to glory. He fought many battles and many friends died while trying to secure the deep roads for greater dwarvern expansion. However he countinued to serve with faith.

His House was eventually bankrupted and sent packing for a fortress on the most extreme outskirts of the kingdom, Lockstead. At this new place, humans and elves and many other creatures lived in a town outside the caverns where the dwarves slept. The area had a wealth of culture and initially Gorun was angry at it. Over time without realizing it he gained friends within the town. He married a halfling, Maruna. He continued to train and fight in minor skirmishes, and was eventually promoted from a man at arms to a knight after showing his skill individually in a difficult one. He was ecstatic. His questioning of dwarvern superiority left and he started to treat his non-dwarvern friends as inferior, including his wife.

Mid-Way through his abusive relationship, losing friends, and being a general ass a siege happened. The baron of the fortress ordered the doors closed to the rest of Lockstead, allowing all those outside to be killed. Gorun was stunned, shocked, and enraged at this action. Everyone could have been saved, but the baron did not care for the lives of the non-dwarvern people of Lockstead. Getting in a heated argument with the baron about this, the lord threatened Maruna and was killed in return.

After leading Lockstead to victory and taking the fortress for Gravelbeard, Gorun sent in a letter of resignation to the kingdom's administration and left with his wife for Sadia, leaving Lockstead in possession of his father, who banished Gorun for being dishonorable.

In Sadia Sir Gorun apprenticed beneath a Mapepo, Sirul, and learned the art of enchanting. After ten year's of peace the Dwarves sent for an assasin to kill Gorun and his wife. Sirul said Gorun was graduated and gave Gorun a pass to the free cities. Since then his wife has been in hiding and Gorun adventuring. Gorun has taken a squire, learned of a growing movement seeking to establish a constitutional monarchy within the dwarvern lands, and had three kids. The squire although not graduated tends to stick more within the free city affairs.

Martial Skills:
It is Dwarvern Tradition for knights to become experts in a short and long weapon, with an expectation of being decent with them all. Usually these weapons are axes and hammers.
Guardian This Dwarvern knight began his service as a man-at-arms of a greater house, often serving in shieldwalls. While many Dwarvern knights born in greater houses end up favoring the lighter round shield for one on one dueling, Gravelbeard learned the tower first and stuck with it even when knighted. Hitting Gorur behind his shield is considered an achievement even among knights. He tends to favor the hatchet for it's speed when using the shield. He prefers to draw fights out when fighting this, to tire his opponents and learn how they fight.
Reacher Gorun uses his halberd as his medium ranged weapon, allowing him to pound through most opponents defense with sheer force then stab or slice them. Useful for breaking through shield walls. He is an expert in this field.
Single Sword Gravelbeard is not an expert with the short-sword, although when fighting without a shield it is his small weapon of choice.
Legendary Conditioning Wearing armor twelve hours a day means swimming with it is normal. It is not uncommon for dwarvern knights to fall asleep on the ground in their well padded helmets. You get used to it.
Descent With Almost Everything Else He has a working knowledge of the mechanics of most weapons

Passive Skills:
Noble He can hold and act in almost all courts in the land, respecting the customs of others while not submitting to them.
Miner He is a dwarf.
Stonesense While not as good as expert miners, Gravelbeard has an incredible sense of direction while underground.
Scholar Studying enchanting forced Gorun to learn reading and enjoy it. While not a professional, he is somewhat well learned.

Magic Skills:
Legendary Enchanter What is known is that his armor can sustain a ridiculous number of blows before failing. I have some pretty clever plans on how to use this, so I'd rather not tell anyone but the OP. If I do a reveal through RP I will add it here.


Inventory:
Belt Mythril Sword, Rope Coil, a few pouches for loose items, a mug sized and seemingly never ending keg.
Back Backpack with a pickaxe and hachet tied to it, containing larger items and a foot long portable hole with engravings.
Other Steel Plate armor with many engravings on the surface, along with a chain-mail hauberk beneath it to close the gaps.
Mount Steel Tower Shield (Featuring Hose Crest), Halberd, and tent. He ain't carrying that.

Other: He loves apple pie almost as much as he loves ale. Remember, he is a dwarf.
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