Fighting Style: Waldemar fights primarily with a revolving rifle with a scope. The rifle can shoot 6 rounds before needing a reload, and is long enough to be reasonably accurate. He has a buckler and hatchet on his belt for up close and personal boarding however.
Other stuff: Richtig knows some medicine from his time in the monastery.
Personality: Waldemar finds it difficult to communicate his ideas because of his foreign background. This has lead to him being quiet, although without a language barrier others find Waldemar to be very talkative. Girl crazy. Enjoys afternoon naps. Hates religion.
History: Waldemar was born into a noble family as the fifth son. The father, knowing that he didn't have enough to give all five children a fair share of inheritance, sent Waldemar off to the monastery. Initially appreciating the monks and their ways, Waldemar grew to hate the strict life and wanted to be seperated from it as much as possible. Waldemar stayed for a year before he hit sixteen and wanted nothing more to do with the holy life.
Richtig ran back to his house, and pleaded with his father to let him stay as a guard. The father, angry, handed Waldemar the family rifle, a bag of coins, and a uniform and told him to be a guard of the nation.
After the horrors of a brief war, Waldemar abondoned a career in the army and joined Melody's crew by chance in a far away port.
Fighting Style: Waldemar fights primarily with a revolving rifle with a scope. The rifle can shoot 6 rounds before needing a reload, and is long enough to be reasonably accurate. He has a buckler and hatchet on his belt for up close and personal boarding however.
Other stuff: Richtig knows some medicine from his time in the monastery.
Personality: Waldemar finds it difficult to communicate his ideas because of his foreign background. This has lead to him being quiet, although without a language barrier others find Waldemar to be very talkative. Girl crazy. Enjoys afternoon naps. Hates religion.
History: Waldemar was born into a noble family as the fifth son. The father, knowing that he didn't have enough to give all five children a fair share of inheritance, sent Waldemar off to the monastery. Initially appreciating the monks and their ways, Waldemar grew to hate the strict life and wanted to be seperated from it as much as possible. Waldemar stayed for a year before he hit sixteen and wanted nothing more to do with the holy life.
Richtig ran back to his house, and pleaded with his father to let him stay as a guard. The father, angry, handed Waldemar the family rifle, a bag of coins, and a uniform and told him to be a guard of the nation.
After the horrors of a brief war, Waldemar abondoned a career in the army and joined Melody's crew by chance in a far away port.
Age: 32 Race: Dwarf Appearance: Hankor in body structure is much like the average dwarf, standing at around three feet tall and having enough muscle to fight a much larger creature or work in the mines. His face has the wrinkles of a man who has been exhausted from work some time ago but the fine keeping of a man who has not worked recently. Bluebeards silver eyes are often seen in a frown of concentration, staring at books and records and the such through the spectacle that is over his right eye.
All of the dwarf's hair is a dark grey blue, an obvious abnormality that has given him attention of both the generous and the malicious sort throughout his lifetime. As a nobleman, he keeps his beard finely braided into about ten different braids, with the largest ones on the left and right, each braid held into place by a silver ring on the end. His mustache curls upward at both ends, while the hair on his head is shorter and falls down easily in a neat fashion.
His head is often adorned by a stainless steel circlet adorned with a mana stone held firmly in place by 'claws'. Hankor likes to wear fine clothes, often times with many pockets for various reasons, but most of the time trimmed with silver and showing his house crest on them. Overall, his appearance is a noble one and gives him the attention a noble deserves. The Bluebeard house crest was made by him, the first nobleman in the family, a triangular design with silver lightning flashing over a background the color of his hair. Magic: Electric
Personality: Proud to the point of arrogance, Bluebeard is a hardworking noble who considers money to be one of the more important things in life. Only a few loyalties that he holds are above that of cash, so Hankor has only made a few friends over his lifetime. However, he does reward those who work hard for him with the money they deserve and this fair pay has earned a good reputation among some of the dwarvern populace, often leading to competitions for jobs on the Brassheart. (He is obviously a capitalist) Hankor is however careless with his own safety and overly bold in some moments to the point of stupidity. He worries often about his appearance, something that began because of his blue hair. Politically, he is a libertarian and acts as a representative for that party in the parliament of the dwarvern legislature, an obvious standout from the normal conservative beliefs that he political system works for.
Strengths Wealth, and the strengths that come with it. Although not a genius, he is very quick and quite well learned. He might as well have midas touch. Weaknesses His political views are some of the least common, and this brings royal enemies. Although he is average in strength for a dwarf, he is below average in weapon usage for both this group and among most nobility/ He doesn't get along with poor people, mostly because of his arrogance. His blue beard makes him obvious among a crowd. Can be stupidly bold.
Personal Equipment: A mace, his clothes, his purse, his spectacle and the modifications for it. He expects other people to do the heavy lifting.
His Lordships Holdings: Brassheart, the home and the ship of the Patrician. It takes ten to crew it minimally, maintains twenty-five, but could hold around a hundred if cramped. In the rear is the main engine, using a paddlewheel that can be retracted inwards in order to protect it from weather or make it easy to get in a harbor. The entrance on it is large for easy loading for both supplies for the ship and goods to be transported elsewhere. The hull is of dwarvern (blue) bronze, a heavy and durable metal that is not easily destroyed. A ballroom is located in the front, surrounded by tough glass that provides a safe but pretty view of the sea. The ship is spacious most of the time, for additional cargo and just in case scenarios. On the back is the lookout tower topped with the office and bedroom of his lordship. Although the ship has cannons for defense, it is most definitely not a warship and a fleet of determined enemies could easily sink it with minimal losses. Rumors say that it could go underwater, but none of the crew members can accept or deny this.
Shares of smaller merchants and money abundant.
A noble title and the vote in the dwarvern legislature it brings.
Bio: Bluebeard grew up in a middle class family of blacksmiths. They were neither rich nor poor, but they all had the trademark blue beards and for some reason everything made or designed by their hands would have a mild blue tint to it. Although his family was smart, Hakon excelled at creating things. Eventually he became an entrepreneur in dwarvern society, designing and crafting machines of war, commerce, or resource extraction for the dwarvern peoples. This began to bring him wealth, and things accelerated over time.
While many may think his blue hair would have a large effect on his life, it really didn't. Sure it gave him some more noble attention for his inventions, but his work spoke for itself louder than any beard could. Eventually he managed to save up supplies to design his own ship to trade with. It took maybe fifty years but eventually he gained a rather massive proportion of the world's wealth.
Eventually, Bluebeard gained the noble title of Patrician by purchasing it. He built Brassheart with the majority of his wealth, and since then has carted the world's nobility around for joyrides and obviously politics. However, he is up for more adventure mostly because of boredom.
Count Salezenathor of Hesse, Vassal of Talos, Sworn to the Black Order
Bio Count Salezenathor was born as the younger brother of the current Duke Ironclast of Hannover. Ironclast and Salezenathor were opposite in some ways: Ironclast preferred to fight close and be comfortable with the masses, while Salezenathor preferred to fight from a distance and only open up around smaller groups. For the reign of their sickly father however, they complemented each other in maintaining the house. They became better friends as they became worked more closely.
Their father, realizing his death was approaching, wrote in various gifts to each of his children. This included an Shardbow for Salezenathor and a magical sword for Ironclast.
When illness finally killed their father, the duchy went to Ironclast and some ducal lands went to Salezenathor as a county. For a while they remained friends, but then Ironclast got married and had a child, and then another one the next year. Realizing that while his brother remained, his second born would have no lands to inherit. Sal's brother, wanting to maintain his line as noble, started trying to get rid of Sal. After a few minor skirmishes within the duchy the Count left, naming Ironclasts second son regent and heir.
Salezenathor signed up with the Black Order, maintaining his title but losing the lands as a requirement. Ironclast's murderous intentions remained however as he thought Salezenathor was just being clever.
While accomplishing nothing extremely note-worthy, Sal has started building a reputation as an excellent marksman and a skilled politician. He has hunted in the evil woods for monsters of small to mid size as practice though, waiting to jump on the big game for when he as accurate with his bow as with his eye.
Age: 40
Fighting Style Sal prefers to maintain a distance, shooting his arrows with great skill. If he has to he will use a simple knife on them.
Skills Marksman: Salezenathor can shoot far and accurately, or mid distance and quickly depending on his bow. Horseman: Salezenathor can ride like a knight, as comfortable on horseback as on foot. Politician: While not able to speak to crowds, Sal is clever and in a conversation involving less than five people will get the better of the others. Singer: Every camp needs a bard. Sneaky: Although not a tracker, Sal can hide in the shadows.
Equipment Icon. Rankoric Horses are bred for speed and intellect, moving faster and longer. Small in stature yet strong, they have one defining characteristic: they choose a person and stick with them. They will only obey commands from that person, will fight to defend them, and die for them if necessary. They also live to be as old as the person who rides them, usually dying no later than a year after they do (although sometimes they change to a close friend, making some live for stupidly long lengths of time). Icon chose Sal when Sal first left for the Order, in a way a sign from God that this was the right choice for him. Boots of Silence: Make no noise as he walks. Cloak of Weather Resistance: Anything natural has no effect on the wearer: a strong storm will not hit them, rain will not touch them, and ants will not bother them. Monsters and magic will still hit the wearer though. Folding bow: A bow that folds at the middle in a unique manner, allowing Sal to carry it discretely in his cloak if necessary. Made to shoot quickly and at a mid range. Shardbow: A bow of massive strength and size, it is theorized that from the Age of Gods this was a weapon that brought down deities. When drawn, it will never snap no matter the tension, and it seems to shoot exponentially harder the stronger it is pulled, meaning if something tugged the string REALLY hard... (Note: For a human this will only be maybe twice to three times as strong as normal, so he won't be shooting a railgun) Jester: A magical flute. Salezenathor is still trying to figure the damn thing out.
Personality: Unlike most dwarves, Gorun abides by many dwarvern traditions but understands those who either choose not to or follow different ones. Additionally, he is curious about other traditions and will also ask questions about them. He considers his sense of honor to be a major part of him, and is loyal to those who are loyal to him. He does respect rank, although he may grumble periodically about the order of things. He appreciates hard work and will not tolerate those who do not try.
He is talkative and cheerful most of the time, as he does not believe there is a point in silence. Politically, he appears to be something of a libertarian. He is quick to assign people to the friend or foe category, and will treat someone as if he has known them for years despite the time of their relationship.
Appearance: Short, Stout, and muscular, Gorun is the image of a dwarf. He appears to be about fifty, with some mild wrinkles going across his skin. His eyes are a dark gray, and when emotional the whites of his eyes will turn gold. Unlike most dwarves, he has a small tan indicating that he has spent some time on the surface. He sports a large beard, and all of his hair is a dark grey.
His house emblem is a gold double sided axe with grey beards extending from beneath the blades.
History: House Gravelbeard has historically belonged to the minor nobility within the capitol, using sons as either men-at-arms or minor supervisors of industry. Most Great Houses & Middle Houses are able to have their sons become squires at a young age and train one on one underneath the supervision of a knight. It is considered uncommon but not rare for a minor noble to be knighted for talent, as being a knight is something of skill, not blood.
Gravelbeard realized Gorun's talents in combat quickly, and sent him to military training at a young age. Originally hot-headed, angry, and ready for glory, Gorur learned about teamwork and the importance of respecting others as he trained with his peers. Like the rest, he followed orders to an incredible degree, believing that their military society would lead them to glory. He fought many battles and many friends died while trying to secure the deep roads for greater dwarvern expansion. However he countinued to serve with faith.
His House was eventually bankrupted and sent packing for a fortress on the most extreme outskirts of the kingdom, Lockstead. At this new place, humans and elves and many other creatures lived in a town outside the caverns where the dwarves slept. The area had a wealth of culture and initially Gorun was angry at it. Over time without realizing it he gained friends within the town. He married a halfling, Maruna. He continued to train and fight in minor skirmishes, and was eventually promoted from a man at arms to a knight after showing his skill individually in a difficult one. He was ecstatic. His questioning of dwarvern superiority left and he started to treat his non-dwarvern friends as inferior, including his wife.
Mid-Way through his abusive relationship, losing friends, and being a general ass a siege happened. The baron of the fortress ordered the doors closed to the rest of Lockstead, allowing all those outside to be killed. Gorun was stunned, shocked, and enraged at this action. Everyone could have been saved, but the baron did not care for the lives of the non-dwarvern people of Lockstead. Getting in a heated argument with the baron about this, the lord threatened Maruna and was killed in return.
After leading Lockstead to victory and taking the fortress for Gravelbeard, Gorun sent in a letter of resignation to the kingdom's administration and left with his wife for Sadia, leaving Lockstead in possession of his father, who banished Gorun for being dishonorable.
In Sadia Sir Gorun apprenticed beneath a Mapepo, Sirul, and learned the art of enchanting. After ten year's of peace the Dwarves sent for an assasin to kill Gorun and his wife. Sirul said Gorun was graduated and gave Gorun a pass to the free cities. Since then his wife has been in hiding and Gorun adventuring. Gorun has taken a squire, learned of a growing movement seeking to establish a constitutional monarchy within the dwarvern lands, and had three kids. The squire although not graduated tends to stick more within the free city affairs.
Martial Skills: It is Dwarvern Tradition for knights to become experts in a short and long weapon, with an expectation of being decent with them all. Usually these weapons are axes and hammers. Guardian This Dwarvern knight began his service as a man-at-arms of a greater house, often serving in shieldwalls. While many Dwarvern knights born in greater houses end up favoring the lighter round shield for one on one dueling, Gravelbeard learned the tower first and stuck with it even when knighted. Hitting Gorur behind his shield is considered an achievement even among knights. He tends to favor the hatchet for it's speed when using the shield. He prefers to draw fights out when fighting this, to tire his opponents and learn how they fight. Reacher Gorun uses his halberd as his medium ranged weapon, allowing him to pound through most opponents defense with sheer force then stab or slice them. Useful for breaking through shield walls. He is an expert in this field. Single Sword Gravelbeard is not an expert with the short-sword, although when fighting without a shield it is his small weapon of choice. Legendary Conditioning Wearing armor twelve hours a day means swimming with it is normal. It is not uncommon for dwarvern knights to fall asleep on the ground in their well padded helmets. You get used to it. Descent With Almost Everything Else He has a working knowledge of the mechanics of most weapons
Passive Skills: Noble He can hold and act in almost all courts in the land, respecting the customs of others while not submitting to them. Miner He is a dwarf. Stonesense While not as good as expert miners, Gravelbeard has an incredible sense of direction while underground. Scholar Studying enchanting forced Gorun to learn reading and enjoy it. While not a professional, he is somewhat well learned.
Magic Skills: Legendary Enchanter What is known is that his armor can sustain a ridiculous number of blows before failing.
Lustro, the gold coin of flame: Engraved with many symbols, it gathers heat around it for several days until ordered to release energy. Several commands can release different amounts of built up heat, between starting a fire, boiling some coffee, or using it's full strength as a 'grenade'. It can take quite a while for it to recharge however, unless placed into a furnace or other heating mechanism.
Inventory: Belt Mythril Sword, Rope Coil, a few pouches for loose items, a mug sized and seemingly never ending keg. Back Backpack with a pickaxe and hachet tied to it, containing larger items and a foot long portable hole with engravings. Other Steel Plate armor with many engravings on the surface, along with a chain-mail hauberk beneath it to close the gaps. Mount Steel Tower Shield (Featuring Hose Crest), Halberd, and tent. He ain't carrying that.
Other: He loves apple pie almost as much as he loves ale. Remember, he is a dwarf.